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Claude Skills by mrc4tt
github.com/mrc4tt1,425 skills0 installs1,073 views
- Find CEntitySystem RegisterAccessorAgent fallback for CEntitySystem_RegisterAccessor (auto-generated, category: func). Locate CEntitySystem::RegisterAccessor in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_RegisterAccessor, CEntitySystem::RegisterAccessorVotes: 0GitHub stars: 4
- Find CEntitySystem RegisterEntityClass DecompilesAgent fallback for CEntitySystem_RegisterEntityClass-decompiles (auto-generated, category: func). Locate CEntitySystem::RegisterEntityClass in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_RegisterEntityClass-decompiles, CEntitySystem::RegisterEntityClassVotes: 0GitHub stars: 4
- Find CEntitySystem RegisterEntityClassAgent fallback for CEntitySystem_RegisterEntityClass (auto-generated, category: func). Locate CEntitySystem::RegisterEntityClass in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_RegisterEntityClass, CEntitySystem::RegisterEntityClassVotes: 0GitHub stars: 4
- Find CEntitySystem ReleaseKeyValuesAgent fallback for CEntitySystem_ReleaseKeyValues (auto-generated, category: vfunc). Locate CEntitySystem::ReleaseKeyValues in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_ReleaseKeyValues, CEntitySystem::ReleaseKeyValuesVotes: 0GitHub stars: 4
- Find CEntitySystem SetInPVSAgent fallback for CEntitySystem_SetInPVS (auto-generated, category: func). Locate CEntitySystem::SetInPVS in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_SetInPVS, CEntitySystem::SetInPVSVotes: 0GitHub stars: 4
- Find CEntitySystem SortEntitiesAgent fallback for CEntitySystem_SortEntities (auto-generated, category: vfunc). Locate CEntitySystem::SortEntities in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_SortEntities, CEntitySystem::SortEntitiesVotes: 0GitHub stars: 4
- Find CEntitySystem SpawnAgent fallback for CEntitySystem_Spawn (auto-generated, category: vfunc). Locate CEntitySystem::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_Spawn, CEntitySystem::SpawnVotes: 0GitHub stars: 4
- Find CEntitySystem CtorAgent fallback for CEntitySystem_ctor (auto-generated, category: func). Locate CEntitySystem::CEntitySystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_ctor, CEntitySystem::CEntitySystemVotes: 0GitHub stars: 4
- Find CEntitySystem M AccessorsAgent fallback for CEntitySystem_m_Accessors (auto-generated, category: structmember). Locate CEntitySystem::m_Accessors in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_Accessors, CEntitySystem::m_AccessorsVotes: 0GitHub stars: 4
- Find CEntitySystem M DataDescKeyUnserializersAgent fallback for CEntitySystem_m_DataDescKeyUnserializers (auto-generated, category: structmember). Locate CEntitySystem::m_DataDescKeyUnserializers in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_DataDescKeyUnserializers, CEntitySystem::m_DataDescKeyUnserializersVotes: 0GitHub stars: 4
- Find CEntitySystem M EntityKeyValuesAllocatorAgent fallback for CEntitySystem_m_EntityKeyValuesAllocator (auto-generated, category: structmember). Locate CEntitySystem::m_EntityKeyValuesAllocator in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_EntityKeyValuesAllocator, CEntitySystem::m_EntityKeyValuesAllocatorVotes: 0GitHub stars: 4
- Find CEntitySystem M EntityListLocate CEntitySystem::m_EntityList in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CEntitySystem::m_EntityList" (symbol CEntitySystem_m_EntityList). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CEntitySystem class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CEntitySystem_m_Entity...Votes: 0GitHub stars: 4
- Find CEntitySystem M EntityMaterialAttributes LinuxAgent fallback for CEntitySystem_m_EntityMaterialAttributes-linux (auto-generated, category: structmember). Locate CEntitySystem::m_EntityMaterialAttributes in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_EntityMaterialAttributes-linux, CEntitySystem::m_EntityMaterialAttributesVotes: 0GitHub stars: 4
- Find CEntitySystem M EntityMaterialAttributesAgent fallback for CEntitySystem_m_EntityMaterialAttributes (auto-generated, category: structmember). Locate CEntitySystem::m_EntityMaterialAttributes in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_EntityMaterialAttributes, CEntitySystem::m_EntityMaterialAttributesVotes: 0GitHub stars: 4
- Find CEntitySystem M EntityPostSpawnCallbackAgent fallback for CEntitySystem_m_EntityPostSpawnCallback (auto-generated, category: structmember). Locate CEntitySystem::m_EntityPostSpawnCallback in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_EntityPostSpawnCallback, CEntitySystem::m_EntityPostSpawnCallbackVotes: 0GitHub stars: 4
- Find CEntitySystem M EventQueueAgent fallback for CEntitySystem_m_EventQueue (auto-generated, category: structmember). Locate CEntitySystem::m_EventQueue in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_EventQueue, CEntitySystem::m_EventQueueVotes: 0GitHub stars: 4
- Find CEntitySystem M EntityComponentHelpersAgent fallback for CEntitySystem_m_entityComponentHelpers (auto-generated, category: structmember). Locate CEntitySystem::m_entityComponentHelpers in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_entityComponentHelpers, CEntitySystem::m_entityComponentHelpersVotes: 0GitHub stars: 4
- Find CEntitySystem M EntityNamesFinal-guarantee fallback for the find-CEntitySystem_m_entityNames preprocessor. Recovers CEntitySystem::m_entityNames in CS2 server.dll / libserver.so by decompiling CEntitySystem_AddEntityToNameMap and recognizing its ordered-map/RB-tree lookup whether the lookup helper is emitted as a separate function or inlined into the predecessor. Use when ida_preprocessor_scripts/find-CEntitySystem_m_entityNames.py cannot resolve the member because the LLM_DECOMPILE reference shape moved across the inl...Votes: 0GitHub stars: 4
- Find CEntitySystem M NEntityKeyValuesAllocatorRefCountAgent fallback for CEntitySystem_m_nEntityKeyValuesAllocatorRefCount (auto-generated, category: structmember). Locate CEntitySystem::m_nEntityKeyValuesAllocatorRefCount in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_nEntityKeyValuesAllocatorRefCount, CEntitySystem::m_nEntityKeyValuesAllocatorRefCountVotes: 0GitHub stars: 4
- Find CEntitySystem M NExecuteQueuedDeletionDepthAgent fallback for CEntitySystem_m_nExecuteQueuedDeletionDepth (auto-generated, category: structmember). Locate CEntitySystem::m_nExecuteQueuedDeletionDepth in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_nExecuteQueuedDeletionDepth, CEntitySystem::m_nExecuteQueuedDeletionDepthVotes: 0GitHub stars: 4
- Find CEntitySystem M PCurrentManifestAgent fallback for CEntitySystem_m_pCurrentManifest (auto-generated, category: structmember). Locate CEntitySystem::m_pCurrentManifest in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_pCurrentManifest, CEntitySystem::m_pCurrentManifestVotes: 0GitHub stars: 4
- Find CEntitySystem M QueuedDormancyChangesAgent fallback for CEntitySystem_m_queuedDormancyChanges (auto-generated, category: structmember). Locate CEntitySystem::m_queuedDormancyChanges in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_queuedDormancyChanges, CEntitySystem::m_queuedDormancyChangesVotes: 0GitHub stars: 4
- Find CEntitySystem M VSpawnOriginOffsetAgent fallback for CEntitySystem_m_vSpawnOriginOffset (auto-generated, category: structmember). Locate CEntitySystem::m_vSpawnOriginOffset in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_vSpawnOriginOffset, CEntitySystem::m_vSpawnOriginOffsetVotes: 0GitHub stars: 4
- Find CEntitySystem VtableAgent fallback for CEntitySystem_vtable (auto-generated, category: func). Locate CEntitySystem_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_vtable, CEntitySystem_vtableVotes: 0GitHub stars: 4
- Find CEnvEntityIgniter PrecacheAgent fallback for CEnvEntityIgniter_Precache (auto-generated, category: vfunc). Locate CEnvEntityIgniter::Precache in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEnvEntityIgniter_Precache, CEnvEntityIgniter::PrecacheVotes: 0GitHub stars: 4
- Find CEnvEntityIgniter VtableAgent fallback for CEnvEntityIgniter_vtable (auto-generated, category: func). Locate CEnvEntityIgniter_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEnvEntityIgniter_vtable, CEnvEntityIgniter_vtableVotes: 0GitHub stars: 4
- Find CEnvHudHint API ShowHudHint BindingAgent fallback for CEnvHudHint_API_ShowHudHint-binding (auto-generated, category: func). Locate CEnvHudHint_API::ShowHudHint in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEnvHudHint_API_ShowHudHint-binding, CEnvHudHint_API::ShowHudHintVotes: 0GitHub stars: 4
- Find CEnvShake SpawnAgent fallback for CEnvShake_Spawn (auto-generated, category: vfunc). Locate CEnvShake::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEnvShake_Spawn, CEnvShake::SpawnVotes: 0GitHub stars: 4
- Find CEnvShake VtableAgent fallback for CEnvShake_vtable (auto-generated, category: func). Locate CEnvShake_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEnvShake_vtable, CEnvShake_vtableVotes: 0GitHub stars: 4
- Find CFlashbangProjectile DetonateAgent fallback for CFlashbangProjectile_Detonate (auto-generated, category: vfunc). Locate CFlashbangProjectile::Detonate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CFlashbangProjectile_Detonate, CFlashbangProjectile::DetonateVotes: 0GitHub stars: 4
- Find CFlashbangProjectile Spawn DecompilesFind and identify the CBaseModelEntity_SetModel and CBaseEntity_SetGravityScale functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll / libserver.so to locate the model-assignment routine by scanning for its distinctive fixed byte signature directly (two near-identical sibling wrappers exist and must be disambiguated by matching the reference signature's exact tail bytes, including the following function's leading byte). Trigger: CBaseModelEntity_Se...Votes: 0GitHub stars: 4
- Find CFlashbangProjectile SpawnAgent fallback for CFlashbangProjectile_Spawn (auto-generated, category: vfunc). Locate CFlashbangProjectile::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CFlashbangProjectile_Spawn, CFlashbangProjectile::SpawnVotes: 0GitHub stars: 4
- Find CFlashbangProjectile Spawn NetworkStateChangedNotifyAgent fallback for CFlashbangProjectile_Spawn_NetworkStateChangedNotify (auto-generated, category: func). Locate CFlashbangProjectile_Spawn_NetworkStateChangedNotify in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CFlashbangProjectile_Spawn_NetworkStateChangedNotify, CFlashbangProjectile_Spawn_NetworkStateChangedNotifyVotes: 0GitHub stars: 4
- Find CFlashbangProjectile VtableAgent fallback for CFlashbangProjectile_vtable (auto-generated, category: func). Locate CFlashbangProjectile_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CFlashbangProjectile_vtable, CFlashbangProjectile_vtableVotes: 0GitHub stars: 4
- Find CFlattenedSerializers CreateFieldChangedEventQueue DecompilesAgent fallback for CFlattenedSerializers_CreateFieldChangedEventQueue-decompiles (auto-generated, category: func). Locate CFlattenedSerializers_CreateFieldChangedEventQueue in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CFlattenedSerializers_CreateFieldChangedEventQueue-decompiles, CFlattenedSerializers_CreateFieldChangedEventQueueVotes: 0GitHub stars: 4
- Find CFlattenedSerializers CreateFieldChangedEventQueueAgent fallback for CFlattenedSerializers_CreateFieldChangedEventQueue (auto-generated, category: func). Locate CFlattenedSerializers_CreateFieldChangedEventQueue in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CFlattenedSerializers_CreateFieldChangedEventQueue, CFlattenedSerializers_CreateFieldChangedEventQueueVotes: 0GitHub stars: 4
- Find CFlattenedSerializers VtableAgent fallback for CFlattenedSerializers_vtable (auto-generated, category: func). Locate CFlattenedSerializers_vtable in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CFlattenedSerializers_vtable, CFlattenedSerializers_vtableVotes: 0GitHub stars: 4
- Find CGCClientSharedObjectCache M OwnerLocate CGCClientSharedObjectCache::m_Owner in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CGCClientSharedObjectCache::m_Owner" (symbol CGCClientSharedObjectCache_m_Owner). This is a STRUCT MEMBER OFFSET (schema netvar). Resolve the CGCClientSharedObjectCache class layout; m_Owner holds the owning SteamID64 (CSteamID) of the cache. Cross-check: constructors of CGCClientSharedObjectCache store the owner ...Votes: 0GitHub stars: 4
- Find CGameClientConnectPrerequisite CtorAgent fallback for CGameClientConnectPrerequisite_ctor (auto-generated, category: func). Locate CGameClientConnectPrerequisite::CGameClientConnectPrerequisite in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameClientConnectPrerequisite_ctor, CGameClientConnectPrerequisite::CGameClientConnectPrerequisiteVotes: 0GitHub stars: 4
- Find CGameClientConnectPrerequisite VtableAgent fallback for CGameClientConnectPrerequisite_vtable (auto-generated, category: func). Locate CGameClientConnectPrerequisite_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameClientConnectPrerequisite_vtable, CGameClientConnectPrerequisite_vtableVotes: 0GitHub stars: 4
- Find CGameEntitySystem BuildResourceManifest KeyValuesVectorsAgent fallback for CGameEntitySystem_BuildResourceManifest_KeyValuesVectors (auto-generated, category: vfunc). Locate CGameEntitySystem::BuildResourceManifest_KeyValuesVectors in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_BuildResourceManifest_KeyValuesVectors, CGameEntitySystem::BuildResourceManifest_KeyValuesVectorsVotes: 0GitHub stars: 4
- Find CGameEntitySystem BuildResourceManifest ManifestNameOrGroupNameAgent fallback for CGameEntitySystem_BuildResourceManifest_ManifestNameOrGroupName (auto-generated, category: vfunc). Locate CGameEntitySystem::BuildResourceManifest_ManifestNameOrGroupName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_BuildResourceManifest_ManifestNameOrGroupName, CGameEntitySystem::BuildResourceManife...Votes: 0GitHub stars: 4
- Find CGameEntitySystem FindEntityByClassNameAgent fallback for CGameEntitySystem_FindEntityByClassName (auto-generated, category: func). Locate CGameEntitySystem::FindEntityByClassName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_FindEntityByClassName, CGameEntitySystem::FindEntityByClassNameVotes: 0GitHub stars: 4
- Find CGameEntitySystem FindEntityByNameAgent fallback for CGameEntitySystem_FindEntityByName (auto-generated, category: func). Locate CGameEntitySystem::FindEntityByName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_FindEntityByName, CGameEntitySystem::FindEntityByNameVotes: 0GitHub stars: 4
- Find CGameEntitySystem FindEntityProceduralAgent fallback for CGameEntitySystem_FindEntityProcedural (auto-generated, category: vfunc). Locate CGameEntitySystem::FindEntityProcedural in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_FindEntityProcedural, CGameEntitySystem::FindEntityProceduralVotes: 0GitHub stars: 4
- Find CGameEntitySystem OnAddEntity DecompilesAgent fallback for CGameEntitySystem_OnAddEntity-decompiles (auto-generated, category: vfunc). Locate CGameEntitySystem::OnAddEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_OnAddEntity-decompiles, CGameEntitySystem::OnAddEntityVotes: 0GitHub stars: 4
- Find CGameEntitySystem OnAddEntityAgent fallback for CGameEntitySystem_OnAddEntity (auto-generated, category: vfunc). Locate CGameEntitySystem::OnAddEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_OnAddEntity, CGameEntitySystem::OnAddEntityVotes: 0GitHub stars: 4
- Find CGameEntitySystem SortEntitiesAgent fallback for CGameEntitySystem_SortEntities (auto-generated, category: vfunc). Locate CGameEntitySystem::SortEntities in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_SortEntities, CGameEntitySystem::SortEntitiesVotes: 0GitHub stars: 4
- Find CGameEntitySystem Spawn DecompilesAgent fallback for CGameEntitySystem_Spawn-decompiles (auto-generated, category: vfunc). Locate CGameEntitySystem::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_Spawn-decompiles, CGameEntitySystem::SpawnVotes: 0GitHub stars: 4
- Find CGameEntitySystem SpawnAgent fallback for CGameEntitySystem_Spawn (auto-generated, category: vfunc). Locate CGameEntitySystem::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_Spawn, CGameEntitySystem::SpawnVotes: 0GitHub stars: 4