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Roblox Triage

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Triage Roblox game slices and bug reports through a small state machine so only fully-specified, playtestable work gets built. Use when the user wants to review incoming slices or bugs, decide what to build next, prepare a slice for building, mark work ready, or manage the roadmap/issue workflow. Keeps Claude from picking up vague, half-specified work and building the wrong thing.

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  • Added September 6, 2026
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Scanned September 6, 2026

npx -y skills add AshExplained/roblox-skills --skill roblox-triage --agent claude-code

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SKILL.md
---
name: roblox-triage
description: Triage Roblox game slices and bug reports through a small state machine so only fully-specified, playtestable work gets built. Use when the user wants to review incoming slices or bugs, decide what to build next, prepare a slice for building, mark work ready, or manage the roadmap/issue workflow. Keeps Claude from picking up vague, half-specified work and building the wrong thing.
---

# Roblox Triage

Move slices and bug reports through a small state machine so that anything marked "ready to build" is actually specified enough to build in one focused pass — and playtestable when done.

The tracker location and label vocabulary should have been provided to you in `CLAUDE.md` / `docs/agents/`. If not, run `setup-roblox-skills`. If the tracker is GitHub, prefix any AI-written comment with `> *Generated by AI during triage.*`.

## Reference

- [BUILD-BRIEF.md](BUILD-BRIEF.md) — how to write a durable build brief for a `ready-to-build` slice.

## Roles

Two **category** roles:

- `bug` — something is broken in the place.
- `enhancement` — a new slice / capability.

Five **state** roles:

- `needs-triage` — not yet evaluated.
- `needs-info` — waiting on the user for a decision or detail.
- `ready-to-build` — fully specified; an agent can build it in one pass with no missing context.
- `needs-human` — needs the user (a Studio action, a design call, a balance judgment, a purchase test).
- `wontfix` — will not be actioned.

Every triaged item carries exactly one category and one state role. These are canonical names; the actual label/status strings are in `docs/agents/triage-labels.md`.

Normal flow: `needs-triage` → (`needs-info` ↔ `needs-triage`) → `ready-to-build` / `needs-human` / `wontfix`. The user can override; flag anything unusual and ask first.

## UI design gate

A slice that changes user-facing UI cannot become `ready-to-build` until an **approved Roblox UI design artifact** exists for it (see `roblox-game-ux` for what that artifact contains: layout, states, and mobile/tablet/desktop behavior, marked `Status: approved`). If it is missing or still draft, the slice becomes `needs-human` with a note that it needs the UI design step first.

## Invocation

The user invokes this in natural language: "what should we build next?", "triage this bug", "is this slice ready?", "mark the coin-pickup slice ready to build". Interpret and act.

## Show what needs attention

Present three buckets, oldest first: **untriaged**, **`needs-triage`**, and **`needs-info` with new user input**. Show a one-line summary each and let the user pick.

## Triage one item

1. **Gather context.** Read the item fully (and prior triage notes so you don't re-ask). Connect via `roblox-studio-workflow` and inspect the relevant scripts/instances. For UI items, check the design artifact.
2. **Recommend.** State your category + state recommendation with reasoning and a short summary of the relevant place state. Wait for direction.
3. **Reproduce (bugs only).** Before anything else, try to reproduce in a Studio playtest and read `get_console_output`. A confirmed repro (with the failing code path) makes a far stronger build brief; no repro is a strong `needs-info` signal. Hand hard bugs to `roblox-debugging-bugfix`.
4. **Sharpen (if needed).** If the item is vague, run a short grilling pass (see `roblox-game-ideas` grilling mode) to pin down the decision.
5. **Apply the outcome:**
   - `ready-to-build` — post a build brief ([BUILD-BRIEF.md](BUILD-BRIEF.md)). For UI, include the approved artifact path.
   - `needs-human` — same structure, but say why it can't be delegated.
   - `needs-info` — post triage notes: what's established, and the specific questions still open.
   - `wontfix` — brief reason; for enhancements, note why so it isn't re-suggested.

## Quick override

If the user says "mark X ready to build", trust them and apply it after checking for conflicting state roles and the UI design gate. If a UI artifact is missing, say exactly what's missing and ask for explicit override before applying `ready-to-build`.

## Next

Build the `ready-to-build` slice with its phase specialist (`roblox-luau-architecture`, `roblox-combat-systems`, `roblox-ui-implementation`, `roblox-datastore-persistence`, etc.), then verify with `roblox-playtest-qa` and `roblox-mobile-playtest`. If a bug was triaged, hand it to `roblox-debugging-bugfix`. Return to `roblox-game-development-lifecycle` to pick the next slice.

Files in this skill

  • BUILD-BRIEF.md3.3 KB
  • SKILL.md4.4 KB

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