Plan Roblox growth marketing and user acquisition. Use for launch campaigns, Roblox sponsored ads, trailers, TikTok/YouTube/influencer outreach, social promotion, creative testing, update promotion, acquisition funnels, retention-aware growth loops, and launch-day push planning.
Scanned 9/6/2026
Install to Claude Code
npx -y skills add AshExplained/roblox-skills --skill roblox-growth-marketing --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: roblox-growth-marketing
description: Plan Roblox growth marketing and user acquisition. Use for launch campaigns, Roblox sponsored ads, trailers, TikTok/YouTube/influencer outreach, social promotion, creative testing, update promotion, acquisition funnels, retention-aware growth loops, and launch-day push planning.
---
# Roblox Growth Marketing
## Goal
Bring the right players into the game and make the first session match the marketing promise.
## Growth Channels
Plan across:
- Roblox sponsored experiences or platform-native paid promotion.
- YouTube, TikTok, Shorts, and creator/influencer campaigns.
- Trailers, thumbnails, gameplay clips, and update teasers.
- Discord or community announcements when appropriate.
- Cross-promotion from existing experiences or groups.
- Update-driven reactivation campaigns.
## Creative Strategy
- Lead with the core fantasy and the most clickable moment.
- Show real gameplay quickly.
- Match the ad, thumbnail, and first 30 seconds of the game.
- Test multiple hooks, visuals, and calls to action.
- Avoid misleading clips that create early churn.
- Use social proof only when it is real.
## Launch Plan
Define:
- Target player and genre expectation.
- Launch date and content readiness.
- Creator outreach list and pitch angle.
- Short-form content calendar.
- Paid promotion budget and test cells.
- First update or event that gives players a reason to return.
## Metrics
Track:
- Click-through rate.
- Cost per qualified player where paid ads are used.
- First-action completion.
- Session length.
- D1 and D7 retention.
- New player conversion to core loop, social action, and first purchase.
## Output
Return:
- Growth hypothesis.
- Channel plan.
- Creative concepts.
- Launch-day checklist.
- Metrics and iteration plan.
- Risks where marketing promise and gameplay reality diverge.
## Next
Measure campaign performance with `roblox-analytics-instrumentation`, and keep acquired players with the retention plan in `roblox-liveops-roadmap`.
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