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Claude Skills by mrc4tt

github.com/mrc4tt
1,322 skillsA× 1,321B× 10 installs3 views
Find CViewRender OnRenderStartA

Agent fallback for CViewRender_OnRenderStart (auto-generated, category: vfunc). Locate CViewRender::OnRenderStart in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CViewRender_OnRenderStart, CViewRender::OnRenderStart

businessgo
0
3
Find CViewRender RenderA

Agent fallback for CViewRender_Render (auto-generated, category: vfunc). Locate CViewRender::Render in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CViewRender_Render, CViewRender::Render

businessgo
0
3
Find CViewRender VtableA

Agent fallback for CViewRender_vtable (auto-generated, category: func). Locate CViewRender_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CViewRender_vtable, CViewRender_vtable

businessgo
0
3
Find CWaitForInitialSpawnGroupsPrerequisite GetStatusA

Agent fallback for CWaitForInitialSpawnGroupsPrerequisite_GetStatus (auto-generated, category: vfunc). Locate CWaitForInitialSpawnGroupsPrerequisite::GetStatus in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CWaitForInitialSpawnGroupsPrerequisite_GetStatus, CWaitForInitialSpawnGroupsPrerequisite::GetStatus

databasesgo
0
3
Find CWaitForInitialSpawnGroupsPrerequisite VtableA

Agent fallback for CWaitForInitialSpawnGroupsPrerequisite_vtable (auto-generated, category: func). Locate CWaitForInitialSpawnGroupsPrerequisite_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CWaitForInitialSpawnGroupsPrerequisite_vtable, CWaitForInitialSpawnGroupsPrerequisite_vtable

testinggo
0
3
Find CWorldRendererMgr CreateWorld InternalA

Agent fallback for CWorldRendererMgr_CreateWorld_Internal (auto-generated, category: func). Locate CWorldRendererMgr::CreateWorld_Internal in the CS2 worldrenderer module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CWorldRendererMgr_CreateWorld_Internal, CWorldRendererMgr::CreateWorld_Internal

testinggo
0
3
Find C BaseEntity SetInterpolationPhaseA

Agent fallback for C_BaseEntity_SetInterpolationPhase (auto-generated, category: func). Locate C_BaseEntity::SetInterpolationPhase in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_BaseEntity_SetInterpolationPhase, C_BaseEntity::SetInterpolationPhase

businessgo
0
3
Find C GameRules Ctor DecompilesA

Agent fallback for C_GameRules_ctor-decompiles (auto-generated, category: func). Locate C_GameRules::C_GameRules in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_GameRules_ctor-decompiles, C_GameRules::C_GameRules

businessgo
0
3
Find C GameRules CtorA

Agent fallback for C_GameRules_ctor (auto-generated, category: func). Locate C_GameRules::C_GameRules in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_GameRules_ctor, C_GameRules::C_GameRules

businessgo
0
3
Find C GameRules VtableA

Agent fallback for C_GameRules_vtable (auto-generated, category: func). Locate C_GameRules_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_GameRules_vtable, C_GameRules_vtable

businessgo
0
3
Find C MultiplayRules VtableA

Agent fallback for C_MultiplayRules_vtable (auto-generated, category: func). Locate C_MultiplayRules_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_MultiplayRules_vtable, C_MultiplayRules_vtable

businessgo
0
3
Find C ServerVoiceHandler OnServerVoiceData DecompilesA

Agent fallback for C_ServerVoiceHandler_OnServerVoiceData-decompiles (auto-generated, category: func). Locate C_ServerVoiceHandler::OnServerVoiceData in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_ServerVoiceHandler_OnServerVoiceData-decompiles, C_ServerVoiceHandler::OnServerVoiceData

businessgo
0
3
Find C ServerVoiceHandler OnServerVoiceDataA

Agent fallback for C_ServerVoiceHandler_OnServerVoiceData (auto-generated, category: func). Locate C_ServerVoiceHandler::OnServerVoiceData in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_ServerVoiceHandler_OnServerVoiceData, C_ServerVoiceHandler::OnServerVoiceData

businessgo
0
3
Find Callback GenericChangedA

Agent fallback for Callback_GenericChanged (auto-generated, category: func). Locate Callback_GenericChanged in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: Callback_GenericChanged, Callback_GenericChanged

testinggo
0
3
Find ClientAntiTamperTest WindowsA

Agent fallback for ClientAntiTamperTest-windows (auto-generated, category: func). Locate ClientAntiTamperTest in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ClientAntiTamperTest-windows, ClientAntiTamperTest

testinggo
0
3
Find ClientModeCSNormal UpdateA

Agent fallback for ClientModeCSNormal_Update (auto-generated, category: vfunc). Locate ClientModeCSNormal::Update in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ClientModeCSNormal_Update, ClientModeCSNormal::Update

businessgo
0
3
Find ClientModeCSNormal VtableA

Agent fallback for ClientModeCSNormal_vtable (auto-generated, category: func). Locate ClientModeCSNormal_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ClientModeCSNormal_vtable, ClientModeCSNormal_vtable

businessgo
0
3
Find ClientPrint AND UTIL ClientPrintFilterA

Find and identify the ClientPrint and UTIL_ClientPrintFilter free functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll / libserver.so to locate the recipient-filter-based message-printing routine by scanning for its distinctive prologue and confirming via decompile that it builds a formatted, localizable user message and dispatches it through the engine's user-message interface. Trigger: ClientPrint, UTIL_ClientPrintFilter

researchgoc++
0
3
Find ClientPutInServerA

Agent fallback for ClientPutInServer (auto-generated, category: func). Locate ClientPutInServer in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ClientPutInServer, ClientPutInServer

businessgo
0
3
Find ConnectInterfacesA

Agent fallback for ConnectInterfaces (auto-generated, category: func). Locate ConnectInterfaces in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ConnectInterfaces, ConnectInterfaces

testinggo
0
3
Find ConnectSocketToAddressList LinuxA

Agent fallback for ConnectSocketToAddressList-linux (auto-generated, category: func). Locate ConnectSocketToAddressList in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ConnectSocketToAddressList-linux, ConnectSocketToAddressList

testinggo
0
3
Find ConnectSocketToAddressListA

Agent fallback for ConnectSocketToAddressList (auto-generated, category: func). Locate ConnectSocketToAddressList in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ConnectSocketToAddressList, ConnectSocketToAddressList

testinggo
0
3
Find CreateEntityTransitionListA

Agent fallback for CreateEntityTransitionList (auto-generated, category: func). Locate CreateEntityTransitionList in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CreateEntityTransitionList, CreateEntityTransitionList

testinggo
0
3
Find DecalPlacementInfo Ctor DecompilesA

Agent fallback for DecalPlacementInfo_ctor-decompiles (auto-generated, category: func). Locate DecalPlacementInfo::DecalPlacementInfo in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: DecalPlacementInfo_ctor-decompiles, DecalPlacementInfo::DecalPlacementInfo

testinggo
0
3
Find Demo PauseAtServerTick CommandHandler DecompilesA

Agent fallback for Demo_PauseAtServerTick_CommandHandler-decompiles (auto-generated, category: func). Locate Demo_PauseAtServerTick_CommandHandler in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: Demo_PauseAtServerTick_CommandHandler-decompiles, Demo_PauseAtServerTick_CommandHandler

testinggo
0
3
Find Demo PauseAtServerTick CommandHandlerA

Agent fallback for Demo_PauseAtServerTick_CommandHandler (auto-generated, category: func). Locate Demo_PauseAtServerTick_CommandHandler in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: Demo_PauseAtServerTick_CommandHandler, Demo_PauseAtServerTick_CommandHandler

testinggo
0
3
Find EntInfo CommandHandler DecompilesA

Agent fallback for EntInfo_CommandHandler-decompiles (auto-generated, category: func). Locate CC_Ent_Info in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: EntInfo_CommandHandler-decompiles, CC_Ent_Info

testinggo
0
3
Find EntInfo CommandHandlerA

Agent fallback for EntInfo_CommandHandler (auto-generated, category: func). Locate CC_Ent_Info in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: EntInfo_CommandHandler, CC_Ent_Info

testinggo
0
3
Find FindUseEntityA

Agent fallback for FindUseEntity (auto-generated, category: func). Locate FindUseEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: FindUseEntity, FindUseEntity

testinggo
0
3
Find FireBulletImpactEventA

Agent fallback for FireBulletImpactEvent (auto-generated, category: func). Locate FireBulletImpactEvent in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: FireBulletImpactEvent, FireBulletImpactEvent

testinggo
0
3
Find FireBulletsA

Agent fallback for FireBullets (auto-generated, category: func). Locate FireBullets in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: FireBullets, FireBullets

testinggo
0
3
Find FireTarget CommandHandler DecompilesA

Agent fallback for FireTarget_CommandHandler-decompiles (auto-generated, category: func). Locate FireTarget_CommandHandler in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: FireTarget_CommandHandler-decompiles, FireTarget_CommandHandler

testinggo
0
3
Find FireTarget CommandHandlerA

Agent fallback for FireTarget_CommandHandler (auto-generated, category: func). Locate FireTarget_CommandHandler in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: FireTarget_CommandHandler, FireTarget_CommandHandler

testinggo
0
3
Find GameStateAPI RegisterAPIs Extract ApisA

Agent fallback for GameStateAPI_RegisterAPIs-extract-apis (auto-generated, category: func). Locate GameStateAPI_RegisterAPIs-extract-apis in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GameStateAPI_RegisterAPIs-extract-apis, GameStateAPI_RegisterAPIs-extract-apis

businessgoapi
0
3
Find GameStateAPI RegisterAPIsA

Agent fallback for GameStateAPI_RegisterAPIs (auto-generated, category: func). Locate GameStateAPI::RegisterAPIs in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GameStateAPI_RegisterAPIs, GameStateAPI::RegisterAPIs

businessgoapi
0
3
Find GameSystem Think CheckSteamBanA

Agent fallback for GameSystem_Think_CheckSteamBan (auto-generated, category: func). Locate GameSystem_Think_CheckSteamBan in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GameSystem_Think_CheckSteamBan, GameSystem_Think_CheckSteamBan

testinggo
0
3
Find GameTypes VtableA

Agent fallback for GameTypes_vtable (auto-generated, category: func). Locate GameTypes_vtable in the CS2 matchmaking module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GameTypes_vtable, GameTypes_vtable

testinggo
0
3
Find GetCSWeaponDataFromKey InlinedA

Agent fallback for GetCSWeaponDataFromKey-inlined (auto-generated, category: func). Locate GetCSWeaponDataFromKey in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GetCSWeaponDataFromKey-inlined, GetCSWeaponDataFromKey

testinggo
0
3
Find GetCSWeaponDataFromKey NoinlineA

Agent fallback for GetCSWeaponDataFromKey-noinline (auto-generated, category: func). Locate GetCSWeaponDataFromKey in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GetCSWeaponDataFromKey-noinline, GetCSWeaponDataFromKey

testinggo
0
3
Find GetCSWeaponDataFromKeyA

Find and identify the GetCSWeaponDataFromKey free function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll / libserver.so to locate the weapon-schema lookup-by-string-key helper by scanning for its long, highly-fixed byte signature directly and confirming via decompile that it hashes a string key, looks it up in a global table, and validates the result against an item-definition index. Trigger: GetCSWeaponDataFromKey

toolsapi
0
3
Find GetCSceneEntityScriptDescA

Agent fallback for GetCSceneEntityScriptDesc (auto-generated, category: func). Locate GetCSceneEntityScriptDesc in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GetCSceneEntityScriptDesc, GetCSceneEntityScriptDesc

testinggo
0
3
Find GetFrameTimeAmnestyA

Agent fallback for GetFrameTimeAmnesty (auto-generated, category: func). Locate GetFrameTimeAmnesty in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GetFrameTimeAmnesty, GetFrameTimeAmnesty

testinggo
0
3
Find GetPlayerInfoA

Agent fallback for GetPlayerInfo (auto-generated, category: func). Locate GetPlayerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GetPlayerInfo, GetPlayerInfo

testinggo
0
3
Find GetSteamUniverse LinuxA

Agent fallback for GetSteamUniverse-linux (auto-generated, category: func). Locate GetSteamUniverse in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GetSteamUniverse-linux, GetSteamUniverse

testinggo
0
3
Find GiveCommandA

Agent fallback for GiveCommand (auto-generated, category: func). Locate GiveCommand in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GiveCommand, GiveCommand

testinggo
0
3
Find GiveNamedItem DecompilesA

Agent fallback for GiveNamedItem-decompiles (auto-generated, category: func). Locate GiveNamedItem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GiveNamedItem-decompiles, GiveNamedItem

testinggo
0
3
Find GiveNamedItemA

Agent fallback for GiveNamedItem (auto-generated, category: func). Locate GiveNamedItem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GiveNamedItem, GiveNamedItem

testinggo
0
3
Find GlobalVarsWarningFuncA

Agent fallback for GlobalVarsWarningFunc (auto-generated, category: func). Locate GlobalVarsWarningFunc in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: GlobalVarsWarningFunc, GlobalVarsWarningFunc

testinggo
0
3
Find HideState OnUpdate DecompilesA

Agent fallback for HideState_OnUpdate-decompiles (auto-generated, category: vfunc). Locate HideState::OnUpdate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: HideState_OnUpdate-decompiles, HideState::OnUpdate

devopsgo
0
3
Find HideState OnUpdateA

Agent fallback for HideState_OnUpdate (auto-generated, category: vfunc). Locate HideState::OnUpdate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: HideState_OnUpdate, HideState::OnUpdate

devopsgo
0
3