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Claude Skills by mrc4tt
github.com/mrc4tt1,425 skills0 installs1,073 views
- Find CPhysicsGameSystem ProcessContactEvents DecompilesAgent fallback for CPhysicsGameSystem_ProcessContactEvents-decompiles (auto-generated, category: func). Locate CPhysicsGameSystem::ProcessContactEvents in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPhysicsGameSystem_ProcessContactEvents-decompiles, CPhysicsGameSystem::ProcessContactEventsVotes: 0GitHub stars: 4
- Find CPhysicsGameSystem ProcessContactEventsAgent fallback for CPhysicsGameSystem_ProcessContactEvents (auto-generated, category: func). Locate CPhysicsGameSystem::ProcessContactEvents in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPhysicsGameSystem_ProcessContactEvents, CPhysicsGameSystem::ProcessContactEventsVotes: 0GitHub stars: 4
- Find CPlayerCommandQueue OnSimulateUserCommandsAgent fallback for CPlayerCommandQueue_OnSimulateUserCommands (auto-generated, category: vfunc). Locate CPlayerCommandQueue::OnSimulateUserCommands in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPlayerCommandQueue_OnSimulateUserCommands, CPlayerCommandQueue::OnSimulateUserCommandsVotes: 0GitHub stars: 4
- Find CPlayerCommandQueue UpdateStatsAgent fallback for CPlayerCommandQueue_UpdateStats (auto-generated, category: func). Locate CPlayerCommandQueue::UpdateStats in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPlayerCommandQueue_UpdateStats, CPlayerCommandQueue::UpdateStatsVotes: 0GitHub stars: 4
- Find CPlayerCommandQueue CtorAgent fallback for CPlayerCommandQueue_ctor (auto-generated, category: func). Locate CPlayerCommandQueue::CPlayerCommandQueue in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPlayerCommandQueue_ctor, CPlayerCommandQueue::CPlayerCommandQueueVotes: 0GitHub stars: 4
- Find CPlayerCommandQueue VtableAgent fallback for CPlayerCommandQueue_vtable (auto-generated, category: func). Locate CPlayerCommandQueue_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPlayerCommandQueue_vtable, CPlayerCommandQueue_vtableVotes: 0GitHub stars: 4
- Find CPlayer MovementServices ForceButtonStateAgent fallback for CPlayer_MovementServices_ForceButtonState (auto-generated, category: func). Locate CPlayer_MovementServices::ForceButtonState in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPlayer_MovementServices_ForceButtonState, CPlayer_MovementServices::ForceButtonStateVotes: 0GitHub stars: 4
- Find CPlayer MovementServices ForceButtonsAgent fallback for CPlayer_MovementServices_ForceButtons (auto-generated, category: func). Locate CPlayer_MovementServices::ForceButtons in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPlayer_MovementServices_ForceButtons, CPlayer_MovementServices::ForceButtonsVotes: 0GitHub stars: 4
- Find CPlayer MovementServices PlayWaterStepSoundAgent fallback for CPlayer_MovementServices_PlayWaterStepSound (auto-generated, category: func). Locate CPlayer_MovementServices::PlayWaterStepSound in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPlayer_MovementServices_PlayWaterStepSound, CPlayer_MovementServices::PlayWaterStepSoundVotes: 0GitHub stars: 4
- Find CPlayer MovementServices UpdateInputStateLocate RunCommand in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "RunCommand" (symbol CPlayer_MovementServices_UpdateInputState). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate vi...Votes: 0GitHub stars: 4
- Find CPlayer MovementServices S PRunCommandPawnAgent fallback for CPlayer_MovementServices_s_pRunCommandPawn (auto-generated, category: func). Locate CPlayer_MovementServices::s_pRunCommandPawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPlayer_MovementServices_s_pRunCommandPawn, CPlayer_MovementServices::s_pRunCommandPawnVotes: 0GitHub stars: 4
- Find CPointTeleportAPI TeleportEntityInternalAgent fallback for CPointTeleportAPI_TeleportEntityInternal (auto-generated, category: func). Locate CPointTeleportAPI::TeleportEntityInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPointTeleportAPI_TeleportEntityInternal, CPointTeleportAPI::TeleportEntityInternalVotes: 0GitHub stars: 4
- Find CPointTeleport ActivateAgent fallback for CPointTeleport_Activate (auto-generated, category: vfunc). Locate CPointTeleport::Activate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPointTeleport_Activate, CPointTeleport::ActivateVotes: 0GitHub stars: 4
- Find CPointTeleport VtableAgent fallback for CPointTeleport_vtable (auto-generated, category: func). Locate CPointTeleport_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPointTeleport_vtable, CPointTeleport_vtableVotes: 0GitHub stars: 4
- Find CPrediction PostNetworkDataReceivedAgent fallback for CPrediction_PostNetworkDataReceived (auto-generated, category: vfunc). Locate CPrediction::PostNetworkDataReceived in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPrediction_PostNetworkDataReceived, CPrediction::PostNetworkDataReceivedVotes: 0GitHub stars: 4
- Find CPrediction VtableAgent fallback for CPrediction_vtable (auto-generated, category: func). Locate CPrediction_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPrediction_vtable, CPrediction_vtableVotes: 0GitHub stars: 4
- Find CRagdollProp DrawEntityDebugOverlaysAgent fallback for CRagdollProp_DrawEntityDebugOverlays (auto-generated, category: vfunc). Locate CRagdollProp::DrawEntityDebugOverlays in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CRagdollProp_DrawEntityDebugOverlays, CRagdollProp::DrawEntityDebugOverlaysVotes: 0GitHub stars: 4
- Find CRagdollProp VtableAgent fallback for CRagdollProp_vtable (auto-generated, category: func). Locate CRagdollProp_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CRagdollProp_vtable, CRagdollProp_vtableVotes: 0GitHub stars: 4
- Find CRenderService OnClientOutputAgent fallback for CRenderService_OnClientOutput (auto-generated, category: func). Locate CRenderService::OnClientOutput in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CRenderService_OnClientOutput, CRenderService::OnClientOutputVotes: 0GitHub stars: 4
- Find CRenderingWorldSession FindOrCreateWorldSessionAgent fallback for CRenderingWorldSession_FindOrCreateWorldSession (auto-generated, category: func). Locate CRenderingWorldSession::FindOrCreateWorldSession in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CRenderingWorldSession_FindOrCreateWorldSession, CRenderingWorldSession::FindOrCreateWorldSessionVotes: 0GitHub stars: 4
- Find CRenderingWorldSession GetEntityLumpForTemplateAgent fallback for CRenderingWorldSession_GetEntityLumpForTemplate (auto-generated, category: func). Locate CRenderingWorldSession::GetEntityLumpForTemplate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CRenderingWorldSession_GetEntityLumpForTemplate, CRenderingWorldSession::GetEntityLumpForTemplateVotes: 0GitHub stars: 4
- Find CSVCMsg PeerList T VtableAgent fallback for CSVCMsg_PeerList_t_vtable (auto-generated, category: func). Locate CSVCMsg_PeerList_t_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSVCMsg_PeerList_t_vtable, CSVCMsg_PeerList_t_vtableVotes: 0GitHub stars: 4
- Find CSaveRestoreBlockSet VtableAgent fallback for CSaveRestoreBlockSet_vtable (auto-generated, category: func). Locate CSaveRestoreBlockSet_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSaveRestoreBlockSet_vtable, CSaveRestoreBlockSet_vtableVotes: 0GitHub stars: 4
- Find CSceneEntity GetScriptDescAgent fallback for CSceneEntity_GetScriptDesc (auto-generated, category: vfunc). Locate CSceneEntity::GetScriptDesc in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSceneEntity_GetScriptDesc, CSceneEntity::GetScriptDescVotes: 0GitHub stars: 4
- Find CSceneEntity VtableAgent fallback for CSceneEntity_vtable (auto-generated, category: func). Locate CSceneEntity_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSceneEntity_vtable, CSceneEntity_vtableVotes: 0GitHub stars: 4
- Find CScriptedSequence SynchronizeSequenceAgent fallback for CScriptedSequence_SynchronizeSequence (auto-generated, category: func). Locate CScriptedSequence::SynchronizeSequence in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CScriptedSequence_SynchronizeSequence, CScriptedSequence::SynchronizeSequenceVotes: 0GitHub stars: 4
- Find CServerSideClientBase ConnectAgent fallback for CServerSideClientBase_Connect (auto-generated, category: vfunc). Locate CServerSideClientBase::Connect in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_Connect, CServerSideClientBase::ConnectVotes: 0GitHub stars: 4
- Find CServerSideClientBase GetNetworkIDStringAgent fallback for CServerSideClientBase_GetNetworkIDString (auto-generated, category: func). Locate CServerSideClientBase::GetNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_GetNetworkIDString, CServerSideClientBase::GetNetworkIDStringVotes: 0GitHub stars: 4
- Find CServerSideClientBase GetPlayerInfoAgent fallback for CServerSideClientBase_GetPlayerInfo (auto-generated, category: vfunc). Locate CServerSideClientBase::GetPlayerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_GetPlayerInfo, CServerSideClientBase::GetPlayerInfoVotes: 0GitHub stars: 4
- Find CServerSideClientBase MarkSpawnGroupLoadCompleted WindowsAgent fallback for CServerSideClientBase_MarkSpawnGroupLoadCompleted-windows (auto-generated, category: func). Locate CServerSideClientBase::MarkSpawnGroupLoadCompleted in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_MarkSpawnGroupLoadCompleted-windows, CServerSideClientBase::MarkSpawnGroupLoadCompletedVotes: 0GitHub stars: 4
- Find CServerSideClientBase ProcessBaselineAckAgent fallback for CServerSideClientBase_ProcessBaselineAck (auto-generated, category: vfunc). Locate CServerSideClientBase::ProcessBaselineAck in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_ProcessBaselineAck, CServerSideClientBase::ProcessBaselineAckVotes: 0GitHub stars: 4
- Find CServerSideClientBase ProcessClientInfoAgent fallback for CServerSideClientBase_ProcessClientInfo (auto-generated, category: vfunc). Locate CServerSideClientBase::ProcessClientInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_ProcessClientInfo, CServerSideClientBase::ProcessClientInfoVotes: 0GitHub stars: 4
- Find CServerSideClientBase ProcessSpawnGroup LoadCompleted LinuxAgent fallback for CServerSideClientBase_ProcessSpawnGroup_LoadCompleted-linux (auto-generated, category: vfunc). Locate CServerSideClientBase::ProcessSpawnGroup_LoadCompleted in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_ProcessSpawnGroup_LoadCompleted-linux, CServerSideClientBase::ProcessSpawnGroup_LoadCompletedVotes: 0GitHub stars: 4
- Find CServerSideClientBase ProcessSpawnGroup LoadCompleted WindowsAgent fallback for CServerSideClientBase_ProcessSpawnGroup_LoadCompleted-windows (auto-generated, category: vfunc). Locate CServerSideClientBase::ProcessSpawnGroup_LoadCompleted in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_ProcessSpawnGroup_LoadCompleted-windows, CServerSideClientBase::ProcessSpawnGroup_LoadCompletedVotes: 0GitHub stars: 4
- Find CServerSideClientBase ProcessSplitPlayerConnectAgent fallback for CServerSideClientBase_ProcessSplitPlayerConnect (auto-generated, category: vfunc). Locate CServerSideClientBase::ProcessSplitPlayerConnect in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_ProcessSplitPlayerConnect, CServerSideClientBase::ProcessSplitPlayerConnectVotes: 0GitHub stars: 4
- Find CServerSideClientBase ProcessSplitPlayerConnectInternalAgent fallback for CServerSideClientBase_ProcessSplitPlayerConnectInternal (auto-generated, category: func). Locate CServerSideClientBase::ProcessSplitPlayerConnectInternal in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_ProcessSplitPlayerConnectInternal, CServerSideClientBase::ProcessSplitPlayerConnectInternalVotes: 0GitHub stars: 4
- Find CServerSideClientBase ProcessStringCmdAgent fallback for CServerSideClientBase_ProcessStringCmd (auto-generated, category: vfunc). Locate CServerSideClientBase::ProcessStringCmd in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_ProcessStringCmd, CServerSideClientBase::ProcessStringCmdVotes: 0GitHub stars: 4
- Find CServerSideClientBase ProcessTickAgent fallback for CServerSideClientBase_ProcessTick (auto-generated, category: vfunc). Locate CServerSideClientBase::ProcessTick in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_ProcessTick, CServerSideClientBase::ProcessTickVotes: 0GitHub stars: 4
- Find CServerSideClientBase SendServerInfo DecompilesAgent fallback for CServerSideClientBase_SendServerInfo-decompiles (auto-generated, category: vfunc). Locate CServerSideClientBase::SendServerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_SendServerInfo-decompiles, CServerSideClientBase::SendServerInfoVotes: 0GitHub stars: 4
- Find CServerSideClientBase SendServerInfoAgent fallback for CServerSideClientBase_SendServerInfo (auto-generated, category: vfunc). Locate CServerSideClientBase::SendServerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_SendServerInfo, CServerSideClientBase::SendServerInfoVotes: 0GitHub stars: 4
- Find CServerSideClientBase SetConVarUserInfo LinuxAgent fallback for CServerSideClientBase_SetConVarUserInfo-linux (auto-generated, category: func). Locate CServerSideClientBase_SetConVarUserInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_SetConVarUserInfo-linux, CServerSideClientBase_SetConVarUserInfoVotes: 0GitHub stars: 4
- Find CServerSideClientBase SetConVarUserInfoAgent fallback for CServerSideClientBase_SetConVarUserInfo (auto-generated, category: func). Locate CServerSideClientBase::SetConVarUserInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_SetConVarUserInfo, CServerSideClientBase::SetConVarUserInfoVotes: 0GitHub stars: 4
- Find CServerSideClientBase Dtor DecompilesAgent fallback for CServerSideClientBase_dtor-decompiles (auto-generated, category: func). Locate CServerSideClientBase_dtor in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_dtor-decompiles, CServerSideClientBase_dtorVotes: 0GitHub stars: 4
- Find CServerSideClientBase DtorAgent fallback for CServerSideClientBase_dtor (auto-generated, category: func). Locate CServerSideClientBase::~CServerSideClientBase in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_dtor, CServerSideClientBase::~CServerSideClientBaseVotes: 0GitHub stars: 4
- Find CServerSideClientBase VtableAgent fallback for CServerSideClientBase_vtable (auto-generated, category: func). Locate CServerSideClientBase_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_vtable, CServerSideClientBase_vtableVotes: 0GitHub stars: 4
- Find CServerSideClient ActivatePlayer DecompilesAgent fallback for CServerSideClient_ActivatePlayer-decompiles (auto-generated, category: vfunc). Locate CServerSideClient::ActivatePlayer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClient_ActivatePlayer-decompiles, CServerSideClient::ActivatePlayerVotes: 0GitHub stars: 4
- Find CServerSideClient ActivatePlayerAgent fallback for CServerSideClient_ActivatePlayer (auto-generated, category: vfunc). Locate CServerSideClient::ActivatePlayer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClient_ActivatePlayer, CServerSideClient::ActivatePlayerVotes: 0GitHub stars: 4
- Find CServerSideClient ExecuteStringCommandAgent fallback for CServerSideClient_ExecuteStringCommand (auto-generated, category: vfunc). Locate CServerSideClient::ExecuteStringCommand in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClient_ExecuteStringCommand, CServerSideClient::ExecuteStringCommandVotes: 0GitHub stars: 4
- Find CServerSideClient IsHearingClientAgent fallback for CServerSideClient_IsHearingClient (auto-generated, category: vfunc). Locate IsHearingClient in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClient_IsHearingClient, IsHearingClientVotes: 0GitHub stars: 4
- Find CServerSideClient SetNameLocate CServerSideClient::SetName in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::SetName" (symbol CServerSideClient_SetName). This is a VIRTUAL function - resolve the CServerSideClient::SetName vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: CServerS...Votes: 0GitHub stars: 4