
Claude Skills by mrc4tt
github.com/mrc4ttAgent fallback for CGameEntitySystem_BuildResourceManifest_KeyValuesVectors (auto-generated, category: vfunc). Locate CGameEntitySystem::BuildResourceManifest_KeyValuesVectors in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_BuildResourceManifest_KeyValuesVectors, CGameEntitySystem::BuildResourceManifest_KeyValuesVectors
Agent fallback for CGameEntitySystem_BuildResourceManifest_ManifestNameOrGroupName (auto-generated, category: vfunc). Locate CGameEntitySystem::BuildResourceManifest_ManifestNameOrGroupName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_BuildResourceManifest_ManifestNameOrGroupName, CGameEntitySystem::BuildResourceManife...
Agent fallback for CGameEntitySystem_FindEntityByClassName (auto-generated, category: func). Locate CGameEntitySystem::FindEntityByClassName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_FindEntityByClassName, CGameEntitySystem::FindEntityByClassName
Agent fallback for CGameEntitySystem_FindEntityByName (auto-generated, category: func). Locate CGameEntitySystem::FindEntityByName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_FindEntityByName, CGameEntitySystem::FindEntityByName
Agent fallback for CGameEntitySystem_FindEntityProcedural (auto-generated, category: vfunc). Locate CGameEntitySystem::FindEntityProcedural in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_FindEntityProcedural, CGameEntitySystem::FindEntityProcedural
Agent fallback for CGameEntitySystem_OnAddEntity-decompiles (auto-generated, category: vfunc). Locate CGameEntitySystem::OnAddEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_OnAddEntity-decompiles, CGameEntitySystem::OnAddEntity
Agent fallback for CGameEntitySystem_OnAddEntity (auto-generated, category: vfunc). Locate CGameEntitySystem::OnAddEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_OnAddEntity, CGameEntitySystem::OnAddEntity
Agent fallback for CGameEntitySystem_SortEntities (auto-generated, category: vfunc). Locate CGameEntitySystem::SortEntities in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_SortEntities, CGameEntitySystem::SortEntities
Agent fallback for CGameEntitySystem_Spawn-decompiles (auto-generated, category: vfunc). Locate CGameEntitySystem::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_Spawn-decompiles, CGameEntitySystem::Spawn
Agent fallback for CGameEntitySystem_Spawn (auto-generated, category: vfunc). Locate CGameEntitySystem::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_Spawn, CGameEntitySystem::Spawn
Agent fallback for CGameEntitySystem_ctor (auto-generated, category: func). Locate CGameEntitySystem::CGameEntitySystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_ctor, CGameEntitySystem::CGameEntitySystem
Agent fallback for CGameEntitySystem_m_pEntity2Networkables-linux (auto-generated, category: structmember). Locate CGameEntitySystem::m_pEntity2Networkables in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_m_pEntity2Networkables-linux, CGameEntitySystem::m_pEntity2Networkables
Agent fallback for CGameEntitySystem_m_spawnGroupEntityFilters-windows (auto-generated, category: structmember). Locate CGameEntitySystem::m_spawnGroupEntityFilters in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_m_spawnGroupEntityFilters-windows, CGameEntitySystem::m_spawnGroupEntityFilters
Agent fallback for CGameEntitySystem_vtable (auto-generated, category: func). Locate CGameEntitySystem_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_vtable, CGameEntitySystem_vtable
Agent fallback for CGameEventManager_FireEventClientSide (auto-generated, category: vfunc). Locate CGameEventManager::FireEventClientSide in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEventManager_FireEventClientSide, CGameEventManager::FireEventClientSide
Agent fallback for CGameEventManager_UnserializeEvent (auto-generated, category: vfunc). Locate CGameEventManager::UnserializeEvent in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEventManager_UnserializeEvent, CGameEventManager::UnserializeEvent
Agent fallback for CGameEventManager_vtable (auto-generated, category: func). Locate CGameEventManager_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEventManager_vtable, CGameEventManager_vtable
Agent fallback for CGameMoney_GetDataDescMap (auto-generated, category: vfunc). Locate CGameMoney::GetDataDescMap in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameMoney_GetDataDescMap, CGameMoney::GetDataDescMap
Agent fallback for CGameMoney_OnMoneySpent (auto-generated, category: func). Locate CGameMoney::OnMoneySpent in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameMoney_OnMoneySpent, CGameMoney::OnMoneySpent
Agent fallback for CGameMoney_m_DataMap (auto-generated, category: func). Locate CGameMoney::m_DataMap in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameMoney_m_DataMap, CGameMoney::m_DataMap
Agent fallback for CGameMoney_vtable (auto-generated, category: func). Locate CGameMoney_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameMoney_vtable, CGameMoney_vtable
Agent fallback for CGamePlayerEquip_InputTriggerForActivatedPlayer (auto-generated, category: func). Locate CGamePlayerEquip::InputTriggerForActivatedPlayer in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGamePlayerEquip_InputTriggerForActivatedPlayer, CGamePlayerEquip::InputTriggerForActivatedPlayer
Agent fallback for CGamePlayerEquip_InputTriggerForAllPlayers (auto-generated, category: func). Locate CGamePlayerEquip::InputTriggerForAllPlayers in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGamePlayerEquip_InputTriggerForAllPlayers, CGamePlayerEquip::InputTriggerForAllPlayers
Agent fallback for CGameResourceService_AllocGameResourceManifest (auto-generated, category: func). Locate CGameResourceService_AllocGameResourceManifest in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_AllocGameResourceManifest, CGameResourceService_AllocGameResourceManifest
Agent fallback for CGameResourceService_AppendToGameResourceManifest (auto-generated, category: vfunc). Locate CGameResourceService::AppendToGameResourceManifest in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_AppendToGameResourceManifest, CGameResourceService::AppendToGameResourceManifest
Agent fallback for CGameResourceService_BuildResourceManifest (auto-generated, category: func). Locate CGameResourceService::BuildResourceManifest in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_BuildResourceManifest, CGameResourceService::BuildResourceManifest
Agent fallback for CGameResourceService_DescribeContents (auto-generated, category: vfunc). Locate CGameResourceService::DescribeContents in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_DescribeContents, CGameResourceService::DescribeContents
Agent fallback for CGameResourceService_GetResourceManifestDebugName (auto-generated, category: vfunc). Locate CGameResourceService::GetResourceManifestDebugName in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_GetResourceManifestDebugName, CGameResourceService::GetResourceManifestDebugName
Agent fallback for CGameResourceService_LoadGameResourceManifestGroup (auto-generated, category: vfunc). Locate CGameResourceService::LoadGameResourceManifestGroup in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_LoadGameResourceManifestGroup, CGameResourceService::LoadGameResourceManifestGroup
Agent fallback for CGameResourceService_LoadGameResourceManifestNamed (auto-generated, category: vfunc). Locate CGameResourceService::LoadGameResourceManifestNamed in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_LoadGameResourceManifestNamed, CGameResourceService::LoadGameResourceManifestNamed
Agent fallback for CGameResourceService_LoadGameResourceManifest_IEntityResourceManifest (auto-generated, category: vfunc). Locate CGameResourceService::LoadGameResourceManifest in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_LoadGameResourceManifest_IEntityResourceManifest, CGameResourceService::LoadGameResourceManifest
Agent fallback for CGameResourceService_PrecacheEntitiesAndConfirmResourcesAreLoaded (auto-generated, category: vfunc). Locate CGameResourceService::PrecacheEntitiesAndConfirmResourcesAreLoaded in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_PrecacheEntitiesAndConfirmResourcesAreLoaded, CGameResourceService::PrecacheEn...
Agent fallback for CGameResourceService_RegisterEventMap-inlined (auto-generated, category: vfunc). Locate CGameResourceService::RegisterEventMap in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_RegisterEventMap-inlined, CGameResourceService::RegisterEventMap
Agent fallback for CGameResourceService_RegisterEventMap-noinline (auto-generated, category: vfunc). Locate CGameResourceService::RegisterEventMap in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_RegisterEventMap-noinline, CGameResourceService::RegisterEventMap
Agent fallback for CGameResourceService_RegisterEventMapInternal (auto-generated, category: func). Locate CGameResourceService_RegisterEventMapInternal in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_RegisterEventMapInternal, CGameResourceService_RegisterEventMapInternal
Locate GameResourceServiceServer::m_pEntitySystem in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "GameResourceServiceServer::m_pEntitySystem" (symbol CGameResourceService_m_pEntitySystem). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the GameResourceServiceServer class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that der...
Agent fallback for CGameResourceService_vtable (auto-generated, category: func). Locate CGameResourceService_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameResourceService_vtable, CGameResourceService_vtable
Agent fallback for CGameRulesGameSystem_OnGameInit (auto-generated, category: vfunc). Locate CGameRulesGameSystem::GameInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRulesGameSystem_OnGameInit, CGameRulesGameSystem::GameInit
Agent fallback for CGameRulesGameSystem_OnGameShutdown (auto-generated, category: vfunc). Locate CGameRulesGameSystem::GameShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRulesGameSystem_OnGameShutdown, CGameRulesGameSystem::GameShutdown
Agent fallback for CGameRulesGameSystem_vtable (auto-generated, category: func). Locate CGameRulesGameSystem_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRulesGameSystem_vtable, CGameRulesGameSystem_vtable
Agent fallback for CGameRules_ClientSettingsChanged (auto-generated, category: vfunc). Locate CGameRules::ClientSettingsChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRules_ClientSettingsChanged, CGameRules::ClientSettingsChanged
Agent fallback for CGameRules_GetChatPrefix (auto-generated, category: vfunc). Locate CGameRules::GetChatPrefix in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRules_GetChatPrefix, CGameRules::GetChatPrefix
Agent fallback for CGameRules_GetSaveGameComment (auto-generated, category: vfunc). Locate CGameRules::GetSaveGameComment in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRules_GetSaveGameComment, CGameRules::GetSaveGameComment
Agent fallback for CGameRules_SetGamePaused (auto-generated, category: vfunc). Locate CGameRules::SetGamePaused in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRules_SetGamePaused, CGameRules::SetGamePaused
Agent fallback for CGameRules_vtable (auto-generated, category: func). Locate CGameRules_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRules_vtable, CGameRules_vtable
Agent fallback for CGameSceneNode_PostDataUpdate (auto-generated, category: vfunc). Locate CGameSceneNode::PostDataUpdate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSceneNode_PostDataUpdate, CGameSceneNode::PostDataUpdate
Agent fallback for CGameSceneNode_PostSpawnKeyValues (auto-generated, category: vfunc). Locate CGameSceneNode::PostSpawnKeyValues in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSceneNode_PostSpawnKeyValues, CGameSceneNode::PostSpawnKeyValues
Agent fallback for CGameSceneNode_PreInstanceSpawn (auto-generated, category: vfunc). Locate CGameSceneNode::PreInstanceSpawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSceneNode_PreInstanceSpawn, CGameSceneNode::PreInstanceSpawn
Agent fallback for CGameSceneNode_UpdateEntityForHierarchyChange (auto-generated, category: func). Locate CGameSceneNode::UpdateEntityForHierarchyChange in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSceneNode_UpdateEntityForHierarchyChange, CGameSceneNode::UpdateEntityForHierarchyChange
Agent fallback for CGameSceneNode_vtable (auto-generated, category: func). Locate CGameSceneNode_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSceneNode_vtable, CGameSceneNode_vtable