
Claude Skills by mrc4tt
github.com/mrc4ttAgent fallback for IGameSystem_OnServerAdvanceTick (auto-generated, category: vfunc). Locate IGameSystem::ServerAdvanceTick in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnServerAdvanceTick, IGameSystem::ServerAdvanceTick
Agent fallback for IGameSystem_OnServerBeginAsyncPostTickWork (auto-generated, category: vfunc). Locate IGameSystem::OnServerBeginAsyncPostTickWork in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnServerBeginAsyncPostTickWork, IGameSystem::OnServerBeginAsyncPostTickWork
Agent fallback for IGameSystem_OnServerGamePostSimulate (auto-generated, category: vfunc). Locate IGameSystem::ServerGamePostSimulate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnServerGamePostSimulate, IGameSystem::ServerGamePostSimulate
Agent fallback for IGameSystem_OnServerPostAdvanceTick (auto-generated, category: vfunc). Locate IGameSystem::ServerPostAdvanceTick in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnServerPostAdvanceTick, IGameSystem::ServerPostAdvanceTick
Agent fallback for IGameSystem_OnServerPreClientUpdate (auto-generated, category: vfunc). Locate IGameSystem::ServerPreClientUpdate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnServerPreClientUpdate, IGameSystem::ServerPreClientUpdate
Agent fallback for IGameSystem_OnSpawnGroupPrecache (auto-generated, category: vfunc). Locate IGameSystem::OnSpawnGroupPrecache in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnSpawnGroupPrecache, IGameSystem::OnSpawnGroupPrecache
Agent fallback for IGameSystem_OnSpawnGroupUncache (auto-generated, category: vfunc). Locate IGameSystem::OnSpawnGroupUncache in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnSpawnGroupUncache, IGameSystem::OnSpawnGroupUncache
Agent fallback for IGameSystem_PostInit-decompiles (auto-generated, category: func). Locate IGameSystem::PostInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_PostInit-decompiles, IGameSystem::PostInit
Agent fallback for IGameSystem_PostInit (auto-generated, category: func). Locate IGameSystem::PostInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_PostInit, IGameSystem::PostInit
Agent fallback for IGameSystem_SetGameSystemGlobalPtrs (auto-generated, category: vfunc). Locate IGameSystem::SetGameSystemGlobalPtrs in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_SetGameSystemGlobalPtrs, IGameSystem::SetGameSystemGlobalPtrs
Agent fallback for IGameSystem_vdtor (auto-generated, category: vfunc). Locate IGameSystem::~IGameSystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_vdtor, IGameSystem::~IGameSystem
Agent fallback for IGameSystem_vtable (auto-generated, category: func). Locate IGameSystem_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_vtable, IGameSystem_vtable
Agent fallback for ILoopMode_AddViewsToSceneSystem (auto-generated, category: vfunc). Locate ILoopMode::AddViewsToSceneSystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_AddViewsToSceneSystem, ILoopMode::AddViewsToSceneSystem
Agent fallback for ILoopMode_HandleInputEvent (auto-generated, category: vfunc). Locate ILoopMode::HandleInputEvent in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_HandleInputEvent, ILoopMode::HandleInputEvent
Agent fallback for ILoopMode_LoopInit (auto-generated, category: vfunc). Locate ILoopMode::LoopInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_LoopInit, ILoopMode::LoopInit
Agent fallback for ILoopMode_LoopShutdown (auto-generated, category: vfunc). Locate ILoopMode::LoopShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_LoopShutdown, ILoopMode::LoopShutdown
Agent fallback for ILoopMode_OnLoopActivate (auto-generated, category: vfunc). Locate ILoopMode::OnLoopActivate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_OnLoopActivate, ILoopMode::OnLoopActivate
Agent fallback for ILoopMode_OnLoopDeactivate (auto-generated, category: vfunc). Locate ILoopMode::OnLoopDeactivate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_OnLoopDeactivate, ILoopMode::OnLoopDeactivate
Agent fallback for ILoopMode_RegisterEventMap (auto-generated, category: vfunc). Locate ILoopMode::RegisterEventMap in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_RegisterEventMap, ILoopMode::RegisterEventMap
Agent fallback for ILoopType_AddEngineService (auto-generated, category: vfunc). Locate ILoopType::AddEngineService in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopType_AddEngineService, ILoopType::AddEngineService
Agent fallback for INetworkClientService_IsActive (auto-generated, category: vfunc). Locate INetworkClientService::IsActive in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkClientService_IsActive, INetworkClientService::IsActive
Agent fallback for INetworkClientService_IsConnected (auto-generated, category: vfunc). Locate INetworkClientService::IsConnected in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkClientService_IsConnected, INetworkClientService::IsConnected
Agent fallback for INetworkGameClient_SendStringCmd (auto-generated, category: func). Locate INetworkGameClient_SendStringCmd in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameClient_SendStringCmd, INetworkGameClient_SendStringCmd
Agent fallback for INetworkGameServer_GetClientConnectionType (auto-generated, category: vfunc). Locate INetworkGameServer::GetClientConnectionType in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_GetClientConnectionType, INetworkGameServer::GetClientConnectionType
Agent fallback for INetworkGameServer_GetServerNetworkAddress (auto-generated, category: vfunc). Locate INetworkGameServer::GetServerNetworkAddress in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_GetServerNetworkAddress, INetworkGameServer::GetServerNetworkAddress
Agent fallback for INetworkGameServer_GetSpawnGroupLoadingStatus (auto-generated, category: vfunc). Locate INetworkGameServer::GetSpawnGroupLoadingStatus in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_GetSpawnGroupLoadingStatus, INetworkGameServer::GetSpawnGroupLoadingStatus
Agent fallback for INetworkGameServer_GetTime (auto-generated, category: vfunc). Locate INetworkGameServer::GetTime in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_GetTime, INetworkGameServer::GetTime
Agent fallback for INetworkGameServer_GetTimescale (auto-generated, category: vfunc). Locate INetworkGameServer::GetTimescale in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_GetTimescale, INetworkGameServer::GetTimescale
Agent fallback for INetworkGameServer_IsChangelevelPending (auto-generated, category: vfunc). Locate INetworkGameServer::IsChangelevelPending in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_IsChangelevelPending, INetworkGameServer::IsChangelevelPending
Agent fallback for INetworkGameServer_PreWorldUpdate (auto-generated, category: vfunc). Locate INetworkGameServer::PreWorldUpdate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_PreWorldUpdate, INetworkGameServer::PreWorldUpdate
Agent fallback for INetworkGameServer_ServerAdvanceTick (auto-generated, category: vfunc). Locate INetworkGameServer::ServerAdvanceTick in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_ServerAdvanceTick, INetworkGameServer::ServerAdvanceTick
Agent fallback for INetworkGameServer_ServerEndSimulate (auto-generated, category: vfunc). Locate INetworkGameServer::ServerEndSimulate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_ServerEndSimulate, INetworkGameServer::ServerEndSimulate
Agent fallback for INetworkGameServer_ServerPostSimulate (auto-generated, category: vfunc). Locate INetworkGameServer::ServerPostSimulate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_ServerPostSimulate, INetworkGameServer::ServerPostSimulate
Agent fallback for INetworkGameServer_ServerProcessNetworking (auto-generated, category: vfunc). Locate INetworkGameServer::ServerProcessNetworking in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_ServerProcessNetworking, INetworkGameServer::ServerProcessNetworking
Agent fallback for INetworkGameServer_SetGameSpawnGroupMgr (auto-generated, category: func). Locate INetworkGameServer_SetGameSpawnGroupMgr in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_SetGameSpawnGroupMgr, INetworkGameServer_SetGameSpawnGroupMgr
Agent fallback for INetworkMessages_FindNetworkGroup (auto-generated, category: vfunc). Locate INetworkMessages::FindNetworkGroup in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_FindNetworkGroup, INetworkMessages::FindNetworkGroup
Agent fallback for INetworkMessages_FindNetworkMessageById (auto-generated, category: vfunc). Locate INetworkMessages::FindNetworkMessageById in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_FindNetworkMessageById, INetworkMessages::FindNetworkMessageById
Agent fallback for INetworkMessages_GetLoggingChannel-linux (auto-generated, category: vfunc). Locate INetworkMessages::GetLoggingChannel in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_GetLoggingChannel-linux, INetworkMessages::GetLoggingChannel
Agent fallback for INetworkMessages_GetLoggingChannel-windows (auto-generated, category: vfunc). Locate INetworkMessages::GetLoggingChannel in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_GetLoggingChannel-windows, INetworkMessages::GetLoggingChannel
Find and identify INetworkMessages_GetNetworkGroupCount, INetworkMessages_GetNetworkGroupName and INetworkMessages_GetNetworkGroupColor virtual functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 networksystem.dll or libnetworksystem.so to locate the three network-group accessor vfuncs by decompiling the already-resolved CNetworkSystem_SendNetworkStats anchor and reading the three consecutive devirtualized calls it makes into the CNetworkMessages singleton (...
Agent fallback for INetworkMessages_RegisterSchemaTypeOverride (auto-generated, category: vfunc). Locate INetworkMessages::RegisterSchemaTypeOverride in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_RegisterSchemaTypeOverride, INetworkMessages::RegisterSchemaTypeOverride
Agent fallback for INetworkMessages_Serialize (auto-generated, category: vfunc). Locate INetworkMessages::Serialize in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_Serialize, INetworkMessages::Serialize
Agent fallback for INetworkMessages_SetIsForServer (auto-generated, category: vfunc). Locate INetworkMessages::SetIsForServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_SetIsForServer, INetworkMessages::SetIsForServer
Final-guarantee fallback for the find-INetworkServerService_GetServerSerializersCRC preprocessor. Recovers INetworkServerService::GetServerSerializersCRC (a virtual function of the CNetworkServerService vtable) in CS2 engine2.dll / libengine2.so by decompiling its known predecessor CNetworkGameServer_WriteClassInfosAndSerializesToBuffer and identifying the virtual call on g_pNetworkServerService. Use this skill only when the deterministic/LLM preprocessor (ida_preprocessor_scripts/find-INetwo...
Final-guarantee fallback for the find-INetworkServerService_IsActiveInGame preprocessor. Recovers INetworkServerService::IsActiveInGame (a virtual function of the CNetworkServerService vtable) in CS2 engine2.dll / libengine2.so by decompiling its known predecessor CSteam3ServerS1_InitGameServer and identifying the virtual call on g_pNetworkServerService. Use this skill only when the deterministic/LLM preprocessor (ida_preprocessor_scripts/find-INetworkServerService_IsActiveInGame.py) could no...
Final-guarantee fallback for the find-INetworkServerService_IsServerRunning preprocessor. Recovers INetworkServerService::IsServerRunning (a virtual function of the CNetworkServerService vtable) in CS2 engine2.dll / libengine2.so by decompiling its known predecessor CNetworkGameClientBase__ProcessNetworking and identifying the virtual call on g_pNetworkServerService. Use this skill only when the deterministic/LLM preprocessor (ida_preprocessor_scripts/find-INetworkServerService_IsServerRunnin...
Agent fallback for INetworkSystem_BufferToBufferDecompress (auto-generated, category: vfunc). Locate INetworkSystem::BufferToBufferDecompress in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_BufferToBufferDecompress, INetworkSystem::BufferToBufferDecompress
Agent fallback for INetworkSystem_CloseSocket-linux (auto-generated, category: vfunc). Locate INetworkSystem::CloseSocket in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_CloseSocket-linux, INetworkSystem::CloseSocket
Agent fallback for INetworkSystem_CloseSocket (auto-generated, category: vfunc). Locate INetworkSystem::CloseSocket in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_CloseSocket, INetworkSystem::CloseSocket
Agent fallback for INetworkSystem_ConnectSocket-linux (auto-generated, category: vfunc). Locate INetworkSystem::ConnectSocket in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_ConnectSocket-linux, INetworkSystem::ConnectSocket