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Claude Skills by mrc4tt
github.com/mrc4tt1,425 skills0 installs1,073 views
- Find CServerSideClient CtorAgent fallback for CServerSideClient_ctor (auto-generated, category: func). Locate CServerSideClient::CServerSideClient in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClient_ctor, CServerSideClient::CServerSideClientVotes: 0GitHub stars: 4
- Find CServerSideClient M NameLocate CServerSideClient::m_Name in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_Name" (symbol CServerSideClient_m_Name). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CServerSideClient_m_Name...Votes: 0GitHub stars: 4
- Find CServerSideClient M NetChannelLocate CServerSideClient::m_NetChannel in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_NetChannel" (symbol CServerSideClient_m_NetChannel). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CServe...Votes: 0GitHub stars: 4
- Find CServerSideClient M ServerLocate CServerSideClient::m_Server in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_Server" (symbol CServerSideClient_m_Server). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CServerSideClient_...Votes: 0GitHub stars: 4
- Find CServerSideClient M SteamIDLocate CServerSideClient::m_SteamID in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_SteamID" (symbol CServerSideClient_m_SteamID). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CServerSideClie...Votes: 0GitHub stars: 4
- Find CServerSideClient M SteamIDMirrorLocate CServerSideClient::m_SteamIDMirror in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_SteamIDMirror" (symbol CServerSideClient_m_SteamIDMirror). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigge...Votes: 0GitHub stars: 4
- Find CServerSideClient M UserIDLocate CServerSideClient::m_UserID in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_UserID" (symbol CServerSideClient_m_UserID). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CServerSideClient_...Votes: 0GitHub stars: 4
- Find CServerSideClient M UserIDStringLocate CServerSideClient::m_UserIDString in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_UserIDString" (symbol CServerSideClient_m_UserIDString). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: ...Votes: 0GitHub stars: 4
- Find CServerSideClient M BFakePlayerLocate CServerSideClient::m_bFakePlayer in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_bFakePlayer" (symbol CServerSideClient_m_bFakePlayer). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CSe...Votes: 0GitHub stars: 4
- Find CServerSideClient M BIsHLTVLocate CServerSideClient::m_bIsHLTV in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_bIsHLTV" (symbol CServerSideClient_m_bIsHLTV). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CServerSideClie...Votes: 0GitHub stars: 4
- Find CServerSideClient M NClientSlotLocate CServerSideClient::m_nClientSlot in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_nClientSlot" (symbol CServerSideClient_m_nClientSlot). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CSe...Votes: 0GitHub stars: 4
- Find CServerSideClient M NConnectionTypeFlagsLocate CServerSideClient::m_nConnectionTypeFlags in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_nConnectionTypeFlags" (symbol CServerSideClient_m_nConnectionTypeFlags). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereferen...Votes: 0GitHub stars: 4
- Find CServerSideClient M NEntityIndexLocate CServerSideClient::m_nEntityIndex in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_nEntityIndex" (symbol CServerSideClient_m_nEntityIndex). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: ...Votes: 0GitHub stars: 4
- Find CServerSideClient M NSignonStateLocate CServerSideClient::m_nSignonState in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_nSignonState" (symbol CServerSideClient_m_nSignonState). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: ...Votes: 0GitHub stars: 4
- Find CServerSideClient M PAttachedToLocate CServerSideClient::m_pAttachedTo in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClient::m_pAttachedTo" (symbol CServerSideClient_m_pAttachedTo). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClient class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CSe...Votes: 0GitHub stars: 4
- Find CServerSideClient VtableAgent fallback for CServerSideClient_vtable (auto-generated, category: func). Locate CServerSideClient_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CServerSideClient_vtable, CServerSideClient_vtableVotes: 0GitHub stars: 4
- Find CSimulationState SetupJointState WindowsAgent fallback for CSimulationState_SetupJointState-windows (auto-generated, category: func). Locate CSimulationState::SetupJointState in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSimulationState_SetupJointState-windows, CSimulationState::SetupJointStateVotes: 0GitHub stars: 4
- Find CSkeletonInstance PostDataUpdate WindowsAgent fallback for CSkeletonInstance_PostDataUpdate-windows (auto-generated, category: vfunc). Locate CSkeletonInstance::PostDataUpdate in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSkeletonInstance_PostDataUpdate-windows, CSkeletonInstance::PostDataUpdateVotes: 0GitHub stars: 4
- Find CSkeletonInstance PostDataUpdateAgent fallback for CSkeletonInstance_PostDataUpdate (auto-generated, category: vfunc). Locate CSkeletonInstance::PostDataUpdate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSkeletonInstance_PostDataUpdate, CSkeletonInstance::PostDataUpdateVotes: 0GitHub stars: 4
- Find CSkeletonInstance VtableAgent fallback for CSkeletonInstance_vtable (auto-generated, category: func). Locate CSkeletonInstance_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSkeletonInstance_vtable, CSkeletonInstance_vtableVotes: 0GitHub stars: 4
- Find CSmokeGrenadeProjectile CreateFind and identify the CSmokeGrenadeProjectile_Create factory in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the smoke-grenade projectile spawn factory. It is a non-virtual, direct-call static factory found via the entity classname string "smokegrenade_projectile" it references (excluding the RTTI class string "CSmokeGrenadeProjectile"). Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CSmokeGren...Votes: 0GitHub stars: 4
- Find CSmokeGrenadeProjectile Detonate DecompilesAgent fallback for CSmokeGrenadeProjectile_Detonate-decompiles (auto-generated, category: vfunc). Locate CSmokeGrenadeProjectile::Detonate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSmokeGrenadeProjectile_Detonate-decompiles, CSmokeGrenadeProjectile::DetonateVotes: 0GitHub stars: 4
- Find CSmokeGrenadeProjectile DetonateAgent fallback for CSmokeGrenadeProjectile_Detonate (auto-generated, category: vfunc). Locate CSmokeGrenadeProjectile::Detonate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSmokeGrenadeProjectile_Detonate, CSmokeGrenadeProjectile::DetonateVotes: 0GitHub stars: 4
- Find CSmokeGrenadeProjectile GetCSWeaponDataAgent fallback for CSmokeGrenadeProjectile_GetCSWeaponData (auto-generated, category: func). Locate CSmokeGrenadeProjectile_GetCSWeaponData in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSmokeGrenadeProjectile_GetCSWeaponData, CSmokeGrenadeProjectile_GetCSWeaponDataVotes: 0GitHub stars: 4
- Find CSmokeGrenadeProjectile VtableAgent fallback for CSmokeGrenadeProjectile_vtable (auto-generated, category: func). Locate CSmokeGrenadeProjectile_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSmokeGrenadeProjectile_vtable, CSmokeGrenadeProjectile_vtableVotes: 0GitHub stars: 4
- Find CSource2Client Connect DecompilesAgent fallback for CSource2Client_Connect-decompiles (auto-generated, category: vfunc). Locate CSource2Client::Connect in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_Connect-decompiles, CSource2Client::ConnectVotes: 0GitHub stars: 4
- Find CSource2Client ConnectAgent fallback for CSource2Client_Connect (auto-generated, category: vfunc). Locate CSource2Client::Connect in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_Connect, CSource2Client::ConnectVotes: 0GitHub stars: 4
- Find CSource2Client CreateMove DecompilesAgent fallback for CSource2Client_CreateMove-decompiles (auto-generated, category: vfunc). Locate CSource2Client::CreateMove in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_CreateMove-decompiles, CSource2Client::CreateMoveVotes: 0GitHub stars: 4
- Find CSource2Client CreateMoveAgent fallback for CSource2Client_CreateMove (auto-generated, category: vfunc). Locate CSource2Client::CreateMove in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_CreateMove, CSource2Client::CreateMoveVotes: 0GitHub stars: 4
- Find CSource2Client FrameStageNotify DecompilesAgent fallback for CSource2Client_FrameStageNotify-decompiles (auto-generated, category: vfunc). Locate CSource2Client::FrameStageNotify in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_FrameStageNotify-decompiles, CSource2Client::FrameStageNotifyVotes: 0GitHub stars: 4
- Find CSource2Client FrameStageNotifyAgent fallback for CSource2Client_FrameStageNotify (auto-generated, category: vfunc). Locate CSource2Client::FrameStageNotify in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_FrameStageNotify, CSource2Client::FrameStageNotifyVotes: 0GitHub stars: 4
- Find CSource2Client OnDisconnectAgent fallback for CSource2Client_OnDisconnect (auto-generated, category: vfunc). Locate CSource2Client::OnDisconnect in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_OnDisconnect, CSource2Client::OnDisconnectVotes: 0GitHub stars: 4
- Find CSource2Client ProcessGameInput DecompilesAgent fallback for CSource2Client_ProcessGameInput-decompiles (auto-generated, category: vfunc). Locate CSource2Client::ProcessGameInput in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_ProcessGameInput-decompiles, CSource2Client::ProcessGameInputVotes: 0GitHub stars: 4
- Find CSource2Client ProcessGameInputAgent fallback for CSource2Client_ProcessGameInput (auto-generated, category: vfunc). Locate CSource2Client::ProcessGameInput in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_ProcessGameInput, CSource2Client::ProcessGameInputVotes: 0GitHub stars: 4
- Find CSource2Client SetGlobals DecompilesAgent fallback for CSource2Client_SetGlobals-decompiles (auto-generated, category: vfunc). Locate CSource2Client::SetGlobals in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_SetGlobals-decompiles, CSource2Client::SetGlobalsVotes: 0GitHub stars: 4
- Find CSource2Client SetGlobalsAgent fallback for CSource2Client_SetGlobals (auto-generated, category: vfunc). Locate CSource2Client::SetGlobals in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_SetGlobals, CSource2Client::SetGlobalsVotes: 0GitHub stars: 4
- Find CSource2Client VtableAgent fallback for CSource2Client_vtable (auto-generated, category: func). Locate CSource2Client_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2Client_vtable, CSource2Client_vtableVotes: 0GitHub stars: 4
- Find CSource2EntitySystem StaticInit DecompilesAgent fallback for CSource2EntitySystem_StaticInit-decompiles (auto-generated, category: func). Locate CSource2EntitySystem::StaticInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2EntitySystem_StaticInit-decompiles, CSource2EntitySystem::StaticInitVotes: 0GitHub stars: 4
- Find CSource2EntitySystem StaticInitAgent fallback for CSource2EntitySystem_StaticInit (auto-generated, category: func). Locate CSource2EntitySystem::StaticInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2EntitySystem_StaticInit, CSource2EntitySystem::StaticInitVotes: 0GitHub stars: 4
- Find CSource2GameClients ClientActiveAgent fallback for CSource2GameClients_ClientActive (auto-generated, category: vfunc). Locate CSource2GameClients::ClientActive in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2GameClients_ClientActive, CSource2GameClients::ClientActiveVotes: 0GitHub stars: 4
- Find CSource2GameClients ClientCommandAgent fallback for CSource2GameClients_ClientCommand (auto-generated, category: vfunc). Locate CSource2GameClients::ClientCommand in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2GameClients_ClientCommand, CSource2GameClients::ClientCommandVotes: 0GitHub stars: 4
- Find CSource2GameClients ClientConnectAgent fallback for CSource2GameClients_ClientConnect (auto-generated, category: vfunc). Locate CSource2GameClients::ClientConnect in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2GameClients_ClientConnect, CSource2GameClients::ClientConnectVotes: 0GitHub stars: 4
- Find CSource2GameClients ClientDiagnosticAgent fallback for CSource2GameClients_ClientDiagnostic (auto-generated, category: vfunc). Locate CSource2GameClients::ClientDiagnostic in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2GameClients_ClientDiagnostic, CSource2GameClients::ClientDiagnosticVotes: 0GitHub stars: 4
- Find CSource2GameClients ClientDisconnect DecompilesAgent fallback for CSource2GameClients_ClientDisconnect-decompiles (auto-generated, category: vfunc). Locate CSource2GameClients::ClientDisconnect in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2GameClients_ClientDisconnect-decompiles, CSource2GameClients::ClientDisconnectVotes: 0GitHub stars: 4
- Find CSource2GameClients ClientDisconnectAgent fallback for CSource2GameClients_ClientDisconnect (auto-generated, category: vfunc). Locate CSource2GameClients::ClientDisconnect in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2GameClients_ClientDisconnect, CSource2GameClients::ClientDisconnectVotes: 0GitHub stars: 4
- Find CSource2GameClients ClientFullyConnectAgent fallback for CSource2GameClients_ClientFullyConnect (auto-generated, category: vfunc). Locate CSource2GameClients::ClientFullyConnect in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2GameClients_ClientFullyConnect, CSource2GameClients::ClientFullyConnectVotes: 0GitHub stars: 4
- Find CSource2GameClients ClientPutInServerAgent fallback for CSource2GameClients_ClientPutInServer (auto-generated, category: vfunc). Locate CSource2GameClients::ClientPutInServer in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2GameClients_ClientPutInServer, CSource2GameClients::ClientPutInServerVotes: 0GitHub stars: 4
- Find CSource2GameClients ClientSetConVarUserInfoSetAgent fallback for CSource2GameClients_ClientSetConVarUserInfoSet (auto-generated, category: func). Locate CSource2GameClients_ClientSetConVarUserInfoSet in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2GameClients_ClientSetConVarUserInfoSet, CSource2GameClients_ClientSetConVarUserInfoSetVotes: 0GitHub stars: 4
- Find CSource2GameClients ClientSettingsChangedAgent fallback for CSource2GameClients_ClientSettingsChanged (auto-generated, category: vfunc). Locate CSource2GameClients::ClientSettingsChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2GameClients_ClientSettingsChanged, CSource2GameClients::ClientSettingsChangedVotes: 0GitHub stars: 4
- Find CSource2GameClients ClientSetupVisibilityAgent fallback for CSource2GameClients_ClientSetupVisibility (auto-generated, category: vfunc). Locate CSource2GameClients::ClientSetupVisibility in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSource2GameClients_ClientSetupVisibility, CSource2GameClients::ClientSetupVisibilityVotes: 0GitHub stars: 4