
Claude Skills by mrc4tt
github.com/mrc4ttAgent fallback for CNetworkSystem_SendNetworkStats (auto-generated, category: func). Locate CNetworkSystem::SendNetworkStats in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_SendNetworkStats, CNetworkSystem::SendNetworkStats
Agent fallback for CNetworkSystem_ShutdownGameServer (auto-generated, category: func). Locate CNetworkSystem_ShutdownGameServer in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_ShutdownGameServer, CNetworkSystem_ShutdownGameServer
Agent fallback for CNetworkSystem_vtable (auto-generated, category: func). Locate CNetworkSystem_vtable in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_vtable, CNetworkSystem_vtable
Agent fallback for CNetworkTransmitComponent_StateChanged (auto-generated, category: func). Locate CNetworkTransmitComponent::StateChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkTransmitComponent_StateChanged, CNetworkTransmitComponent::StateChanged
Agent fallback for CNetworkTransmitComponent_m_nStateFlags (auto-generated, category: structmember). Locate CNetworkTransmitComponent::m_nStateFlags in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkTransmitComponent_m_nStateFlags, CNetworkTransmitComponent::m_nStateFlags
Agent fallback for CNetworkTransmitComponent_vtable (auto-generated, category: func). Locate CNetworkTransmitComponent_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkTransmitComponent_vtable, CNetworkTransmitComponent_vtable
Agent fallback for CNetworkUtlVectorEmbedded_NetworkStateChanged_m_perRoundStats (auto-generated, category: func). Locate CNetworkUtlVectorEmbedded<CSPerRoundStats_t>::NetworkStateChanged_m_perRoundStats in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkUtlVectorEmbedded_NetworkStateChanged_m_perRoundStats, CNetworkUtlVectorEmbedded<...
Agent fallback for CNetworkUtlVectorEmbedded_NetworkStateChanged_m_vecRenderAttributes (auto-generated, category: func). Locate CNetworkUtlVectorEmbedded<CRenderAttribute>::NetworkStateChanged_m_vecRenderAttributes in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkUtlVectorEmbedded_NetworkStateChanged_m_vecRenderAttributes, CNetworkU...
Agent fallback for CNetworkUtlVectorEmbedded_TryLateResolve_m_vecRenderAttributes (auto-generated, category: func). Locate CNetworkUtlVectorEmbedded<CRenderAttribute>::TryLateResolve in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkUtlVectorEmbedded_TryLateResolve_m_vecRenderAttributes, CNetworkUtlVectorEmbedded<CRenderAttribute>::T...
Agent fallback for CPanoramaEngineHandler_OnClientPreOutput (auto-generated, category: func). Locate CPanoramaEngineHandler_OnClientPreOutput in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPanoramaEngineHandler_OnClientPreOutput, CPanoramaEngineHandler_OnClientPreOutput
Agent fallback for CPhysBox_Use (auto-generated, category: vfunc). Locate CPhysBox::Use in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPhysBox_Use, CPhysBox::Use
Agent fallback for CPhysBox_vtable (auto-generated, category: func). Locate CPhysBox_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPhysBox_vtable, CPhysBox_vtable
Agent fallback for CPhysExplosion_Activate-decompiles (auto-generated, category: vfunc). Locate CPhysExplosion::Activate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPhysExplosion_Activate-decompiles, CPhysExplosion::Activate
Agent fallback for CPhysExplosion_Activate (auto-generated, category: vfunc). Locate CPhysExplosion::Activate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPhysExplosion_Activate, CPhysExplosion::Activate
Agent fallback for CPhysExplosion_vtable (auto-generated, category: func). Locate CPhysExplosion_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPhysExplosion_vtable, CPhysExplosion_vtable
Agent fallback for CPhysicsEntitySolver_PhysEnableEntityCollisions (auto-generated, category: vfunc). Locate CPhysicsEntitySolver::PhysEnableEntityCollisions in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPhysicsEntitySolver_PhysEnableEntityCollisions, CPhysicsEntitySolver::PhysEnableEntityCollisions
Agent fallback for CPhysicsEntitySolver_vtable (auto-generated, category: func). Locate CPhysicsEntitySolver_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPhysicsEntitySolver_vtable, CPhysicsEntitySolver_vtable
Agent fallback for CPhysicsGameSystem_ProcessContactEvents-decompiles (auto-generated, category: func). Locate CPhysicsGameSystem::ProcessContactEvents in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPhysicsGameSystem_ProcessContactEvents-decompiles, CPhysicsGameSystem::ProcessContactEvents
Agent fallback for CPhysicsGameSystem_ProcessContactEvents (auto-generated, category: func). Locate CPhysicsGameSystem::ProcessContactEvents in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPhysicsGameSystem_ProcessContactEvents, CPhysicsGameSystem::ProcessContactEvents
Agent fallback for CPlayerCommandQueue_OnSimulateUserCommands (auto-generated, category: vfunc). Locate CPlayerCommandQueue::OnSimulateUserCommands in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPlayerCommandQueue_OnSimulateUserCommands, CPlayerCommandQueue::OnSimulateUserCommands
Agent fallback for CPlayerCommandQueue_UpdateStats (auto-generated, category: func). Locate CPlayerCommandQueue::UpdateStats in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPlayerCommandQueue_UpdateStats, CPlayerCommandQueue::UpdateStats
Agent fallback for CPlayerCommandQueue_ctor (auto-generated, category: func). Locate CPlayerCommandQueue::CPlayerCommandQueue in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPlayerCommandQueue_ctor, CPlayerCommandQueue::CPlayerCommandQueue
Agent fallback for CPlayerCommandQueue_vtable (auto-generated, category: func). Locate CPlayerCommandQueue_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPlayerCommandQueue_vtable, CPlayerCommandQueue_vtable
Agent fallback for CPlayer_MovementServices_ForceButtonState (auto-generated, category: func). Locate CPlayer_MovementServices::ForceButtonState in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPlayer_MovementServices_ForceButtonState, CPlayer_MovementServices::ForceButtonState
Agent fallback for CPlayer_MovementServices_ForceButtons (auto-generated, category: func). Locate CPlayer_MovementServices::ForceButtons in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPlayer_MovementServices_ForceButtons, CPlayer_MovementServices::ForceButtons
Agent fallback for CPlayer_MovementServices_PlayWaterStepSound (auto-generated, category: func). Locate CPlayer_MovementServices::PlayWaterStepSound in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPlayer_MovementServices_PlayWaterStepSound, CPlayer_MovementServices::PlayWaterStepSound
Locate RunCommand in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "RunCommand" (symbol CPlayer_MovementServices_UpdateInputState). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate vi...
Agent fallback for CPlayer_MovementServices_s_pRunCommandPawn (auto-generated, category: func). Locate CPlayer_MovementServices::s_pRunCommandPawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPlayer_MovementServices_s_pRunCommandPawn, CPlayer_MovementServices::s_pRunCommandPawn
Agent fallback for CPointTeleportAPI_TeleportEntityInternal (auto-generated, category: func). Locate CPointTeleportAPI::TeleportEntityInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPointTeleportAPI_TeleportEntityInternal, CPointTeleportAPI::TeleportEntityInternal
Agent fallback for CPointTeleport_Activate (auto-generated, category: vfunc). Locate CPointTeleport::Activate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPointTeleport_Activate, CPointTeleport::Activate
Agent fallback for CPointTeleport_vtable (auto-generated, category: func). Locate CPointTeleport_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPointTeleport_vtable, CPointTeleport_vtable
Agent fallback for CPrediction_PostNetworkDataReceived (auto-generated, category: vfunc). Locate CPrediction::PostNetworkDataReceived in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPrediction_PostNetworkDataReceived, CPrediction::PostNetworkDataReceived
Agent fallback for CPrediction_vtable (auto-generated, category: func). Locate CPrediction_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CPrediction_vtable, CPrediction_vtable
Agent fallback for CRagdollProp_DrawEntityDebugOverlays (auto-generated, category: vfunc). Locate CRagdollProp::DrawEntityDebugOverlays in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CRagdollProp_DrawEntityDebugOverlays, CRagdollProp::DrawEntityDebugOverlays
Agent fallback for CRagdollProp_vtable (auto-generated, category: func). Locate CRagdollProp_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CRagdollProp_vtable, CRagdollProp_vtable
Agent fallback for CRenderService_OnClientOutput (auto-generated, category: func). Locate CRenderService::OnClientOutput in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CRenderService_OnClientOutput, CRenderService::OnClientOutput
Agent fallback for CRenderingWorldSession_FindOrCreateWorldSession (auto-generated, category: func). Locate CRenderingWorldSession::FindOrCreateWorldSession in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CRenderingWorldSession_FindOrCreateWorldSession, CRenderingWorldSession::FindOrCreateWorldSession
Agent fallback for CRenderingWorldSession_GetEntityLumpForTemplate (auto-generated, category: func). Locate CRenderingWorldSession::GetEntityLumpForTemplate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CRenderingWorldSession_GetEntityLumpForTemplate, CRenderingWorldSession::GetEntityLumpForTemplate
Agent fallback for CSVCMsg_PeerList_t_vtable (auto-generated, category: func). Locate CSVCMsg_PeerList_t_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSVCMsg_PeerList_t_vtable, CSVCMsg_PeerList_t_vtable
Agent fallback for CSaveRestoreBlockSet_vtable (auto-generated, category: func). Locate CSaveRestoreBlockSet_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSaveRestoreBlockSet_vtable, CSaveRestoreBlockSet_vtable
Agent fallback for CSceneEntity_GetScriptDesc (auto-generated, category: vfunc). Locate CSceneEntity::GetScriptDesc in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSceneEntity_GetScriptDesc, CSceneEntity::GetScriptDesc
Agent fallback for CSceneEntity_vtable (auto-generated, category: func). Locate CSceneEntity_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSceneEntity_vtable, CSceneEntity_vtable
Agent fallback for CScriptedSequence_SynchronizeSequence (auto-generated, category: func). Locate CScriptedSequence::SynchronizeSequence in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CScriptedSequence_SynchronizeSequence, CScriptedSequence::SynchronizeSequence
Agent fallback for CServerSideClientBase_Connect (auto-generated, category: vfunc). Locate CServerSideClientBase::Connect in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_Connect, CServerSideClientBase::Connect
Agent fallback for CServerSideClientBase_GetNetworkIDString (auto-generated, category: func). Locate CServerSideClientBase::GetNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_GetNetworkIDString, CServerSideClientBase::GetNetworkIDString
Agent fallback for CServerSideClientBase_GetPlayerInfo (auto-generated, category: vfunc). Locate CServerSideClientBase::GetPlayerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_GetPlayerInfo, CServerSideClientBase::GetPlayerInfo
Final-guarantee fallback for CServerSideClientBase_GetUserIDString when its deterministic string-xref preprocessor cannot resolve the function. Locate the concrete user-ID formatting helper in engine2.dll / libengine2.so and write the semantic artifact for the active platform. Trigger: CServerSideClientBase_GetUserIDString
Agent fallback for CServerSideClientBase_MarkSpawnGroupLoadCompleted-windows (auto-generated, category: func). Locate CServerSideClientBase::MarkSpawnGroupLoadCompleted in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_MarkSpawnGroupLoadCompleted-windows, CServerSideClientBase::MarkSpawnGroupLoadCompleted
Agent fallback for CServerSideClientBase_ProcessBaselineAck (auto-generated, category: vfunc). Locate CServerSideClientBase::ProcessBaselineAck in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_ProcessBaselineAck, CServerSideClientBase::ProcessBaselineAck
Agent fallback for CServerSideClientBase_ProcessClientInfo (auto-generated, category: vfunc). Locate CServerSideClientBase::ProcessClientInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_ProcessClientInfo, CServerSideClientBase::ProcessClientInfo