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Roblox Growth Marketing

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Plan Roblox growth marketing and user acquisition. Use for launch campaigns, Roblox sponsored ads, trailers, TikTok/YouTube/influencer outreach, social promotion, creative testing, update promotion, acquisition funnels, retention-aware growth loops, and launch-day push planning.

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  • Added September 6, 2026
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Works with

  • cli

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A100/100

Scanned September 6, 2026

npx -y skills add AshExplained/roblox-skills --skill roblox-growth-marketing --agent claude-code

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SKILL.md
---
name: roblox-growth-marketing
description: Plan Roblox growth marketing and user acquisition. Use for launch campaigns, Roblox sponsored ads, trailers, TikTok/YouTube/influencer outreach, social promotion, creative testing, update promotion, acquisition funnels, retention-aware growth loops, and launch-day push planning.
---

# Roblox Growth Marketing

## Goal

Bring the right players into the game and make the first session match the marketing promise.

## Growth Channels

Plan across:

- Roblox sponsored experiences or platform-native paid promotion.
- YouTube, TikTok, Shorts, and creator/influencer campaigns.
- Trailers, thumbnails, gameplay clips, and update teasers.
- Discord or community announcements when appropriate.
- Cross-promotion from existing experiences or groups.
- Update-driven reactivation campaigns.

## Creative Strategy

- Lead with the core fantasy and the most clickable moment.
- Show real gameplay quickly.
- Match the ad, thumbnail, and first 30 seconds of the game.
- Test multiple hooks, visuals, and calls to action.
- Avoid misleading clips that create early churn.
- Use social proof only when it is real.

## Launch Plan

Define:

- Target player and genre expectation.
- Launch date and content readiness.
- Creator outreach list and pitch angle.
- Short-form content calendar.
- Paid promotion budget and test cells.
- First update or event that gives players a reason to return.

## Metrics

Track:

- Click-through rate.
- Cost per qualified player where paid ads are used.
- First-action completion.
- Session length.
- D1 and D7 retention.
- New player conversion to core loop, social action, and first purchase.

## Output

Return:

- Growth hypothesis.
- Channel plan.
- Creative concepts.
- Launch-day checklist.
- Metrics and iteration plan.
- Risks where marketing promise and gameplay reality diverge.

## Next

Measure campaign performance with `roblox-analytics-instrumentation`, and keep acquired players with the retention plan in `roblox-liveops-roadmap`.

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