Playtest and QA Roblox experiences for mobile and tablet. Use for device simulator checks, touch controls, safe areas, thumb zones, text readability, orientation, HUD overlap, first-action friction, and mobile performance verification through Studio MCP.
Scanned 9/6/2026
Install to Claude Code
npx -y skills add AshExplained/roblox-skills --skill roblox-mobile-playtest --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: roblox-mobile-playtest
description: Playtest and QA Roblox experiences for mobile and tablet. Use for device simulator checks, touch controls, safe areas, thumb zones, text readability, orientation, HUD overlap, first-action friction, and mobile performance verification through Studio MCP.
---
# Roblox Mobile Playtest
## Goal
Verify that the Roblox experience works and feels good for phone-first players.
## Use Device Simulator
When available, invoke `rbx-device-simulator-lua` before device-specific UI checks. Use it to test phone and tablet form factors, orientation, and layout behavior.
## MCP Workflow
1. Confirm Studio state with `get_studio_state`.
2. Start play mode with `start_stop_play`.
3. Use device simulation when relevant.
4. Exercise controls with `user_mouse_input`, `user_keyboard_input`, and direct character movement through `character_navigation`.
5. Capture evidence with `screen_capture`.
6. Check `get_console_output`.
## Mobile Checks
- First core action is reachable in 10-30 seconds.
- Tap targets are large and spaced apart.
- Important buttons avoid thumb conflict and system gesture zones.
- HUD does not block movement, combat, collection, or objectives.
- Text is readable on phone and tablet sizes.
- Objective markers and reward feedback are visible without opening menus.
- No keyboard-only requirement exists for core play.
- Menus scroll cleanly and do not hide primary actions.
- Performance remains smooth in the first playable area.
## Report Format
Return:
- Devices or simulated form factors checked.
- First-action time.
- Control and HUD issues.
- Readability issues.
- Console or performance risks.
- Highest-impact fixes before launch.
## Next
Run the full first-session pass with `roblox-playtest-qa`, and send any defect to `roblox-debugging-bugfix`.
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