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Claude Skills by mrc4tt
github.com/mrc4tt1,425 skills0 installs1,073 views
- Find CNetworkClientSpawnGroupCreatePrerequisites GetStatusAgent fallback for CNetworkClientSpawnGroupCreatePrerequisites_GetStatus (auto-generated, category: vfunc). Locate CNetworkClientSpawnGroupCreatePrerequisites::GetStatus in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientSpawnGroupCreatePrerequisites_GetStatus, CNetworkClientSpawnGroupCreatePrerequisites::GetStatusVotes: 0GitHub stars: 4
- Find CNetworkClientSpawnGroupCreatePrerequisites InitAgent fallback for CNetworkClientSpawnGroupCreatePrerequisites_Init (auto-generated, category: func). Locate CNetworkClientSpawnGroupCreatePrerequisites_Init in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientSpawnGroupCreatePrerequisites_Init, CNetworkClientSpawnGroupCreatePrerequisites_InitVotes: 0GitHub stars: 4
- Find CNetworkClientSpawnGroupCreatePrerequisites VtableAgent fallback for CNetworkClientSpawnGroupCreatePrerequisites_vtable (auto-generated, category: func). Locate CNetworkClientSpawnGroupCreatePrerequisites_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientSpawnGroupCreatePrerequisites_vtable, CNetworkClientSpawnGroupCreatePrerequisites_vtableVotes: 0GitHub stars: 4
- Find CNetworkGameClientBase ClockDrift AdjustFrameTimeAgent fallback for CNetworkGameClientBase_ClockDrift_AdjustFrameTime (auto-generated, category: func). Locate CNetworkGameClientBase::ClockDrift_AdjustFrameTime in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_ClockDrift_AdjustFrameTime, CNetworkGameClientBase::ClockDrift_AdjustFrameTimeVotes: 0GitHub stars: 4
- Find CNetworkGameClientBase ConnectAgent fallback for CNetworkGameClientBase_Connect (auto-generated, category: vfunc). Locate CNetworkGameClientBase::Connect in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_Connect, CNetworkGameClientBase::ConnectVotes: 0GitHub stars: 4
- Find CNetworkGameClientBase DeferActivateAgent fallback for CNetworkGameClientBase_DeferActivate (auto-generated, category: func). Locate CNetworkGameClientBase::DeferActivate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_DeferActivate, CNetworkGameClientBase::DeferActivateVotes: 0GitHub stars: 4
- Find CNetworkGameClientBase DisconnectGameAgent fallback for CNetworkGameClientBase_DisconnectGame (auto-generated, category: vfunc). Locate CNetworkGameClientBase::DisconnectGame in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_DisconnectGame, CNetworkGameClientBase::DisconnectGameVotes: 0GitHub stars: 4
- Find CNetworkGameClientBase FinishChangeLevelAgent fallback for CNetworkGameClientBase_FinishChangeLevel (auto-generated, category: vfunc). Locate CNetworkGameClientBase::FinishChangeLevel in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_FinishChangeLevel, CNetworkGameClientBase::FinishChangeLevelVotes: 0GitHub stars: 4
- Find CNetworkGameClientBase ProcessCmdKeyValuesAgent fallback for CNetworkGameClientBase_ProcessCmdKeyValues (auto-generated, category: vfunc). Locate CNetworkGameClientBase::ProcessCmdKeyValues in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_ProcessCmdKeyValues, CNetworkGameClientBase::ProcessCmdKeyValuesVotes: 0GitHub stars: 4
- Find CNetworkGameClientBase ProcessCreateStringTableAgent fallback for CNetworkGameClientBase_ProcessCreateStringTable (auto-generated, category: vfunc). Locate CNetworkGameClientBase::ProcessCreateStringTable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_ProcessCreateStringTable, CNetworkGameClientBase::ProcessCreateStringTableVotes: 0GitHub stars: 4
- Find CNetworkGameClientBase ProcessSetConVarAgent fallback for CNetworkGameClientBase_ProcessSetConVar (auto-generated, category: vfunc). Locate CNetworkGameClientBase::ProcessSetConVar in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_ProcessSetConVar, CNetworkGameClientBase::ProcessSetConVarVotes: 0GitHub stars: 4
- Find CNetworkGameClientBase ProcessSpawnGroup LoadAgent fallback for CNetworkGameClientBase_ProcessSpawnGroup_Load (auto-generated, category: vfunc). Locate CNetworkGameClientBase::ProcessSpawnGroup_Load in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_ProcessSpawnGroup_Load, CNetworkGameClientBase::ProcessSpawnGroup_LoadVotes: 0GitHub stars: 4
- Find CNetworkGameClientBase ProcessSpawnGroup ManifestUpdate InlinedAgent fallback for CNetworkGameClientBase_ProcessSpawnGroup_ManifestUpdate-inlined (auto-generated, category: vfunc). Locate CNetworkGameClientBase::ProcessSpawnGroup_ManifestUpdate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_ProcessSpawnGroup_ManifestUpdate-inlined, CNetworkGameClientBase::ProcessSpawnGroup_Mani...Votes: 0GitHub stars: 4
- Find CNetworkGameClientBase ProcessSpawnGroup ManifestUpdate NoinlineAgent fallback for CNetworkGameClientBase_ProcessSpawnGroup_ManifestUpdate-noinline (auto-generated, category: vfunc). Locate CNetworkGameClientBase::ProcessSpawnGroup_ManifestUpdate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_ProcessSpawnGroup_ManifestUpdate-noinline, CNetworkGameClientBase::ProcessSpawnGroup_Ma...Votes: 0GitHub stars: 4
- Find CNetworkGameClientBase ProcessSpawnGroup ManifestUpdateImplAgent fallback for CNetworkGameClientBase_ProcessSpawnGroup_ManifestUpdateImpl (auto-generated, category: func). Locate CNetworkGameClientBase_ProcessSpawnGroup_ManifestUpdateImpl in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_ProcessSpawnGroup_ManifestUpdateImpl, CNetworkGameClientBase_ProcessSpawnGroup_ManifestUpd...Votes: 0GitHub stars: 4
- Find CNetworkGameClientBase ProcessSpawnGroup SetCreationTickAgent fallback for CNetworkGameClientBase_ProcessSpawnGroup_SetCreationTick (auto-generated, category: vfunc). Locate CNetworkGameClientBase::ProcessSpawnGroup_SetCreationTick in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_ProcessSpawnGroup_SetCreationTick, CNetworkGameClientBase::ProcessSpawnGroup_SetCreationTickVotes: 0GitHub stars: 4
- Find CNetworkGameClientBase ProcessSplitScreenAgent fallback for CNetworkGameClientBase_ProcessSplitScreen (auto-generated, category: vfunc). Locate CNetworkGameClientBase::ProcessSplitScreen in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_ProcessSplitScreen, CNetworkGameClientBase::ProcessSplitScreenVotes: 0GitHub stars: 4
- Find CNetworkGameClientBase ProcessUpdateStringTableAgent fallback for CNetworkGameClientBase_ProcessUpdateStringTable (auto-generated, category: vfunc). Locate CNetworkGameClientBase::ProcessUpdateStringTable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_ProcessUpdateStringTable, CNetworkGameClientBase::ProcessUpdateStringTableVotes: 0GitHub stars: 4
- Find CNetworkGameClientBase SendStringCmdAgent fallback for CNetworkGameClientBase_SendStringCmd (auto-generated, category: vfunc). Locate CNetworkGameClientBase::SendStringCmd in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_SendStringCmd, CNetworkGameClientBase::SendStringCmdVotes: 0GitHub stars: 4
- Find CNetworkGameClientBase SendStringCmd2Agent fallback for CNetworkGameClientBase_SendStringCmd2 (auto-generated, category: func). Locate CNetworkGameClientBase::SendStringCmd2 in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_SendStringCmd2, CNetworkGameClientBase::SendStringCmd2Votes: 0GitHub stars: 4
- Find CNetworkGameClientBase ServerCmdAgent fallback for CNetworkGameClientBase_ServerCmd (auto-generated, category: vfunc). Locate CNetworkGameClientBase::ServerCmd in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_ServerCmd, CNetworkGameClientBase::ServerCmdVotes: 0GitHub stars: 4
- Find CNetworkGameClientBase StartChangeLevelAgent fallback for CNetworkGameClientBase_StartChangeLevel (auto-generated, category: vfunc). Locate CNetworkGameClientBase::StartChangeLevel in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_StartChangeLevel, CNetworkGameClientBase::StartChangeLevelVotes: 0GitHub stars: 4
- Find CNetworkGameClientBase ProcessNetworkingAgent fallback for CNetworkGameClientBase__ProcessNetworking (auto-generated, category: vfunc). Locate CNetworkGameClientBase::ProcessNetworking in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase__ProcessNetworking, CNetworkGameClientBase::ProcessNetworkingVotes: 0GitHub stars: 4
- Find CNetworkGameClientBase VtableAgent fallback for CNetworkGameClientBase_vtable (auto-generated, category: func). Locate CNetworkGameClientBase_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClientBase_vtable, CNetworkGameClientBase_vtableVotes: 0GitHub stars: 4
- Find CNetworkGameClient ClearAgent fallback for CNetworkGameClient_Clear (auto-generated, category: vfunc). Locate CNetworkGameClient::Clear in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_Clear, CNetworkGameClient::ClearVotes: 0GitHub stars: 4
- Find CNetworkGameClient CopyExistingEntityAgent fallback for CNetworkGameClient_CopyExistingEntity (auto-generated, category: vfunc). Locate CNetworkGameClient::CopyExistingEntity in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_CopyExistingEntity, CNetworkGameClient::CopyExistingEntityVotes: 0GitHub stars: 4
- Find CNetworkGameClient CopyNewEntityAgent fallback for CNetworkGameClient_CopyNewEntity (auto-generated, category: vfunc). Locate CNetworkGameClient::CopyNewEntity in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_CopyNewEntity, CNetworkGameClient::CopyNewEntityVotes: 0GitHub stars: 4
- Find CNetworkGameClient CreateMove DecompilesAgent fallback for CNetworkGameClient_CreateMove-decompiles (auto-generated, category: vfunc). Locate CNetworkGameClient::CreateMove in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_CreateMove-decompiles, CNetworkGameClient::CreateMoveVotes: 0GitHub stars: 4
- Find CNetworkGameClient CreateMoveAgent fallback for CNetworkGameClient_CreateMove (auto-generated, category: vfunc). Locate CNetworkGameClient::CreateMove in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_CreateMove, CNetworkGameClient::CreateMoveVotes: 0GitHub stars: 4
- Find CNetworkGameClient DisconnectGameAgent fallback for CNetworkGameClient_DisconnectGame (auto-generated, category: vfunc). Locate CNetworkGameClient::DisconnectGame in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_DisconnectGame, CNetworkGameClient::DisconnectGameVotes: 0GitHub stars: 4
- Find CNetworkGameClient FullConnectAgent fallback for CNetworkGameClient_FullConnect (auto-generated, category: vfunc). Locate CNetworkGameClient::FullConnect in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_FullConnect, CNetworkGameClient::FullConnectVotes: 0GitHub stars: 4
- Find CNetworkGameClient HookClientStringTableAgent fallback for CNetworkGameClient_HookClientStringTable (auto-generated, category: vfunc). Locate CNetworkGameClient::HookClientStringTable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_HookClientStringTable, CNetworkGameClient::HookClientStringTableVotes: 0GitHub stars: 4
- Find CNetworkGameClient InstallStringTableCallbackAgent fallback for CNetworkGameClient_InstallStringTableCallback (auto-generated, category: vfunc). Locate CNetworkGameClient::InstallStringTableCallback in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_InstallStringTableCallback, CNetworkGameClient::InstallStringTableCallbackVotes: 0GitHub stars: 4
- Find CNetworkGameClient OnPreserveEntity DecompilesAgent fallback for CNetworkGameClient_OnPreserveEntity-decompiles (auto-generated, category: vfunc). Locate CNetworkGameClient::OnPreserveEntity in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_OnPreserveEntity-decompiles, CNetworkGameClient::OnPreserveEntityVotes: 0GitHub stars: 4
- Find CNetworkGameClient OnPreserveEntityAgent fallback for CNetworkGameClient_OnPreserveEntity (auto-generated, category: vfunc). Locate CNetworkGameClient::OnPreserveEntity in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_OnPreserveEntity, CNetworkGameClient::OnPreserveEntityVotes: 0GitHub stars: 4
- Find CNetworkGameClient OnReceivedUncompressedPacketAgent fallback for CNetworkGameClient_OnReceivedUncompressedPacket (auto-generated, category: vfunc). Locate CNetworkGameClient::OnReceivedUncompressedPacket in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_OnReceivedUncompressedPacket, CNetworkGameClient::OnReceivedUncompressedPacketVotes: 0GitHub stars: 4
- Find CNetworkGameClient OnSource1Source1LegacyGameEvent DecompilesAgent fallback for CNetworkGameClient_OnSource1Source1LegacyGameEvent-decompiles (auto-generated, category: func). Locate CNetworkGameClient::OnSource1Source1LegacyGameEvent in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_OnSource1Source1LegacyGameEvent-decompiles, CNetworkGameClient::OnSource1Source1LegacyGameEventVotes: 0GitHub stars: 4
- Find CNetworkGameClient OnSource1Source1LegacyGameEventAgent fallback for CNetworkGameClient_OnSource1Source1LegacyGameEvent (auto-generated, category: func). Locate CNetworkGameClient::OnSource1Source1LegacyGameEvent in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_OnSource1Source1LegacyGameEvent, CNetworkGameClient::OnSource1Source1LegacyGameEventVotes: 0GitHub stars: 4
- Find CNetworkGameClient PrintNetStatsAgent fallback for CNetworkGameClient_PrintNetStats (auto-generated, category: func). Locate CNetworkGameClient::PrintNetStats in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_PrintNetStats, CNetworkGameClient::PrintNetStatsVotes: 0GitHub stars: 4
- Find CNetworkGameClient ProcessClassInfoAgent fallback for CNetworkGameClient_ProcessClassInfo (auto-generated, category: vfunc). Locate CNetworkGameClient::ProcessClassInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_ProcessClassInfo, CNetworkGameClient::ProcessClassInfoVotes: 0GitHub stars: 4
- Find CNetworkGameClient ProcessPacketEntities LinuxAgent fallback for CNetworkGameClient_ProcessPacketEntities-linux (auto-generated, category: func). Locate CNetworkGameClient::ProcessPacketEntities in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_ProcessPacketEntities-linux, CNetworkGameClient::ProcessPacketEntitiesVotes: 0GitHub stars: 4
- Find CNetworkGameClient ProcessPacketEntities WindowsAgent fallback for CNetworkGameClient_ProcessPacketEntities-windows (auto-generated, category: func). Locate CNetworkGameClient::ProcessPacketEntities in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_ProcessPacketEntities-windows, CNetworkGameClient::ProcessPacketEntitiesVotes: 0GitHub stars: 4
- Find CNetworkGameClient ProcessPacketEntitiesInternal WindowsAgent fallback for CNetworkGameClient_ProcessPacketEntitiesInternal-windows (auto-generated, category: func). Locate CNetworkGameClient::ProcessPacketEntitiesInternal in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_ProcessPacketEntitiesInternal-windows, CNetworkGameClient::ProcessPacketEntitiesInternalVotes: 0GitHub stars: 4
- Find CNetworkGameClient ProcessReadPacketEntitiesWorkItemsAgent fallback for CNetworkGameClient_ProcessReadPacketEntitiesWorkItems (auto-generated, category: vfunc). Locate CNetworkGameClient::ProcessReadPacketEntitiesWorkItems in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_ProcessReadPacketEntitiesWorkItems, CNetworkGameClient::ProcessReadPacketEntitiesWorkItemsVotes: 0GitHub stars: 4
- Find CNetworkGameClient ProcessServerInfoAgent fallback for CNetworkGameClient_ProcessServerInfo (auto-generated, category: vfunc). Locate CNetworkGameClient::ProcessServerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_ProcessServerInfo, CNetworkGameClient::ProcessServerInfoVotes: 0GitHub stars: 4
- Find CNetworkGameClient RecordEntityBandwidthAgent fallback for CNetworkGameClient_RecordEntityBandwidth (auto-generated, category: func). Locate CNetworkGameClient::RecordEntityBandwidth in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_RecordEntityBandwidth, CNetworkGameClient::RecordEntityBandwidthVotes: 0GitHub stars: 4
- Find CNetworkGameClient SendMoveAgent fallback for CNetworkGameClient_SendMove (auto-generated, category: func). Locate CNetworkGameClient::SendMove in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_SendMove, CNetworkGameClient::SendMoveVotes: 0GitHub stars: 4
- Find CNetworkGameClient SendMovePacketAgent fallback for CNetworkGameClient_SendMovePacket (auto-generated, category: func). Locate CNetworkGameClient::SendMovePacket in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_SendMovePacket, CNetworkGameClient::SendMovePacketVotes: 0GitHub stars: 4
- Find CNetworkGameClient SetSignonStateAgent fallback for CNetworkGameClient_SetSignonState (auto-generated, category: vfunc). Locate CNetworkGameClient::SetSignonState in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_SetSignonState, CNetworkGameClient::SetSignonStateVotes: 0GitHub stars: 4
- Find CNetworkGameClient VtableAgent fallback for CNetworkGameClient_vtable (auto-generated, category: func). Locate CNetworkGameClient_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkGameClient_vtable, CNetworkGameClient_vtableVotes: 0GitHub stars: 4