
Claude Skills by mrc4tt
github.com/mrc4ttAgent fallback for CEngineServiceMgr_UnregisterLoopMode (auto-generated, category: func). Locate CEngineServiceMgr_UnregisterLoopMode in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr_UnregisterLoopMode, CEngineServiceMgr_UnregisterLoopMode
Agent fallback for CEngineServiceMgr__MainLoop (auto-generated, category: func). Locate CEngineServiceMgr::_MainLoop in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr__MainLoop, CEngineServiceMgr::_MainLoop
Agent fallback for CEngineServiceMgr_vtable (auto-generated, category: func). Locate CEngineServiceMgr_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr_vtable, CEngineServiceMgr_vtable
Agent fallback for CEngineSoundServices_ShouldSuppressNonUISounds-decompiles (auto-generated, category: func). Locate CEngineSoundServices_ShouldSuppressNonUISounds in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineSoundServices_ShouldSuppressNonUISounds-decompiles, CEngineSoundServices_ShouldSuppressNonUISounds
Agent fallback for CEngineSoundServices_ShouldSuppressNonUISounds (auto-generated, category: func). Locate CEngineSoundServices_ShouldSuppressNonUISounds in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineSoundServices_ShouldSuppressNonUISounds, CEngineSoundServices_ShouldSuppressNonUISounds
Agent fallback for CEngineSoundServices_vtable (auto-generated, category: func). Locate CEngineSoundServices_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineSoundServices_vtable, CEngineSoundServices_vtable
Agent fallback for CEntFireOutputAutoCompletionFunctor_FireOutput (auto-generated, category: vfunc). Locate CEntFireOutputAutoCompletionFunctor::FireOutput in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntFireOutputAutoCompletionFunctor_FireOutput, CEntFireOutputAutoCompletionFunctor::FireOutput
Agent fallback for CEntFireOutputAutoCompletionFunctor_vtable (auto-generated, category: func). Locate CEntFireOutputAutoCompletionFunctor_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntFireOutputAutoCompletionFunctor_vtable, CEntFireOutputAutoCompletionFunctor_vtable
Agent fallback for CEntity2SaveRestore_StreamEntitiesFromFile-decompiles (auto-generated, category: vfunc). Locate CEntity2SaveRestore::StreamEntitiesFromFile in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntity2SaveRestore_StreamEntitiesFromFile-decompiles, CEntity2SaveRestore::StreamEntitiesFromFile
Agent fallback for CEntity2SaveRestore_StreamEntitiesFromFile (auto-generated, category: vfunc). Locate CEntity2SaveRestore::StreamEntitiesFromFile in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntity2SaveRestore_StreamEntitiesFromFile, CEntity2SaveRestore::StreamEntitiesFromFile
Agent fallback for CEntity2SaveRestore_vtable (auto-generated, category: func). Locate CEntity2SaveRestore_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntity2SaveRestore_vtable, CEntity2SaveRestore_vtable
Agent fallback for CEntityComponentHelperT_CBodyComponent_vtable (auto-generated, category: func). Locate CEntityComponentHelperT_CBodyComponent_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityComponentHelperT_CBodyComponent_vtable, CEntityComponentHelperT_CBodyComponent_vtable
Agent fallback for CEntityIOOutput_FireOutputInternal (auto-generated, category: func). Locate CEntityIOOutput::FireOutputInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityIOOutput_FireOutputInternal, CEntityIOOutput::FireOutputInternal
Agent fallback for CEntityIOOutput_vtable (auto-generated, category: func). Locate CEntityIOOutput_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityIOOutput_vtable, CEntityIOOutput_vtable
Agent fallback for CEntityIdentity_AcceptInput (auto-generated, category: func). Locate CEntityIdentity::AcceptInput in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityIdentity_AcceptInput, CEntityIdentity::AcceptInput
Agent fallback for CEntityIdentity_AcceptInputInternal (auto-generated, category: func). Locate CEntityIdentity::AcceptInputInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityIdentity_AcceptInputInternal, CEntityIdentity::AcceptInputInternal
Locate CEntityIdentity::EHandle in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CEntityIdentity::EHandle" (symbol CEntityIdentity_EHandle). This is a VIRTUAL function - resolve the CEntityIdentity::EHandle vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: CEntityIdentity_...
Agent fallback for CEntityIdentity_SetEntityName-decompiles (auto-generated, category: func). Locate CEntityIdentity::SetEntityName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityIdentity_SetEntityName-decompiles, CEntityIdentity::SetEntityName
Agent fallback for CEntityIdentity_SetEntityName (auto-generated, category: func). Locate CEntityIdentity::SetEntityName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityIdentity_SetEntityName, CEntityIdentity::SetEntityName
Locate CEntityIdentity::Size in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CEntityIdentity::Size" (symbol CEntityIdentity_Size). This is a VIRTUAL function - resolve the CEntityIdentity::Size vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: CEntityIdentity_Size, CEntit...
Locate CEntityIdentity::m_designerName in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CEntityIdentity::m_designerName" (symbol CEntityIdentity_m_designerName). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CEntityIdentity class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CEntityI...
Locate CEntityIdentity::m_pInstance in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CEntityIdentity::m_pInstance" (symbol CEntityIdentity_m_pInstance). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CEntityIdentity class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CEntityIdentity_m...
Find and identify the CEntityInstance_AcceptInput function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll / libserver.so to locate the generic Source2 entity I/O input dispatcher by scanning for its distinctive short prologue directly and confirming via decompile that it forwards through the entity's identity pointer into an internal AcceptInputInternal-style dispatcher. Trigger: CEntityInstance_AcceptInput
Agent fallback for CEntityInstance_Activate (auto-generated, category: vfunc). Locate CEntityInstance::Activate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_Activate, CEntityInstance::Activate
Agent fallback for CEntityInstance_AddChangeAccessorPath (auto-generated, category: vfunc). Locate CEntityInstance::AddChangeAccessorPath in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_AddChangeAccessorPath, CEntityInstance::AddChangeAccessorPath
Agent fallback for CEntityInstance_AssignChangeAccessorPathIds (auto-generated, category: vfunc). Locate CEntityInstance::AssignChangeAccessorPathIds in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_AssignChangeAccessorPathIds, CEntityInstance::AssignChangeAccessorPathIds
Agent fallback for CEntityInstance_Connect (auto-generated, category: vfunc). Locate CEntityInstance::Connect in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_Connect, CEntityInstance::Connect
Agent fallback for CEntityInstance_DrawDebugTextOverlays (auto-generated, category: vfunc). Locate CEntityInstance::DrawDebugTextOverlays in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_DrawDebugTextOverlays, CEntityInstance::DrawDebugTextOverlays
Agent fallback for CEntityInstance_DrawEntityDebugOverlays (auto-generated, category: vfunc). Locate CEntityInstance::DrawEntityDebugOverlays in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_DrawEntityDebugOverlays, CEntityInstance::DrawEntityDebugOverlays
Agent fallback for CEntityInstance_FindOutputsByName (auto-generated, category: func). Locate CEntityInstance::FindOutputsByName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_FindOutputsByName, CEntityInstance::FindOutputsByName
Agent fallback for CEntityInstance_FullEdictChanged (auto-generated, category: vfunc). Locate CEntityInstance::FullEdictChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_FullEdictChanged, CEntityInstance::FullEdictChanged
Agent fallback for CEntityInstance_GetDataDescMap (auto-generated, category: vfunc). Locate CEntityInstance::GetDataDescMap in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_GetDataDescMap, CEntityInstance::GetDataDescMap
Agent fallback for CEntityInstance_GetScriptDesc (auto-generated, category: vfunc). Locate CEntityInstance::GetScriptDesc in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_GetScriptDesc, CEntityInstance::GetScriptDesc
Agent fallback for CEntityInstance_NetworkStateChanged (auto-generated, category: vfunc). Locate CEntityInstance::NetworkStateChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_NetworkStateChanged, CEntityInstance::NetworkStateChanged
Agent fallback for CEntityInstance_NetworkStateChangedLog (auto-generated, category: vfunc). Locate CEntityInstance::NetworkStateChangedLog in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_NetworkStateChangedLog, CEntityInstance::NetworkStateChangedLog
Agent fallback for CEntityInstance_NetworkUpdateState (auto-generated, category: vfunc). Locate CEntityInstance::NetworkUpdateState in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_NetworkUpdateState, CEntityInstance::NetworkUpdateState
Agent fallback for CEntityInstance_NetworkUpdateState_thunk (auto-generated, category: func). Locate CEntityInstance::NetworkUpdateState_thunk in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_NetworkUpdateState_thunk, CEntityInstance::NetworkUpdateState_thunk
Agent fallback for CEntityInstance_OnRestore (auto-generated, category: vfunc). Locate CEntityInstance::OnRestore in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_OnRestore, CEntityInstance::OnRestore
Agent fallback for CEntityInstance_OnSetDormant (auto-generated, category: vfunc). Locate CEntityInstance::OnSetDormant in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_OnSetDormant, CEntityInstance::OnSetDormant
Agent fallback for CEntityInstance_PostDataUpdate (auto-generated, category: vfunc). Locate CEntityInstance::PostDataUpdate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_PostDataUpdate, CEntityInstance::PostDataUpdate
Agent fallback for CEntityInstance_PreDataUpdate (auto-generated, category: vfunc). Locate CEntityInstance::PreDataUpdate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_PreDataUpdate, CEntityInstance::PreDataUpdate
Agent fallback for CEntityInstance_Precache (auto-generated, category: vfunc). Locate CEntityInstance::Precache in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_Precache, CEntityInstance::Precache
Agent fallback for CEntityInstance_ReloadPrivateScripts (auto-generated, category: vfunc). Locate CEntityInstance::ReloadPrivateScripts in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_ReloadPrivateScripts, CEntityInstance::ReloadPrivateScripts
Agent fallback for CEntityInstance_RequiredEdictIndex (auto-generated, category: vfunc). Locate CEntityInstance::RequiredEdictIndex in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_RequiredEdictIndex, CEntityInstance::RequiredEdictIndex
Agent fallback for CEntityInstance_Restore (auto-generated, category: vfunc). Locate CEntityInstance::Restore in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_Restore, CEntityInstance::Restore
Agent fallback for CEntityInstance_Schema_DynamicBinding (auto-generated, category: vfunc). Locate CEntityInstance::Schema_DynamicBinding in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_Schema_DynamicBinding, CEntityInstance::Schema_DynamicBinding
Agent fallback for CEntityInstance_ScriptAcceptInput (auto-generated, category: vfunc). Locate CEntityInstance::ScriptAcceptInput in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_ScriptAcceptInput, CEntityInstance::ScriptAcceptInput
Agent fallback for CEntityInstance_ScriptEntityIO (auto-generated, category: vfunc). Locate CEntityInstance::ScriptEntityIO in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_ScriptEntityIO, CEntityInstance::ScriptEntityIO
Agent fallback for CEntityInstance_Spawn (auto-generated, category: vfunc). Locate CEntityInstance::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_Spawn, CEntityInstance::Spawn
Agent fallback for CEntityInstance_UpdateOnRemove-decompiles (auto-generated, category: vfunc). Locate CEntityInstance::UpdateOnRemove in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_UpdateOnRemove-decompiles, CEntityInstance::UpdateOnRemove