Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsCommunityBlog
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Authors
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

ProTermsPrivacyRefunds
Back to skills

Find CNetworkGameServerBase ServerSimulateInternal Linux

ASecurity

Agent fallback for CNetworkGameServerBase_ServerSimulateInternal-linux (auto-generated, category: func). Locate CNetworkGameServerBase::ServerSimulateInternal in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameServerBase_ServerSimulateInternal-linux, CNetworkGameServerBase::ServerSimulateInternal

3 stars
0 votes
0 copies
0 views
Added 9/27/2026
testinggo

Works with

mcp

Security Analysis

A100/100

Scanned 9/27/2026

Install to Claude Code

$npx -y skills add mrc4tt/CS2_VibeSignatures --skill find-CNetworkGameServerBase_ServerSimulateInternal-linux --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Find CNetworkGameServerBase ServerSimulateInternal Linux?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Find CNetworkGameServerBase ServerSimulateInternal Linux
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/mrc4tt-find-cnetworkgameserverbase-serversimulateinternal/badge)](https://www.skillsdirectory.com/skills/mrc4tt-find-cnetworkgameserverbase-serversimulateinternal)

More formats (shields.io, HTML) on the badges page.

Download with Pro
Files
SKILL.md
---
name: find-CNetworkGameServerBase_ServerSimulateInternal-linux
description: |
  Agent fallback for CNetworkGameServerBase_ServerSimulateInternal-linux (auto-generated, category: func). Locate
  CNetworkGameServerBase::ServerSimulateInternal in the CS2 engine module via IDA Pro MCP and emit a fresh,
  minimal-unique artifact. The deterministic preprocessor could not resolve this
  symbol on the current gamever - your job is the re-sign.
  Trigger: CNetworkGameServerBase_ServerSimulateInternal-linux, CNetworkGameServerBase::ServerSimulateInternal
disable-model-invocation: true
---

# Find CNetworkGameServerBase_ServerSimulateInternal-linux

Target: `CNetworkGameServerBase::ServerSimulateInternal` (func) in the module loaded in THIS session.

> The old artifact/preprocessor anchors no longer match this build. Use anchors
> only to *locate* candidates; derive the artifact from the ACTUAL bytes you read.
> Produce ONLY this session's platform output. NEVER open another binary.

## Method

Locate via distinctive constants/strings in the body, cross-references from
known callers/callees, or the owning class vtable (RTTI) if virtual. Verify by
decompilation before committing to a candidate.

## Mandatory self-check before emitting

The pipeline re-reads the bytes at your `func_va` and regenerates `func_sig` from
them - a mismatch aborts the run. Therefore: read the real bytes via IDA MCP,
derive the artifact FROM those bytes (wildcard relocated operands as `??`), start
at the TRUE function head, and only then write the YAML. A mismatch is always a
bug in YOUR output.

## Output schema (STRICT)

Write `CNetworkGameServerBase_ServerSimulateInternal.{platform}.yaml` with EXACTLY these fields:

```yaml
func_name: <TASK>
func_va: "<hex virtual address>"
func_rva: "<hex rva>"
func_size: "<hex size>"
func_sig: "<byte pattern, ?? wildcards, function head, minimal-unique>"
```
NEVER include vfunc_* or struct fields.

## Verification

1. Decompile and confirm the behavior matches the symbol's semantics.
2. Uniqueness: the pattern must match exactly ONE location in the loaded binary.
3. If no candidate can be confirmed, report the shortlist - a skipped symbol is
   safer than a wrong signature.

Attribution

mrc4ttmrc4tt
View sourceMore from mrc4tt →
SSkills DirectorySkills Directory

Know which skills are safe — weekly.

Best new skills + every skill we flagged as malicious. From the team that scanned 103,619.

Join free

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Know which skills are safe — weekly.

Best new skills + every skill we flagged as malicious. From the team that scanned 103,619.

Join free

Related Skills

Screen Reader Testing

Practical guide to testing web applications with screen readers for comprehensive accessibility validation.

400051 votes

Tdd Workflow

在编写新功能、修复错误或重构代码时使用此技能。强制执行测试驱动开发,包含单元测试、集成测试和端到端测试,覆盖率超过80%。

2456590 votes

Eval Harness

克劳德代码会话的正式评估框架,实施评估驱动开发(EDD)原则

2456590 votes

Python Testing

使用pytest、TDD方法、夹具、模拟、参数化和覆盖率要求的Python测试策略。

2456590 votes

Golang Testing

Go测试模式包括表格驱动测试、子测试、基准测试、模糊测试和测试覆盖率。遵循TDD方法论,采用地道的Go实践。

2456590 votes
View all in testing →