All authors
mrc4tt avatar

Claude Skills by mrc4tt

github.com/mrc4tt
1,322 skillsA× 1,321B× 10 installs2 views
Find IGameSystem OnServerAdvanceTickA

Agent fallback for IGameSystem_OnServerAdvanceTick (auto-generated, category: vfunc). Locate IGameSystem::ServerAdvanceTick in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnServerAdvanceTick, IGameSystem::ServerAdvanceTick

devopsgo
0
3
Find IGameSystem OnServerBeginAsyncPostTickWorkA

Agent fallback for IGameSystem_OnServerBeginAsyncPostTickWork (auto-generated, category: vfunc). Locate IGameSystem::OnServerBeginAsyncPostTickWork in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnServerBeginAsyncPostTickWork, IGameSystem::OnServerBeginAsyncPostTickWork

devopsgo
0
3
Find IGameSystem OnServerGamePostSimulateA

Agent fallback for IGameSystem_OnServerGamePostSimulate (auto-generated, category: vfunc). Locate IGameSystem::ServerGamePostSimulate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnServerGamePostSimulate, IGameSystem::ServerGamePostSimulate

devopsgo
0
3
Find IGameSystem OnServerPostAdvanceTickA

Agent fallback for IGameSystem_OnServerPostAdvanceTick (auto-generated, category: vfunc). Locate IGameSystem::ServerPostAdvanceTick in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnServerPostAdvanceTick, IGameSystem::ServerPostAdvanceTick

devopsgo
0
3
Find IGameSystem OnServerPreClientUpdateA

Agent fallback for IGameSystem_OnServerPreClientUpdate (auto-generated, category: vfunc). Locate IGameSystem::ServerPreClientUpdate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnServerPreClientUpdate, IGameSystem::ServerPreClientUpdate

devopsgo
0
3
Find IGameSystem OnSpawnGroupPrecacheA

Agent fallback for IGameSystem_OnSpawnGroupPrecache (auto-generated, category: vfunc). Locate IGameSystem::OnSpawnGroupPrecache in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnSpawnGroupPrecache, IGameSystem::OnSpawnGroupPrecache

devopsgo
0
3
Find IGameSystem OnSpawnGroupUncacheA

Agent fallback for IGameSystem_OnSpawnGroupUncache (auto-generated, category: vfunc). Locate IGameSystem::OnSpawnGroupUncache in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_OnSpawnGroupUncache, IGameSystem::OnSpawnGroupUncache

devopsgo
0
3
Find IGameSystem PostInit DecompilesA

Agent fallback for IGameSystem_PostInit-decompiles (auto-generated, category: func). Locate IGameSystem::PostInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_PostInit-decompiles, IGameSystem::PostInit

testinggo
0
3
Find IGameSystem PostInitA

Agent fallback for IGameSystem_PostInit (auto-generated, category: func). Locate IGameSystem::PostInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_PostInit, IGameSystem::PostInit

testinggo
0
3
Find IGameSystem SetGameSystemGlobalPtrsA

Agent fallback for IGameSystem_SetGameSystemGlobalPtrs (auto-generated, category: vfunc). Locate IGameSystem::SetGameSystemGlobalPtrs in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_SetGameSystemGlobalPtrs, IGameSystem::SetGameSystemGlobalPtrs

devopsgo
0
3
Find IGameSystem VdtorA

Agent fallback for IGameSystem_vdtor (auto-generated, category: vfunc). Locate IGameSystem::~IGameSystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_vdtor, IGameSystem::~IGameSystem

devopsgo
0
3
Find IGameSystem VtableA

Agent fallback for IGameSystem_vtable (auto-generated, category: func). Locate IGameSystem_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IGameSystem_vtable, IGameSystem_vtable

testinggo
0
3
Find ILoopMode AddViewsToSceneSystemA

Agent fallback for ILoopMode_AddViewsToSceneSystem (auto-generated, category: vfunc). Locate ILoopMode::AddViewsToSceneSystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_AddViewsToSceneSystem, ILoopMode::AddViewsToSceneSystem

devopsgo
0
3
Find ILoopMode HandleInputEventA

Agent fallback for ILoopMode_HandleInputEvent (auto-generated, category: vfunc). Locate ILoopMode::HandleInputEvent in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_HandleInputEvent, ILoopMode::HandleInputEvent

databasesgo
0
3
Find ILoopMode LoopInitA

Agent fallback for ILoopMode_LoopInit (auto-generated, category: vfunc). Locate ILoopMode::LoopInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_LoopInit, ILoopMode::LoopInit

devopsgo
0
3
Find ILoopMode LoopShutdownA

Agent fallback for ILoopMode_LoopShutdown (auto-generated, category: vfunc). Locate ILoopMode::LoopShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_LoopShutdown, ILoopMode::LoopShutdown

devopsgo
0
3
Find ILoopMode OnLoopActivateA

Agent fallback for ILoopMode_OnLoopActivate (auto-generated, category: vfunc). Locate ILoopMode::OnLoopActivate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_OnLoopActivate, ILoopMode::OnLoopActivate

devopsgo
0
3
Find ILoopMode OnLoopDeactivateA

Agent fallback for ILoopMode_OnLoopDeactivate (auto-generated, category: vfunc). Locate ILoopMode::OnLoopDeactivate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_OnLoopDeactivate, ILoopMode::OnLoopDeactivate

devopsgo
0
3
Find ILoopMode RegisterEventMapA

Agent fallback for ILoopMode_RegisterEventMap (auto-generated, category: vfunc). Locate ILoopMode::RegisterEventMap in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopMode_RegisterEventMap, ILoopMode::RegisterEventMap

businessgo
0
3
Find ILoopType AddEngineServiceA

Agent fallback for ILoopType_AddEngineService (auto-generated, category: vfunc). Locate ILoopType::AddEngineService in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ILoopType_AddEngineService, ILoopType::AddEngineService

databasesgo
0
3
Find INetworkClientService IsActiveA

Agent fallback for INetworkClientService_IsActive (auto-generated, category: vfunc). Locate INetworkClientService::IsActive in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkClientService_IsActive, INetworkClientService::IsActive

businessgo
0
3
Find INetworkClientService IsConnectedA

Agent fallback for INetworkClientService_IsConnected (auto-generated, category: vfunc). Locate INetworkClientService::IsConnected in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkClientService_IsConnected, INetworkClientService::IsConnected

businessgo
0
3
Find INetworkGameClient SendStringCmdA

Agent fallback for INetworkGameClient_SendStringCmd (auto-generated, category: func). Locate INetworkGameClient_SendStringCmd in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameClient_SendStringCmd, INetworkGameClient_SendStringCmd

businessgo
0
3
Find INetworkGameServer GetClientConnectionTypeA

Agent fallback for INetworkGameServer_GetClientConnectionType (auto-generated, category: vfunc). Locate INetworkGameServer::GetClientConnectionType in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_GetClientConnectionType, INetworkGameServer::GetClientConnectionType

devopsgo
0
3
Find INetworkGameServer GetServerNetworkAddressA

Agent fallback for INetworkGameServer_GetServerNetworkAddress (auto-generated, category: vfunc). Locate INetworkGameServer::GetServerNetworkAddress in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_GetServerNetworkAddress, INetworkGameServer::GetServerNetworkAddress

devopsgo
0
3
Find INetworkGameServer GetSpawnGroupLoadingStatusA

Agent fallback for INetworkGameServer_GetSpawnGroupLoadingStatus (auto-generated, category: vfunc). Locate INetworkGameServer::GetSpawnGroupLoadingStatus in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_GetSpawnGroupLoadingStatus, INetworkGameServer::GetSpawnGroupLoadingStatus

devopsgo
0
3
Find INetworkGameServer GetTimeA

Agent fallback for INetworkGameServer_GetTime (auto-generated, category: vfunc). Locate INetworkGameServer::GetTime in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_GetTime, INetworkGameServer::GetTime

devopsgo
0
3
Find INetworkGameServer GetTimescaleA

Agent fallback for INetworkGameServer_GetTimescale (auto-generated, category: vfunc). Locate INetworkGameServer::GetTimescale in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_GetTimescale, INetworkGameServer::GetTimescale

devopsgo
0
3
Find INetworkGameServer IsChangelevelPendingA

Agent fallback for INetworkGameServer_IsChangelevelPending (auto-generated, category: vfunc). Locate INetworkGameServer::IsChangelevelPending in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_IsChangelevelPending, INetworkGameServer::IsChangelevelPending

devopsgo
0
3
Find INetworkGameServer PreWorldUpdateA

Agent fallback for INetworkGameServer_PreWorldUpdate (auto-generated, category: vfunc). Locate INetworkGameServer::PreWorldUpdate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_PreWorldUpdate, INetworkGameServer::PreWorldUpdate

devopsgo
0
3
Find INetworkGameServer ServerAdvanceTickA

Agent fallback for INetworkGameServer_ServerAdvanceTick (auto-generated, category: vfunc). Locate INetworkGameServer::ServerAdvanceTick in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_ServerAdvanceTick, INetworkGameServer::ServerAdvanceTick

devopsgo
0
3
Find INetworkGameServer ServerEndSimulateA

Agent fallback for INetworkGameServer_ServerEndSimulate (auto-generated, category: vfunc). Locate INetworkGameServer::ServerEndSimulate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_ServerEndSimulate, INetworkGameServer::ServerEndSimulate

devopsgo
0
3
Find INetworkGameServer ServerPostSimulateA

Agent fallback for INetworkGameServer_ServerPostSimulate (auto-generated, category: vfunc). Locate INetworkGameServer::ServerPostSimulate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_ServerPostSimulate, INetworkGameServer::ServerPostSimulate

devopsgo
0
3
Find INetworkGameServer ServerProcessNetworkingA

Agent fallback for INetworkGameServer_ServerProcessNetworking (auto-generated, category: vfunc). Locate INetworkGameServer::ServerProcessNetworking in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_ServerProcessNetworking, INetworkGameServer::ServerProcessNetworking

devopsgo
0
3
Find INetworkGameServer SetGameSpawnGroupMgrA

Agent fallback for INetworkGameServer_SetGameSpawnGroupMgr (auto-generated, category: func). Locate INetworkGameServer_SetGameSpawnGroupMgr in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_SetGameSpawnGroupMgr, INetworkGameServer_SetGameSpawnGroupMgr

testinggo
0
3
Find INetworkMessages FindNetworkGroupA

Agent fallback for INetworkMessages_FindNetworkGroup (auto-generated, category: vfunc). Locate INetworkMessages::FindNetworkGroup in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_FindNetworkGroup, INetworkMessages::FindNetworkGroup

databasesgo
0
3
Find INetworkMessages FindNetworkMessageByIdA

Agent fallback for INetworkMessages_FindNetworkMessageById (auto-generated, category: vfunc). Locate INetworkMessages::FindNetworkMessageById in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_FindNetworkMessageById, INetworkMessages::FindNetworkMessageById

databasesgo
0
3
Find INetworkMessages GetLoggingChannel LinuxA

Agent fallback for INetworkMessages_GetLoggingChannel-linux (auto-generated, category: vfunc). Locate INetworkMessages::GetLoggingChannel in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_GetLoggingChannel-linux, INetworkMessages::GetLoggingChannel

devopsgo
0
3
Find INetworkMessages GetLoggingChannel WindowsA

Agent fallback for INetworkMessages_GetLoggingChannel-windows (auto-generated, category: vfunc). Locate INetworkMessages::GetLoggingChannel in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_GetLoggingChannel-windows, INetworkMessages::GetLoggingChannel

devopsgo
0
3
Find INetworkMessages GetNetworkGroupCount AND INetworkMessages GetNetworkGroupName AND INetworkMessages GetNetworkGroupColorA

Find and identify INetworkMessages_GetNetworkGroupCount, INetworkMessages_GetNetworkGroupName and INetworkMessages_GetNetworkGroupColor virtual functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 networksystem.dll or libnetworksystem.so to locate the three network-group accessor vfuncs by decompiling the already-resolved CNetworkSystem_SendNetworkStats anchor and reading the three consecutive devirtualized calls it makes into the CNetworkMessages singleton (...

designgo
0
3
Find INetworkMessages RegisterSchemaTypeOverrideA

Agent fallback for INetworkMessages_RegisterSchemaTypeOverride (auto-generated, category: vfunc). Locate INetworkMessages::RegisterSchemaTypeOverride in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_RegisterSchemaTypeOverride, INetworkMessages::RegisterSchemaTypeOverride

devopsgo
0
3
Find INetworkMessages SerializeA

Agent fallback for INetworkMessages_Serialize (auto-generated, category: vfunc). Locate INetworkMessages::Serialize in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_Serialize, INetworkMessages::Serialize

databasesgo
0
3
Find INetworkMessages SetIsForServerA

Agent fallback for INetworkMessages_SetIsForServer (auto-generated, category: vfunc). Locate INetworkMessages::SetIsForServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_SetIsForServer, INetworkMessages::SetIsForServer

devopsgo
0
3
Find INetworkServerService GetServerSerializersCRCA

Final-guarantee fallback for the find-INetworkServerService_GetServerSerializersCRC preprocessor. Recovers INetworkServerService::GetServerSerializersCRC (a virtual function of the CNetworkServerService vtable) in CS2 engine2.dll / libengine2.so by decompiling its known predecessor CNetworkGameServer_WriteClassInfosAndSerializesToBuffer and identifying the virtual call on g_pNetworkServerService. Use this skill only when the deterministic/LLM preprocessor (ida_preprocessor_scripts/find-INetwo...

ai-agents
0
3
Find INetworkServerService IsActiveInGameA

Final-guarantee fallback for the find-INetworkServerService_IsActiveInGame preprocessor. Recovers INetworkServerService::IsActiveInGame (a virtual function of the CNetworkServerService vtable) in CS2 engine2.dll / libengine2.so by decompiling its known predecessor CSteam3ServerS1_InitGameServer and identifying the virtual call on g_pNetworkServerService. Use this skill only when the deterministic/LLM preprocessor (ida_preprocessor_scripts/find-INetworkServerService_IsActiveInGame.py) could no...

devops
0
3
Find INetworkServerService IsServerRunningA

Final-guarantee fallback for the find-INetworkServerService_IsServerRunning preprocessor. Recovers INetworkServerService::IsServerRunning (a virtual function of the CNetworkServerService vtable) in CS2 engine2.dll / libengine2.so by decompiling its known predecessor CNetworkGameClientBase__ProcessNetworking and identifying the virtual call on g_pNetworkServerService. Use this skill only when the deterministic/LLM preprocessor (ida_preprocessor_scripts/find-INetworkServerService_IsServerRunnin...

business
0
3
Find INetworkSystem BufferToBufferDecompressA

Agent fallback for INetworkSystem_BufferToBufferDecompress (auto-generated, category: vfunc). Locate INetworkSystem::BufferToBufferDecompress in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_BufferToBufferDecompress, INetworkSystem::BufferToBufferDecompress

databasesgo
0
3
Find INetworkSystem CloseSocket LinuxA

Agent fallback for INetworkSystem_CloseSocket-linux (auto-generated, category: vfunc). Locate INetworkSystem::CloseSocket in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_CloseSocket-linux, INetworkSystem::CloseSocket

databasesgo
0
3
Find INetworkSystem CloseSocketA

Agent fallback for INetworkSystem_CloseSocket (auto-generated, category: vfunc). Locate INetworkSystem::CloseSocket in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_CloseSocket, INetworkSystem::CloseSocket

databasesgo
0
3
Find INetworkSystem ConnectSocket LinuxA

Agent fallback for INetworkSystem_ConnectSocket-linux (auto-generated, category: vfunc). Locate INetworkSystem::ConnectSocket in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_ConnectSocket-linux, INetworkSystem::ConnectSocket

databasesgo
0
3