
Claude Skills by mrc4tt
github.com/mrc4ttAgent fallback for CGameSystemReallocatingFactory_CSource2EntitySystem_CreateGameSystem-server (auto-generated, category: vfunc). Locate CGameSystemReallocatingFactory<CSource2EntitySystem>::CreateGameSystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSystemReallocatingFactory_CSource2EntitySystem_CreateGameSystem-server, CGameSys...
Agent fallback for CGameSystemReallocatingFactory_CSource2EntitySystem_CreateGameSystem (auto-generated, category: vfunc). Locate CGameSystemReallocatingFactory<CSource2EntitySystem>::CreateGameSystem in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSystemReallocatingFactory_CSource2EntitySystem_CreateGameSystem, CGameSystemReallocatin...
Agent fallback for CGameSystemReallocatingFactory_CSource2EntitySystem_Init (auto-generated, category: vfunc). Locate CGameSystemReallocatingFactory<CSource2EntitySystem>::Init in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSystemReallocatingFactory_CSource2EntitySystem_Init, CGameSystemReallocatingFactory<CSource2EntitySystem>::Init
Agent fallback for CGameSystemReallocatingFactory_CSource2EntitySystem_vtable (auto-generated, category: func). Locate CGameSystemReallocatingFactory_CSource2EntitySystem_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSystemReallocatingFactory_CSource2EntitySystem_vtable, CGameSystemReallocatingFactory_CSource2EntitySystem_vtable
Agent fallback for CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem-decompiles (auto-generated, category: func). Locate CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem-...
Agent fallback for CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem-impl (auto-generated, category: func). Locate CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem-impl, ...
Agent fallback for CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem-linux (auto-generated, category: vfunc). Locate CGameSystemReallocatingFactory<CSpawnGroupMgrGameSystem>::Deallocate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem-linux, CG...
Agent fallback for CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem (auto-generated, category: vfunc). Locate CGameSystemReallocatingFactory<CSpawnGroupMgrGameSystem>::Deallocate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem, CGameSystemRea...
Agent fallback for CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_vtable-server (auto-generated, category: func). Locate CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_vtable-server, CGameSystemReallocatingFactor...
Agent fallback for CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_vtable (auto-generated, category: func). Locate CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_vtable in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_vtable, CGameSystemReallocatingFactory_CSpawnGroupM...
Find and identify the CHEGrenadeProjectile_Create factory in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the HE-grenade projectile spawn factory. It is a non-virtual, direct-call static factory found via the entity classname string "hegrenade_projectile" it references (excluding the RTTI class string "CHEGrenadeProjectile"). Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CHEGrenadeProjectile_C...
Agent fallback for CHLTVBroadcast_RecordSnapshot (auto-generated, category: func). Locate CHLTVBroadcast::RecordSnapshot in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CHLTVBroadcast_RecordSnapshot, CHLTVBroadcast::RecordSnapshot
Agent fallback for CHLTVClient_ProcessSetConVar (auto-generated, category: vfunc). Locate CHLTVClient::ProcessSetConVar in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CHLTVClient_ProcessSetConVar, CHLTVClient::ProcessSetConVar
Agent fallback for CHLTVClient_vtable (auto-generated, category: func). Locate CHLTVClient_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CHLTVClient_vtable, CHLTVClient_vtable
Agent fallback for CHLTVDemoRecorder_WriteFrameImmediate (auto-generated, category: func). Locate CHLTVDemoRecorder::WriteFrameImmediate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CHLTVDemoRecorder_WriteFrameImmediate, CHLTVDemoRecorder::WriteFrameImmediate
Agent fallback for CHostage_DropHostage (auto-generated, category: func). Locate CHostage::DropHostage in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CHostage_DropHostage, CHostage::DropHostage
Agent fallback for CHostage_Follow (auto-generated, category: func). Locate CHostage::Follow in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CHostage_Follow, CHostage::Follow
Agent fallback for CInferno_InfernoThink (auto-generated, category: func). Locate CInferno::InfernoThink in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInferno_InfernoThink, CInferno::InfernoThink
Agent fallback for CInputService_HandleAnalogValueChange (auto-generated, category: func). Locate CInputService_HandleAnalogValueChange in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_HandleAnalogValueChange, CInputService_HandleAnalogValueChange
Agent fallback for CInputService_HandleInputEvent (auto-generated, category: func). Locate CInputService_HandleInputEvent in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_HandleInputEvent, CInputService_HandleInputEvent
Agent fallback for CInputService_IsClientOnlyCommandAllowed-linux (auto-generated, category: func). Locate CInputService_IsClientOnlyCommandAllowed in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_IsClientOnlyCommandAllowed-linux, CInputService_IsClientOnlyCommandAllowed
Agent fallback for CInputService_IsClientOnlyCommandAllowed (auto-generated, category: func). Locate CInputService::IsClientOnlyCommandAllowed in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_IsClientOnlyCommandAllowed, CInputService::IsClientOnlyCommandAllowed
Agent fallback for CInputService_ProcessCommand (auto-generated, category: func). Locate CInputService::ProcessCommand in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_ProcessCommand, CInputService::ProcessCommand
Agent fallback for CInputService_ProcessCommandBuffer (auto-generated, category: func). Locate CInputService_ProcessCommandBuffer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_ProcessCommandBuffer, CInputService_ProcessCommandBuffer
Agent fallback for CInputService_ProcessCommandBuffers (auto-generated, category: func). Locate CInputService_ProcessCommandBuffers in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_ProcessCommandBuffers, CInputService_ProcessCommandBuffers
Agent fallback for CInputService_ProcessConVar-decompiles (auto-generated, category: func). Locate CInputService_ProcessConVar in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_ProcessConVar-decompiles, CInputService_ProcessConVar
Agent fallback for CInputService_ProcessConVar (auto-generated, category: func). Locate CInputService::ProcessConVar in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInputService_ProcessConVar, CInputService::ProcessConVar
Agent fallback for CL_NET_PrintSummary_CommandHandler (auto-generated, category: func). Locate CL_NET_PrintSummary_CommandHandler in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CL_NET_PrintSummary_CommandHandler, CL_NET_PrintSummary_CommandHandler
Agent fallback for CLoadingSpawnGroup_CreateEntityToSpawn (auto-generated, category: vfunc). Locate CLoadingSpawnGroup::CreateEntityToSpawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoadingSpawnGroup_CreateEntityToSpawn, CLoadingSpawnGroup::CreateEntityToSpawn
Agent fallback for CLoadingSpawnGroup_vtable (auto-generated, category: func). Locate CLoadingSpawnGroup_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoadingSpawnGroup_vtable, CLoadingSpawnGroup_vtable
Agent fallback for CLog_Print (auto-generated, category: func). Locate CLog::Print in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLog_Print, CLog::Print
Agent fallback for CLoopModeFactory_CLoopModeGame_CreateLoopMode-inlined (auto-generated, category: vfunc). Locate CLoopModeFactory<CLoopModeGame>::CreateLoopMode in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeFactory_CLoopModeGame_CreateLoopMode-inlined, CLoopModeFactory<CLoopModeGame>::CreateLoopMode
Agent fallback for CLoopModeFactory_CLoopModeGame_CreateLoopMode-noinline (auto-generated, category: vfunc). Locate CLoopModeFactory<CLoopModeGame>::CreateLoopMode in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeFactory_CLoopModeGame_CreateLoopMode-noinline, CLoopModeFactory<CLoopModeGame>::CreateLoopMode
Agent fallback for CLoopModeFactory_CLoopModeGame_Init (auto-generated, category: vfunc). Locate CLoopModeFactory<CLoopModeGame>::Init in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeFactory_CLoopModeGame_Init, CLoopModeFactory<CLoopModeGame>::Init
Agent fallback for CLoopModeFactory_CLoopModeGame_Shutdown-decompiles (auto-generated, category: func). Locate CLoopModeFactory_CLoopModeGame_Shutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeFactory_CLoopModeGame_Shutdown-decompiles, CLoopModeFactory_CLoopModeGame_Shutdown
Agent fallback for CLoopModeFactory_CLoopModeGame_Shutdown (auto-generated, category: func). Locate CLoopModeFactory_CLoopModeGame_Shutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeFactory_CLoopModeGame_Shutdown, CLoopModeFactory_CLoopModeGame_Shutdown
Agent fallback for CLoopModeFactory_CLoopModeGame_vtable (auto-generated, category: func). Locate CLoopModeFactory_CLoopModeGame_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeFactory_CLoopModeGame_vtable, CLoopModeFactory_CLoopModeGame_vtable
Agent fallback for CLoopModeGame_AddViewsToSceneSystem (auto-generated, category: vfunc). Locate CLoopModeGame::AddViewsToSceneSystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_AddViewsToSceneSystem, CLoopModeGame::AddViewsToSceneSystem
Agent fallback for CLoopModeGame_LoopInit-decompiles (auto-generated, category: vfunc). Locate CLoopModeGame::LoopInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_LoopInit-decompiles, CLoopModeGame::LoopInit
Agent fallback for CLoopModeGame_LoopInit (auto-generated, category: vfunc). Locate CLoopModeGame::LoopInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_LoopInit, CLoopModeGame::LoopInit
Agent fallback for CLoopModeGame_LoopInitInternal (auto-generated, category: func). Locate CLoopModeGame::LoopInitInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_LoopInitInternal, CLoopModeGame::LoopInitInternal
Agent fallback for CLoopModeGame_LoopShutdown-AND-CLoopModeGame_Shutdown-decompiles (auto-generated, category: func). Locate CLoopModeGame_LoopShutdown-AND-CLoopModeGame_Shutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_LoopShutdown-AND-CLoopModeGame_Shutdown-decompiles, CLoopModeGame_LoopShutdown-AND-CLoopModeGame_Shu...
Agent fallback for CLoopModeGame_LoopShutdown (auto-generated, category: vfunc). Locate CLoopModeGame::LoopShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_LoopShutdown, CLoopModeGame::LoopShutdown
Agent fallback for CLoopModeGame_OnClientPreOutput-decompiles (auto-generated, category: func). Locate CLoopModeGame::OnClientPreOutput in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_OnClientPreOutput-decompiles, CLoopModeGame::OnClientPreOutput
Agent fallback for CLoopModeGame_OnClientSimulate-decompiles (auto-generated, category: func). Locate CLoopModeGame::OnClientSimulate in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_OnClientSimulate-decompiles, CLoopModeGame::OnClientSimulate
Agent fallback for CLoopModeGame_OnEventMapCallbacks-client (auto-generated, category: func). Locate CLoopModeGame_OnEventMapCallbacks in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_OnEventMapCallbacks-client, CLoopModeGame_OnEventMapCallbacks
Agent fallback for CLoopModeGame_OnEventMapCallbacks-server (auto-generated, category: func). Locate CLoopModeGame_OnEventMapCallbacks in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_OnEventMapCallbacks-server, CLoopModeGame_OnEventMapCallbacks
Agent fallback for CLoopModeGame_OnLoopActivate (auto-generated, category: vfunc). Locate CLoopModeGame::OnLoopActivate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_OnLoopActivate, CLoopModeGame::OnLoopActivate
Agent fallback for CLoopModeGame_OnLoopDeactivate (auto-generated, category: vfunc). Locate CLoopModeGame::OnLoopDeactivate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_OnLoopDeactivate, CLoopModeGame::OnLoopDeactivate
Agent fallback for CLoopModeGame_OnServerEndAsyncPostTickWork-decompiles (auto-generated, category: func). Locate CLoopModeGame::OnServerEndAsyncPostTickWork in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_OnServerEndAsyncPostTickWork-decompiles, CLoopModeGame::OnServerEndAsyncPostTickWork