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Claude Skills by mrc4tt

github.com/mrc4tt
1,322 skillsA× 1,321B× 10 installs3 views
Find CSource2Server SetGlobalsA

Agent fallback for CSource2Server_SetGlobals (auto-generated, category: func). Locate CSource2Server_SetGlobals in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Server_SetGlobals, CSource2Server_SetGlobals

testinggo
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Find CSource2Server ShouldTimeoutClientA

Agent fallback for CSource2Server_ShouldTimeoutClient (auto-generated, category: vfunc). Locate CSource2Server::ShouldTimeoutClient in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Server_ShouldTimeoutClient, CSource2Server::ShouldTimeoutClient

devopsgo
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Find CSource2Server Shutdown DecompilesA

Agent fallback for CSource2Server_Shutdown-decompiles (auto-generated, category: vfunc). Locate CSource2Server::Shutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Server_Shutdown-decompiles, CSource2Server::Shutdown

devopsgo
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Find CSource2Server ShutdownA

Agent fallback for CSource2Server_Shutdown (auto-generated, category: vfunc). Locate CSource2Server::Shutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Server_Shutdown, CSource2Server::Shutdown

devopsgo
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Find CSource2Server UpdateWhenNotInGameA

Agent fallback for CSource2Server_UpdateWhenNotInGame (auto-generated, category: vfunc). Locate CSource2Server::UpdateWhenNotInGame in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Server_UpdateWhenNotInGame, CSource2Server::UpdateWhenNotInGame

devopsgo
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Find CSource2Server WriteSignonMessagesA

Agent fallback for CSource2Server_WriteSignonMessages (auto-generated, category: vfunc). Locate CSource2Server::WriteSignonMessages in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Server_WriteSignonMessages, CSource2Server::WriteSignonMessages

devopsgo
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Find CSource2Server VtableA

Agent fallback for CSource2Server_vtable (auto-generated, category: func). Locate CSource2Server_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Server_vtable, CSource2Server_vtable

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Find CSource2Server Vtable2A

Agent fallback for CSource2Server_vtable2 (auto-generated, category: func). Locate CSource2Server_vtable2 in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Server_vtable2, CSource2Server_vtable2

testinggo
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Find CSpawnGroupMgrGameSystem AllocateSpawnGroupA

Agent fallback for CSpawnGroupMgrGameSystem_AllocateSpawnGroup (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::AllocateSpawnGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_AllocateSpawnGroup, CSpawnGroupMgrGameSystem::AllocateSpawnGroup

devopsgo
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Find CSpawnGroupMgrGameSystem CreateLoadingSpawnGroupA

Agent fallback for CSpawnGroupMgrGameSystem_CreateLoadingSpawnGroup (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::CreateLoadingSpawnGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_CreateLoadingSpawnGroup, CSpawnGroupMgrGameSystem::CreateLoadingSpawnGroup

devopsgo
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Find CSpawnGroupMgrGameSystem CreateLoadingSpawnGroupForSaveFileA

Agent fallback for CSpawnGroupMgrGameSystem_CreateLoadingSpawnGroupForSaveFile (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::CreateLoadingSpawnGroupForSaveFile in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_CreateLoadingSpawnGroupForSaveFile, CSpawnGroupMgrGameSystem::CreateLoadingSpawnGroupF...

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Find CSpawnGroupMgrGameSystem DoesGameSystemReallocateA

Agent fallback for CSpawnGroupMgrGameSystem_DoesGameSystemReallocate (auto-generated, category: func). Locate CSpawnGroupMgrGameSystem_DoesGameSystemReallocate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_DoesGameSystemReallocate, CSpawnGroupMgrGameSystem_DoesGameSystemReallocate

testinggo
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Find CSpawnGroupMgrGameSystem DumpSpawnGroupsA

Agent fallback for CSpawnGroupMgrGameSystem_DumpSpawnGroups (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::DumpSpawnGroups in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_DumpSpawnGroups, CSpawnGroupMgrGameSystem::DumpSpawnGroups

devopsgo
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Find CSpawnGroupMgrGameSystem GetSpawnGroupsA

Agent fallback for CSpawnGroupMgrGameSystem_GetSpawnGroups (auto-generated, category: func). Locate CSpawnGroupMgrGameSystem::GetSpawnGroups in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_GetSpawnGroups, CSpawnGroupMgrGameSystem::GetSpawnGroups

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Find CSpawnGroupMgrGameSystem OnSpawnGroupPrecacheA

Agent fallback for CSpawnGroupMgrGameSystem_OnSpawnGroupPrecache (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::OnSpawnGroupPrecache in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_OnSpawnGroupPrecache, CSpawnGroupMgrGameSystem::OnSpawnGroupPrecache

devopsgo
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Find CSpawnGroupMgrGameSystem ReleaseSpawnGroupA

Agent fallback for CSpawnGroupMgrGameSystem_ReleaseSpawnGroup (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::ReleaseSpawnGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_ReleaseSpawnGroup, CSpawnGroupMgrGameSystem::ReleaseSpawnGroup

devopsgo
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Find CSpawnGroupMgrGameSystem SaveGame StartA

Agent fallback for CSpawnGroupMgrGameSystem_SaveGame_Start (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::SaveGame_Start in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SaveGame_Start, CSpawnGroupMgrGameSystem::SaveGame_Start

devopsgo
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Find CSpawnGroupMgrGameSystem SetActiveSpawnGroup DecompilesA

Agent fallback for CSpawnGroupMgrGameSystem_SetActiveSpawnGroup-decompiles (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::SetActiveSpawnGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SetActiveSpawnGroup-decompiles, CSpawnGroupMgrGameSystem::SetActiveSpawnGroup

devopsgo
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Find CSpawnGroupMgrGameSystem SetActiveSpawnGroupA

Agent fallback for CSpawnGroupMgrGameSystem_SetActiveSpawnGroup (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::SetActiveSpawnGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SetActiveSpawnGroup, CSpawnGroupMgrGameSystem::SetActiveSpawnGroup

devopsgo
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Find CSpawnGroupMgrGameSystem SpawnGroupActuallyShutdownA

Agent fallback for CSpawnGroupMgrGameSystem_SpawnGroupActuallyShutdown (auto-generated, category: func). Locate CSpawnGroupMgrGameSystem::SpawnGroupActuallyShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SpawnGroupActuallyShutdown, CSpawnGroupMgrGameSystem::SpawnGroupActuallyShutdown

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Find CSpawnGroupMgrGameSystem SpawnGroupInitA

Agent fallback for CSpawnGroupMgrGameSystem_SpawnGroupInit (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::SpawnGroupInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SpawnGroupInit, CSpawnGroupMgrGameSystem::SpawnGroupInit

devopsgo
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Find CSpawnGroupMgrGameSystem SpawnGroupShutdownA

Agent fallback for CSpawnGroupMgrGameSystem_SpawnGroupShutdown (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::SpawnGroupShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SpawnGroupShutdown, CSpawnGroupMgrGameSystem::SpawnGroupShutdown

devopsgo
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Find CSpawnGroupMgrGameSystem SpawnGroupSpawnEntitiesA

Agent fallback for CSpawnGroupMgrGameSystem_SpawnGroupSpawnEntities (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::SpawnGroupSpawnEntities in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SpawnGroupSpawnEntities, CSpawnGroupMgrGameSystem::SpawnGroupSpawnEntities

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Find CSpawnGroupMgrGameSystem SpawnGroupSpawnEntitiesInternalA

Agent fallback for CSpawnGroupMgrGameSystem_SpawnGroupSpawnEntitiesInternal (auto-generated, category: func). Locate CSpawnGroupMgrGameSystem::SpawnGroupSpawnEntitiesInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_SpawnGroupSpawnEntitiesInternal, CSpawnGroupMgrGameSystem::SpawnGroupSpawnEntitiesInternal

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Find CSpawnGroupMgrGameSystem UnloadSpawnGroupA

Agent fallback for CSpawnGroupMgrGameSystem_UnloadSpawnGroup (auto-generated, category: vfunc). Locate CSpawnGroupMgrGameSystem::UnloadSpawnGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_UnloadSpawnGroup, CSpawnGroupMgrGameSystem::UnloadSpawnGroup

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Find CSpawnGroupMgrGameSystem VtableA

Agent fallback for CSpawnGroupMgrGameSystem_vtable (auto-generated, category: func). Locate CSpawnGroupMgrGameSystem_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_vtable, CSpawnGroupMgrGameSystem_vtable

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Find CSpawnGroupMgrGameSystem Vtable2A

Agent fallback for CSpawnGroupMgrGameSystem_vtable2 (auto-generated, category: func). Locate CSpawnGroupMgrGameSystem_vtable2 in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSpawnGroupMgrGameSystem_vtable2, CSpawnGroupMgrGameSystem_vtable2

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Find CSplitScreenService AddSplitScreenUserA

Agent fallback for CSplitScreenService_AddSplitScreenUser (auto-generated, category: vfunc). Locate CSplitScreenService::AddSplitScreenUser in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSplitScreenService_AddSplitScreenUser, CSplitScreenService::AddSplitScreenUser

databasesgo
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Find CSplitScreenService LoadUserConfigurationA

Agent fallback for CSplitScreenService_LoadUserConfiguration (auto-generated, category: func). Locate CSplitScreenService::LoadUserConfiguration in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSplitScreenService_LoadUserConfiguration, CSplitScreenService::LoadUserConfiguration

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Find CSplitScreenService VtableA

Agent fallback for CSplitScreenService_vtable (auto-generated, category: func). Locate CSplitScreenService_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSplitScreenService_vtable, CSplitScreenService_vtable

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Find CSteam3ServerS1 InitGameServerA

Agent fallback for CSteam3ServerS1_InitGameServer (auto-generated, category: func). Locate CSteam3ServerS1::InitGameServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSteam3ServerS1_InitGameServer, CSteam3ServerS1::InitGameServer

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Find CSteam3ServerS1 ShutdownGameServerA

Agent fallback for CSteam3ServerS1_ShutdownGameServer (auto-generated, category: func). Locate CSteam3ServerS1::ShutdownGameServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSteam3ServerS1_ShutdownGameServer, CSteam3ServerS1::ShutdownGameServer

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Find CSteam3Server SendUpdatedServerDetails DecompilesA

Agent fallback for CSteam3Server_SendUpdatedServerDetails-decompiles (auto-generated, category: func). Locate CSteam3Server::SendUpdatedServerDetails in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSteam3Server_SendUpdatedServerDetails-decompiles, CSteam3Server::SendUpdatedServerDetails

testinggo
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Find CSteam3Server SendUpdatedServerDetailsA

Agent fallback for CSteam3Server_SendUpdatedServerDetails (auto-generated, category: func). Locate CSteam3Server::SendUpdatedServerDetails in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSteam3Server_SendUpdatedServerDetails, CSteam3Server::SendUpdatedServerDetails

testinggo
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Find CSteamworksGameStats OnReceivedSessionIDA

Agent fallback for CSteamworksGameStats_OnReceivedSessionID (auto-generated, category: func). Locate CSteamworksGameStats::OnReceivedSessionID in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSteamworksGameStats_OnReceivedSessionID, CSteamworksGameStats::OnReceivedSessionID

businessgo
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Find CTakeDamageInfo GetWeaponNameA

Agent fallback for CTakeDamageInfo_GetWeaponName (auto-generated, category: func). Locate CTakeDamageInfo_GetWeaponName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTakeDamageInfo_GetWeaponName, CTakeDamageInfo_GetWeaponName

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Find CTakeDamageInfo HitGroupInfoA

Agent fallback for CTakeDamageInfo_HitGroupInfo (auto-generated, category: structmember). Locate CTakeDamageInfo::HitGroupInfo in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTakeDamageInfo_HitGroupInfo, CTakeDamageInfo::HitGroupInfo

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Find CTakeDamageInfo CtorA

Agent fallback for CTakeDamageInfo_ctor (auto-generated, category: func). Locate CTakeDamageInfo in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTakeDamageInfo_ctor, CTakeDamageInfo

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Find CTakeDamageInfo VtableA

Agent fallback for CTakeDamageInfo_vtable (auto-generated, category: func). Locate CTakeDamageInfo_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTakeDamageInfo_vtable, CTakeDamageInfo_vtable

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Find CTriggerGravity GetTouchFunctionA

Agent fallback for CTriggerGravity_GetTouchFunction (auto-generated, category: func). Locate CTriggerGravity::GetTouchFunction in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTriggerGravity_GetTouchFunction, CTriggerGravity::GetTouchFunction

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Find CTriggerGravity GravityTouchA

Agent fallback for CTriggerGravity_GravityTouch (auto-generated, category: func). Locate CTriggerGravity::GravityTouch in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTriggerGravity_GravityTouch, CTriggerGravity::GravityTouch

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Find CTriggerPush TouchA

Agent fallback for CTriggerPush_Touch (auto-generated, category: vfunc). Locate CTriggerPush::Touch in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTriggerPush_Touch, CTriggerPush::Touch

devopsgo
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Find CTriggerPush VtableA

Agent fallback for CTriggerPush_vtable (auto-generated, category: func). Locate CTriggerPush_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CTriggerPush_vtable, CTriggerPush_vtable

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Find CUserMessageServerFrameTime T VtableA

Agent fallback for CUserMessageServerFrameTime_t_vtable (auto-generated, category: func). Locate CUserMessageServerFrameTime_t_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CUserMessageServerFrameTime_t_vtable, CUserMessageServerFrameTime_t_vtable

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Find CUserMessage ExtraUserData VtableA

Agent fallback for CUserMessage_ExtraUserData_vtable (auto-generated, category: func). Locate CUserMessage_ExtraUserData_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CUserMessage_ExtraUserData_vtable, CUserMessage_ExtraUserData_vtable

businessgo
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Find CUtlVectorEmbeddedNetworkVar CSPerRoundStats T NetworkVar M PerRoundStats SetCount AND CNetworkUtlVectorEmbedded NetworkStateChanged M PerRoundStats DecompilesA

Agent fallback for CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStats_SetCount-AND-CNetworkUtlVectorEmbedded_NetworkStateChanged_m_perRoundStats-decompiles (auto-generated, category: func). Locate CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStats_SetCount-AND-CNetworkUtlVectorEmbedded_NetworkStateChanged_m_perRoundStats in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not res...

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Find CUtlVectorEmbeddedNetworkVar CSPerRoundStats T NetworkVar M PerRoundStats SetCount WindowsA

Agent fallback for CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStats_SetCount-windows (auto-generated, category: func). Locate CUtlVectorEmbeddedNetworkVar<CSPerRoundStats_t, NetworkVar>::SetCount in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStat...

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Find CUtlVectorEmbeddedNetworkVar CSPerRoundStats T NetworkVar M PerRoundStats SetCountA

Agent fallback for CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStats_SetCount (auto-generated, category: func). Locate CUtlVectorEmbeddedNetworkVar<CSPerRoundStats_t, NetworkVar>::SetCount in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CUtlVectorEmbeddedNetworkVar_CSPerRoundStats_t_NetworkVar_m_perRoundStats_SetCou...

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Find CVPhys2World VtableA

Agent fallback for CVPhys2World_vtable (auto-generated, category: func). Locate CVPhys2World_vtable in the CS2 vphysics2 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CVPhys2World_vtable, CVPhys2World_vtable

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Find CViewRender OnRenderStart DecompilesA

Agent fallback for CViewRender_OnRenderStart-decompiles (auto-generated, category: vfunc). Locate CViewRender::OnRenderStart in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CViewRender_OnRenderStart-decompiles, CViewRender::OnRenderStart

businessgo
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