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Claude Skills by AshExplained
github.com/AshExplained40 skills59 installs439 views
- HandoffCompact the current conversation into a durable handoff document for another agent or future session to pick up. Use when the user says "handoff", "handoff to /prototype", "summarize for next session", "another agent should continue", or when switching skills/sessions after substantial context has accumulated.Votes: 0GitHub stars: 5
- Roblox Admin Tools ObservabilityDesign Roblox admin tools and observability systems. Use for safe grant/revoke tools, moderation commands, audit logs, live diagnostics, economy inspection, player support, operational dashboards, and abuse-resistant admin workflows.Votes: 0GitHub stars: 5
- Roblox Analytics InstrumentationPlan Roblox analytics instrumentation and event logging. Use for retention funnels, first-action timing, tutorial drop-off, economy events, monetization conversion, session milestones, progression analytics, A/B test planning, and live game KPI review.Votes: 0GitHub stars: 5
- Roblox Animation Audio FeedbackImprove Roblox feel through animation, audio, VFX, haptics-like feedback, reward juice, movement feel, combat feedback, UI transitions, emotes, and satisfying loop feedback without hurting mobile performance.Votes: 0GitHub stars: 5
- Roblox Asset PipelinePlan and execute Roblox asset workflows. Use for Creator Store search, inventory/group/universe assets, inserting assets, generated meshes, generated materials, procedural models, uploaded images, thumbnails, icons, decals, style consistency, import security audits, and asset performance budgets.Votes: 0GitHub stars: 5
- Roblox Code Maintenance RefactorMaintain and refactor Roblox Luau code safely. Use for technical debt, dead code removal, module boundaries, naming cleanup, duplicate logic, dependency review, regression prevention, and long-term codebase health.Votes: 0GitHub stars: 5
- Roblox Combat SystemsDesign, implement, and review Roblox combat systems. Use for melee, ranged, abilities, cooldowns, hit detection, damage validation, status effects, enemy AI hooks, combat UI, balance knobs, VFX/SFX, and exploit-resistant remotes.Votes: 0GitHub stars: 5
- Roblox Community OpsManage Roblox community operations. Use for player feedback triage, bug reports, feature requests, moderation concerns, sentiment review, update communication, community-to-roadmap conversion, and long-term player trust.Votes: 0GitHub stars: 5
- Roblox Creator Store Security AuditAudit Roblox Creator Store, Toolbox, inventory, group, universe, package, model, UI, gameplay, plugin-like, and other third-party imported assets for malicious or risky scripts. Use whenever Claude imports, inserts, reviews, or trusts Creator Store assets, especially assets with Scripts, LocalScripts, ModuleScripts, hidden descendants, require calls, HTTP, DataStore, remote creation, obfuscated code, or suspicious names.Votes: 0GitHub stars: 5
- Roblox Datastore PersistenceDesign, implement, and review Roblox DataStore persistence. Use for save/load schemas, migrations, autosave, retries, player leave saves, server shutdown saves, rollback-safe state, profile locking, and data-loss debugging.Votes: 0GitHub stars: 5
- Roblox Debugging BugfixDebug and fix Roblox bugs through Studio MCP. Use for repro steps, console errors, script search/read/edit flow, broken UI, failed gameplay systems, data issues, remotes, regressions, root-cause reports, and post-fix verification.Votes: 0GitHub stars: 5
- Roblox Economy BalancingBalance Roblox economies and progression math. Use for currency sources and sinks, pricing, reward curves, upgrade costs, inflation control, event economies, progression pacing, premium offers, and profitability without pay-to-win pressure.Votes: 0GitHub stars: 5
- Roblox Game Development LifecycleOrchestrate the full Roblox game development lifecycle. Use as the umbrella entrypoint for broad requests like create a Roblox game, build a new game, continue development, what should we do next, take this from idea to launch, make this game profitable, plan the roadmap, manage production, or maintain a live Roblox game. Routes to the right Roblox specialist skills by GDLC phase.Votes: 0GitHub stars: 5
- Roblox Game IdeasGenerate or evaluate Roblox game ideas using retention, social, monetization, mobile-first, and first-session best practices. Use when pitching concepts, choosing a game direction, or improving a core loop.Votes: 0GitHub stars: 5
- Roblox Game UxDesign and critique Roblox game UX, HUDs, menus, onboarding, mobile controls, and progression surfaces. Use when making a Roblox experience feel clear, fast, touch-friendly, and retention-aware.Votes: 0GitHub stars: 5
- Roblox Genre PatternsApply Roblox genre-specific design patterns. Use for simulator, tycoon, obby, RPG, adventure, pet collector, tower defense, survival, horror, battlegrounds, roleplay, racing, and hybrid genre planning from idea to live ops.Votes: 0GitHub stars: 5
- Roblox Growth MarketingPlan Roblox growth marketing and user acquisition. Use for launch campaigns, Roblox sponsored ads, trailers, TikTok/YouTube/influencer outreach, social promotion, creative testing, update promotion, acquisition funnels, retention-aware growth loops, and launch-day push planning.Votes: 0GitHub stars: 5
- Roblox Liveops RoadmapPlan Roblox live ops, update cadence, event systems, retention milestones, roadmap checkboxes, approval gates, content pacing, Day-1/Day-3/Day-7 hooks, quests, rewards, and release-ready task sequencing.Votes: 0GitHub stars: 5
- Roblox Localization AccessibilityImprove Roblox localization and accessibility readiness. Use for UI text scaling, language-ready copy, icon clarity, color contrast, younger-player comprehension, readable HUDs, input accessibility, and reducing text-heavy onboarding.Votes: 0GitHub stars: 5
- Roblox Luau ArchitectureDesign, inspect, and refactor Roblox Luau game architecture. Use for ModuleScript/service boundaries, client-server flow, RemoteEvents/RemoteFunctions, ReplicatedStorage organization, reusable systems, script placement, and safe Studio MCP code-edit workflows.Votes: 0GitHub stars: 5
- Roblox Mobile PlaytestPlaytest and QA Roblox experiences for mobile and tablet. Use for device simulator checks, touch controls, safe areas, thumb zones, text readability, orientation, HUD overlap, first-action friction, and mobile performance verification through Studio MCP.Votes: 0GitHub stars: 5
- Roblox Monetization OptimizationOptimize Roblox monetization strategy. Use for game passes, developer products, bundles, store UX, pricing ladders, premium anchors, cosmetics, conversion experiments, offer placement, revenue analysis, and fair non-pay-to-win monetization.Votes: 0GitHub stars: 5
- Roblox Performance OptimizationAnalyze and optimize Roblox scene and script performance. Use for mobile frame rate, memory, instance count, rendering cost, physics, particles, lighting, asset budgets, streaming, leaks, and using the rbx-scene-analysis workflow.Votes: 0GitHub stars: 5
- Roblox Playtest QaPlaytest Roblox experiences through Studio MCP with attention to first-session fun, mobile UX, console errors, progression, social hooks, performance, and exploit-sensitive flows.Votes: 0GitHub stars: 5
- Roblox Policy ComplianceReview Roblox platform policy and compliance risk. Use for Community Standards, advertising rules, Roblox Economy rules, paid random rewards or gacha odds disclosure, maturity and age labels, IP, privacy, off-platform links, scams, moderation risk, and pre-publish compliance checks.Votes: 0GitHub stars: 5
- Roblox Publishing DiscoveryPrepare Roblox games for publishing and discovery. Use for icon, thumbnail, name, description, store copy, launch positioning, genre fit, CTR improvement, first impression review, and pre-launch page readiness.Votes: 0GitHub stars: 5
- Roblox Quest Progression SystemsDesign and implement Roblox quests, achievements, collections, unlocks, prestige, daily/weekly goals, progression pacing, reward claims, and objective tracking. Use for short-term and long-term goals tied to retention.Votes: 0GitHub stars: 5
- Roblox Release OperationsRun Roblox release operations. Use for pre-publish checklists, smoke tests, release notes, staged rollout thinking, rollback plans, live issue response, release gates, version readiness, and post-release monitoring.Votes: 0GitHub stars: 5
- Roblox Retention MonetizationPlan Roblox retention, progression, live ops, and fair monetization systems. Use when designing daily rewards, content pacing, economy, game passes, developer products, cosmetics, events, or anti-pay-to-win strategy.Votes: 0GitHub stars: 5
- Roblox Security EconomyBuild and review Roblox security-sensitive economy systems. Use for currency, inventory, DataStores, trading, purchases, rewards, anti-dupe logic, RemoteEvent validation, server authority, receipt handling, and exploit-resistant progression.Votes: 0GitHub stars: 5
- Roblox Social SystemsDesign and implement Roblox social systems. Use for parties, clans, groups, friend boosts, gifting, trading, co-op objectives, leaderboards, public celebrations, invites, social retention, and safe player-to-player value exchange.Votes: 0GitHub stars: 5
- Roblox Studio WorkflowUse Roblox Studio MCP safely and productively from Claude. Use when connecting to Studio, inspecting a Roblox place, editing scripts or instances, inserting assets, generating models/materials, or playtesting through MCP tools.Votes: 0GitHub stars: 5
- Roblox To IssuesBreak a Roblox game PRD, roadmap, or plan into small independently-playtestable vertical slices instead of building the whole game at once. Use when the user wants to turn a concept or PRD into buildable tickets, split work into slices, plan what to build next, or stop Claude from trying to build an entire game in one pass. Each slice cuts through client, server, remotes, data, and UI for one small player-facing capability, verified with a Studio playtest.Votes: 0GitHub stars: 5
- Roblox To PrdTurn a Roblox game concept or the current conversation into a short, buildable PRD (game design brief) and publish it to the project tracker. Use when the user wants to lock a chosen concept into a spec before building, write a design brief, or create a PRD for a Roblox game or feature. Pairs with roblox-to-issues, which slices the PRD into vertical slices so the game is built one playable piece at a time instead of all at once.Votes: 0GitHub stars: 5
- Roblox TriageTriage Roblox game slices and bug reports through a small state machine so only fully-specified, playtestable work gets built. Use when the user wants to review incoming slices or bugs, decide what to build next, prepare a slice for building, mark work ready, or manage the roadmap/issue workflow. Keeps Claude from picking up vague, half-specified work and building the wrong thing.Votes: 0GitHub stars: 5
- Roblox Ui ImplementationImplement Roblox UI in Studio. Use for ScreenGui, HUDs, menus, mobile-safe layouts, UI state controllers, touch controls, buttons, progress bars, shop panels, reward surfaces, and verifying UI through Roblox Studio MCP.Votes: 0GitHub stars: 5
- Roblox World Level DesignDesign Roblox worlds, levels, hubs, zones, biomes, obbies, arenas, and exploration spaces. Use for spatial layout, landmarks, player flow, spawn design, objective placement, onboarding paths, traversal, sightlines, social spaces, performance-aware world layout, and guiding players without text.Votes: 0GitHub stars: 5
- Setup Roblox SkillsBootstrap the Roblox skill pack in a game project by injecting a `## Roblox Skills` block into CLAUDE.md — the full game-development lifecycle map, every skill's purpose, use case, and trigger words, and the next-skill routing so each skill ends by telling the user what to run next. Also records the project's tracker (GitHub issues or local roadmap), triage labels, and UI design artifact layout. Run once when setting up a Roblox project, or if the skills seem to be missing lifecycle, tracker,...Votes: 1GitHub stars: 5
- Write A SkillCreate new agent skills with proper structure, progressive disclosure, and bundled resources. Use when user wants to create, write, or build a new skill.Votes: 0GitHub stars: 5
- Zoom OutTell the agent to zoom out and give broader context or a higher-level perspective. Use when you're unfamiliar with a section of code or need to understand how it fits into the bigger picture.Votes: 0GitHub stars: 5