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Roblox Combat Systems

ASecurity

Design, implement, and review Roblox combat systems. Use for melee, ranged, abilities, cooldowns, hit detection, damage validation, status effects, enemy AI hooks, combat UI, balance knobs, VFX/SFX, and exploit-resistant remotes.

  • 5 stars
  • 0 votes
  • 3 copies
  • 25 views
  • Added September 6, 2026
ai-agentsgosecurity

Works with

  • cli
  • mcp

Security analysis

A100/100

Scanned September 6, 2026

npx -y skills add AshExplained/roblox-skills --skill roblox-combat-systems --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: roblox-combat-systems
description: Design, implement, and review Roblox combat systems. Use for melee, ranged, abilities, cooldowns, hit detection, damage validation, status effects, enemy AI hooks, combat UI, balance knobs, VFX/SFX, and exploit-resistant remotes.
---

# Roblox Combat Systems

## Goal

Make combat readable, responsive, and server-authoritative.

## Authority

- Let the client request intent, animation, aim direction, or target candidate.
- Let the server validate range, cooldown, line of sight, team, state, and damage.
- Never let the client decide final hit, damage, reward, kill credit, or loot.
- Rate-limit combat remotes.
- Use deterministic balance tables shared or mirrored carefully.

## Combat Loop

Design:

- Anticipation, action, impact, recovery.
- Clear cooldowns and ability availability.
- Strong feedback for hit, miss, crit, block, dodge, and death.
- Enemy tells and fair counterplay.
- Early encounters that teach through safe repetition.

## Implementation Areas

- Hitboxes and raycasts.
- Cooldown and stamina/energy systems.
- Damage types and modifiers.
- Status effects with duration, stacking, and cleanup.
- Enemy AI target selection and leash rules.
- Reward grants tied to server-confirmed contribution.

## MCP Workflow

1. Locate combat scripts with `script_search` and `script_grep`.
2. Read attack, damage, enemy, and reward scripts with `script_read`.
3. Inspect remotes and combat instances with `search_game_tree` and `inspect_instance`.
4. Edit with `multi_edit`.
5. Playtest attacks using `start_stop_play`, `user_keyboard_input`, `user_mouse_input`, and `screen_capture`.
6. Check `get_console_output`.

## Output

Return:

- Combat state flow.
- Server validations.
- Balance knobs.
- Feedback hooks.
- Exploit and regression tests.

## Next

Validate every combat remote and damage path with `roblox-security-economy`, add impact with `roblox-animation-audio-feedback`, and verify with `roblox-playtest-qa` and `roblox-mobile-playtest`.

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