
Claude Skills by mrc4tt
github.com/mrc4ttAgent fallback for CEntitySystem_InitEntityMaterialAttributes (auto-generated, category: func). Locate CEntitySystem_InitEntityMaterialAttributes in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_InitEntityMaterialAttributes, CEntitySystem_InitEntityMaterialAttributes
Agent fallback for CEntitySystem_InvokePrecacheCallback (auto-generated, category: vfunc). Locate CEntitySystem::InvokePrecacheCallback in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_InvokePrecacheCallback, CEntitySystem::InvokePrecacheCallback
Agent fallback for CEntitySystem_OnEntityParentChanged (auto-generated, category: vfunc). Locate CEntitySystem::OnEntityParentChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_OnEntityParentChanged, CEntitySystem::OnEntityParentChanged
Agent fallback for CEntitySystem_OnRemoveEntity (auto-generated, category: vfunc). Locate CEntitySystem::OnRemoveEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_OnRemoveEntity, CEntitySystem::OnRemoveEntity
Agent fallback for CEntitySystem_OnSetDormant (auto-generated, category: vfunc). Locate CEntitySystem::OnSetDormant in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_OnSetDormant, CEntitySystem::OnSetDormant
Agent fallback for CEntitySystem_PostCreateEntitySystem (auto-generated, category: func). Locate CEntitySystem::PostCreateEntitySystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_PostCreateEntitySystem, CEntitySystem::PostCreateEntitySystem
Agent fallback for CEntitySystem_PostDataUpdate-decompiles (auto-generated, category: vfunc). Locate CEntitySystem::PostDataUpdate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_PostDataUpdate-decompiles, CEntitySystem::PostDataUpdate
Agent fallback for CEntitySystem_PrecacheEntity-decompiles (auto-generated, category: func). Locate CEntitySystem::PrecacheEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_PrecacheEntity-decompiles, CEntitySystem::PrecacheEntity
Agent fallback for CEntitySystem_PrecacheEntity (auto-generated, category: func). Locate CEntitySystem::PrecacheEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_PrecacheEntity, CEntitySystem::PrecacheEntity
Agent fallback for CEntitySystem_QueueDestroyEntity (auto-generated, category: func). Locate CEntitySystem::QueueDestroyEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_QueueDestroyEntity, CEntitySystem::QueueDestroyEntity
Agent fallback for CEntitySystem_RegisterAccessor (auto-generated, category: func). Locate CEntitySystem::RegisterAccessor in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_RegisterAccessor, CEntitySystem::RegisterAccessor
Agent fallback for CEntitySystem_RegisterEntityClass-decompiles (auto-generated, category: func). Locate CEntitySystem::RegisterEntityClass in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_RegisterEntityClass-decompiles, CEntitySystem::RegisterEntityClass
Agent fallback for CEntitySystem_RegisterEntityClass (auto-generated, category: func). Locate CEntitySystem::RegisterEntityClass in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_RegisterEntityClass, CEntitySystem::RegisterEntityClass
Agent fallback for CEntitySystem_ReleaseKeyValues (auto-generated, category: vfunc). Locate CEntitySystem::ReleaseKeyValues in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_ReleaseKeyValues, CEntitySystem::ReleaseKeyValues
Agent fallback for CEntitySystem_SetInPVS (auto-generated, category: func). Locate CEntitySystem::SetInPVS in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_SetInPVS, CEntitySystem::SetInPVS
Agent fallback for CEntitySystem_SortEntities (auto-generated, category: vfunc). Locate CEntitySystem::SortEntities in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_SortEntities, CEntitySystem::SortEntities
Agent fallback for CEntitySystem_Spawn (auto-generated, category: vfunc). Locate CEntitySystem::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_Spawn, CEntitySystem::Spawn
Agent fallback for CEntitySystem_ctor (auto-generated, category: func). Locate CEntitySystem::CEntitySystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_ctor, CEntitySystem::CEntitySystem
Agent fallback for CEntitySystem_m_Accessors (auto-generated, category: structmember). Locate CEntitySystem::m_Accessors in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_Accessors, CEntitySystem::m_Accessors
Agent fallback for CEntitySystem_m_DataDescKeyUnserializers (auto-generated, category: structmember). Locate CEntitySystem::m_DataDescKeyUnserializers in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_DataDescKeyUnserializers, CEntitySystem::m_DataDescKeyUnserializers
Agent fallback for CEntitySystem_m_EntityKeyValuesAllocator (auto-generated, category: structmember). Locate CEntitySystem::m_EntityKeyValuesAllocator in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_EntityKeyValuesAllocator, CEntitySystem::m_EntityKeyValuesAllocator
Locate CEntitySystem::m_EntityList in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CEntitySystem::m_EntityList" (symbol CEntitySystem_m_EntityList). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CEntitySystem class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CEntitySystem_m_Entity...
Agent fallback for CEntitySystem_m_EntityMaterialAttributes-linux (auto-generated, category: structmember). Locate CEntitySystem::m_EntityMaterialAttributes in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_EntityMaterialAttributes-linux, CEntitySystem::m_EntityMaterialAttributes
Agent fallback for CEntitySystem_m_EntityMaterialAttributes (auto-generated, category: structmember). Locate CEntitySystem::m_EntityMaterialAttributes in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_EntityMaterialAttributes, CEntitySystem::m_EntityMaterialAttributes
Agent fallback for CEntitySystem_m_EntityPostSpawnCallback (auto-generated, category: structmember). Locate CEntitySystem::m_EntityPostSpawnCallback in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_EntityPostSpawnCallback, CEntitySystem::m_EntityPostSpawnCallback
Agent fallback for CEntitySystem_m_EventQueue (auto-generated, category: structmember). Locate CEntitySystem::m_EventQueue in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_EventQueue, CEntitySystem::m_EventQueue
Agent fallback for CEntitySystem_m_entityComponentHelpers (auto-generated, category: structmember). Locate CEntitySystem::m_entityComponentHelpers in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_entityComponentHelpers, CEntitySystem::m_entityComponentHelpers
Final-guarantee fallback for the find-CEntitySystem_m_entityNames preprocessor. Recovers CEntitySystem::m_entityNames in CS2 server.dll / libserver.so by decompiling CEntitySystem_AddEntityToNameMap and recognizing its ordered-map/RB-tree lookup whether the lookup helper is emitted as a separate function or inlined into the predecessor. Use when ida_preprocessor_scripts/find-CEntitySystem_m_entityNames.py cannot resolve the member because the LLM_DECOMPILE reference shape moved across the inl...
Agent fallback for CEntitySystem_m_nEntityKeyValuesAllocatorRefCount (auto-generated, category: structmember). Locate CEntitySystem::m_nEntityKeyValuesAllocatorRefCount in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_nEntityKeyValuesAllocatorRefCount, CEntitySystem::m_nEntityKeyValuesAllocatorRefCount
Agent fallback for CEntitySystem_m_nExecuteQueuedDeletionDepth (auto-generated, category: structmember). Locate CEntitySystem::m_nExecuteQueuedDeletionDepth in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_nExecuteQueuedDeletionDepth, CEntitySystem::m_nExecuteQueuedDeletionDepth
Agent fallback for CEntitySystem_m_pCurrentManifest (auto-generated, category: structmember). Locate CEntitySystem::m_pCurrentManifest in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_pCurrentManifest, CEntitySystem::m_pCurrentManifest
Agent fallback for CEntitySystem_m_queuedDormancyChanges (auto-generated, category: structmember). Locate CEntitySystem::m_queuedDormancyChanges in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_queuedDormancyChanges, CEntitySystem::m_queuedDormancyChanges
Agent fallback for CEntitySystem_m_vSpawnOriginOffset (auto-generated, category: structmember). Locate CEntitySystem::m_vSpawnOriginOffset in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_vSpawnOriginOffset, CEntitySystem::m_vSpawnOriginOffset
Agent fallback for CEntitySystem_vtable (auto-generated, category: func). Locate CEntitySystem_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_vtable, CEntitySystem_vtable
Agent fallback for CEnvEntityIgniter_Precache (auto-generated, category: vfunc). Locate CEnvEntityIgniter::Precache in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEnvEntityIgniter_Precache, CEnvEntityIgniter::Precache
Agent fallback for CEnvEntityIgniter_vtable (auto-generated, category: func). Locate CEnvEntityIgniter_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEnvEntityIgniter_vtable, CEnvEntityIgniter_vtable
Agent fallback for CEnvHudHint_API_ShowHudHint-binding (auto-generated, category: func). Locate CEnvHudHint_API::ShowHudHint in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEnvHudHint_API_ShowHudHint-binding, CEnvHudHint_API::ShowHudHint
Agent fallback for CEnvShake_Spawn (auto-generated, category: vfunc). Locate CEnvShake::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEnvShake_Spawn, CEnvShake::Spawn
Agent fallback for CEnvShake_vtable (auto-generated, category: func). Locate CEnvShake_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEnvShake_vtable, CEnvShake_vtable
Agent fallback for CFlashbangProjectile_Detonate (auto-generated, category: vfunc). Locate CFlashbangProjectile::Detonate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CFlashbangProjectile_Detonate, CFlashbangProjectile::Detonate
Find and identify the CBaseModelEntity_SetModel and CBaseEntity_SetGravityScale functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll / libserver.so to locate the model-assignment routine by scanning for its distinctive fixed byte signature directly (two near-identical sibling wrappers exist and must be disambiguated by matching the reference signature's exact tail bytes, including the following function's leading byte). Trigger: CBaseModelEntity_Se...
Agent fallback for CFlashbangProjectile_Spawn (auto-generated, category: vfunc). Locate CFlashbangProjectile::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CFlashbangProjectile_Spawn, CFlashbangProjectile::Spawn
Agent fallback for CFlashbangProjectile_Spawn_NetworkStateChangedNotify (auto-generated, category: func). Locate CFlashbangProjectile_Spawn_NetworkStateChangedNotify in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CFlashbangProjectile_Spawn_NetworkStateChangedNotify, CFlashbangProjectile_Spawn_NetworkStateChangedNotify
Agent fallback for CFlashbangProjectile_vtable (auto-generated, category: func). Locate CFlashbangProjectile_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CFlashbangProjectile_vtable, CFlashbangProjectile_vtable
Agent fallback for CFlattenedSerializers_CreateFieldChangedEventQueue-decompiles (auto-generated, category: func). Locate CFlattenedSerializers_CreateFieldChangedEventQueue in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CFlattenedSerializers_CreateFieldChangedEventQueue-decompiles, CFlattenedSerializers_CreateFieldChangedEventQueue
Agent fallback for CFlattenedSerializers_CreateFieldChangedEventQueue (auto-generated, category: func). Locate CFlattenedSerializers_CreateFieldChangedEventQueue in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CFlattenedSerializers_CreateFieldChangedEventQueue, CFlattenedSerializers_CreateFieldChangedEventQueue
Agent fallback for CFlattenedSerializers_vtable (auto-generated, category: func). Locate CFlattenedSerializers_vtable in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CFlattenedSerializers_vtable, CFlattenedSerializers_vtable
Locate CGCClientSharedObjectCache::m_Owner in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CGCClientSharedObjectCache::m_Owner" (symbol CGCClientSharedObjectCache_m_Owner). This is a STRUCT MEMBER OFFSET (schema netvar). Resolve the CGCClientSharedObjectCache class layout; m_Owner holds the owning SteamID64 (CSteamID) of the cache. Cross-check: constructors of CGCClientSharedObjectCache store the owner ...
Agent fallback for CGameClientConnectPrerequisite_ctor (auto-generated, category: func). Locate CGameClientConnectPrerequisite::CGameClientConnectPrerequisite in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameClientConnectPrerequisite_ctor, CGameClientConnectPrerequisite::CGameClientConnectPrerequisite
Agent fallback for CGameClientConnectPrerequisite_vtable (auto-generated, category: func). Locate CGameClientConnectPrerequisite_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameClientConnectPrerequisite_vtable, CGameClientConnectPrerequisite_vtable