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Roblox Code Maintenance Refactor

ASecurity

Maintain and refactor Roblox Luau code safely. Use for technical debt, dead code removal, module boundaries, naming cleanup, duplicate logic, dependency review, regression prevention, and long-term codebase health.

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  • Added September 6, 2026
ai-agentsgo

Works with

  • cli
  • mcp

Security analysis

A100/100

Scanned September 6, 2026

npx -y skills add AshExplained/roblox-skills --skill roblox-code-maintenance-refactor --agent claude-code

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SKILL.md
---
name: roblox-code-maintenance-refactor
description: Maintain and refactor Roblox Luau code safely. Use for technical debt, dead code removal, module boundaries, naming cleanup, duplicate logic, dependency review, regression prevention, and long-term codebase health.
---

# Roblox Code Maintenance Refactor

## Goal

Improve code health without changing player-facing behavior accidentally.

## Refactor Rules

- Read before editing.
- Keep changes scoped.
- Preserve remote contracts unless intentionally migrating.
- Avoid mixing behavior changes with cleanup.
- Playtest after meaningful refactors.
- Check console output.

## Targets

- Duplicated constants and reward formulas.
- Large scripts with mixed responsibilities.
- Client/server boundary confusion.
- Dead remotes, stale UI paths, unused modules.
- Repeated event connection patterns.
- Unclear names around valuable state.
- Magic numbers that should be balance tables.

## Finding Deepening Opportunities

Beyond obvious cleanup, hunt for **shallow modules** to deepen — where the interface is nearly as complex as the implementation, so callers carry complexity that should be hidden.

- Where does understanding one concept require bouncing between many tiny scripts?
- Where were pure helpers extracted only for tidiness, but the real bugs live in how they're called (no locality)?
- Where do client and server share a responsibility that leaks across the remote boundary?

Apply the **deletion test** to anything you suspect is shallow: if deleting it just moves complexity around, inline it; if deleting it would scatter the same complexity across many call sites, keep it and give it a small, stable interface named from the game's vocabulary. Present each opportunity as: files involved · the friction today · the proposed change · the benefit (locality + testability). Don't propose new indirection for a single implementation. See `roblox-luau-architecture` for the deep-module model.

## MCP Workflow

1. Use `script_grep` to find duplication, old names, or call sites.
2. Read all affected scripts with `script_read`.
3. Make small edits with `multi_edit`.
4. Use `start_stop_play` to verify the relevant loop.
5. Check `get_console_output`.

## Output

Return:

- Refactor goal.
- Behavior preserved.
- Scripts changed.
- Verification performed.
- Follow-up debt items.

## Next

Verify no behavior changed with `roblox-playtest-qa`. For larger structural changes, design them in `roblox-luau-architecture` and slice them with `roblox-to-issues` so they land one safe step at a time.

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