
Claude Skills by mrc4tt
github.com/mrc4ttAgent fallback for CSource2Server_SetGlobals (auto-generated, category: func). Locate CSource2Server_SetGlobals in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Server_SetGlobals, CSource2Server_SetGlobals
Agent fallback for CSource2Server_ShouldTimeoutClient (auto-generated, category: vfunc). Locate CSource2Server::ShouldTimeoutClient in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Server_ShouldTimeoutClient, CSource2Server::ShouldTimeoutClient
Agent fallback for CSource2Server_Shutdown-decompiles (auto-generated, category: vfunc). Locate CSource2Server::Shutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Server_Shutdown-decompiles, CSource2Server::Shutdown
Agent fallback for CSource2Server_Shutdown (auto-generated, category: vfunc). Locate CSource2Server::Shutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Server_Shutdown, CSource2Server::Shutdown
Agent fallback for CSource2Server_UpdateWhenNotInGame (auto-generated, category: vfunc). Locate CSource2Server::UpdateWhenNotInGame in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Server_UpdateWhenNotInGame, CSource2Server::UpdateWhenNotInGame
Agent fallback for CSource2Server_WriteSignonMessages (auto-generated, category: vfunc). Locate CSource2Server::WriteSignonMessages in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Server_WriteSignonMessages, CSource2Server::WriteSignonMessages
Agent fallback for CSource2Server_vtable (auto-generated, category: func). Locate CSource2Server_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Server_vtable, CSource2Server_vtable
Agent fallback for CSource2Server_vtable2 (auto-generated, category: func). Locate CSource2Server_vtable2 in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Server_vtable2, CSource2Server_vtable2
Agent fallback for CSpawnGroupMgrGameSystem_AllocateSpawnGroup (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::AllocateSpawnGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_AllocateSpawnGroup, CSpawnGroupMgrGameSystem::AllocateSpawnGroup
Agent fallback for CSpawnGroupMgrGameSystem_CreateLoadingSpawnGroup (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::CreateLoadingSpawnGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_CreateLoadingSpawnGroup, CSpawnGroupMgrGameSystem::CreateLoadingSpawnGroup
Agent fallback for CSpawnGroupMgrGameSystem_CreateLoadingSpawnGroupForSaveFile (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::CreateLoadingSpawnGroupForSaveFile in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_CreateLoadingSpawnGroupForSaveFile, CSpawnGroupMgrGameSystem::CreateLoadingSpawnGroupF...
Agent fallback for CSpawnGroupMgrGameSystem_DoesGameSystemReallocate (auto-generated, category: func). Locate CSpawnGroupMgrGameSystem_DoesGameSystemReallocate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_DoesGameSystemReallocate, CSpawnGroupMgrGameSystem_DoesGameSystemReallocate
Agent fallback for CSpawnGroupMgrGameSystem_DumpSpawnGroups (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::DumpSpawnGroups in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_DumpSpawnGroups, CSpawnGroupMgrGameSystem::DumpSpawnGroups
Agent fallback for CSpawnGroupMgrGameSystem_GetSpawnGroups (auto-generated, category: func). Locate CSpawnGroupMgrGameSystem::GetSpawnGroups in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_GetSpawnGroups, CSpawnGroupMgrGameSystem::GetSpawnGroups
Agent fallback for CSpawnGroupMgrGameSystem_OnSpawnGroupPrecache (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::OnSpawnGroupPrecache in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_OnSpawnGroupPrecache, CSpawnGroupMgrGameSystem::OnSpawnGroupPrecache
Agent fallback for CSpawnGroupMgrGameSystem_ReleaseSpawnGroup (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::ReleaseSpawnGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_ReleaseSpawnGroup, CSpawnGroupMgrGameSystem::ReleaseSpawnGroup
Agent fallback for CSpawnGroupMgrGameSystem_SaveGame_Start (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::SaveGame_Start in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SaveGame_Start, CSpawnGroupMgrGameSystem::SaveGame_Start
Agent fallback for CSpawnGroupMgrGameSystem_SetActiveSpawnGroup-decompiles (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::SetActiveSpawnGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SetActiveSpawnGroup-decompiles, CSpawnGroupMgrGameSystem::SetActiveSpawnGroup
Agent fallback for CSpawnGroupMgrGameSystem_SetActiveSpawnGroup (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::SetActiveSpawnGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SetActiveSpawnGroup, CSpawnGroupMgrGameSystem::SetActiveSpawnGroup
Agent fallback for CSpawnGroupMgrGameSystem_SpawnGroupActuallyShutdown (auto-generated, category: func). Locate CSpawnGroupMgrGameSystem::SpawnGroupActuallyShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SpawnGroupActuallyShutdown, CSpawnGroupMgrGameSystem::SpawnGroupActuallyShutdown
Agent fallback for CSpawnGroupMgrGameSystem_SpawnGroupInit (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::SpawnGroupInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SpawnGroupInit, CSpawnGroupMgrGameSystem::SpawnGroupInit
Agent fallback for CSpawnGroupMgrGameSystem_SpawnGroupShutdown (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::SpawnGroupShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SpawnGroupShutdown, CSpawnGroupMgrGameSystem::SpawnGroupShutdown
Agent fallback for CSpawnGroupMgrGameSystem_SpawnGroupSpawnEntities (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::SpawnGroupSpawnEntities in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SpawnGroupSpawnEntities, CSpawnGroupMgrGameSystem::SpawnGroupSpawnEntities
Agent fallback for CSpawnGroupMgrGameSystem_SpawnGroupSpawnEntitiesInternal (auto-generated, category: func). Locate CSpawnGroupMgrGameSystem::SpawnGroupSpawnEntitiesInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SpawnGroupSpawnEntitiesInternal, CSpawnGroupMgrGameSystem::SpawnGroupSpawnEntitiesInternal
Agent fallback for CSpawnGroupMgrGameSystem_UnloadSpawnGroup (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::UnloadSpawnGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_UnloadSpawnGroup, CSpawnGroupMgrGameSystem::UnloadSpawnGroup
Agent fallback for CSpawnGroupMgrGameSystem_vtable (auto-generated, category: func). Locate CSpawnGroupMgrGameSystem_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_vtable, CSpawnGroupMgrGameSystem_vtable
Agent fallback for CSpawnGroupMgrGameSystem_vtable2 (auto-generated, category: func). Locate CSpawnGroupMgrGameSystem_vtable2 in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_vtable2, CSpawnGroupMgrGameSystem_vtable2
Agent fallback for CSplitScreenService_AddSplitScreenUser (auto-generated, category: vfunc). Locate CSplitScreenService::AddSplitScreenUser in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSplitScreenService_AddSplitScreenUser, CSplitScreenService::AddSplitScreenUser
Agent fallback for CSplitScreenService_LoadUserConfiguration (auto-generated, category: func). Locate CSplitScreenService::LoadUserConfiguration in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSplitScreenService_LoadUserConfiguration, CSplitScreenService::LoadUserConfiguration
Agent fallback for CSplitScreenService_vtable (auto-generated, category: func). Locate CSplitScreenService_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSplitScreenService_vtable, CSplitScreenService_vtable
Agent fallback for CSteam3ServerS1_InitGameServer (auto-generated, category: func). Locate CSteam3ServerS1::InitGameServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSteam3ServerS1_InitGameServer, CSteam3ServerS1::InitGameServer
Agent fallback for CSteam3ServerS1_ShutdownGameServer (auto-generated, category: func). Locate CSteam3ServerS1::ShutdownGameServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSteam3ServerS1_ShutdownGameServer, CSteam3ServerS1::ShutdownGameServer
Agent fallback for CSteam3Server_SendUpdatedServerDetails-decompiles (auto-generated, category: func). Locate CSteam3Server::SendUpdatedServerDetails in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSteam3Server_SendUpdatedServerDetails-decompiles, CSteam3Server::SendUpdatedServerDetails
Agent fallback for CSteam3Server_SendUpdatedServerDetails (auto-generated, category: func). Locate CSteam3Server::SendUpdatedServerDetails in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSteam3Server_SendUpdatedServerDetails, CSteam3Server::SendUpdatedServerDetails
Agent fallback for CSteamworksGameStats_OnReceivedSessionID (auto-generated, category: func). Locate CSteamworksGameStats::OnReceivedSessionID in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSteamworksGameStats_OnReceivedSessionID, CSteamworksGameStats::OnReceivedSessionID
Agent fallback for CTakeDamageInfo_GetWeaponName (auto-generated, category: func). Locate CTakeDamageInfo_GetWeaponName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTakeDamageInfo_GetWeaponName, CTakeDamageInfo_GetWeaponName
Agent fallback for CTakeDamageInfo_HitGroupInfo (auto-generated, category: structmember). Locate CTakeDamageInfo::HitGroupInfo in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTakeDamageInfo_HitGroupInfo, CTakeDamageInfo::HitGroupInfo
Agent fallback for CTakeDamageInfo_ctor (auto-generated, category: func). Locate CTakeDamageInfo in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTakeDamageInfo_ctor, CTakeDamageInfo
Agent fallback for CTakeDamageInfo_vtable (auto-generated, category: func). Locate CTakeDamageInfo_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTakeDamageInfo_vtable, CTakeDamageInfo_vtable
Agent fallback for CTriggerGravity_GetTouchFunction (auto-generated, category: func). Locate CTriggerGravity::GetTouchFunction in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTriggerGravity_GetTouchFunction, CTriggerGravity::GetTouchFunction
Agent fallback for CTriggerGravity_GravityTouch (auto-generated, category: func). Locate CTriggerGravity::GravityTouch in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTriggerGravity_GravityTouch, CTriggerGravity::GravityTouch
Agent fallback for CTriggerPush_Touch (auto-generated, category: vfunc). Locate CTriggerPush::Touch in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTriggerPush_Touch, CTriggerPush::Touch
Agent fallback for CTriggerPush_vtable (auto-generated, category: func). Locate CTriggerPush_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTriggerPush_vtable, CTriggerPush_vtable
Agent fallback for CUserMessageServerFrameTime_t_vtable (auto-generated, category: func). Locate CUserMessageServerFrameTime_t_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CUserMessageServerFrameTime_t_vtable, CUserMessageServerFrameTime_t_vtable
Agent fallback for CUserMessage_ExtraUserData_vtable (auto-generated, category: func). Locate CUserMessage_ExtraUserData_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CUserMessage_ExtraUserData_vtable, CUserMessage_ExtraUserData_vtable
Agent fallback for CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStats_SetCount-AND-CNetworkUtlVectorEmbedded_NetworkStateChanged_m_perRoundStats-decompiles (auto-generated, category: func). Locate CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStats_SetCount-AND-CNetworkUtlVectorEmbedded_NetworkStateChanged_m_perRoundStats in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not res...
Agent fallback for CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStats_SetCount-windows (auto-generated, category: func). Locate CUtlVectorEmbeddedNetworkVar<CSPerRoundStats_t, NetworkVar>::SetCount in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStat...
Agent fallback for CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStats_SetCount (auto-generated, category: func). Locate CUtlVectorEmbeddedNetworkVar<CSPerRoundStats_t, NetworkVar>::SetCount in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStats_SetCou...
Agent fallback for CVPhys2World_vtable (auto-generated, category: func). Locate CVPhys2World_vtable in the CS2 vphysics2 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CVPhys2World_vtable, CVPhys2World_vtable
Agent fallback for CViewRender_OnRenderStart-decompiles (auto-generated, category: vfunc). Locate CViewRender::OnRenderStart in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CViewRender_OnRenderStart-decompiles, CViewRender::OnRenderStart