
Claude Skills by mrc4tt
github.com/mrc4ttAgent fallback for CViewRender_OnRenderStart (auto-generated, category: vfunc). Locate CViewRender::OnRenderStart in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CViewRender_OnRenderStart, CViewRender::OnRenderStart
Agent fallback for CViewRender_Render (auto-generated, category: vfunc). Locate CViewRender::Render in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CViewRender_Render, CViewRender::Render
Agent fallback for CViewRender_vtable (auto-generated, category: func). Locate CViewRender_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CViewRender_vtable, CViewRender_vtable
Agent fallback for CWaitForInitialSpawnGroupsPrerequisite_GetStatus (auto-generated, category: vfunc). Locate CWaitForInitialSpawnGroupsPrerequisite::GetStatus in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CWaitForInitialSpawnGroupsPrerequisite_GetStatus, CWaitForInitialSpawnGroupsPrerequisite::GetStatus
Agent fallback for CWaitForInitialSpawnGroupsPrerequisite_vtable (auto-generated, category: func). Locate CWaitForInitialSpawnGroupsPrerequisite_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CWaitForInitialSpawnGroupsPrerequisite_vtable, CWaitForInitialSpawnGroupsPrerequisite_vtable
Agent fallback for CWorldRendererMgr_CreateWorld_Internal (auto-generated, category: func). Locate CWorldRendererMgr::CreateWorld_Internal in the CS2 worldrenderer module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CWorldRendererMgr_CreateWorld_Internal, CWorldRendererMgr::CreateWorld_Internal
Agent fallback for C_BaseEntity_SetInterpolationPhase (auto-generated, category: func). Locate C_BaseEntity::SetInterpolationPhase in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_BaseEntity_SetInterpolationPhase, C_BaseEntity::SetInterpolationPhase
Agent fallback for C_GameRules_ctor-decompiles (auto-generated, category: func). Locate C_GameRules::C_GameRules in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_GameRules_ctor-decompiles, C_GameRules::C_GameRules
Agent fallback for C_GameRules_ctor (auto-generated, category: func). Locate C_GameRules::C_GameRules in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_GameRules_ctor, C_GameRules::C_GameRules
Agent fallback for C_GameRules_vtable (auto-generated, category: func). Locate C_GameRules_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_GameRules_vtable, C_GameRules_vtable
Agent fallback for C_MultiplayRules_vtable (auto-generated, category: func). Locate C_MultiplayRules_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_MultiplayRules_vtable, C_MultiplayRules_vtable
Agent fallback for C_ServerVoiceHandler_OnServerVoiceData-decompiles (auto-generated, category: func). Locate C_ServerVoiceHandler::OnServerVoiceData in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_ServerVoiceHandler_OnServerVoiceData-decompiles, C_ServerVoiceHandler::OnServerVoiceData
Agent fallback for C_ServerVoiceHandler_OnServerVoiceData (auto-generated, category: func). Locate C_ServerVoiceHandler::OnServerVoiceData in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_ServerVoiceHandler_OnServerVoiceData, C_ServerVoiceHandler::OnServerVoiceData
Agent fallback for Callback_GenericChanged (auto-generated, category: func). Locate Callback_GenericChanged in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: Callback_GenericChanged, Callback_GenericChanged
Agent fallback for ClientAntiTamperTest-windows (auto-generated, category: func). Locate ClientAntiTamperTest in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ClientAntiTamperTest-windows, ClientAntiTamperTest
Agent fallback for ClientModeCSNormal_Update (auto-generated, category: vfunc). Locate ClientModeCSNormal::Update in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ClientModeCSNormal_Update, ClientModeCSNormal::Update
Agent fallback for ClientModeCSNormal_vtable (auto-generated, category: func). Locate ClientModeCSNormal_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ClientModeCSNormal_vtable, ClientModeCSNormal_vtable
Find and identify the ClientPrint and UTIL_ClientPrintFilter free functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll / libserver.so to locate the recipient-filter-based message-printing routine by scanning for its distinctive prologue and confirming via decompile that it builds a formatted, localizable user message and dispatches it through the engine's user-message interface. Trigger: ClientPrint, UTIL_ClientPrintFilter
Agent fallback for ClientPutInServer (auto-generated, category: func). Locate ClientPutInServer in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ClientPutInServer, ClientPutInServer
Agent fallback for ConnectInterfaces (auto-generated, category: func). Locate ConnectInterfaces in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ConnectInterfaces, ConnectInterfaces
Agent fallback for ConnectSocketToAddressList-linux (auto-generated, category: func). Locate ConnectSocketToAddressList in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ConnectSocketToAddressList-linux, ConnectSocketToAddressList
Agent fallback for ConnectSocketToAddressList (auto-generated, category: func). Locate ConnectSocketToAddressList in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ConnectSocketToAddressList, ConnectSocketToAddressList
Agent fallback for CreateEntityTransitionList (auto-generated, category: func). Locate CreateEntityTransitionList in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CreateEntityTransitionList, CreateEntityTransitionList
Agent fallback for DecalPlacementInfo_ctor-decompiles (auto-generated, category: func). Locate DecalPlacementInfo::DecalPlacementInfo in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: DecalPlacementInfo_ctor-decompiles, DecalPlacementInfo::DecalPlacementInfo
Agent fallback for Demo_PauseAtServerTick_CommandHandler-decompiles (auto-generated, category: func). Locate Demo_PauseAtServerTick_CommandHandler in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: Demo_PauseAtServerTick_CommandHandler-decompiles, Demo_PauseAtServerTick_CommandHandler
Agent fallback for Demo_PauseAtServerTick_CommandHandler (auto-generated, category: func). Locate Demo_PauseAtServerTick_CommandHandler in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: Demo_PauseAtServerTick_CommandHandler, Demo_PauseAtServerTick_CommandHandler
Agent fallback for EntInfo_CommandHandler-decompiles (auto-generated, category: func). Locate CC_Ent_Info in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: EntInfo_CommandHandler-decompiles, CC_Ent_Info
Agent fallback for EntInfo_CommandHandler (auto-generated, category: func). Locate CC_Ent_Info in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: EntInfo_CommandHandler, CC_Ent_Info
Agent fallback for FindUseEntity (auto-generated, category: func). Locate FindUseEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: FindUseEntity, FindUseEntity
Agent fallback for FireBulletImpactEvent (auto-generated, category: func). Locate FireBulletImpactEvent in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: FireBulletImpactEvent, FireBulletImpactEvent
Agent fallback for FireBullets (auto-generated, category: func). Locate FireBullets in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: FireBullets, FireBullets
Agent fallback for FireTarget_CommandHandler-decompiles (auto-generated, category: func). Locate FireTarget_CommandHandler in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: FireTarget_CommandHandler-decompiles, FireTarget_CommandHandler
Agent fallback for FireTarget_CommandHandler (auto-generated, category: func). Locate FireTarget_CommandHandler in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: FireTarget_CommandHandler, FireTarget_CommandHandler
Agent fallback for GameStateAPI_RegisterAPIs-extract-apis (auto-generated, category: func). Locate GameStateAPI_RegisterAPIs-extract-apis in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GameStateAPI_RegisterAPIs-extract-apis, GameStateAPI_RegisterAPIs-extract-apis
Agent fallback for GameStateAPI_RegisterAPIs (auto-generated, category: func). Locate GameStateAPI::RegisterAPIs in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GameStateAPI_RegisterAPIs, GameStateAPI::RegisterAPIs
Agent fallback for GameSystem_Think_CheckSteamBan (auto-generated, category: func). Locate GameSystem_Think_CheckSteamBan in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GameSystem_Think_CheckSteamBan, GameSystem_Think_CheckSteamBan
Agent fallback for GameTypes_vtable (auto-generated, category: func). Locate GameTypes_vtable in the CS2 matchmaking module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GameTypes_vtable, GameTypes_vtable
Agent fallback for GetCSWeaponDataFromKey-inlined (auto-generated, category: func). Locate GetCSWeaponDataFromKey in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GetCSWeaponDataFromKey-inlined, GetCSWeaponDataFromKey
Agent fallback for GetCSWeaponDataFromKey-noinline (auto-generated, category: func). Locate GetCSWeaponDataFromKey in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GetCSWeaponDataFromKey-noinline, GetCSWeaponDataFromKey
Find and identify the GetCSWeaponDataFromKey free function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll / libserver.so to locate the weapon-schema lookup-by-string-key helper by scanning for its long, highly-fixed byte signature directly and confirming via decompile that it hashes a string key, looks it up in a global table, and validates the result against an item-definition index. Trigger: GetCSWeaponDataFromKey
Agent fallback for GetCSceneEntityScriptDesc (auto-generated, category: func). Locate GetCSceneEntityScriptDesc in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GetCSceneEntityScriptDesc, GetCSceneEntityScriptDesc
Agent fallback for GetFrameTimeAmnesty (auto-generated, category: func). Locate GetFrameTimeAmnesty in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GetFrameTimeAmnesty, GetFrameTimeAmnesty
Agent fallback for GetPlayerInfo (auto-generated, category: func). Locate GetPlayerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GetPlayerInfo, GetPlayerInfo
Agent fallback for GetSteamUniverse-linux (auto-generated, category: func). Locate GetSteamUniverse in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GetSteamUniverse-linux, GetSteamUniverse
Agent fallback for GiveCommand (auto-generated, category: func). Locate GiveCommand in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GiveCommand, GiveCommand
Agent fallback for GiveNamedItem-decompiles (auto-generated, category: func). Locate GiveNamedItem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GiveNamedItem-decompiles, GiveNamedItem
Agent fallback for GiveNamedItem (auto-generated, category: func). Locate GiveNamedItem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GiveNamedItem, GiveNamedItem
Agent fallback for GlobalVarsWarningFunc (auto-generated, category: func). Locate GlobalVarsWarningFunc in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GlobalVarsWarningFunc, GlobalVarsWarningFunc
Agent fallback for HideState_OnUpdate-decompiles (auto-generated, category: vfunc). Locate HideState::OnUpdate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: HideState_OnUpdate-decompiles, HideState::OnUpdate
Agent fallback for HideState_OnUpdate (auto-generated, category: vfunc). Locate HideState::OnUpdate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: HideState_OnUpdate, HideState::OnUpdate