Improve Roblox feel through animation, audio, VFX, haptics-like feedback, reward juice, movement feel, combat feedback, UI transitions, emotes, and satisfying loop feedback without hurting mobile performance.
Scanned 9/6/2026
Install to Claude Code
npx -y skills add AshExplained/roblox-skills --skill roblox-animation-audio-feedback --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: roblox-animation-audio-feedback
description: Improve Roblox feel through animation, audio, VFX, haptics-like feedback, reward juice, movement feel, combat feedback, UI transitions, emotes, and satisfying loop feedback without hurting mobile performance.
---
# Roblox Animation Audio Feedback
## Goal
Make every core action feel satisfying and understandable.
## Feedback Stack
Use layered feedback:
- Animation: anticipation, impact, recovery.
- Sound: action, hit, reward, failure, purchase, unlock.
- VFX: particles, highlights, trails, popups, camera-safe effects.
- UI: counters tick, bars fill, buttons press, reward deltas appear.
- World response: object changes, enemy reaction, collectible burst.
## Rules
- Feedback must clarify state, not obscure it.
- Keep first-session effects readable and quick.
- Budget particles, transparency, lights, and looping sounds for mobile.
- Use consistent audio language for success, danger, rarity, and progression.
- Make rare rewards feel distinct without requiring long animations.
## MCP Workflow
1. Search scripts and assets for animation, sound, reward, and effect hooks.
2. Inspect relevant instances with `search_game_tree` and `inspect_instance`.
3. Use `search_asset` for audio/visual assets before generating new ones.
4. Patch trigger code with `multi_edit` or use `execute_luau` for instance setup.
5. Playtest and capture with `screen_capture`.
6. Check `get_console_output`.
## Output
Return:
- Feedback moments.
- Asset or effect choices.
- Trigger ownership.
- Mobile performance risks.
- Verification notes.
## Next
Confirm the added juice does not hurt mobile frame rate with `roblox-performance-optimization` and `roblox-mobile-playtest`.
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