
Claude Skills by mrc4tt
github.com/mrc4ttAgent fallback for CEntityInstance_UpdateOnRemove (auto-generated, category: vfunc). Locate CEntityInstance::UpdateOnRemove in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_UpdateOnRemove, CEntityInstance::UpdateOnRemove
Agent fallback for CEntityInstance_ValidatePrivateScriptScope-decompiles (auto-generated, category: func). Locate CEntityInstance::ValidatePrivateScriptScope in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_ValidatePrivateScriptScope-decompiles, CEntityInstance::ValidatePrivateScriptScope
Agent fallback for CEntityInstance_ValidatePrivateScriptScope (auto-generated, category: func). Locate CEntityInstance::ValidatePrivateScriptScope in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_ValidatePrivateScriptScope, CEntityInstance::ValidatePrivateScriptScope
Agent fallback for CEntityInstance_dtor (auto-generated, category: func). Locate CEntityInstance::~CEntityInstance in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_dtor, CEntityInstance::~CEntityInstance
Agent fallback for CEntityInstance_m_iszPrivateVScripts (auto-generated, category: structmember). Locate CEntityInstance::m_iszPrivateVScripts in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_m_iszPrivateVScripts, CEntityInstance::m_iszPrivateVScripts
Agent fallback for CEntityInstance_vdtor (auto-generated, category: vfunc). Locate CEntityInstance::~CEntityInstance (virtual) in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_vdtor, CEntityInstance::~CEntityInstance (virtual)
Agent fallback for CEntityInstance_vtable (auto-generated, category: func). Locate CEntityInstance_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityInstance_vtable, CEntityInstance_vtable
Agent fallback for CEntityKeyValuesAllocator_GetTempBuffer (auto-generated, category: func). Locate CEntityKeyValuesAllocator::GetTempBuffer in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityKeyValuesAllocator_GetTempBuffer, CEntityKeyValuesAllocator::GetTempBuffer
Agent fallback for CEntityKeyValues_Initialized (auto-generated, category: func). Locate CEntityKeyValues::Initialized in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityKeyValues_Initialized, CEntityKeyValues::Initialized
Agent fallback for CEntityKeyValues_LoadFromContext (auto-generated, category: func). Locate CEntityKeyValues::LoadFromContext in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityKeyValues_LoadFromContext, CEntityKeyValues::LoadFromContext
Agent fallback for CEntityResourceManifest_AddResource-linux (auto-generated, category: func). Locate CEntityResourceManifest_AddResource in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityResourceManifest_AddResource-linux, CEntityResourceManifest_AddResource
Agent fallback for CEntityResourceManifest_AddResource-windows (auto-generated, category: func). Locate CEntityResourceManifest_AddResource in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntityResourceManifest_AddResource-windows, CEntityResourceManifest_AddResource
Locate CEntityResourceManifest_AddResource in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CEntityResourceManifest_AddResource" (symbol CEntityResourceManifest_AddResource). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no R...
Agent fallback for CEntitySaveRestoreBlockHandler_DoRestoreEntity (auto-generated, category: func). Locate CEntitySaveRestoreBlockHandler::DoRestoreEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_DoRestoreEntity, CEntitySaveRestoreBlockHandler::DoRestoreEntity
Agent fallback for CEntitySaveRestoreBlockHandler_PostRestore (auto-generated, category: vfunc). Locate CEntitySaveRestoreBlockHandler::PostRestore in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_PostRestore, CEntitySaveRestoreBlockHandler::PostRestore
Agent fallback for CEntitySaveRestoreBlockHandler_PreRestore (auto-generated, category: vfunc). Locate CEntitySaveRestoreBlockHandler::PreRestore in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_PreRestore, CEntitySaveRestoreBlockHandler::PreRestore
Agent fallback for CEntitySaveRestoreBlockHandler_PreSave-decompiles (auto-generated, category: vfunc). Locate CEntitySaveRestoreBlockHandler::PreSave in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_PreSave-decompiles, CEntitySaveRestoreBlockHandler::PreSave
Agent fallback for CEntitySaveRestoreBlockHandler_PreSave (auto-generated, category: vfunc). Locate CEntitySaveRestoreBlockHandler::PreSave in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_PreSave, CEntitySaveRestoreBlockHandler::PreSave
Agent fallback for CEntitySaveRestoreBlockHandler_ReadRestoreHeaders (auto-generated, category: vfunc). Locate CEntitySaveRestoreBlockHandler::ReadRestoreHeaders in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_ReadRestoreHeaders, CEntitySaveRestoreBlockHandler::ReadRestoreHeaders
Agent fallback for CEntitySaveRestoreBlockHandler_Restore (auto-generated, category: vfunc). Locate CEntitySaveRestoreBlockHandler::Restore in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_Restore, CEntitySaveRestoreBlockHandler::Restore
Agent fallback for CEntitySaveRestoreBlockHandler_RestoreEntity (auto-generated, category: func). Locate CEntitySaveRestoreBlockHandler::RestoreEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_RestoreEntity, CEntitySaveRestoreBlockHandler::RestoreEntity
Agent fallback for CEntitySaveRestoreBlockHandler_Save (auto-generated, category: vfunc). Locate CEntitySaveRestoreBlockHandler::Save in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_Save, CEntitySaveRestoreBlockHandler::Save
Agent fallback for CEntitySaveRestoreBlockHandler_SaveInternal-decompiles (auto-generated, category: func). Locate CEntitySaveRestoreBlockHandler::SaveInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_SaveInternal-decompiles, CEntitySaveRestoreBlockHandler::SaveInternal
Agent fallback for CEntitySaveRestoreBlockHandler_SaveInternal (auto-generated, category: func). Locate CEntitySaveRestoreBlockHandler::SaveInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_SaveInternal, CEntitySaveRestoreBlockHandler::SaveInternal
Agent fallback for CEntitySaveRestoreBlockHandler_WriteSaveHeaders (auto-generated, category: vfunc). Locate CEntitySaveRestoreBlockHandler::WriteSaveHeaders in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_WriteSaveHeaders, CEntitySaveRestoreBlockHandler::WriteSaveHeaders
Agent fallback for CEntitySaveRestoreBlockHandler_vtable (auto-generated, category: func). Locate CEntitySaveRestoreBlockHandler_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySaveRestoreBlockHandler_vtable, CEntitySaveRestoreBlockHandler_vtable
Agent fallback for CEntitySpawner_CPlayerSprayDecal_Spawn (auto-generated, category: func). Locate CEntitySpawner<CPlayerSprayDecal>::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySpawner_CPlayerSprayDecal_Spawn, CEntitySpawner<CPlayerSprayDecal>::Spawn
Agent fallback for CEntitySystem_AddEntityIOEventBuildStruct-linux (auto-generated, category: func). Locate CEntitySystem::AddEntityIOEventBuildStruct in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_AddEntityIOEventBuildStruct-linux, CEntitySystem::AddEntityIOEventBuildStruct
Agent fallback for CEntitySystem_AddEntityIOEventToQueue-linux (auto-generated, category: func). Locate CEntitySystem::AddEntityIOEventToQueue in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_AddEntityIOEventToQueue-linux, CEntitySystem::AddEntityIOEventToQueue
Agent fallback for CEntitySystem_AddEntityIOEventToQueue-windows (auto-generated, category: func). Locate CEntitySystem::AddEntityIOEventToQueue in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_AddEntityIOEventToQueue-windows, CEntitySystem::AddEntityIOEventToQueue
Agent fallback for CEntitySystem_AddEntityToEntityDataBase-decompiles (auto-generated, category: func). Locate CEntitySystem::AddEntityToEntityDataBase in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_AddEntityToEntityDataBase-decompiles, CEntitySystem::AddEntityToEntityDataBase
Agent fallback for CEntitySystem_AddEntityToEntityDataBase (auto-generated, category: func). Locate CEntitySystem::AddEntityToEntityDataBase in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_AddEntityToEntityDataBase, CEntitySystem::AddEntityToEntityDataBase
Agent fallback for CEntitySystem_AddRefKeyValues (auto-generated, category: vfunc). Locate CEntitySystem::AddRefKeyValues in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_AddRefKeyValues, CEntitySystem::AddRefKeyValues
Agent fallback for CEntitySystem_BuildResourceManifestForEntity (auto-generated, category: vfunc). Locate CEntitySystem::BuildResourceManifestForEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_BuildResourceManifestForEntity, CEntitySystem::BuildResourceManifestForEntity
Agent fallback for CEntitySystem_ClearEntityDatabase (auto-generated, category: vfunc). Locate CEntitySystem::ClearEntityDatabase in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_ClearEntityDatabase, CEntitySystem::ClearEntityDatabase
Agent fallback for CEntitySystem_CreateEntity (auto-generated, category: func). Locate CEntitySystem::CreateEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_CreateEntity, CEntitySystem::CreateEntity
Agent fallback for CEntitySystem_CreateEntityByName (auto-generated, category: func). Locate CEntitySystem::CreateEntityByName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_CreateEntityByName, CEntitySystem::CreateEntityByName
Agent fallback for CEntitySystem_CreateEntitySystem (auto-generated, category: func). Locate CEntitySystem_CreateEntitySystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_CreateEntitySystem, CEntitySystem_CreateEntitySystem
Agent fallback for CEntitySystem_DestroyEntity-decompiles (auto-generated, category: func). Locate CEntitySystem::DestroyEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_DestroyEntity-decompiles, CEntitySystem::DestroyEntity
Agent fallback for CEntitySystem_DestroyEntityImmediate-decompiles (auto-generated, category: func). Locate CEntitySystem::DestroyEntityImmediate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_DestroyEntityImmediate-decompiles, CEntitySystem::DestroyEntityImmediate
Agent fallback for CEntitySystem_DoConstructEntity (auto-generated, category: func). Locate CEntitySystem::DoConstructEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_DoConstructEntity, CEntitySystem::DoConstructEntity
Agent fallback for CEntitySystem_ExecuteQueuedCreation-decompiles (auto-generated, category: func). Locate CEntitySystem::ExecuteQueuedCreation in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_ExecuteQueuedCreation-decompiles, CEntitySystem::ExecuteQueuedCreation
Agent fallback for CEntitySystem_ExecuteQueuedDeletion (auto-generated, category: func). Locate CEntitySystem::ExecuteQueuedDeletion in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_ExecuteQueuedDeletion, CEntitySystem::ExecuteQueuedDeletion
Agent fallback for CEntitySystem_ExecuteQueuedPostDataUpdateAndActivates-decompiles (auto-generated, category: func). Locate CEntitySystem::ExecuteQueuedPostDataUpdateAndActivates in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_ExecuteQueuedPostDataUpdateAndActivates-decompiles, CEntitySystem::ExecuteQueuedPostDataUpdateAndAc...
Agent fallback for CEntitySystem_FindComponentTypeByName (auto-generated, category: func). Locate CEntitySystem::FindComponentTypeByName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_FindComponentTypeByName, CEntitySystem::FindComponentTypeByName
Agent fallback for CEntitySystem_ForceSetInPVSCallsIntoQueue-decompiles (auto-generated, category: func). Locate CEntitySystem::ForceSetInPVSCallsIntoQueue in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_ForceSetInPVSCallsIntoQueue-decompiles, CEntitySystem::ForceSetInPVSCallsIntoQueue
Agent fallback for CEntitySystem_ForceSetInPVSCallsIntoQueue (auto-generated, category: func). Locate CEntitySystem::ForceSetInPVSCallsIntoQueue in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_ForceSetInPVSCallsIntoQueue, CEntitySystem::ForceSetInPVSCallsIntoQueue
Agent fallback for CEntitySystem_HelperExecuteQueuedSpawn (auto-generated, category: func). Locate CEntitySystem::HelperExecuteQueuedSpawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_HelperExecuteQueuedSpawn, CEntitySystem::HelperExecuteQueuedSpawn
Final-guarantee fallback for the find-CEntitySystem_Init-decompiles preprocessor. Recovers the struct members, indirect virtual-function offsets, and de-inlined helpers that CEntitySystem::Init sets up, by decompiling CEntitySystem_Init in CS2 server.dll / libserver.so and following de-inlined callees when a target is no longer accessed directly. Use this skill when the deterministic/LLM preprocessor (ida_preprocessor_scripts/find-CEntitySystem_Init-decompiles.py) could not resolve every targ...
Agent fallback for CEntitySystem_Init (auto-generated, category: func). Locate CEntitySystem::Init in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_Init, CEntitySystem::Init