
Claude Skills by mrc4tt
github.com/mrc4ttAgent fallback for CServerSideClientBase_ProcessSpawnGroup_LoadCompleted-linux (auto-generated, category: vfunc). Locate CServerSideClientBase::ProcessSpawnGroup_LoadCompleted in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_ProcessSpawnGroup_LoadCompleted-linux, CServerSideClientBase::ProcessSpawnGroup_LoadCompleted
Agent fallback for CServerSideClientBase_ProcessSpawnGroup_LoadCompleted-windows (auto-generated, category: vfunc). Locate CServerSideClientBase::ProcessSpawnGroup_LoadCompleted in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_ProcessSpawnGroup_LoadCompleted-windows, CServerSideClientBase::ProcessSpawnGroup_LoadCompleted
Agent fallback for CServerSideClientBase_ProcessSplitPlayerConnect (auto-generated, category: vfunc). Locate CServerSideClientBase::ProcessSplitPlayerConnect in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_ProcessSplitPlayerConnect, CServerSideClientBase::ProcessSplitPlayerConnect
Agent fallback for CServerSideClientBase_ProcessSplitPlayerConnectInternal (auto-generated, category: func). Locate CServerSideClientBase::ProcessSplitPlayerConnectInternal in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_ProcessSplitPlayerConnectInternal, CServerSideClientBase::ProcessSplitPlayerConnectInternal
Agent fallback for CServerSideClientBase_ProcessStringCmd (auto-generated, category: vfunc). Locate CServerSideClientBase::ProcessStringCmd in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_ProcessStringCmd, CServerSideClientBase::ProcessStringCmd
Agent fallback for CServerSideClientBase_ProcessTick (auto-generated, category: vfunc). Locate CServerSideClientBase::ProcessTick in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_ProcessTick, CServerSideClientBase::ProcessTick
Agent fallback for CServerSideClientBase_SendServerInfo-decompiles (auto-generated, category: vfunc). Locate CServerSideClientBase::SendServerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_SendServerInfo-decompiles, CServerSideClientBase::SendServerInfo
Agent fallback for CServerSideClientBase_SendServerInfo (auto-generated, category: vfunc). Locate CServerSideClientBase::SendServerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_SendServerInfo, CServerSideClientBase::SendServerInfo
Agent fallback for CServerSideClientBase_SetConVarUserInfo-linux (auto-generated, category: func). Locate CServerSideClientBase_SetConVarUserInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_SetConVarUserInfo-linux, CServerSideClientBase_SetConVarUserInfo
Agent fallback for CServerSideClientBase_SetConVarUserInfo (auto-generated, category: func). Locate CServerSideClientBase::SetConVarUserInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_SetConVarUserInfo, CServerSideClientBase::SetConVarUserInfo
Agent fallback for CServerSideClientBase_dtor-decompiles (auto-generated, category: func). Locate CServerSideClientBase_dtor in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_dtor-decompiles, CServerSideClientBase_dtor
Agent fallback for CServerSideClientBase_dtor (auto-generated, category: func). Locate CServerSideClientBase::~CServerSideClientBase in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_dtor, CServerSideClientBase::~CServerSideClientBase
Agent fallback for CServerSideClientBase_vtable (auto-generated, category: func). Locate CServerSideClientBase_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClientBase_vtable, CServerSideClientBase_vtable
Agent fallback for CServerSideClient_ActivatePlayer-decompiles (auto-generated, category: vfunc). Locate CServerSideClient::ActivatePlayer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClient_ActivatePlayer-decompiles, CServerSideClient::ActivatePlayer
Agent fallback for CServerSideClient_ActivatePlayer (auto-generated, category: vfunc). Locate CServerSideClient::ActivatePlayer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClient_ActivatePlayer, CServerSideClient::ActivatePlayer
Agent fallback for CServerSideClient_ExecuteStringCommand (auto-generated, category: vfunc). Locate CServerSideClient::ExecuteStringCommand in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClient_ExecuteStringCommand, CServerSideClient::ExecuteStringCommand
Agent fallback for CServerSideClient_IsHearingClient (auto-generated, category: vfunc). Locate IsHearingClient in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClient_IsHearingClient, IsHearingClient
Locate CServerSideClient::SetName in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::SetName" (symbol CServerSideClient_SetName). This is a VIRTUAL function - resolve the CServerSideClient::SetName vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: CServerS...
Agent fallback for CServerSideClient_ctor (auto-generated, category: func). Locate CServerSideClient::CServerSideClient in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClient_ctor, CServerSideClient::CServerSideClient
Locate CServerSideClient::m_Name in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_Name" (symbol CServerSideClient_m_Name). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CServerSideClient_m_Name...
Locate CServerSideClient::m_NetChannel in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_NetChannel" (symbol CServerSideClient_m_NetChannel). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CServe...
Locate CServerSideClient::m_Server in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_Server" (symbol CServerSideClient_m_Server). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CServerSideClient_...
Locate CServerSideClient::m_SteamID in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_SteamID" (symbol CServerSideClient_m_SteamID). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CServerSideClie...
Locate CServerSideClient::m_SteamIDMirror in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_SteamIDMirror" (symbol CServerSideClient_m_SteamIDMirror). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigge...
Locate CServerSideClient::m_UserID in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_UserID" (symbol CServerSideClient_m_UserID). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CServerSideClient_...
Locate CServerSideClient::m_UserIDString in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_UserIDString" (symbol CServerSideClient_m_UserIDString). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: ...
Locate CServerSideClient::m_bFakePlayer in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_bFakePlayer" (symbol CServerSideClient_m_bFakePlayer). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CSe...
Locate CServerSideClient::m_bIsHLTV in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_bIsHLTV" (symbol CServerSideClient_m_bIsHLTV). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CServerSideClie...
Locate CServerSideClient::m_nClientSlot in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_nClientSlot" (symbol CServerSideClient_m_nClientSlot). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CSe...
Locate CServerSideClient::m_nConnectionTypeFlags in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_nConnectionTypeFlags" (symbol CServerSideClient_m_nConnectionTypeFlags). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereferen...
Locate CServerSideClient::m_nEntityIndex in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_nEntityIndex" (symbol CServerSideClient_m_nEntityIndex). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: ...
Locate CServerSideClient::m_nSignonState in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_nSignonState" (symbol CServerSideClient_m_nSignonState). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: ...
Locate CServerSideClient::m_pAttachedTo in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_pAttachedTo" (symbol CServerSideClient_m_pAttachedTo). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CSe...
Agent fallback for CServerSideClient_vtable (auto-generated, category: func). Locate CServerSideClient_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClient_vtable, CServerSideClient_vtable
Agent fallback for CSimulationState_SetupJointState-windows (auto-generated, category: func). Locate CSimulationState::SetupJointState in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSimulationState_SetupJointState-windows, CSimulationState::SetupJointState
Agent fallback for CSkeletonInstance_PostDataUpdate-windows (auto-generated, category: vfunc). Locate CSkeletonInstance::PostDataUpdate in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSkeletonInstance_PostDataUpdate-windows, CSkeletonInstance::PostDataUpdate
Agent fallback for CSkeletonInstance_PostDataUpdate (auto-generated, category: vfunc). Locate CSkeletonInstance::PostDataUpdate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSkeletonInstance_PostDataUpdate, CSkeletonInstance::PostDataUpdate
Agent fallback for CSkeletonInstance_vtable (auto-generated, category: func). Locate CSkeletonInstance_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSkeletonInstance_vtable, CSkeletonInstance_vtable
Find and identify the CSmokeGrenadeProjectile_Create factory in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the smoke-grenade projectile spawn factory. It is a non-virtual, direct-call static factory found via the entity classname string "smokegrenade_projectile" it references (excluding the RTTI class string "CSmokeGrenadeProjectile"). Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CSmokeGren...
Agent fallback for CSmokeGrenadeProjectile_Detonate-decompiles (auto-generated, category: vfunc). Locate CSmokeGrenadeProjectile::Detonate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSmokeGrenadeProjectile_Detonate-decompiles, CSmokeGrenadeProjectile::Detonate
Agent fallback for CSmokeGrenadeProjectile_Detonate (auto-generated, category: vfunc). Locate CSmokeGrenadeProjectile::Detonate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSmokeGrenadeProjectile_Detonate, CSmokeGrenadeProjectile::Detonate
Agent fallback for CSmokeGrenadeProjectile_GetCSWeaponData (auto-generated, category: func). Locate CSmokeGrenadeProjectile_GetCSWeaponData in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSmokeGrenadeProjectile_GetCSWeaponData, CSmokeGrenadeProjectile_GetCSWeaponData
Agent fallback for CSmokeGrenadeProjectile_vtable (auto-generated, category: func). Locate CSmokeGrenadeProjectile_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSmokeGrenadeProjectile_vtable, CSmokeGrenadeProjectile_vtable
Agent fallback for CSource2Client_Connect-decompiles (auto-generated, category: vfunc). Locate CSource2Client::Connect in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_Connect-decompiles, CSource2Client::Connect
Agent fallback for CSource2Client_Connect (auto-generated, category: vfunc). Locate CSource2Client::Connect in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_Connect, CSource2Client::Connect
Agent fallback for CSource2Client_CreateMove-decompiles (auto-generated, category: vfunc). Locate CSource2Client::CreateMove in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_CreateMove-decompiles, CSource2Client::CreateMove
Agent fallback for CSource2Client_CreateMove (auto-generated, category: vfunc). Locate CSource2Client::CreateMove in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_CreateMove, CSource2Client::CreateMove
Agent fallback for CSource2Client_FrameStageNotify-decompiles (auto-generated, category: vfunc). Locate CSource2Client::FrameStageNotify in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_FrameStageNotify-decompiles, CSource2Client::FrameStageNotify
Agent fallback for CSource2Client_FrameStageNotify (auto-generated, category: vfunc). Locate CSource2Client::FrameStageNotify in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_FrameStageNotify, CSource2Client::FrameStageNotify
Agent fallback for CSource2Client_OnDisconnect (auto-generated, category: vfunc). Locate CSource2Client::OnDisconnect in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_OnDisconnect, CSource2Client::OnDisconnect