
Claude Skills by mrc4tt
github.com/mrc4ttAgent fallback for HideState_vtable (auto-generated, category: func). Locate HideState_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: HideState_vtable, HideState_vtable
Agent fallback for Host_Say-decompiles (auto-generated, category: func). Locate Host_Say in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: Host_Say-decompiles, Host_Say
Find and identify the Host_Say function in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the chat-broadcast/say-command handler by finding the code that references the console chat-relay log format string "%s %s @ %s: ". Trigger: Host_Say
Agent fallback for IAppSystem_Connect (auto-generated, category: vfunc). Locate IAppSystem::Connect in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IAppSystem_Connect, IAppSystem::Connect
Agent fallback for IAppSystem_PreShutdown (auto-generated, category: vfunc). Locate IAppSystem::PreShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IAppSystem_PreShutdown, IAppSystem::PreShutdown
Agent fallback for IAppSystem_Shutdown (auto-generated, category: vfunc). Locate IAppSystem::Shutdown in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IAppSystem_Shutdown, IAppSystem::Shutdown
Agent fallback for IEngineServiceMgr_GetActiveLoopClientServerMode (auto-generated, category: vfunc). Locate IEngineServiceMgr::GetActiveLoopClientServerMode in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IEngineServiceMgr_GetActiveLoopClientServerMode, IEngineServiceMgr::GetActiveLoopClientServerMode
Agent fallback for IEngineServiceMgr_GetAddonCount (auto-generated, category: vfunc). Locate IEngineServiceMgr::GetAddonCount in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IEngineServiceMgr_GetAddonCount, IEngineServiceMgr::GetAddonCount
Agent fallback for IEngineServiceMgr_GetEngineWindow (auto-generated, category: func). Locate IEngineServiceMgr_GetEngineWindow in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IEngineServiceMgr_GetEngineWindow, IEngineServiceMgr_GetEngineWindow
Agent fallback for IEngineServiceMgr_OnFrameRenderingFinished (auto-generated, category: vfunc). Locate IEngineServiceMgr::OnFrameRenderingFinished in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IEngineServiceMgr_OnFrameRenderingFinished, IEngineServiceMgr::OnFrameRenderingFinished
Agent fallback for IEngineServiceMgr_UnregisterEngineService (auto-generated, category: vfunc). Locate IEngineServiceMgr::UnregisterEngineService in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IEngineServiceMgr_UnregisterEngineService, IEngineServiceMgr::UnregisterEngineService
Agent fallback for IEngineServiceMgr_UnregisterLoopMode (auto-generated, category: vfunc). Locate IEngineServiceMgr::UnregisterLoopMode in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IEngineServiceMgr_UnregisterLoopMode, IEngineServiceMgr::UnregisterLoopMode
Agent fallback for IEntityResourceManifestBuilder_BuildResourceManifest_ManifestNameOrGroupName (auto-generated, category: func). Locate IEntityResourceManifestBuilder_BuildResourceManifest_ManifestNameOrGroupName in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IEntityResourceManifestBuilder_BuildResourceManifest_ManifestNameOrGroupName, I...
Agent fallback for IGameResourceService_AllocGameResourceManifest (auto-generated, category: func). Locate IGameResourceService_AllocGameResourceManifest in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameResourceService_AllocGameResourceManifest, IGameResourceService_AllocGameResourceManifest
Agent fallback for IGameResourceService_SetEntityResourceManifestHandler (auto-generated, category: vfunc). Locate IGameResourceService::SetEntityResourceManifestHandler in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameResourceService_SetEntityResourceManifestHandler, IGameResourceService::SetEntityResourceManifestHandler
Agent fallback for IGameSystemFactory_Init (auto-generated, category: vfunc). Locate IGameSystemFactory::Init in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystemFactory_Init, IGameSystemFactory::Init
Agent fallback for IGameSystemFactory_SetGlobalPtr (auto-generated, category: vfunc). Locate IGameSystemFactory::SetGlobalPtr in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystemFactory_SetGlobalPtr, IGameSystemFactory::SetGlobalPtr
Agent fallback for IGameSystemFactory_Shutdown (auto-generated, category: func). Locate IGameSystemFactory_Shutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystemFactory_Shutdown, IGameSystemFactory_Shutdown
Agent fallback for IGameSystem_DestroyAllGameSystems-decompiles (auto-generated, category: func). Locate IGameSystem::DestroyAllGameSystems in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_DestroyAllGameSystems-decompiles, IGameSystem::DestroyAllGameSystems
Agent fallback for IGameSystem_DoesGameSystemReallocate (auto-generated, category: func). Locate IGameSystem_DoesGameSystemReallocate in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_DoesGameSystemReallocate, IGameSystem_DoesGameSystemReallocate
Agent fallback for IGameSystem_InitAllSystems (auto-generated, category: func). Locate IGameSystem::InitAllSystems in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_InitAllSystems, IGameSystem::InitAllSystems
Agent fallback for IGameSystem_InitAllSystems_pFirst (auto-generated, category: func). Locate IGameSystem::InitAllSystems::pFirst in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_InitAllSystems_pFirst, IGameSystem::InitAllSystems::pFirst
Agent fallback for IGameSystem_LoopDestroyAllSystems-decompiles (auto-generated, category: func). Locate IGameSystem::LoopDestroyAllSystems in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_LoopDestroyAllSystems-decompiles, IGameSystem::LoopDestroyAllSystems
Agent fallback for IGameSystem_LoopInitAllSystems-decompiles (auto-generated, category: func). Locate IGameSystem::LoopInitAllSystems in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_LoopInitAllSystems-decompiles, IGameSystem::LoopInitAllSystems
Agent fallback for IGameSystem_LoopInitAllSystems (auto-generated, category: func). Locate IGameSystem::LoopInitAllSystems in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_LoopInitAllSystems, IGameSystem::LoopInitAllSystems
Agent fallback for IGameSystem_LoopPostInitAllSystems (auto-generated, category: func). Locate IGameSystem::LoopPostInitAllSystems in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_LoopPostInitAllSystems, IGameSystem::LoopPostInitAllSystems
Agent fallback for IGameSystem_OnBuildGameSessionManifest (auto-generated, category: vfunc). Locate IGameSystem::BuildGameSessionManifest in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnBuildGameSessionManifest, IGameSystem::BuildGameSessionManifest
Agent fallback for IGameSystem_OnClientAdvanceNonRenderedFrame (auto-generated, category: vfunc). Locate IGameSystem::OnClientAdvanceNonRenderedFrame in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientAdvanceNonRenderedFrame, IGameSystem::OnClientAdvanceNonRenderedFrame
Agent fallback for IGameSystem_OnClientAdvanceTick (auto-generated, category: vfunc). Locate IGameSystem::ClientAdvanceTick in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientAdvanceTick, IGameSystem::ClientAdvanceTick
Agent fallback for IGameSystem_OnClientDisconnect (auto-generated, category: vfunc). Locate IGameSystem::OnClientDisconnect in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientDisconnect, IGameSystem::OnClientDisconnect
Agent fallback for IGameSystem_OnClientFrameSimulate (auto-generated, category: vfunc). Locate IGameSystem::OnClientFrameSimulate in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientFrameSimulate, IGameSystem::OnClientFrameSimulate
Agent fallback for IGameSystem_OnClientGamePostSimulate (auto-generated, category: vfunc). Locate IGameSystem::ClientGamePostSimulate in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientGamePostSimulate, IGameSystem::ClientGamePostSimulate
Agent fallback for IGameSystem_OnClientPauseSimulate (auto-generated, category: vfunc). Locate IGameSystem::OnClientPauseSimulate in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientPauseSimulate, IGameSystem::OnClientPauseSimulate
Agent fallback for IGameSystem_OnClientPollNetworking (auto-generated, category: vfunc). Locate IGameSystem::OnClientPollNetworking in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientPollNetworking, IGameSystem::OnClientPollNetworking
Agent fallback for IGameSystem_OnClientPostAdvanceTick (auto-generated, category: vfunc). Locate IGameSystem::ClientPostAdvanceTick in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientPostAdvanceTick, IGameSystem::ClientPostAdvanceTick
Agent fallback for IGameSystem_OnClientPostDataUpdate (auto-generated, category: vfunc). Locate IGameSystem::OnClientPostDataUpdate in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientPostDataUpdate, IGameSystem::OnClientPostDataUpdate
Agent fallback for IGameSystem_OnClientPostRender (auto-generated, category: vfunc). Locate IGameSystem::OnClientPostRender in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientPostRender, IGameSystem::OnClientPostRender
Agent fallback for IGameSystem_OnClientPreEntityThink (auto-generated, category: vfunc). Locate IGameSystem::OnClientPreEntityThink in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientPreEntityThink, IGameSystem::OnClientPreEntityThink
Agent fallback for IGameSystem_OnGameFrameBoundary (auto-generated, category: vfunc). Locate IGameSystem::OnGameFrameBoundary in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnGameFrameBoundary, IGameSystem::OnGameFrameBoundary
Agent fallback for IGameSystem_OnGameInit (auto-generated, category: vfunc). Locate IGameSystem::GameInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnGameInit, IGameSystem::GameInit
Agent fallback for IGameSystem_OnGamePostInit (auto-generated, category: vfunc). Locate IGameSystem::GamePostInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnGamePostInit, IGameSystem::GamePostInit
Agent fallback for IGameSystem_OnGamePreShutdown (auto-generated, category: vfunc). Locate IGameSystem::GamePreShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnGamePreShutdown, IGameSystem::GamePreShutdown
Agent fallback for IGameSystem_OnGameShutdown (auto-generated, category: vfunc). Locate IGameSystem::GameShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnGameShutdown, IGameSystem::GameShutdown
Agent fallback for IGameSystem_OnOutOfGameFrameBoundary (auto-generated, category: vfunc). Locate IGameSystem::OnOutOfGameFrameBoundary in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnOutOfGameFrameBoundary, IGameSystem::OnOutOfGameFrameBoundary
Agent fallback for IGameSystem_OnPostSpawnGroupLoad (auto-generated, category: vfunc). Locate IGameSystem::OnPostSpawnGroupLoad in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnPostSpawnGroupLoad, IGameSystem::OnPostSpawnGroupLoad
Agent fallback for IGameSystem_OnPostSpawnGroupUnload (auto-generated, category: vfunc). Locate IGameSystem::OnPostSpawnGroupUnload in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnPostSpawnGroupUnload, IGameSystem::OnPostSpawnGroupUnload
Agent fallback for IGameSystem_OnPreSpawnGroupLoad (auto-generated, category: vfunc). Locate IGameSystem::OnPreSpawnGroupLoad in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnPreSpawnGroupLoad, IGameSystem::OnPreSpawnGroupLoad
Agent fallback for IGameSystem_OnPreSpawnGroupUnload (auto-generated, category: vfunc). Locate IGameSystem::OnPreSpawnGroupUnload in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnPreSpawnGroupUnload, IGameSystem::OnPreSpawnGroupUnload
Agent fallback for IGameSystem_OnRestoreGame (auto-generated, category: vfunc). Locate IGameSystem::OnRestoreGame in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnRestoreGame, IGameSystem::OnRestoreGame
Agent fallback for IGameSystem_OnSaveGame (auto-generated, category: vfunc). Locate IGameSystem::OnSaveGame in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnSaveGame, IGameSystem::OnSaveGame