
Claude Skills by mrc4tt
github.com/mrc4ttAgent fallback for CNetworkGameClient_ProcessPacketEntities-linux (auto-generated, category: func). Locate CNetworkGameClient::ProcessPacketEntities in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_ProcessPacketEntities-linux, CNetworkGameClient::ProcessPacketEntities
Agent fallback for CNetworkGameClient_ProcessPacketEntities-windows (auto-generated, category: func). Locate CNetworkGameClient::ProcessPacketEntities in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_ProcessPacketEntities-windows, CNetworkGameClient::ProcessPacketEntities
Agent fallback for CNetworkGameClient_ProcessPacketEntitiesInternal-windows (auto-generated, category: func). Locate CNetworkGameClient::ProcessPacketEntitiesInternal in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_ProcessPacketEntitiesInternal-windows, CNetworkGameClient::ProcessPacketEntitiesInternal
Agent fallback for CNetworkGameClient_ProcessReadPacketEntitiesWorkItems (auto-generated, category: vfunc). Locate CNetworkGameClient::ProcessReadPacketEntitiesWorkItems in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_ProcessReadPacketEntitiesWorkItems, CNetworkGameClient::ProcessReadPacketEntitiesWorkItems
Agent fallback for CNetworkGameClient_ProcessServerInfo (auto-generated, category: vfunc). Locate CNetworkGameClient::ProcessServerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_ProcessServerInfo, CNetworkGameClient::ProcessServerInfo
Agent fallback for CNetworkGameClient_RecordEntityBandwidth (auto-generated, category: func). Locate CNetworkGameClient::RecordEntityBandwidth in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_RecordEntityBandwidth, CNetworkGameClient::RecordEntityBandwidth
Agent fallback for CNetworkGameClient_SendMove (auto-generated, category: func). Locate CNetworkGameClient::SendMove in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_SendMove, CNetworkGameClient::SendMove
Agent fallback for CNetworkGameClient_SendMovePacket (auto-generated, category: func). Locate CNetworkGameClient::SendMovePacket in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_SendMovePacket, CNetworkGameClient::SendMovePacket
Agent fallback for CNetworkGameClient_SetSignonState (auto-generated, category: vfunc). Locate CNetworkGameClient::SetSignonState in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_SetSignonState, CNetworkGameClient::SetSignonState
Agent fallback for CNetworkGameClient_vtable (auto-generated, category: func). Locate CNetworkGameClient_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_vtable, CNetworkGameClient_vtable
Agent fallback for CNetworkGameServerBase_AsyncUnloadSpawnGroup (auto-generated, category: vfunc). Locate CNetworkGameServerBase::AsyncUnloadSpawnGroup in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_AsyncUnloadSpawnGroup, CNetworkGameServerBase::AsyncUnloadSpawnGroup
Agent fallback for CNetworkGameServerBase_AsyncUnloadSpawnGroupInternal (auto-generated, category: func). Locate CNetworkGameServerBase::AsyncUnloadSpawnGroupInternal in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_AsyncUnloadSpawnGroupInternal, CNetworkGameServerBase::AsyncUnloadSpawnGroupInternal
Agent fallback for CNetworkGameServerBase_BroadcastEntityVoice (auto-generated, category: vfunc). Locate CNetworkGameServerBase::BroadcastEntityVoice in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_BroadcastEntityVoice, CNetworkGameServerBase::BroadcastEntityVoice
Agent fallback for CNetworkGameServerBase_BroadcastMessage (auto-generated, category: vfunc). Locate CNetworkGameServerBase::BroadcastMessage in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_BroadcastMessage, CNetworkGameServerBase::BroadcastMessage
Agent fallback for CNetworkGameServerBase_BroadcastPrintf (auto-generated, category: vfunc). Locate CNetworkGameServerBase::BroadcastPrintf in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_BroadcastPrintf, CNetworkGameServerBase::BroadcastPrintf
Agent fallback for CNetworkGameServerBase_CalculateCPUUsage (auto-generated, category: vfunc). Locate CNetworkGameServerBase::CalculateCPUUsage in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_CalculateCPUUsage, CNetworkGameServerBase::CalculateCPUUsage
Agent fallback for the find-CNetworkGameServerBase_CheckTimeouts-decompiles preprocessor. Locates the CNetworkGameServerBase_IsHLTV virtual function in CS2 engine2.dll / libengine2.so by decompiling its caller CNetworkGameServerBase_CheckTimeouts and reading the virtual dispatch made on the server this-pointer that gates the server-decided-timeout path. Use this skill only when the deterministic/LLM preprocessor (ida_preprocessor_scripts/find-CNetworkGameServerBase_CheckTimeouts-decompiles.py...
Agent fallback for CNetworkGameServerBase_CheckTimeouts (auto-generated, category: func). Locate CNetworkGameServerBase::CheckTimeouts in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_CheckTimeouts, CNetworkGameServerBase::CheckTimeouts
Agent fallback for CNetworkGameServerBase_ConnectClient-decompiles (auto-generated, category: func). Locate CNetworkGameServerBase::ConnectClient in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ConnectClient-decompiles, CNetworkGameServerBase::ConnectClient
Agent fallback for CNetworkGameServerBase_ConnectClient (auto-generated, category: func). Locate CNetworkGameServerBase::ConnectClient in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ConnectClient, CNetworkGameServerBase::ConnectClient
Final-guarantee fallback for the find-CNetworkGameServerBase_CreateFakeClient preprocessor. Recovers CNetworkGameServerBase_CreateFakeClient in CS2 engine2.dll / libengine2.so when the string-xref preprocessor cannot resolve the function. Use this skill only after the deterministic preprocessor returns failure. Trigger: CNetworkGameServerBase_CreateFakeClient
Agent fallback for CNetworkGameServerBase_FillKV3ServerInfo (auto-generated, category: vfunc). Locate CNetworkGameServerBase::FillKV3ServerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_FillKV3ServerInfo, CNetworkGameServerBase::FillKV3ServerInfo
Agent fallback for CNetworkGameServerBase_FinishChangeLevel (auto-generated, category: vfunc). Locate CNetworkGameServerBase::FinishChangeLevel in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_FinishChangeLevel, CNetworkGameServerBase::FinishChangeLevel
Agent fallback for the find-CNetworkGameServerBase_GetChallengeType preprocessor. Locates the CNetworkGameServerBase_GetChallengeType virtual function in CS2 engine2.dll / libengine2.so by decompiling its caller CNetworkGameServerBase_ReplyChallenge and reading the first virtual dispatch made on the server this-pointer. Use this skill only when the deterministic/LLM preprocessor (ida_preprocessor_scripts/find-CNetworkGameServerBase_GetChallengeType.py) could not resolve the vfunc — for exampl...
Agent fallback for CNetworkGameServerBase_GetClassBaseline (auto-generated, category: vfunc). Locate CNetworkGameServerBase::GetClassBaseline in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_GetClassBaseline, CNetworkGameServerBase::GetClassBaseline
Agent fallback for CNetworkGameServerBase_GetClientConnectionType (auto-generated, category: func). Locate CNetworkGameServerBase_GetClientConnectionType in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_GetClientConnectionType, CNetworkGameServerBase_GetClientConnectionType
Agent fallback for CNetworkGameServerBase_GetMaxClients (auto-generated, category: vfunc). Locate CNetworkGameServerBase::GetMaxClients in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_GetMaxClients, CNetworkGameServerBase::GetMaxClients
Agent fallback for CNetworkGameServerBase_GetPassword (auto-generated, category: vfunc). Locate CNetworkGameServerBase::GetPassword in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_GetPassword, CNetworkGameServerBase::GetPassword
Agent fallback for CNetworkGameServerBase_GetPlayerNetworkIDString (auto-generated, category: vfunc). Locate CNetworkGameServerBase::GetPlayerNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_GetPlayerNetworkIDString, CNetworkGameServerBase::GetPlayerNetworkIDString
Agent fallback for CNetworkGameServerBase_GetTimescale (auto-generated, category: vfunc). Locate CNetworkGameServerBase::GetTimescale in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_GetTimescale, CNetworkGameServerBase::GetTimescale
Agent fallback for CNetworkGameServerBase_Init (auto-generated, category: vfunc). Locate CNetworkGameServerBase::Init in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_Init, CNetworkGameServerBase::Init
Agent fallback for CNetworkGameServerBase_IsBackgroundMap (auto-generated, category: func). Locate CNetworkGameServerBase_IsBackgroundMap in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_IsBackgroundMap, CNetworkGameServerBase_IsBackgroundMap
Agent fallback for CNetworkGameServerBase_IsChangelevelPending (auto-generated, category: vfunc). Locate CNetworkGameServerBase::IsChangelevelPending in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_IsChangelevelPending, CNetworkGameServerBase::IsChangelevelPending
Agent fallback for CNetworkGameServerBase_IsSaveRestoreAllowed (auto-generated, category: vfunc). Locate CNetworkGameServerBase::IsSaveRestoreAllowed in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_IsSaveRestoreAllowed, CNetworkGameServerBase::IsSaveRestoreAllowed
Agent fallback for CNetworkGameServerBase_KickClient (auto-generated, category: func). Locate CNetworkGameServerBase_KickClient in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_KickClient, CNetworkGameServerBase_KickClient
Agent fallback for CNetworkGameServerBase_LoadSpawnGroup (auto-generated, category: vfunc). Locate CNetworkGameServerBase::LoadSpawnGroup in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_LoadSpawnGroup, CNetworkGameServerBase::LoadSpawnGroup
Agent fallback for CNetworkGameServerBase_OnKickById (auto-generated, category: func). Locate CNetworkGameServerBase::OnKickById in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_OnKickById, CNetworkGameServerBase::OnKickById
Agent fallback for CNetworkGameServerBase_OnKickByName (auto-generated, category: func). Locate CNetworkGameServerBase::OnKickByName in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_OnKickByName, CNetworkGameServerBase::OnKickByName
Agent fallback for CNetworkGameServerBase_PrintSpawnGroupStatus (auto-generated, category: vfunc). Locate CNetworkGameServerBase::PrintSpawnGroupStatus in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_PrintSpawnGroupStatus, CNetworkGameServerBase::PrintSpawnGroupStatus
Agent fallback for CNetworkGameServerBase_RegisterLoadingSpawnGroups (auto-generated, category: vfunc). Locate CNetworkGameServerBase::RegisterLoadingSpawnGroups in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_RegisterLoadingSpawnGroups, CNetworkGameServerBase::RegisterLoadingSpawnGroups
Agent fallback for CNetworkGameServerBase_ReplyChallenge (auto-generated, category: func). Locate CNetworkGameServerBase::ReplyChallenge in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ReplyChallenge, CNetworkGameServerBase::ReplyChallenge
Agent fallback for CNetworkGameServerBase_ReserveServerForQueuedGame (auto-generated, category: vfunc). Locate CNetworkGameServerBase::ReserveServerForQueuedGame in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ReserveServerForQueuedGame, CNetworkGameServerBase::ReserveServerForQueuedGame
Agent fallback for CNetworkGameServerBase_SendPeerList (auto-generated, category: func). Locate CNetworkGameServerBase::SendPeerList in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_SendPeerList, CNetworkGameServerBase::SendPeerList
Agent fallback for CNetworkGameServerBase_ServerAdvanceTick (auto-generated, category: vfunc). Locate CNetworkGameServerBase::ServerAdvanceTick in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ServerAdvanceTick, CNetworkGameServerBase::ServerAdvanceTick
Agent fallback for CNetworkGameServerBase_ServerEndSimulate (auto-generated, category: vfunc). Locate CNetworkGameServerBase::ServerEndSimulate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ServerEndSimulate, CNetworkGameServerBase::ServerEndSimulate
Agent fallback for CNetworkGameServerBase_ServerPollNetworking (auto-generated, category: vfunc). Locate CNetworkGameServerBase::ServerPollNetworking in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ServerPollNetworking, CNetworkGameServerBase::ServerPollNetworking
Agent fallback for CNetworkGameServerBase_ServerPostSimulate (auto-generated, category: vfunc). Locate CNetworkGameServerBase::ServerPostSimulate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ServerPostSimulate, CNetworkGameServerBase::ServerPostSimulate
Agent fallback for CNetworkGameServerBase_ServerProcessNetworking (auto-generated, category: vfunc). Locate CNetworkGameServerBase::ServerProcessNetworking in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ServerProcessNetworking, CNetworkGameServerBase::ServerProcessNetworking
Agent fallback for CNetworkGameServerBase_ServerSimulate-linux (auto-generated, category: vfunc). Locate CNetworkGameServerBase::ServerSimulate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ServerSimulate-linux, CNetworkGameServerBase::ServerSimulate
Agent fallback for CNetworkGameServerBase_ServerSimulate-windows (auto-generated, category: vfunc). Locate CNetworkGameServerBase::ServerSimulate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ServerSimulate-windows, CNetworkGameServerBase::ServerSimulate