
Claude Skills by mrc4tt
github.com/mrc4ttAgent fallback for CNetworkMessages_RegisterNetworkCategory (auto-generated, category: vfunc). Locate CNetworkMessages::RegisterNetworkCategory in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_RegisterNetworkCategory, CNetworkMessages::RegisterNetworkCategory
Agent fallback for CNetworkMessages_RegisterNetworkFieldChangeCallbackInternal (auto-generated, category: vfunc). Locate CNetworkMessages::RegisterNetworkFieldChangeCallbackInternal in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_RegisterNetworkFieldChangeCallbackInternal, CNetworkMessages::RegisterNetworkFieldChang...
Agent fallback for CNetworkMessages_RegisterNetworkFieldSerializer (auto-generated, category: vfunc). Locate CNetworkMessages::RegisterNetworkFieldSerializer in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_RegisterNetworkFieldSerializer, CNetworkMessages::RegisterNetworkFieldSerializer
Agent fallback for CNetworkMessages_SerializeInternal (auto-generated, category: func). Locate CNetworkMessages::SerializeInternal in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_SerializeInternal, CNetworkMessages::SerializeInternal
Agent fallback for CNetworkMessages_SerializeMessageInternal (auto-generated, category: vfunc). Locate CNetworkMessages::SerializeMessageInternal in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_SerializeMessageInternal, CNetworkMessages::SerializeMessageInternal
Agent fallback for CNetworkMessages_SetIsForServer (auto-generated, category: func). Locate CNetworkMessages_SetIsForServer in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_SetIsForServer, CNetworkMessages_SetIsForServer
Agent fallback for CNetworkMessages_SetNetworkSerializationContextData (auto-generated, category: func). Locate CNetworkMessages_SetNetworkSerializationContextData in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_SetNetworkSerializationContextData, CNetworkMessages_SetNetworkSerializationContextData
Agent fallback for CNetworkMessages_UnserializeFromStream (auto-generated, category: vfunc). Locate CNetworkMessages::UnserializeFromStream in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_UnserializeFromStream, CNetworkMessages::UnserializeFromStream
Agent fallback for CNetworkMessages_UnserializeMessageInternal (auto-generated, category: vfunc). Locate CNetworkMessages::UnserializeMessageInternal in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_UnserializeMessageInternal, CNetworkMessages::UnserializeMessageInternal
Find and identify the CNetworkMessages destructor virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 networksystem.dll or libnetworksystem.so to locate the CNetworkMessages_dtor vfunc by scanning the last three entries of the CNetworkMessages vtable. Trigger: CNetworkMessages_dtor
Find and identify CNetworkMessages_AllowAdditionalMessageRegistration and CNetworkMessages_IsAdditionalMessageRegistrationAllowed virtual functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 networksystem.dll or libnetworksystem.so to locate both vfuncs by reusing the known CNetworkMessages_RegisterNetworkFieldChangeCallbackInternal slot and checking the two adjacent CNetworkMessages vtable entries. Trigger: CNetworkMessages_AllowAdditionalMessageRegistration...
Agent fallback for CNetworkMessages_vtable (auto-generated, category: func). Locate CNetworkMessages_vtable in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkMessages_vtable, CNetworkMessages_vtable
Agent fallback for CNetworkSerializerBindingBuildFilter_GetFieldPriority (auto-generated, category: vfunc). Locate CNetworkSerializerBindingBuildFilter::GetFieldPriority in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSerializerBindingBuildFilter_GetFieldPriority, CNetworkSerializerBindingBuildFilter::GetFieldPriority
Agent fallback for CNetworkSerializerBindingBuildFilter_vtable (auto-generated, category: func). Locate CNetworkSerializerBindingBuildFilter_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSerializerBindingBuildFilter_vtable, CNetworkSerializerBindingBuildFilter_vtable
Agent fallback for CNetworkServerService_AddServerPrerequisites (auto-generated, category: func). Locate CNetworkServerService_AddServerPrerequisites in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkServerService_AddServerPrerequisites, CNetworkServerService_AddServerPrerequisites
Agent fallback for CNetworkServerService_DisconnectGameNow (auto-generated, category: vfunc). Locate CNetworkServerService::DisconnectGameNow in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkServerService_DisconnectGameNow, CNetworkServerService::DisconnectGameNow
Agent fallback for CNetworkServerService_GetServerSerializersCRC (auto-generated, category: func). Locate CNetworkServerService_GetServerSerializersCRC in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkServerService_GetServerSerializersCRC, CNetworkServerService_GetServerSerializersCRC
Agent fallback for CNetworkServerService_Init (auto-generated, category: vfunc). Locate CNetworkServerService::Init in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkServerService_Init, CNetworkServerService::Init
Agent fallback for CNetworkServerService_OnEventMapCallbacks-engine (auto-generated, category: func). Locate CNetworkServerService_OnEventMapCallbacks in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkServerService_OnEventMapCallbacks-engine, CNetworkServerService_OnEventMapCallbacks
Agent fallback for CNetworkServerService_OnKickByIdHLTV (auto-generated, category: func). Locate CNetworkServerService::OnKickByIdHLTV in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkServerService_OnKickByIdHLTV, CNetworkServerService::OnKickByIdHLTV
Agent fallback for CNetworkServerService_RegisterEventMapInternal (auto-generated, category: func). Locate CNetworkServerService::RegisterEventMapInternal in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkServerService_RegisterEventMapInternal, CNetworkServerService::RegisterEventMapInternal
Agent fallback for CNetworkServerService_SetFinalSimulationTickThisFrame (auto-generated, category: func). Locate CNetworkServerService_SetFinalSimulationTickThisFrame in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkServerService_SetFinalSimulationTickThisFrame, CNetworkServerService_SetFinalSimulationTickThisFrame
Agent fallback for CNetworkServerService_SetGameSpawnGroupMgr (auto-generated, category: func). Locate CNetworkServerService_SetGameSpawnGroupMgr in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkServerService_SetGameSpawnGroupMgr, CNetworkServerService_SetGameSpawnGroupMgr
Agent fallback for CNetworkServerService_StartupServer (auto-generated, category: vfunc). Locate CNetworkServerService::StartupServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkServerService_StartupServer, CNetworkServerService::StartupServer
Agent fallback for CNetworkServerService_vtable (auto-generated, category: func). Locate CNetworkServerService_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkServerService_vtable, CNetworkServerService_vtable
Agent fallback for CNetworkServerSpawnGroupCreatePrerequisites_Init (auto-generated, category: func). Locate CNetworkServerSpawnGroupCreatePrerequisites::Init in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkServerSpawnGroupCreatePrerequisites_Init, CNetworkServerSpawnGroupCreatePrerequisites::Init
Agent fallback for CNetworkStringTableClient_ParseUpdate (auto-generated, category: func). Locate CNetworkStringTableClient::ParseUpdate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkStringTableClient_ParseUpdate, CNetworkStringTableClient::ParseUpdate
Agent fallback for CNetworkStringTableContainer_DirectUpdate (auto-generated, category: func). Locate CNetworkStringTableContainer_DirectUpdate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkStringTableContainer_DirectUpdate, CNetworkStringTableContainer_DirectUpdate
Agent fallback for CNetworkSystem_BufferToBufferDecompress (auto-generated, category: func). Locate CNetworkSystem_BufferToBufferDecompress in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_BufferToBufferDecompress, CNetworkSystem_BufferToBufferDecompress
Agent fallback for CNetworkSystem_CloseAllSockets (auto-generated, category: vfunc). Locate CNetworkSystem::CloseAllSockets in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_CloseAllSockets, CNetworkSystem::CloseAllSockets
Agent fallback for CNetworkSystem_CloseSocket-deinlined-linux (auto-generated, category: func). Locate CNetworkSystem_CloseSocket in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_CloseSocket-deinlined-linux, CNetworkSystem_CloseSocket
Agent fallback for CNetworkSystem_CloseSocket-deinlined (auto-generated, category: func). Locate CNetworkSystem_CloseSocket-deinlined in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_CloseSocket-deinlined, CNetworkSystem_CloseSocket-deinlined
Agent fallback for CNetworkSystem_CloseSocket-inlined-linux (auto-generated, category: func). Locate CNetworkSystem_CloseSocket in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_CloseSocket-inlined-linux, CNetworkSystem_CloseSocket
Agent fallback for CNetworkSystem_CloseSocket (auto-generated, category: func). Locate CNetworkSystem_CloseSocket in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_CloseSocket, CNetworkSystem_CloseSocket
Agent fallback for CNetworkSystem_CloseSocketInternal-linux (auto-generated, category: func). Locate CNetworkSystem_CloseSocketInternal in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_CloseSocketInternal-linux, CNetworkSystem_CloseSocketInternal
Agent fallback for CNetworkSystem_CloseSocketInternal (auto-generated, category: func). Locate CNetworkSystem_CloseSocketInternal in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_CloseSocketInternal, CNetworkSystem_CloseSocketInternal
Agent fallback for CNetworkSystem_ConnectSocket-linux (auto-generated, category: func). Locate CNetworkSystem_ConnectSocket in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_ConnectSocket-linux, CNetworkSystem_ConnectSocket
Agent fallback for CNetworkSystem_ConnectSocket (auto-generated, category: func). Locate CNetworkSystem_ConnectSocket in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_ConnectSocket, CNetworkSystem_ConnectSocket
Agent fallback for CNetworkSystem_EnableLoopbackBetweenSockets-linux (auto-generated, category: func). Locate CNetworkSystem_EnableLoopbackBetweenSockets in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_EnableLoopbackBetweenSockets-linux, CNetworkSystem_EnableLoopbackBetweenSockets
Agent fallback for CNetworkSystem_EnableLoopbackBetweenSockets (auto-generated, category: func). Locate CNetworkSystem_EnableLoopbackBetweenSockets in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_EnableLoopbackBetweenSockets, CNetworkSystem_EnableLoopbackBetweenSockets
Agent fallback for CNetworkSystem_InitGameServer (auto-generated, category: vfunc). Locate CNetworkSystem::InitGameServer in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_InitGameServer, CNetworkSystem::InitGameServer
Agent fallback for CNetworkSystem_InitNetworkSystem (auto-generated, category: func). Locate CNetworkSystem_InitNetworkSystem in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_InitNetworkSystem, CNetworkSystem_InitNetworkSystem
Agent fallback for CNetworkSystem_OpenSocket (auto-generated, category: func). Locate CNetworkSystem_OpenSocket in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_OpenSocket, CNetworkSystem_OpenSocket
Agent fallback for CNetworkSystem_PollSocket-linux (auto-generated, category: func). Locate CNetworkSystem_PollSocket in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_PollSocket-linux, CNetworkSystem_PollSocket
Agent fallback for CNetworkSystem_PollSocket (auto-generated, category: func). Locate CNetworkSystem_PollSocket in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_PollSocket, CNetworkSystem_PollSocket
Agent fallback for CNetworkSystem_PrintNetworkStats (auto-generated, category: func). Locate CNetworkSystem_PrintNetworkStats in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_PrintNetworkStats, CNetworkSystem_PrintNetworkStats
Agent fallback for CNetworkSystem_RemoveNetChannel-linux (auto-generated, category: func). Locate CNetworkSystem_RemoveNetChannel in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_RemoveNetChannel-linux, CNetworkSystem_RemoveNetChannel
Agent fallback for CNetworkSystem_RemoveNetChannel (auto-generated, category: func). Locate CNetworkSystem_RemoveNetChannel in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_RemoveNetChannel, CNetworkSystem_RemoveNetChannel
Agent fallback for CNetworkSystem_RemoveNetChannelByAddress (auto-generated, category: func). Locate CNetworkSystem_RemoveNetChannelByAddress in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_RemoveNetChannelByAddress, CNetworkSystem_RemoveNetChannelByAddress
Agent fallback for CNetworkSystem_SendNetworkStats-decompiles (auto-generated, category: func). Locate CNetworkSystem::SendNetworkStats in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkSystem_SendNetworkStats-decompiles, CNetworkSystem::SendNetworkStats