Skip to content
Back to skills

Roblox Ui Implementation

ASecurity

Implement Roblox UI in Studio. Use for ScreenGui, HUDs, menus, mobile-safe layouts, UI state controllers, touch controls, buttons, progress bars, shop panels, reward surfaces, and verifying UI through Roblox Studio MCP.

  • 5 stars
  • 0 votes
  • 16 copies
  • 51 views
  • Added September 6, 2026
ai-agentsrustgosecurityperformance

Works with

  • cli
  • mcp

Security analysis

A100/100

Scanned September 6, 2026

npx -y skills add AshExplained/roblox-skills --skill roblox-ui-implementation --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Roblox Ui Implementation?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Roblox Ui Implementation
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/ashexplained-roblox-ui-implementation/badge)](https://www.skillsdirectory.com/skills/ashexplained-roblox-ui-implementation)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: roblox-ui-implementation
description: Implement Roblox UI in Studio. Use for ScreenGui, HUDs, menus, mobile-safe layouts, UI state controllers, touch controls, buttons, progress bars, shop panels, reward surfaces, and verifying UI through Roblox Studio MCP.
---

# Roblox UI Implementation

## Goal

Build Roblox UI that is readable, responsive, touch-friendly, and connected to real game state without trusting the client for valuable decisions.

## Design Gate (read before building)

Do not improvise UI. Before building a non-trivial surface, read its approved design brief:

- `design/DESIGN.md` — global palette, type scale, spacing, and patterns.
- `design/features/<feature-slug>/design.md` — this surface's layout, states, and mobile/tablet/desktop behavior. It must say `Status: approved`.

If the brief is missing or still `draft`, stop and run `roblox-game-ux` to produce and approve it first (or get an explicit user override). Build every state the brief specifies — default, empty, loading, error, and permission/locked — not just the happy path, and match the mobile/tablet/desktop behavior it describes.

## Architecture

- Keep UI construction and state updates in client-side controllers.
- Keep reward, purchase, inventory, and currency decisions on the server.
- Put shared UI constants or formatting helpers in `ReplicatedStorage`.
- Use remotes to request actions, not to grant value directly.
- Separate HUD state, menu state, notification state, and input handling when the UI grows.

## Layout Rules

- Design phone-first.
- Use `UIScale`, constraints, and anchors deliberately.
- Keep important buttons away from corners and system gesture zones.
- Use large tap targets and clear pressed/disabled/loading states.
- Avoid text that can overflow in small buttons or compact panels.
- Keep core HUD visible without blocking the playfield.

## Common Surfaces

- HUD: objective, currency, health/energy, progress, next reward.
- Upgrade panel: current value, next value, cost, affordability.
- Shop: optional offers, clear benefit, no first-session pressure.
- Rewards: short celebration, visible delta, next goal.
- Settings: audio, graphics/performance, input preferences.

## MCP Build Workflow

1. Locate UI scripts and GUI instances with `script_search`, `script_grep`, and `search_game_tree`.
2. Read scripts with `script_read` and inspect GUI instances with `inspect_instance`.
3. Use `multi_edit` for code changes or `execute_luau` for targeted GUI construction.
4. Use `start_stop_play`, `user_mouse_input`, `user_keyboard_input`, and `screen_capture` to verify.
5. Check `get_console_output`.

## Verification

Confirm:

- Text fits on mobile-sized screens.
- Buttons have obvious affordances and state.
- UI does not block first action.
- Valuable actions are server-validated.
- The built surface matches the approved design brief across mobile, tablet, and desktop, including empty/loading/error states.
- No new console errors.

## Next

Verify the surface with `roblox-mobile-playtest` and `roblox-playtest-qa`. If the UI drove new server actions, review the trust boundary with `roblox-security-economy`. Return to `roblox-to-issues` / `roblox-game-development-lifecycle` for the next slice.

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.