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Claude Skills by mrc4tt

github.com/mrc4tt
1,322 skillsA× 1,321B× 10 installs3 views
Find CGameEntitySystem BuildResourceManifest KeyValuesVectorsA

Agent fallback for CGameEntitySystem_BuildResourceManifest_KeyValuesVectors (auto-generated, category: vfunc). Locate CGameEntitySystem::BuildResourceManifest_KeyValuesVectors in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_BuildResourceManifest_KeyValuesVectors, CGameEntitySystem::BuildResourceManifest_KeyValuesVectors

devopsgo
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Find CGameEntitySystem BuildResourceManifest ManifestNameOrGroupNameA

Agent fallback for CGameEntitySystem_BuildResourceManifest_ManifestNameOrGroupName (auto-generated, category: vfunc). Locate CGameEntitySystem::BuildResourceManifest_ManifestNameOrGroupName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_BuildResourceManifest_ManifestNameOrGroupName, CGameEntitySystem::BuildResourceManife...

devopsgo
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Find CGameEntitySystem FindEntityByClassNameA

Agent fallback for CGameEntitySystem_FindEntityByClassName (auto-generated, category: func). Locate CGameEntitySystem::FindEntityByClassName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_FindEntityByClassName, CGameEntitySystem::FindEntityByClassName

testinggo
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Find CGameEntitySystem FindEntityByNameA

Agent fallback for CGameEntitySystem_FindEntityByName (auto-generated, category: func). Locate CGameEntitySystem::FindEntityByName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_FindEntityByName, CGameEntitySystem::FindEntityByName

testinggo
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Find CGameEntitySystem FindEntityProceduralA

Agent fallback for CGameEntitySystem_FindEntityProcedural (auto-generated, category: vfunc). Locate CGameEntitySystem::FindEntityProcedural in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_FindEntityProcedural, CGameEntitySystem::FindEntityProcedural

devopsgo
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Find CGameEntitySystem OnAddEntity DecompilesA

Agent fallback for CGameEntitySystem_OnAddEntity-decompiles (auto-generated, category: vfunc). Locate CGameEntitySystem::OnAddEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_OnAddEntity-decompiles, CGameEntitySystem::OnAddEntity

devopsgo
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Find CGameEntitySystem OnAddEntityA

Agent fallback for CGameEntitySystem_OnAddEntity (auto-generated, category: vfunc). Locate CGameEntitySystem::OnAddEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_OnAddEntity, CGameEntitySystem::OnAddEntity

devopsgo
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Find CGameEntitySystem SortEntitiesA

Agent fallback for CGameEntitySystem_SortEntities (auto-generated, category: vfunc). Locate CGameEntitySystem::SortEntities in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_SortEntities, CGameEntitySystem::SortEntities

devopsgo
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Find CGameEntitySystem Spawn DecompilesA

Agent fallback for CGameEntitySystem_Spawn-decompiles (auto-generated, category: vfunc). Locate CGameEntitySystem::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_Spawn-decompiles, CGameEntitySystem::Spawn

devopsgo
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Find CGameEntitySystem SpawnA

Agent fallback for CGameEntitySystem_Spawn (auto-generated, category: vfunc). Locate CGameEntitySystem::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_Spawn, CGameEntitySystem::Spawn

devopsgo
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Find CGameEntitySystem CtorA

Agent fallback for CGameEntitySystem_ctor (auto-generated, category: func). Locate CGameEntitySystem::CGameEntitySystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_ctor, CGameEntitySystem::CGameEntitySystem

testinggo
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Find CGameEntitySystem M PEntity2Networkables LinuxA

Agent fallback for CGameEntitySystem_m_pEntity2Networkables-linux (auto-generated, category: structmember). Locate CGameEntitySystem::m_pEntity2Networkables in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_m_pEntity2Networkables-linux, CGameEntitySystem::m_pEntity2Networkables

devopsgo
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Find CGameEntitySystem M SpawnGroupEntityFilters WindowsA

Agent fallback for CGameEntitySystem_m_spawnGroupEntityFilters-windows (auto-generated, category: structmember). Locate CGameEntitySystem::m_spawnGroupEntityFilters in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_m_spawnGroupEntityFilters-windows, CGameEntitySystem::m_spawnGroupEntityFilters

devopsgo
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Find CGameEntitySystem VtableA

Agent fallback for CGameEntitySystem_vtable (auto-generated, category: func). Locate CGameEntitySystem_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_vtable, CGameEntitySystem_vtable

testinggo
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Find CGameEventManager FireEventClientSideA

Agent fallback for CGameEventManager_FireEventClientSide (auto-generated, category: vfunc). Locate CGameEventManager::FireEventClientSide in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEventManager_FireEventClientSide, CGameEventManager::FireEventClientSide

businessgo
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Find CGameEventManager UnserializeEventA

Agent fallback for CGameEventManager_UnserializeEvent (auto-generated, category: vfunc). Locate CGameEventManager::UnserializeEvent in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEventManager_UnserializeEvent, CGameEventManager::UnserializeEvent

businessgo
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Find CGameEventManager VtableA

Agent fallback for CGameEventManager_vtable (auto-generated, category: func). Locate CGameEventManager_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEventManager_vtable, CGameEventManager_vtable

testinggo
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Find CGameMoney GetDataDescMapA

Agent fallback for CGameMoney_GetDataDescMap (auto-generated, category: vfunc). Locate CGameMoney::GetDataDescMap in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameMoney_GetDataDescMap, CGameMoney::GetDataDescMap

devopsgo
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Find CGameMoney OnMoneySpentA

Agent fallback for CGameMoney_OnMoneySpent (auto-generated, category: func). Locate CGameMoney::OnMoneySpent in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameMoney_OnMoneySpent, CGameMoney::OnMoneySpent

testinggo
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Find CGameMoney M DataMapA

Agent fallback for CGameMoney_m_DataMap (auto-generated, category: func). Locate CGameMoney::m_DataMap in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameMoney_m_DataMap, CGameMoney::m_DataMap

testinggo
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Find CGameMoney VtableA

Agent fallback for CGameMoney_vtable (auto-generated, category: func). Locate CGameMoney_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameMoney_vtable, CGameMoney_vtable

testinggo
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Find CGamePlayerEquip InputTriggerForActivatedPlayerA

Agent fallback for CGamePlayerEquip_InputTriggerForActivatedPlayer (auto-generated, category: func). Locate CGamePlayerEquip::InputTriggerForActivatedPlayer in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGamePlayerEquip_InputTriggerForActivatedPlayer, CGamePlayerEquip::InputTriggerForActivatedPlayer

testinggo
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Find CGamePlayerEquip InputTriggerForAllPlayersA

Agent fallback for CGamePlayerEquip_InputTriggerForAllPlayers (auto-generated, category: func). Locate CGamePlayerEquip::InputTriggerForAllPlayers in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGamePlayerEquip_InputTriggerForAllPlayers, CGamePlayerEquip::InputTriggerForAllPlayers

testinggo
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Find CGameResourceService AllocGameResourceManifestA

Agent fallback for CGameResourceService_AllocGameResourceManifest (auto-generated, category: func). Locate CGameResourceService_AllocGameResourceManifest in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_AllocGameResourceManifest, CGameResourceService_AllocGameResourceManifest

testinggo
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Find CGameResourceService AppendToGameResourceManifestA

Agent fallback for CGameResourceService_AppendToGameResourceManifest (auto-generated, category: vfunc). Locate CGameResourceService::AppendToGameResourceManifest in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_AppendToGameResourceManifest, CGameResourceService::AppendToGameResourceManifest

databasesgo
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Find CGameResourceService BuildResourceManifestA

Agent fallback for CGameResourceService_BuildResourceManifest (auto-generated, category: func). Locate CGameResourceService::BuildResourceManifest in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_BuildResourceManifest, CGameResourceService::BuildResourceManifest

testinggo
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Find CGameResourceService DescribeContentsA

Agent fallback for CGameResourceService_DescribeContents (auto-generated, category: vfunc). Locate CGameResourceService::DescribeContents in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_DescribeContents, CGameResourceService::DescribeContents

databasesgo
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Find CGameResourceService GetResourceManifestDebugNameA

Agent fallback for CGameResourceService_GetResourceManifestDebugName (auto-generated, category: vfunc). Locate CGameResourceService::GetResourceManifestDebugName in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_GetResourceManifestDebugName, CGameResourceService::GetResourceManifestDebugName

databasesgo
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Find CGameResourceService LoadGameResourceManifestGroupA

Agent fallback for CGameResourceService_LoadGameResourceManifestGroup (auto-generated, category: vfunc). Locate CGameResourceService::LoadGameResourceManifestGroup in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_LoadGameResourceManifestGroup, CGameResourceService::LoadGameResourceManifestGroup

databasesgo
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Find CGameResourceService LoadGameResourceManifestNamedA

Agent fallback for CGameResourceService_LoadGameResourceManifestNamed (auto-generated, category: vfunc). Locate CGameResourceService::LoadGameResourceManifestNamed in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_LoadGameResourceManifestNamed, CGameResourceService::LoadGameResourceManifestNamed

databasesgo
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Find CGameResourceService LoadGameResourceManifest IEntityResourceManifestA

Agent fallback for CGameResourceService_LoadGameResourceManifest_IEntityResourceManifest (auto-generated, category: vfunc). Locate CGameResourceService::LoadGameResourceManifest in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_LoadGameResourceManifest_IEntityResourceManifest, CGameResourceService::LoadGameResourceManifest

databasesgo
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Find CGameResourceService PrecacheEntitiesAndConfirmResourcesAreLoadedA

Agent fallback for CGameResourceService_PrecacheEntitiesAndConfirmResourcesAreLoaded (auto-generated, category: vfunc). Locate CGameResourceService::PrecacheEntitiesAndConfirmResourcesAreLoaded in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_PrecacheEntitiesAndConfirmResourcesAreLoaded, CGameResourceService::PrecacheEn...

databasesgo
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Find CGameResourceService RegisterEventMap InlinedA

Agent fallback for CGameResourceService_RegisterEventMap-inlined (auto-generated, category: vfunc). Locate CGameResourceService::RegisterEventMap in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_RegisterEventMap-inlined, CGameResourceService::RegisterEventMap

databasesgo
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Find CGameResourceService RegisterEventMap NoinlineA

Agent fallback for CGameResourceService_RegisterEventMap-noinline (auto-generated, category: vfunc). Locate CGameResourceService::RegisterEventMap in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_RegisterEventMap-noinline, CGameResourceService::RegisterEventMap

databasesgo
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Find CGameResourceService RegisterEventMapInternalA

Agent fallback for CGameResourceService_RegisterEventMapInternal (auto-generated, category: func). Locate CGameResourceService_RegisterEventMapInternal in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_RegisterEventMapInternal, CGameResourceService_RegisterEventMapInternal

testinggoapi
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Find CGameResourceService M PEntitySystemA

Locate GameResourceServiceServer::m_pEntitySystem in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "GameResourceServiceServer::m_pEntitySystem" (symbol CGameResourceService_m_pEntitySystem). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the GameResourceServiceServer class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that der...

devops
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Find CGameResourceService VtableA

Agent fallback for CGameResourceService_vtable (auto-generated, category: func). Locate CGameResourceService_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_vtable, CGameResourceService_vtable

testinggo
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Find CGameRulesGameSystem OnGameInitA

Agent fallback for CGameRulesGameSystem_OnGameInit (auto-generated, category: vfunc). Locate CGameRulesGameSystem::GameInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRulesGameSystem_OnGameInit, CGameRulesGameSystem::GameInit

devopsgo
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Find CGameRulesGameSystem OnGameShutdownA

Agent fallback for CGameRulesGameSystem_OnGameShutdown (auto-generated, category: vfunc). Locate CGameRulesGameSystem::GameShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRulesGameSystem_OnGameShutdown, CGameRulesGameSystem::GameShutdown

devopsgo
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Find CGameRulesGameSystem VtableA

Agent fallback for CGameRulesGameSystem_vtable (auto-generated, category: func). Locate CGameRulesGameSystem_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRulesGameSystem_vtable, CGameRulesGameSystem_vtable

testinggo
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Find CGameRules ClientSettingsChangedA

Agent fallback for CGameRules_ClientSettingsChanged (auto-generated, category: vfunc). Locate CGameRules::ClientSettingsChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRules_ClientSettingsChanged, CGameRules::ClientSettingsChanged

devopsgo
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Find CGameRules GetChatPrefixA

Agent fallback for CGameRules_GetChatPrefix (auto-generated, category: vfunc). Locate CGameRules::GetChatPrefix in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRules_GetChatPrefix, CGameRules::GetChatPrefix

devopsgo
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Find CGameRules GetSaveGameCommentA

Agent fallback for CGameRules_GetSaveGameComment (auto-generated, category: vfunc). Locate CGameRules::GetSaveGameComment in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRules_GetSaveGameComment, CGameRules::GetSaveGameComment

devopsgo
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Find CGameRules SetGamePausedA

Agent fallback for CGameRules_SetGamePaused (auto-generated, category: vfunc). Locate CGameRules::SetGamePaused in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRules_SetGamePaused, CGameRules::SetGamePaused

devopsgo
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Find CGameRules VtableA

Agent fallback for CGameRules_vtable (auto-generated, category: func). Locate CGameRules_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRules_vtable, CGameRules_vtable

testinggo
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Find CGameSceneNode PostDataUpdateA

Agent fallback for CGameSceneNode_PostDataUpdate (auto-generated, category: vfunc). Locate CGameSceneNode::PostDataUpdate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSceneNode_PostDataUpdate, CGameSceneNode::PostDataUpdate

devopsgonode
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Find CGameSceneNode PostSpawnKeyValuesA

Agent fallback for CGameSceneNode_PostSpawnKeyValues (auto-generated, category: vfunc). Locate CGameSceneNode::PostSpawnKeyValues in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSceneNode_PostSpawnKeyValues, CGameSceneNode::PostSpawnKeyValues

devopsgonode
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Find CGameSceneNode PreInstanceSpawnA

Agent fallback for CGameSceneNode_PreInstanceSpawn (auto-generated, category: vfunc). Locate CGameSceneNode::PreInstanceSpawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSceneNode_PreInstanceSpawn, CGameSceneNode::PreInstanceSpawn

devopsgonode
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Find CGameSceneNode UpdateEntityForHierarchyChangeA

Agent fallback for CGameSceneNode_UpdateEntityForHierarchyChange (auto-generated, category: func). Locate CGameSceneNode::UpdateEntityForHierarchyChange in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSceneNode_UpdateEntityForHierarchyChange, CGameSceneNode::UpdateEntityForHierarchyChange

testinggonode
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Find CGameSceneNode VtableA

Agent fallback for CGameSceneNode_vtable (auto-generated, category: func). Locate CGameSceneNode_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSceneNode_vtable, CGameSceneNode_vtable

testinggonode
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