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Claude Skills by mrc4tt
github.com/mrc4tt1,425 skills0 installs1,073 views
- Find IGameSystem DestroyAllGameSystems DecompilesAgent fallback for IGameSystem_DestroyAllGameSystems-decompiles (auto-generated, category: func). Locate IGameSystem::DestroyAllGameSystems in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_DestroyAllGameSystems-decompiles, IGameSystem::DestroyAllGameSystemsVotes: 0GitHub stars: 4
- Find IGameSystem DoesGameSystemReallocateAgent fallback for IGameSystem_DoesGameSystemReallocate (auto-generated, category: func). Locate IGameSystem_DoesGameSystemReallocate in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_DoesGameSystemReallocate, IGameSystem_DoesGameSystemReallocateVotes: 0GitHub stars: 4
- Find IGameSystem InitAllSystemsAgent fallback for IGameSystem_InitAllSystems (auto-generated, category: func). Locate IGameSystem::InitAllSystems in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_InitAllSystems, IGameSystem::InitAllSystemsVotes: 0GitHub stars: 4
- Find IGameSystem InitAllSystems PFirstAgent fallback for IGameSystem_InitAllSystems_pFirst (auto-generated, category: func). Locate IGameSystem::InitAllSystems::pFirst in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_InitAllSystems_pFirst, IGameSystem::InitAllSystems::pFirstVotes: 0GitHub stars: 4
- Find IGameSystem LoopDestroyAllSystems DecompilesAgent fallback for IGameSystem_LoopDestroyAllSystems-decompiles (auto-generated, category: func). Locate IGameSystem::LoopDestroyAllSystems in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_LoopDestroyAllSystems-decompiles, IGameSystem::LoopDestroyAllSystemsVotes: 0GitHub stars: 4
- Find IGameSystem LoopInitAllSystems DecompilesAgent fallback for IGameSystem_LoopInitAllSystems-decompiles (auto-generated, category: func). Locate IGameSystem::LoopInitAllSystems in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_LoopInitAllSystems-decompiles, IGameSystem::LoopInitAllSystemsVotes: 0GitHub stars: 4
- Find IGameSystem LoopInitAllSystemsAgent fallback for IGameSystem_LoopInitAllSystems (auto-generated, category: func). Locate IGameSystem::LoopInitAllSystems in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_LoopInitAllSystems, IGameSystem::LoopInitAllSystemsVotes: 0GitHub stars: 4
- Find IGameSystem LoopPostInitAllSystemsAgent fallback for IGameSystem_LoopPostInitAllSystems (auto-generated, category: func). Locate IGameSystem::LoopPostInitAllSystems in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_LoopPostInitAllSystems, IGameSystem::LoopPostInitAllSystemsVotes: 0GitHub stars: 4
- Find IGameSystem OnBuildGameSessionManifestAgent fallback for IGameSystem_OnBuildGameSessionManifest (auto-generated, category: vfunc). Locate IGameSystem::BuildGameSessionManifest in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnBuildGameSessionManifest, IGameSystem::BuildGameSessionManifestVotes: 0GitHub stars: 4
- Find IGameSystem OnClientAdvanceNonRenderedFrameAgent fallback for IGameSystem_OnClientAdvanceNonRenderedFrame (auto-generated, category: vfunc). Locate IGameSystem::OnClientAdvanceNonRenderedFrame in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientAdvanceNonRenderedFrame, IGameSystem::OnClientAdvanceNonRenderedFrameVotes: 0GitHub stars: 4
- Find IGameSystem OnClientAdvanceTickAgent fallback for IGameSystem_OnClientAdvanceTick (auto-generated, category: vfunc). Locate IGameSystem::ClientAdvanceTick in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientAdvanceTick, IGameSystem::ClientAdvanceTickVotes: 0GitHub stars: 4
- Find IGameSystem OnClientDisconnectAgent fallback for IGameSystem_OnClientDisconnect (auto-generated, category: vfunc). Locate IGameSystem::OnClientDisconnect in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientDisconnect, IGameSystem::OnClientDisconnectVotes: 0GitHub stars: 4
- Find IGameSystem OnClientFrameSimulateAgent fallback for IGameSystem_OnClientFrameSimulate (auto-generated, category: vfunc). Locate IGameSystem::OnClientFrameSimulate in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientFrameSimulate, IGameSystem::OnClientFrameSimulateVotes: 0GitHub stars: 4
- Find IGameSystem OnClientGamePostSimulateAgent fallback for IGameSystem_OnClientGamePostSimulate (auto-generated, category: vfunc). Locate IGameSystem::ClientGamePostSimulate in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientGamePostSimulate, IGameSystem::ClientGamePostSimulateVotes: 0GitHub stars: 4
- Find IGameSystem OnClientPauseSimulateAgent fallback for IGameSystem_OnClientPauseSimulate (auto-generated, category: vfunc). Locate IGameSystem::OnClientPauseSimulate in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientPauseSimulate, IGameSystem::OnClientPauseSimulateVotes: 0GitHub stars: 4
- Find IGameSystem OnClientPollNetworkingAgent fallback for IGameSystem_OnClientPollNetworking (auto-generated, category: vfunc). Locate IGameSystem::OnClientPollNetworking in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientPollNetworking, IGameSystem::OnClientPollNetworkingVotes: 0GitHub stars: 4
- Find IGameSystem OnClientPostAdvanceTickAgent fallback for IGameSystem_OnClientPostAdvanceTick (auto-generated, category: vfunc). Locate IGameSystem::ClientPostAdvanceTick in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientPostAdvanceTick, IGameSystem::ClientPostAdvanceTickVotes: 0GitHub stars: 4
- Find IGameSystem OnClientPostDataUpdateAgent fallback for IGameSystem_OnClientPostDataUpdate (auto-generated, category: vfunc). Locate IGameSystem::OnClientPostDataUpdate in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientPostDataUpdate, IGameSystem::OnClientPostDataUpdateVotes: 0GitHub stars: 4
- Find IGameSystem OnClientPostRenderAgent fallback for IGameSystem_OnClientPostRender (auto-generated, category: vfunc). Locate IGameSystem::OnClientPostRender in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientPostRender, IGameSystem::OnClientPostRenderVotes: 0GitHub stars: 4
- Find IGameSystem OnClientPreEntityThinkAgent fallback for IGameSystem_OnClientPreEntityThink (auto-generated, category: vfunc). Locate IGameSystem::OnClientPreEntityThink in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnClientPreEntityThink, IGameSystem::OnClientPreEntityThinkVotes: 0GitHub stars: 4
- Find IGameSystem OnGameFrameBoundaryAgent fallback for IGameSystem_OnGameFrameBoundary (auto-generated, category: vfunc). Locate IGameSystem::OnGameFrameBoundary in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnGameFrameBoundary, IGameSystem::OnGameFrameBoundaryVotes: 0GitHub stars: 4
- Find IGameSystem OnGameInitAgent fallback for IGameSystem_OnGameInit (auto-generated, category: vfunc). Locate IGameSystem::GameInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnGameInit, IGameSystem::GameInitVotes: 0GitHub stars: 4
- Find IGameSystem OnGamePostInitAgent fallback for IGameSystem_OnGamePostInit (auto-generated, category: vfunc). Locate IGameSystem::GamePostInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnGamePostInit, IGameSystem::GamePostInitVotes: 0GitHub stars: 4
- Find IGameSystem OnGamePreShutdownAgent fallback for IGameSystem_OnGamePreShutdown (auto-generated, category: vfunc). Locate IGameSystem::GamePreShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnGamePreShutdown, IGameSystem::GamePreShutdownVotes: 0GitHub stars: 4
- Find IGameSystem OnGameShutdownAgent fallback for IGameSystem_OnGameShutdown (auto-generated, category: vfunc). Locate IGameSystem::GameShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnGameShutdown, IGameSystem::GameShutdownVotes: 0GitHub stars: 4
- Find IGameSystem OnOutOfGameFrameBoundaryAgent fallback for IGameSystem_OnOutOfGameFrameBoundary (auto-generated, category: vfunc). Locate IGameSystem::OnOutOfGameFrameBoundary in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnOutOfGameFrameBoundary, IGameSystem::OnOutOfGameFrameBoundaryVotes: 0GitHub stars: 4
- Find IGameSystem OnPostSpawnGroupLoadAgent fallback for IGameSystem_OnPostSpawnGroupLoad (auto-generated, category: vfunc). Locate IGameSystem::OnPostSpawnGroupLoad in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnPostSpawnGroupLoad, IGameSystem::OnPostSpawnGroupLoadVotes: 0GitHub stars: 4
- Find IGameSystem OnPostSpawnGroupUnloadAgent fallback for IGameSystem_OnPostSpawnGroupUnload (auto-generated, category: vfunc). Locate IGameSystem::OnPostSpawnGroupUnload in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnPostSpawnGroupUnload, IGameSystem::OnPostSpawnGroupUnloadVotes: 0GitHub stars: 4
- Find IGameSystem OnPreSpawnGroupLoadAgent fallback for IGameSystem_OnPreSpawnGroupLoad (auto-generated, category: vfunc). Locate IGameSystem::OnPreSpawnGroupLoad in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnPreSpawnGroupLoad, IGameSystem::OnPreSpawnGroupLoadVotes: 0GitHub stars: 4
- Find IGameSystem OnPreSpawnGroupUnloadAgent fallback for IGameSystem_OnPreSpawnGroupUnload (auto-generated, category: vfunc). Locate IGameSystem::OnPreSpawnGroupUnload in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnPreSpawnGroupUnload, IGameSystem::OnPreSpawnGroupUnloadVotes: 0GitHub stars: 4
- Find IGameSystem OnRestoreGameAgent fallback for IGameSystem_OnRestoreGame (auto-generated, category: vfunc). Locate IGameSystem::OnRestoreGame in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnRestoreGame, IGameSystem::OnRestoreGameVotes: 0GitHub stars: 4
- Find IGameSystem OnSaveGameAgent fallback for IGameSystem_OnSaveGame (auto-generated, category: vfunc). Locate IGameSystem::OnSaveGame in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnSaveGame, IGameSystem::OnSaveGameVotes: 0GitHub stars: 4
- Find IGameSystem OnServerAdvanceTickAgent fallback for IGameSystem_OnServerAdvanceTick (auto-generated, category: vfunc). Locate IGameSystem::ServerAdvanceTick in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnServerAdvanceTick, IGameSystem::ServerAdvanceTickVotes: 0GitHub stars: 4
- Find IGameSystem OnServerBeginAsyncPostTickWorkAgent fallback for IGameSystem_OnServerBeginAsyncPostTickWork (auto-generated, category: vfunc). Locate IGameSystem::OnServerBeginAsyncPostTickWork in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnServerBeginAsyncPostTickWork, IGameSystem::OnServerBeginAsyncPostTickWorkVotes: 0GitHub stars: 4
- Find IGameSystem OnServerGamePostSimulateAgent fallback for IGameSystem_OnServerGamePostSimulate (auto-generated, category: vfunc). Locate IGameSystem::ServerGamePostSimulate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnServerGamePostSimulate, IGameSystem::ServerGamePostSimulateVotes: 0GitHub stars: 4
- Find IGameSystem OnServerPostAdvanceTickAgent fallback for IGameSystem_OnServerPostAdvanceTick (auto-generated, category: vfunc). Locate IGameSystem::ServerPostAdvanceTick in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnServerPostAdvanceTick, IGameSystem::ServerPostAdvanceTickVotes: 0GitHub stars: 4
- Find IGameSystem OnServerPreClientUpdateAgent fallback for IGameSystem_OnServerPreClientUpdate (auto-generated, category: vfunc). Locate IGameSystem::ServerPreClientUpdate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnServerPreClientUpdate, IGameSystem::ServerPreClientUpdateVotes: 0GitHub stars: 4
- Find IGameSystem OnSpawnGroupPrecacheAgent fallback for IGameSystem_OnSpawnGroupPrecache (auto-generated, category: vfunc). Locate IGameSystem::OnSpawnGroupPrecache in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnSpawnGroupPrecache, IGameSystem::OnSpawnGroupPrecacheVotes: 0GitHub stars: 4
- Find IGameSystem OnSpawnGroupUncacheAgent fallback for IGameSystem_OnSpawnGroupUncache (auto-generated, category: vfunc). Locate IGameSystem::OnSpawnGroupUncache in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnSpawnGroupUncache, IGameSystem::OnSpawnGroupUncacheVotes: 0GitHub stars: 4
- Find IGameSystem PostInit DecompilesAgent fallback for IGameSystem_PostInit-decompiles (auto-generated, category: func). Locate IGameSystem::PostInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_PostInit-decompiles, IGameSystem::PostInitVotes: 0GitHub stars: 4
- Find IGameSystem PostInitAgent fallback for IGameSystem_PostInit (auto-generated, category: func). Locate IGameSystem::PostInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_PostInit, IGameSystem::PostInitVotes: 0GitHub stars: 4
- Find IGameSystem SetGameSystemGlobalPtrsAgent fallback for IGameSystem_SetGameSystemGlobalPtrs (auto-generated, category: vfunc). Locate IGameSystem::SetGameSystemGlobalPtrs in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_SetGameSystemGlobalPtrs, IGameSystem::SetGameSystemGlobalPtrsVotes: 0GitHub stars: 4
- Find IGameSystem VdtorAgent fallback for IGameSystem_vdtor (auto-generated, category: vfunc). Locate IGameSystem::~IGameSystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_vdtor, IGameSystem::~IGameSystemVotes: 0GitHub stars: 4
- Find IGameSystem VtableAgent fallback for IGameSystem_vtable (auto-generated, category: func). Locate IGameSystem_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_vtable, IGameSystem_vtableVotes: 0GitHub stars: 4
- Find ILoopMode AddViewsToSceneSystemAgent fallback for ILoopMode_AddViewsToSceneSystem (auto-generated, category: vfunc). Locate ILoopMode::AddViewsToSceneSystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_AddViewsToSceneSystem, ILoopMode::AddViewsToSceneSystemVotes: 0GitHub stars: 4
- Find ILoopMode HandleInputEventAgent fallback for ILoopMode_HandleInputEvent (auto-generated, category: vfunc). Locate ILoopMode::HandleInputEvent in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_HandleInputEvent, ILoopMode::HandleInputEventVotes: 0GitHub stars: 4
- Find ILoopMode LoopInitAgent fallback for ILoopMode_LoopInit (auto-generated, category: vfunc). Locate ILoopMode::LoopInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_LoopInit, ILoopMode::LoopInitVotes: 0GitHub stars: 4
- Find ILoopMode LoopShutdownAgent fallback for ILoopMode_LoopShutdown (auto-generated, category: vfunc). Locate ILoopMode::LoopShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_LoopShutdown, ILoopMode::LoopShutdownVotes: 0GitHub stars: 4
- Find ILoopMode OnLoopActivateAgent fallback for ILoopMode_OnLoopActivate (auto-generated, category: vfunc). Locate ILoopMode::OnLoopActivate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_OnLoopActivate, ILoopMode::OnLoopActivateVotes: 0GitHub stars: 4
- Find ILoopMode OnLoopDeactivateAgent fallback for ILoopMode_OnLoopDeactivate (auto-generated, category: vfunc). Locate ILoopMode::OnLoopDeactivate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_OnLoopDeactivate, ILoopMode::OnLoopDeactivateVotes: 0GitHub stars: 4