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Claude Skills by mrc4tt
github.com/mrc4tt1,425 skills0 installs1,073 views
- Find CSpawnGroupMgrGameSystem SetActiveSpawnGroupAgent fallback for CSpawnGroupMgrGameSystem_SetActiveSpawnGroup (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::SetActiveSpawnGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SetActiveSpawnGroup, CSpawnGroupMgrGameSystem::SetActiveSpawnGroupVotes: 0GitHub stars: 4
- Find CSpawnGroupMgrGameSystem SpawnGroupActuallyShutdownAgent fallback for CSpawnGroupMgrGameSystem_SpawnGroupActuallyShutdown (auto-generated, category: func). Locate CSpawnGroupMgrGameSystem::SpawnGroupActuallyShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SpawnGroupActuallyShutdown, CSpawnGroupMgrGameSystem::SpawnGroupActuallyShutdownVotes: 0GitHub stars: 4
- Find CSpawnGroupMgrGameSystem SpawnGroupInitAgent fallback for CSpawnGroupMgrGameSystem_SpawnGroupInit (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::SpawnGroupInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SpawnGroupInit, CSpawnGroupMgrGameSystem::SpawnGroupInitVotes: 0GitHub stars: 4
- Find CSpawnGroupMgrGameSystem SpawnGroupShutdownAgent fallback for CSpawnGroupMgrGameSystem_SpawnGroupShutdown (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::SpawnGroupShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SpawnGroupShutdown, CSpawnGroupMgrGameSystem::SpawnGroupShutdownVotes: 0GitHub stars: 4
- Find CSpawnGroupMgrGameSystem SpawnGroupSpawnEntitiesAgent fallback for CSpawnGroupMgrGameSystem_SpawnGroupSpawnEntities (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::SpawnGroupSpawnEntities in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SpawnGroupSpawnEntities, CSpawnGroupMgrGameSystem::SpawnGroupSpawnEntitiesVotes: 0GitHub stars: 4
- Find CSpawnGroupMgrGameSystem SpawnGroupSpawnEntitiesInternalAgent fallback for CSpawnGroupMgrGameSystem_SpawnGroupSpawnEntitiesInternal (auto-generated, category: func). Locate CSpawnGroupMgrGameSystem::SpawnGroupSpawnEntitiesInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SpawnGroupSpawnEntitiesInternal, CSpawnGroupMgrGameSystem::SpawnGroupSpawnEntitiesInternalVotes: 0GitHub stars: 4
- Find CSpawnGroupMgrGameSystem UnloadSpawnGroupAgent fallback for CSpawnGroupMgrGameSystem_UnloadSpawnGroup (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::UnloadSpawnGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_UnloadSpawnGroup, CSpawnGroupMgrGameSystem::UnloadSpawnGroupVotes: 0GitHub stars: 4
- Find CSpawnGroupMgrGameSystem VtableAgent fallback for CSpawnGroupMgrGameSystem_vtable (auto-generated, category: func). Locate CSpawnGroupMgrGameSystem_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_vtable, CSpawnGroupMgrGameSystem_vtableVotes: 0GitHub stars: 4
- Find CSpawnGroupMgrGameSystem Vtable2Agent fallback for CSpawnGroupMgrGameSystem_vtable2 (auto-generated, category: func). Locate CSpawnGroupMgrGameSystem_vtable2 in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_vtable2, CSpawnGroupMgrGameSystem_vtable2Votes: 0GitHub stars: 4
- Find CSplitScreenService AddSplitScreenUserAgent fallback for CSplitScreenService_AddSplitScreenUser (auto-generated, category: vfunc). Locate CSplitScreenService::AddSplitScreenUser in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSplitScreenService_AddSplitScreenUser, CSplitScreenService::AddSplitScreenUserVotes: 0GitHub stars: 4
- Find CSplitScreenService LoadUserConfigurationAgent fallback for CSplitScreenService_LoadUserConfiguration (auto-generated, category: func). Locate CSplitScreenService::LoadUserConfiguration in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSplitScreenService_LoadUserConfiguration, CSplitScreenService::LoadUserConfigurationVotes: 0GitHub stars: 4
- Find CSplitScreenService VtableAgent fallback for CSplitScreenService_vtable (auto-generated, category: func). Locate CSplitScreenService_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSplitScreenService_vtable, CSplitScreenService_vtableVotes: 0GitHub stars: 4
- Find CSteam3ServerS1 InitGameServerAgent fallback for CSteam3ServerS1_InitGameServer (auto-generated, category: func). Locate CSteam3ServerS1::InitGameServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSteam3ServerS1_InitGameServer, CSteam3ServerS1::InitGameServerVotes: 0GitHub stars: 4
- Find CSteam3ServerS1 ShutdownGameServerAgent fallback for CSteam3ServerS1_ShutdownGameServer (auto-generated, category: func). Locate CSteam3ServerS1::ShutdownGameServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSteam3ServerS1_ShutdownGameServer, CSteam3ServerS1::ShutdownGameServerVotes: 0GitHub stars: 4
- Find CSteam3Server SendUpdatedServerDetails DecompilesAgent fallback for CSteam3Server_SendUpdatedServerDetails-decompiles (auto-generated, category: func). Locate CSteam3Server::SendUpdatedServerDetails in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSteam3Server_SendUpdatedServerDetails-decompiles, CSteam3Server::SendUpdatedServerDetailsVotes: 0GitHub stars: 4
- Find CSteam3Server SendUpdatedServerDetailsAgent fallback for CSteam3Server_SendUpdatedServerDetails (auto-generated, category: func). Locate CSteam3Server::SendUpdatedServerDetails in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSteam3Server_SendUpdatedServerDetails, CSteam3Server::SendUpdatedServerDetailsVotes: 0GitHub stars: 4
- Find CSteamworksGameStats OnReceivedSessionIDAgent fallback for CSteamworksGameStats_OnReceivedSessionID (auto-generated, category: func). Locate CSteamworksGameStats::OnReceivedSessionID in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSteamworksGameStats_OnReceivedSessionID, CSteamworksGameStats::OnReceivedSessionIDVotes: 0GitHub stars: 4
- Find CTakeDamageInfo GetWeaponNameAgent fallback for CTakeDamageInfo_GetWeaponName (auto-generated, category: func). Locate CTakeDamageInfo_GetWeaponName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTakeDamageInfo_GetWeaponName, CTakeDamageInfo_GetWeaponNameVotes: 0GitHub stars: 4
- Find CTakeDamageInfo HitGroupInfoAgent fallback for CTakeDamageInfo_HitGroupInfo (auto-generated, category: structmember). Locate CTakeDamageInfo::HitGroupInfo in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTakeDamageInfo_HitGroupInfo, CTakeDamageInfo::HitGroupInfoVotes: 0GitHub stars: 4
- Find CTakeDamageInfo CtorAgent fallback for CTakeDamageInfo_ctor (auto-generated, category: func). Locate CTakeDamageInfo in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTakeDamageInfo_ctor, CTakeDamageInfoVotes: 0GitHub stars: 4
- Find CTakeDamageInfo VtableAgent fallback for CTakeDamageInfo_vtable (auto-generated, category: func). Locate CTakeDamageInfo_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTakeDamageInfo_vtable, CTakeDamageInfo_vtableVotes: 0GitHub stars: 4
- Find CTriggerGravity GetTouchFunctionAgent fallback for CTriggerGravity_GetTouchFunction (auto-generated, category: func). Locate CTriggerGravity::GetTouchFunction in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTriggerGravity_GetTouchFunction, CTriggerGravity::GetTouchFunctionVotes: 0GitHub stars: 4
- Find CTriggerGravity GravityTouchAgent fallback for CTriggerGravity_GravityTouch (auto-generated, category: func). Locate CTriggerGravity::GravityTouch in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTriggerGravity_GravityTouch, CTriggerGravity::GravityTouchVotes: 0GitHub stars: 4
- Find CTriggerPush TouchAgent fallback for CTriggerPush_Touch (auto-generated, category: vfunc). Locate CTriggerPush::Touch in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTriggerPush_Touch, CTriggerPush::TouchVotes: 0GitHub stars: 4
- Find CTriggerPush VtableAgent fallback for CTriggerPush_vtable (auto-generated, category: func). Locate CTriggerPush_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTriggerPush_vtable, CTriggerPush_vtableVotes: 0GitHub stars: 4
- Find CUserMessageServerFrameTime T VtableAgent fallback for CUserMessageServerFrameTime_t_vtable (auto-generated, category: func). Locate CUserMessageServerFrameTime_t_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CUserMessageServerFrameTime_t_vtable, CUserMessageServerFrameTime_t_vtableVotes: 0GitHub stars: 4
- Find CUserMessage ExtraUserData VtableAgent fallback for CUserMessage_ExtraUserData_vtable (auto-generated, category: func). Locate CUserMessage_ExtraUserData_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CUserMessage_ExtraUserData_vtable, CUserMessage_ExtraUserData_vtableVotes: 0GitHub stars: 4
- Find CUtlVectorEmbeddedNetworkVar CSPerRoundStats T NetworkVar M PerRoundStats SetCount AND CNetworkUtlVectorEmbedded NetworkStateChanged M PerRoundStats DecompilesAgent fallback for CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStats_SetCount-AND-CNetworkUtlVectorEmbedded_NetworkStateChanged_m_perRoundStats-decompiles (auto-generated, category: func). Locate CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStats_SetCount-AND-CNetworkUtlVectorEmbedded_NetworkStateChanged_m_perRoundStats in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not res...Votes: 0GitHub stars: 4
- Find CUtlVectorEmbeddedNetworkVar CSPerRoundStats T NetworkVar M PerRoundStats SetCount WindowsAgent fallback for CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStats_SetCount-windows (auto-generated, category: func). Locate CUtlVectorEmbeddedNetworkVar<CSPerRoundStats_t, NetworkVar>::SetCount in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStat...Votes: 0GitHub stars: 4
- Find CUtlVectorEmbeddedNetworkVar CSPerRoundStats T NetworkVar M PerRoundStats SetCountAgent fallback for CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStats_SetCount (auto-generated, category: func). Locate CUtlVectorEmbeddedNetworkVar<CSPerRoundStats_t, NetworkVar>::SetCount in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStats_SetCou...Votes: 0GitHub stars: 4
- Find CVPhys2World VtableAgent fallback for CVPhys2World_vtable (auto-generated, category: func). Locate CVPhys2World_vtable in the CS2 vphysics2 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CVPhys2World_vtable, CVPhys2World_vtableVotes: 0GitHub stars: 4
- Find CViewRender OnRenderStart DecompilesAgent fallback for CViewRender_OnRenderStart-decompiles (auto-generated, category: vfunc). Locate CViewRender::OnRenderStart in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CViewRender_OnRenderStart-decompiles, CViewRender::OnRenderStartVotes: 0GitHub stars: 4
- Find CViewRender OnRenderStartAgent fallback for CViewRender_OnRenderStart (auto-generated, category: vfunc). Locate CViewRender::OnRenderStart in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CViewRender_OnRenderStart, CViewRender::OnRenderStartVotes: 0GitHub stars: 4
- Find CViewRender RenderAgent fallback for CViewRender_Render (auto-generated, category: vfunc). Locate CViewRender::Render in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CViewRender_Render, CViewRender::RenderVotes: 0GitHub stars: 4
- Find CViewRender VtableAgent fallback for CViewRender_vtable (auto-generated, category: func). Locate CViewRender_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CViewRender_vtable, CViewRender_vtableVotes: 0GitHub stars: 4
- Find CWaitForInitialSpawnGroupsPrerequisite GetStatusAgent fallback for CWaitForInitialSpawnGroupsPrerequisite_GetStatus (auto-generated, category: vfunc). Locate CWaitForInitialSpawnGroupsPrerequisite::GetStatus in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CWaitForInitialSpawnGroupsPrerequisite_GetStatus, CWaitForInitialSpawnGroupsPrerequisite::GetStatusVotes: 0GitHub stars: 4
- Find CWaitForInitialSpawnGroupsPrerequisite VtableAgent fallback for CWaitForInitialSpawnGroupsPrerequisite_vtable (auto-generated, category: func). Locate CWaitForInitialSpawnGroupsPrerequisite_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CWaitForInitialSpawnGroupsPrerequisite_vtable, CWaitForInitialSpawnGroupsPrerequisite_vtableVotes: 0GitHub stars: 4
- Find CWorldRendererMgr CreateWorld InternalAgent fallback for CWorldRendererMgr_CreateWorld_Internal (auto-generated, category: func). Locate CWorldRendererMgr::CreateWorld_Internal in the CS2 worldrenderer module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CWorldRendererMgr_CreateWorld_Internal, CWorldRendererMgr::CreateWorld_InternalVotes: 0GitHub stars: 4
- Find C BaseEntity SetInterpolationPhaseAgent fallback for C_BaseEntity_SetInterpolationPhase (auto-generated, category: func). Locate C_BaseEntity::SetInterpolationPhase in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_BaseEntity_SetInterpolationPhase, C_BaseEntity::SetInterpolationPhaseVotes: 0GitHub stars: 4
- Find C GameRules Ctor DecompilesAgent fallback for C_GameRules_ctor-decompiles (auto-generated, category: func). Locate C_GameRules::C_GameRules in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_GameRules_ctor-decompiles, C_GameRules::C_GameRulesVotes: 0GitHub stars: 4
- Find C GameRules CtorAgent fallback for C_GameRules_ctor (auto-generated, category: func). Locate C_GameRules::C_GameRules in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_GameRules_ctor, C_GameRules::C_GameRulesVotes: 0GitHub stars: 4
- Find C GameRules VtableAgent fallback for C_GameRules_vtable (auto-generated, category: func). Locate C_GameRules_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_GameRules_vtable, C_GameRules_vtableVotes: 0GitHub stars: 4
- Find C MultiplayRules VtableAgent fallback for C_MultiplayRules_vtable (auto-generated, category: func). Locate C_MultiplayRules_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_MultiplayRules_vtable, C_MultiplayRules_vtableVotes: 0GitHub stars: 4
- Find C ServerVoiceHandler OnServerVoiceData DecompilesAgent fallback for C_ServerVoiceHandler_OnServerVoiceData-decompiles (auto-generated, category: func). Locate C_ServerVoiceHandler::OnServerVoiceData in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_ServerVoiceHandler_OnServerVoiceData-decompiles, C_ServerVoiceHandler::OnServerVoiceDataVotes: 0GitHub stars: 4
- Find C ServerVoiceHandler OnServerVoiceDataAgent fallback for C_ServerVoiceHandler_OnServerVoiceData (auto-generated, category: func). Locate C_ServerVoiceHandler::OnServerVoiceData in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: C_ServerVoiceHandler_OnServerVoiceData, C_ServerVoiceHandler::OnServerVoiceDataVotes: 0GitHub stars: 4
- Find Callback GenericChangedAgent fallback for Callback_GenericChanged (auto-generated, category: func). Locate Callback_GenericChanged in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: Callback_GenericChanged, Callback_GenericChangedVotes: 0GitHub stars: 4
- Find ClientAntiTamperTest WindowsAgent fallback for ClientAntiTamperTest-windows (auto-generated, category: func). Locate ClientAntiTamperTest in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ClientAntiTamperTest-windows, ClientAntiTamperTestVotes: 0GitHub stars: 4
- Find ClientModeCSNormal UpdateAgent fallback for ClientModeCSNormal_Update (auto-generated, category: vfunc). Locate ClientModeCSNormal::Update in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ClientModeCSNormal_Update, ClientModeCSNormal::UpdateVotes: 0GitHub stars: 4
- Find ClientModeCSNormal VtableAgent fallback for ClientModeCSNormal_vtable (auto-generated, category: func). Locate ClientModeCSNormal_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ClientModeCSNormal_vtable, ClientModeCSNormal_vtableVotes: 0GitHub stars: 4
- Find ClientPrint AND UTIL ClientPrintFilterFind and identify the ClientPrint and UTIL_ClientPrintFilter free functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll / libserver.so to locate the recipient-filter-based message-printing routine by scanning for its distinctive prologue and confirming via decompile that it builds a formatted, localizable user message and dispatches it through the engine's user-message interface. Trigger: ClientPrint, UTIL_ClientPrintFilterVotes: 0GitHub stars: 4