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Claude Skills by mrc4tt
github.com/mrc4tt1,425 skills0 installs1,073 views
- Find CHEGrenadeProjectile CreateFind and identify the CHEGrenadeProjectile_Create factory in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the HE-grenade projectile spawn factory. It is a non-virtual, direct-call static factory found via the entity classname string "hegrenade_projectile" it references (excluding the RTTI class string "CHEGrenadeProjectile"). Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CHEGrenadeProjectile_C...Votes: 0GitHub stars: 4
- Find CHLTVBroadcast RecordSnapshotAgent fallback for CHLTVBroadcast_RecordSnapshot (auto-generated, category: func). Locate CHLTVBroadcast::RecordSnapshot in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CHLTVBroadcast_RecordSnapshot, CHLTVBroadcast::RecordSnapshotVotes: 0GitHub stars: 4
- Find CHLTVClient ProcessSetConVarAgent fallback for CHLTVClient_ProcessSetConVar (auto-generated, category: vfunc). Locate CHLTVClient::ProcessSetConVar in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CHLTVClient_ProcessSetConVar, CHLTVClient::ProcessSetConVarVotes: 0GitHub stars: 4
- Find CHLTVClient VtableAgent fallback for CHLTVClient_vtable (auto-generated, category: func). Locate CHLTVClient_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CHLTVClient_vtable, CHLTVClient_vtableVotes: 0GitHub stars: 4
- Find CHLTVDemoRecorder WriteFrameImmediateAgent fallback for CHLTVDemoRecorder_WriteFrameImmediate (auto-generated, category: func). Locate CHLTVDemoRecorder::WriteFrameImmediate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CHLTVDemoRecorder_WriteFrameImmediate, CHLTVDemoRecorder::WriteFrameImmediateVotes: 0GitHub stars: 4
- Find CHostage DropHostageAgent fallback for CHostage_DropHostage (auto-generated, category: func). Locate CHostage::DropHostage in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CHostage_DropHostage, CHostage::DropHostageVotes: 0GitHub stars: 4
- Find CHostage FollowAgent fallback for CHostage_Follow (auto-generated, category: func). Locate CHostage::Follow in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CHostage_Follow, CHostage::FollowVotes: 0GitHub stars: 4
- Find CInferno InfernoThinkAgent fallback for CInferno_InfernoThink (auto-generated, category: func). Locate CInferno::InfernoThink in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInferno_InfernoThink, CInferno::InfernoThinkVotes: 0GitHub stars: 4
- Find CInputService HandleAnalogValueChangeAgent fallback for CInputService_HandleAnalogValueChange (auto-generated, category: func). Locate CInputService_HandleAnalogValueChange in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_HandleAnalogValueChange, CInputService_HandleAnalogValueChangeVotes: 0GitHub stars: 4
- Find CInputService HandleInputEventAgent fallback for CInputService_HandleInputEvent (auto-generated, category: func). Locate CInputService_HandleInputEvent in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_HandleInputEvent, CInputService_HandleInputEventVotes: 0GitHub stars: 4
- Find CInputService IsClientOnlyCommandAllowed LinuxAgent fallback for CInputService_IsClientOnlyCommandAllowed-linux (auto-generated, category: func). Locate CInputService_IsClientOnlyCommandAllowed in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_IsClientOnlyCommandAllowed-linux, CInputService_IsClientOnlyCommandAllowedVotes: 0GitHub stars: 4
- Find CInputService IsClientOnlyCommandAllowedAgent fallback for CInputService_IsClientOnlyCommandAllowed (auto-generated, category: func). Locate CInputService::IsClientOnlyCommandAllowed in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_IsClientOnlyCommandAllowed, CInputService::IsClientOnlyCommandAllowedVotes: 0GitHub stars: 4
- Find CInputService ProcessCommandAgent fallback for CInputService_ProcessCommand (auto-generated, category: func). Locate CInputService::ProcessCommand in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_ProcessCommand, CInputService::ProcessCommandVotes: 0GitHub stars: 4
- Find CInputService ProcessCommandBufferAgent fallback for CInputService_ProcessCommandBuffer (auto-generated, category: func). Locate CInputService_ProcessCommandBuffer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_ProcessCommandBuffer, CInputService_ProcessCommandBufferVotes: 0GitHub stars: 4
- Find CInputService ProcessCommandBuffersAgent fallback for CInputService_ProcessCommandBuffers (auto-generated, category: func). Locate CInputService_ProcessCommandBuffers in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_ProcessCommandBuffers, CInputService_ProcessCommandBuffersVotes: 0GitHub stars: 4
- Find CInputService ProcessConVar DecompilesAgent fallback for CInputService_ProcessConVar-decompiles (auto-generated, category: func). Locate CInputService_ProcessConVar in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_ProcessConVar-decompiles, CInputService_ProcessConVarVotes: 0GitHub stars: 4
- Find CInputService ProcessConVarAgent fallback for CInputService_ProcessConVar (auto-generated, category: func). Locate CInputService::ProcessConVar in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_ProcessConVar, CInputService::ProcessConVarVotes: 0GitHub stars: 4
- Find CL NET PrintSummary CommandHandlerAgent fallback for CL_NET_PrintSummary_CommandHandler (auto-generated, category: func). Locate CL_NET_PrintSummary_CommandHandler in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CL_NET_PrintSummary_CommandHandler, CL_NET_PrintSummary_CommandHandlerVotes: 0GitHub stars: 4
- Find CLoadingSpawnGroup CreateEntityToSpawnAgent fallback for CLoadingSpawnGroup_CreateEntityToSpawn (auto-generated, category: vfunc). Locate CLoadingSpawnGroup::CreateEntityToSpawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoadingSpawnGroup_CreateEntityToSpawn, CLoadingSpawnGroup::CreateEntityToSpawnVotes: 0GitHub stars: 4
- Find CLoadingSpawnGroup VtableAgent fallback for CLoadingSpawnGroup_vtable (auto-generated, category: func). Locate CLoadingSpawnGroup_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoadingSpawnGroup_vtable, CLoadingSpawnGroup_vtableVotes: 0GitHub stars: 4
- Find CLog PrintAgent fallback for CLog_Print (auto-generated, category: func). Locate CLog::Print in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLog_Print, CLog::PrintVotes: 0GitHub stars: 4
- Find CLoopModeFactory CLoopModeGame CreateLoopMode InlinedAgent fallback for CLoopModeFactory_CLoopModeGame_CreateLoopMode-inlined (auto-generated, category: vfunc). Locate CLoopModeFactory<CLoopModeGame>::CreateLoopMode in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeFactory_CLoopModeGame_CreateLoopMode-inlined, CLoopModeFactory<CLoopModeGame>::CreateLoopModeVotes: 0GitHub stars: 4
- Find CLoopModeFactory CLoopModeGame CreateLoopMode NoinlineAgent fallback for CLoopModeFactory_CLoopModeGame_CreateLoopMode-noinline (auto-generated, category: vfunc). Locate CLoopModeFactory<CLoopModeGame>::CreateLoopMode in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeFactory_CLoopModeGame_CreateLoopMode-noinline, CLoopModeFactory<CLoopModeGame>::CreateLoopModeVotes: 0GitHub stars: 4
- Find CLoopModeFactory CLoopModeGame InitAgent fallback for CLoopModeFactory_CLoopModeGame_Init (auto-generated, category: vfunc). Locate CLoopModeFactory<CLoopModeGame>::Init in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeFactory_CLoopModeGame_Init, CLoopModeFactory<CLoopModeGame>::InitVotes: 0GitHub stars: 4
- Find CLoopModeFactory CLoopModeGame Shutdown DecompilesAgent fallback for CLoopModeFactory_CLoopModeGame_Shutdown-decompiles (auto-generated, category: func). Locate CLoopModeFactory_CLoopModeGame_Shutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeFactory_CLoopModeGame_Shutdown-decompiles, CLoopModeFactory_CLoopModeGame_ShutdownVotes: 0GitHub stars: 4
- Find CLoopModeFactory CLoopModeGame ShutdownAgent fallback for CLoopModeFactory_CLoopModeGame_Shutdown (auto-generated, category: func). Locate CLoopModeFactory_CLoopModeGame_Shutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeFactory_CLoopModeGame_Shutdown, CLoopModeFactory_CLoopModeGame_ShutdownVotes: 0GitHub stars: 4
- Find CLoopModeFactory CLoopModeGame VtableAgent fallback for CLoopModeFactory_CLoopModeGame_vtable (auto-generated, category: func). Locate CLoopModeFactory_CLoopModeGame_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeFactory_CLoopModeGame_vtable, CLoopModeFactory_CLoopModeGame_vtableVotes: 0GitHub stars: 4
- Find CLoopModeGame AddViewsToSceneSystemAgent fallback for CLoopModeGame_AddViewsToSceneSystem (auto-generated, category: vfunc). Locate CLoopModeGame::AddViewsToSceneSystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_AddViewsToSceneSystem, CLoopModeGame::AddViewsToSceneSystemVotes: 0GitHub stars: 4
- Find CLoopModeGame LoopInit DecompilesAgent fallback for CLoopModeGame_LoopInit-decompiles (auto-generated, category: vfunc). Locate CLoopModeGame::LoopInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_LoopInit-decompiles, CLoopModeGame::LoopInitVotes: 0GitHub stars: 4
- Find CLoopModeGame LoopInitAgent fallback for CLoopModeGame_LoopInit (auto-generated, category: vfunc). Locate CLoopModeGame::LoopInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_LoopInit, CLoopModeGame::LoopInitVotes: 0GitHub stars: 4
- Find CLoopModeGame LoopInitInternalAgent fallback for CLoopModeGame_LoopInitInternal (auto-generated, category: func). Locate CLoopModeGame::LoopInitInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_LoopInitInternal, CLoopModeGame::LoopInitInternalVotes: 0GitHub stars: 4
- Find CLoopModeGame LoopShutdown AND CLoopModeGame Shutdown DecompilesAgent fallback for CLoopModeGame_LoopShutdown-AND-CLoopModeGame_Shutdown-decompiles (auto-generated, category: func). Locate CLoopModeGame_LoopShutdown-AND-CLoopModeGame_Shutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_LoopShutdown-AND-CLoopModeGame_Shutdown-decompiles, CLoopModeGame_LoopShutdown-AND-CLoopModeGame_Shu...Votes: 0GitHub stars: 4
- Find CLoopModeGame LoopShutdownAgent fallback for CLoopModeGame_LoopShutdown (auto-generated, category: vfunc). Locate CLoopModeGame::LoopShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_LoopShutdown, CLoopModeGame::LoopShutdownVotes: 0GitHub stars: 4
- Find CLoopModeGame OnClientPreOutput DecompilesAgent fallback for CLoopModeGame_OnClientPreOutput-decompiles (auto-generated, category: func). Locate CLoopModeGame::OnClientPreOutput in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_OnClientPreOutput-decompiles, CLoopModeGame::OnClientPreOutputVotes: 0GitHub stars: 4
- Find CLoopModeGame OnClientSimulate DecompilesAgent fallback for CLoopModeGame_OnClientSimulate-decompiles (auto-generated, category: func). Locate CLoopModeGame::OnClientSimulate in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_OnClientSimulate-decompiles, CLoopModeGame::OnClientSimulateVotes: 0GitHub stars: 4
- Find CLoopModeGame OnEventMapCallbacks ClientAgent fallback for CLoopModeGame_OnEventMapCallbacks-client (auto-generated, category: func). Locate CLoopModeGame_OnEventMapCallbacks in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_OnEventMapCallbacks-client, CLoopModeGame_OnEventMapCallbacksVotes: 0GitHub stars: 4
- Find CLoopModeGame OnEventMapCallbacks ServerAgent fallback for CLoopModeGame_OnEventMapCallbacks-server (auto-generated, category: func). Locate CLoopModeGame_OnEventMapCallbacks in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_OnEventMapCallbacks-server, CLoopModeGame_OnEventMapCallbacksVotes: 0GitHub stars: 4
- Find CLoopModeGame OnLoopActivateAgent fallback for CLoopModeGame_OnLoopActivate (auto-generated, category: vfunc). Locate CLoopModeGame::OnLoopActivate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_OnLoopActivate, CLoopModeGame::OnLoopActivateVotes: 0GitHub stars: 4
- Find CLoopModeGame OnLoopDeactivateAgent fallback for CLoopModeGame_OnLoopDeactivate (auto-generated, category: vfunc). Locate CLoopModeGame::OnLoopDeactivate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_OnLoopDeactivate, CLoopModeGame::OnLoopDeactivateVotes: 0GitHub stars: 4
- Find CLoopModeGame OnServerEndAsyncPostTickWork DecompilesAgent fallback for CLoopModeGame_OnServerEndAsyncPostTickWork-decompiles (auto-generated, category: func). Locate CLoopModeGame::OnServerEndAsyncPostTickWork in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_OnServerEndAsyncPostTickWork-decompiles, CLoopModeGame::OnServerEndAsyncPostTickWorkVotes: 0GitHub stars: 4
- Find CLoopModeGame ReceivedServerInfo DecompilesAgent fallback for CLoopModeGame_ReceivedServerInfo-decompiles (auto-generated, category: func). Locate CLoopModeGame::ReceivedServerInfo in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_ReceivedServerInfo-decompiles, CLoopModeGame::ReceivedServerInfoVotes: 0GitHub stars: 4
- Find CLoopModeGame ReceivedServerInfoAgent fallback for CLoopModeGame_ReceivedServerInfo (auto-generated, category: func). Locate CLoopModeGame::ReceivedServerInfo in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_ReceivedServerInfo, CLoopModeGame::ReceivedServerInfoVotes: 0GitHub stars: 4
- Find CLoopModeGame RegisterEventMapAgent fallback for CLoopModeGame_RegisterEventMap (auto-generated, category: vfunc). Locate CLoopModeGame::RegisterEventMap in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_RegisterEventMap, CLoopModeGame::RegisterEventMapVotes: 0GitHub stars: 4
- Find CLoopModeGame RegisterEventMapInternal ClientAgent fallback for CLoopModeGame_RegisterEventMapInternal-client (auto-generated, category: func). Locate CLoopModeGame::RegisterEventMapInternal in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_RegisterEventMapInternal-client, CLoopModeGame::RegisterEventMapInternalVotes: 0GitHub stars: 4
- Find CLoopModeGame RegisterEventMapInternal ServerAgent fallback for CLoopModeGame_RegisterEventMapInternal-server (auto-generated, category: func). Locate CLoopModeGame::RegisterEventMapInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_RegisterEventMapInternal-server, CLoopModeGame::RegisterEventMapInternalVotes: 0GitHub stars: 4
- Find CLoopModeGame SetGameSystemStateAgent fallback for CLoopModeGame_SetGameSystemState (auto-generated, category: func). Locate CLoopModeGame::SetGameSystemState in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_SetGameSystemState, CLoopModeGame::SetGameSystemStateVotes: 0GitHub stars: 4
- Find CLoopModeGame SetWorldSessionAgent fallback for CLoopModeGame_SetWorldSession (auto-generated, category: func). Locate CLoopModeGame::SetWorldSession in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_SetWorldSession, CLoopModeGame::SetWorldSessionVotes: 0GitHub stars: 4
- Find CLoopModeGame Shutdown LinuxAgent fallback for CLoopModeGame_Shutdown-linux (auto-generated, category: func). Locate CLoopModeGame::Shutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_Shutdown-linux, CLoopModeGame::ShutdownVotes: 0GitHub stars: 4
- Find CLoopModeGame ShutdownAgent fallback for CLoopModeGame_Shutdown (auto-generated, category: func). Locate CLoopModeGame_Shutdown in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_Shutdown, CLoopModeGame_ShutdownVotes: 0GitHub stars: 4
- Find CLoopModeGame ShutdownServerAgent fallback for CLoopModeGame_ShutdownServer (auto-generated, category: func). Locate CLoopModeGame::ShutdownServer in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_ShutdownServer, CLoopModeGame::ShutdownServerVotes: 0GitHub stars: 4