Skills DirectorySkills Directory
SkillsLearnSecurityCategoriesDocsCommunityBlog
Sign InSubmit Skill
Skills Directory

Security-tested agent skills for Claude, coding agents, and AI workflows.

Directory

  • Browse Skills
  • All Skills A–Z
  • Claude Skills
  • Claude Code Skills
  • Agent Skills
  • Categories
  • Authors
  • Submit a Skill

Learn

  • Learn Hub
  • Install Claude Skills
  • Write SKILL.md
  • Skills vs MCP
  • Directories Compared

Security

  • Security
  • Methodology
  • Secure Claude Skills
  • Security Badges

Company

  • About
  • Community
  • Blog
  • API Docs
  • Advertise

2026 Skills Directory. All rights reserved.

ProTermsPrivacyRefunds
Back to skills

Find CNetworkGameServerBase M Clients

ASecurity

Locate CNetworkGameServerBase::m_Clients in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetworkGameServerBase::m_Clients" (symbol CNetworkGameServerBase_m_Clients). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CNetworkGameServerBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trig...

3 stars
0 votes
0 copies
0 views
Added 9/27/2026
devops

Works with

climcp

Security Analysis

A100/100

Scanned 9/27/2026

Install to Claude Code

$npx -y skills add mrc4tt/CS2_VibeSignatures --skill find-CNetworkGameServerBase_m_Clients --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Find CNetworkGameServerBase M Clients?

Add the live security badge to your README — it updates automatically with every re-scan.

Security grade badge for Find CNetworkGameServerBase M Clients
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/mrc4tt-find-cnetworkgameserverbase-m-clients/badge)](https://www.skillsdirectory.com/skills/mrc4tt-find-cnetworkgameserverbase-m-clients)

More formats (shields.io, HTML) on the badges page.

Download with Pro
Files
SKILL.md
---
name: find-CNetworkGameServerBase_m_Clients
description: |
  Locate CNetworkGameServerBase::m_Clients in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique
  signature or offset for the local gamedata entry "CNetworkGameServerBase::m_Clients" (symbol CNetworkGameServerBase_m_Clients). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the
  CNetworkGameServerBase class layout via the schema/network system; the member must satisfy
  natural alignment. Cross-check with functions that dereference the member.
  Trigger: CNetworkGameServerBase_m_Clients, CNetworkGameServerBase::m_Clients
disable-model-invocation: true
---

# Find CNetworkGameServerBase_m_Clients

Target: `CNetworkGameServerBase::m_Clients` (structmember) in the CS2 server module.

> Do NOT anchor on raw byte patterns from older releases - they shift. Use anchors only to *locate*
> the function, then generate a fresh minimal-unique function-head signature with relocated bytes
> wildcarded. Produce ONLY the output file(s) listed in this skill's expected outputs, for the binary
> loaded in THIS session (one platform per run). NEVER open or analyze the other platform's binary.

## Method

This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the
CNetworkGameServerBase class layout via the schema/network system; the member must satisfy
natural alignment. Cross-check with functions that dereference the member.

## Mandatory self-check before emitting

The pipeline re-reads the bytes at your `func_va` and deterministically regenerates `func_sig` from
them - if your `func_sig` does not match those bytes EXACTLY (with `??` matching anything), the run
aborts. Therefore:

1. After picking the function, read the actual bytes at `func_va` via the IDA MCP.
2. Derive `func_sig` FROM those bytes: keep stable opcode bytes literally, wildcard relocated or
   variable operands as `??`.
3. `func_sig` MUST start at `func_va` (the true function head).
4. Only then write the YAML. A mismatch is always a bug in YOUR output, never in the pipeline.

## Output schema (STRICT)

Write the YAML file `<symbol>.{platform}.yaml` with EXACTLY these fields:
```yaml
struct_name: <owning class name>
member_name: <member name>
offset: "<hex byte offset as string>"
size: <member size in bytes, decimal>
offset_sig: "<short byte pattern of an instruction touching the offset>"
```
NEVER include func_* or vfunc_* fields.

## Verification

1. Decompile the candidate and confirm the behavior matches the purpose above (not a caller or callee).
2. Confirm uniqueness: the generated pattern must match exactly one location in the loaded binary.
3. If a candidate cannot be confirmed, report the shortlist instead of guessing - a skipped symbol is
   safer than a wrong signature.

Attribution

mrc4ttmrc4tt
View sourceMore from mrc4tt →
SSkills DirectorySkills Directory

Know which skills are safe — weekly.

Best new skills + every skill we flagged as malicious. From the team that scanned 103,619.

Join free

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

Comments (0)

No comments yet. Be the first to comment!

SSkills DirectorySkills Directory

Know which skills are safe — weekly.

Best new skills + every skill we flagged as malicious. From the team that scanned 103,619.

Join free

Related Skills

Terraform Module Library

Build reusable Terraform modules for AWS, Azure, and GCP infrastructure following infrastructure-as-code best practices. Use when creating infrastructure modules, standardizing cloud provisioning, or implementing reusable IaC components.

400051 votes

sematext-otel

Wire a service's OpenTelemetry output to Sematext Cloud. Walks through region, App-type, instrumentation flow (managed OTLP endpoint vs Sematext Agent), and signal selection (traces/metrics/logs), then produces the exact env-var block and points at a runnable reference example in this repo. Invoke when instrumenting a new app for Sematext.

01 votes

Deployment Patterns

Deployment workflows, CI/CD pipeline patterns, Docker containerization, health checks, rollback strategies, and production readiness checklists for web applications. Use when setting up deployment infrastructure or planning releases.

2672080 votes

Babysit

Watch a pull request or review cycle until it is ready to merge. Use when asked to babysit, monitor, or keep checking PR comments, reviews, and CI until all actionable issues are resolved.

947440 votes

V7 Roster

Interact with the Paperclip control plane API for task coordination and governance. Use when checking assignments, updating issue status, posting comments, delegating work, managing routines, or calling Paperclip API endpoints.

813270 votes
View all in devops →