Find CGameSystemReallocatingFactory CSpawnGroupMgrGameSystem DestroyGameSystem Linux
ASecurityAgent fallback for CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem-linux (auto-generated, category: vfunc). Locate CGameSystemReallocatingFactory<CSpawnGroupMgrGameSystem>::Deallocate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem-linux, CG...
- 4 stars
- 0 votes
- 0 copies
- 0 views
- Added September 27, 2026
Works with
Security analysis
100/100npx -y skills add mrc4tt/CS2_VibeSignatures --skill find-CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem-linux --agent claude-codeAre you the author of Find CGameSystemReallocatingFactory CSpawnGroupMgrGameSystem DestroyGameSystem Linux?
Add the live security badge to your README. It updates with every re-scan.
[](https://www.skillsdirectory.com/skills/mrc4tt-find-cgamesystemreallocatingfactory-cspawngroupmgr-b79d8a78)---
name: find-CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem-linux
description: |
Agent fallback for CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem-linux (auto-generated, category: vfunc). Locate
CGameSystemReallocatingFactory<CSpawnGroupMgrGameSystem>::Deallocate in the CS2 server module via IDA Pro MCP and emit a fresh,
minimal-unique artifact. The deterministic preprocessor could not resolve this
symbol on the current gamever - your job is the re-sign.
Trigger: CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem-linux, CGameSystemReallocatingFactory<CSpawnGroupMgrGameSystem>::Deallocate
disable-model-invocation: true
---
# Find CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem-linux
Target: `CGameSystemReallocatingFactory<CSpawnGroupMgrGameSystem>::Deallocate` (vfunc) in the module loaded in THIS session.
> The old artifact/preprocessor anchors no longer match this build. Use anchors
> only to *locate* candidates; derive the artifact from the ACTUAL bytes you read.
> Produce ONLY this session's platform output. NEVER open another binary.
## Method
Resolve the owning class vtable via RTTI (typeinfo-name string -> _ZTI object
-> vtable). Identify the slot by xrefs from expected call sites. Slots commonly
differ between platforms - never assume identical indices.
## Mandatory self-check before emitting
The pipeline re-reads the bytes at your `func_va` and regenerates `func_sig` from
them - a mismatch aborts the run. Therefore: read the real bytes via IDA MCP,
derive the artifact FROM those bytes (wildcard relocated operands as `??`), start
at the TRUE function head, and only then write the YAML. A mismatch is always a
bug in YOUR output.
## Output schema (STRICT)
Write `CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem.{platform}.yaml` with EXACTLY these fields:
```yaml
func_name: <TASK>
func_va: "<hex virtual address>"
func_rva: "<hex rva>"
func_size: "<hex size>"
vtable_name: <owning class RTTI name>
vfunc_offset: "<hex vtable byte offset>"
vfunc_index: <decimal slot index>
```
NEVER include func_sig.
## Verification
1. Decompile and confirm the behavior matches the symbol's semantics.
2. Uniqueness: the pattern must match exactly ONE location in the loaded binary.
3. If no candidate can be confirmed, report the shortlist - a skipped symbol is
safer than a wrong signature.
Attribution
Related skills
View all in devops →Comments
Loading comments…
Newsletter
Get the weekly list of safe new skills, and the ones we pulled.