
Claude Skills by mrc4tt
github.com/mrc4ttAgent fallback for CLoopTypeSimple_FrameUpdate (auto-generated, category: vfunc). Locate CLoopTypeSimple::FrameUpdate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopTypeSimple_FrameUpdate, CLoopTypeSimple::FrameUpdate
Agent fallback for CLoopTypeSimple_vtable (auto-generated, category: func). Locate CLoopTypeSimple_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopTypeSimple_vtable, CLoopTypeSimple_vtable
Agent fallback for CMapAnNodeManager_FireGameEvent (auto-generated, category: func). Locate CMapAnNodeManager::FireGameEvent in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CMapAnNodeManager_FireGameEvent, CMapAnNodeManager::FireGameEvent
Agent fallback for CMapListService_IsMapValid-inlined (auto-generated, category: vfunc). Locate CMapListService::IsMapValid in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CMapListService_IsMapValid-inlined, CMapListService::IsMapValid
Agent fallback for CMapListService_IsMapValid-noinline (auto-generated, category: vfunc). Locate CMapListService::IsMapValid in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CMapListService_IsMapValid-noinline, CMapListService::IsMapValid
Agent fallback for CMapListService_ParseMapOptions (auto-generated, category: vfunc). Locate CMapListService::ParseMapOptions in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CMapListService_ParseMapOptions, CMapListService::ParseMapOptions
Agent fallback for CMapListService_vtable (auto-generated, category: func). Locate CMapListService_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CMapListService_vtable, CMapListService_vtable
Find and identify the CMolotovProjectile_Create factory in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the molotov projectile spawn factory. It is a non-virtual, direct-call static factory found via the entity classname string "molotov_projectile" it references (excluding the RTTI class string "CMolotovProjectile"). Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CMolotovProjectile_Create.py pr...
Agent fallback for CMomentaryRotButton_Use-decompiles (auto-generated, category: vfunc). Locate CMomentaryRotButton::Use in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CMomentaryRotButton_Use-decompiles, CMomentaryRotButton::Use
Agent fallback for CMomentaryRotButton_Use (auto-generated, category: vfunc). Locate CMomentaryRotButton::Use in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CMomentaryRotButton_Use, CMomentaryRotButton::Use
Agent fallback for CMomentaryRotButton_vtable (auto-generated, category: func). Locate CMomentaryRotButton_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CMomentaryRotButton_vtable, CMomentaryRotButton_vtable
Locate CMoveData::AbsOrigin in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CMoveData::AbsOrigin" (symbol CMoveData_AbsOrigin). This is a VIRTUAL function - resolve the CMoveData::AbsOrigin vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: CMoveData_AbsOrigin, CMoveData::...
Locate CMoveData::Velocity in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CMoveData::Velocity" (symbol CMoveData_Velocity). This is a VIRTUAL function - resolve the CMoveData::Velocity vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: CMoveData_Velocity, CMoveData::Velocity
Agent fallback for CMsgSource2NetworkFlowQuality_PrintStats-inlined (auto-generated, category: func). Locate CMsgSource2NetworkFlowQuality::PrintStats in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CMsgSource2NetworkFlowQuality_PrintStats-inlined, CMsgSource2NetworkFlowQuality::PrintStats
Agent fallback for CMsgSource2NetworkFlowQuality_PrintStats-noinline (auto-generated, category: func). Locate CMsgSource2NetworkFlowQuality::PrintStats in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CMsgSource2NetworkFlowQuality_PrintStats-noinline, CMsgSource2NetworkFlowQuality::PrintStats
Agent fallback for CMsgSource2NetworkFlowQuality_PrintStatsInternal (auto-generated, category: func). Locate CMsgSource2NetworkFlowQuality_PrintStatsInternal in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CMsgSource2NetworkFlowQuality_PrintStatsInternal, CMsgSource2NetworkFlowQuality_PrintStatsInternal
Agent fallback for CMultiplayRules_ClientDisconnected-decompiles (auto-generated, category: vfunc). Locate CMultiplayRules::ClientDisconnected in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CMultiplayRules_ClientDisconnected-decompiles, CMultiplayRules::ClientDisconnected
Agent fallback for CMultiplayRules_ClientDisconnected (auto-generated, category: vfunc). Locate CMultiplayRules::ClientDisconnected in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CMultiplayRules_ClientDisconnected, CMultiplayRules::ClientDisconnected
Agent fallback for CMultiplayRules_ctor-decompiles (auto-generated, category: func). Locate CMultiplayRules::CMultiplayRules in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CMultiplayRules_ctor-decompiles, CMultiplayRules::CMultiplayRules
Agent fallback for CMultiplayRules_ctor (auto-generated, category: func). Locate CMultiplayRules::CMultiplayRules in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CMultiplayRules_ctor, CMultiplayRules::CMultiplayRules
Agent fallback for CMultiplayRules_vtable (auto-generated, category: func). Locate CMultiplayRules_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CMultiplayRules_vtable, CMultiplayRules_vtable
Agent fallback for CNETMsg_SpawnGroup_LoadCompleted_t_vtable (auto-generated, category: func). Locate CNETMsg_SpawnGroup_LoadCompleted_t_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNETMsg_SpawnGroup_LoadCompleted_t_vtable, CNETMsg_SpawnGroup_LoadCompleted_t_vtable
Agent fallback for CNavMesh_GetNearestNavArea (auto-generated, category: func). Locate CNavMesh::GetNearestNavArea in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNavMesh_GetNearestNavArea, CNavMesh::GetNearestNavArea
Agent fallback for CNavPhysicsInterface_vtable (auto-generated, category: func). Locate CNavPhysicsInterface_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNavPhysicsInterface_vtable, CNavPhysicsInterface_vtable
Agent fallback for CNetChan_ParseMessagesDemo (auto-generated, category: vfunc). Locate CNetChan::ParseMessagesDemo in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetChan_ParseMessagesDemo, CNetChan::ParseMessagesDemo
Find and identify the CNetChan_ParseNetMessageShowFilter function and the g_pLoggingChannel global variable in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 networksystem.dll or libnetworksystem.so to locate the show-filter string parser by decompiling the known CNetChan_ParseMessagesDemoInternal anchor and inspecting its sole direct callee, and to locate the module's logging channel global that gates the anchor's debug/spew path. Trigger: CNetChan_ParseNetMessageS...
Agent fallback for CNetChan_ParseMessagesDemoInternal (auto-generated, category: func). Locate CNetChan::ParseMessagesDemoInternal in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetChan_ParseMessagesDemoInternal, CNetChan::ParseMessagesDemoInternal
Agent fallback for CNetChan_ProcessMessages (auto-generated, category: vfunc). Locate CNetChan::ProcessMessages in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetChan_ProcessMessages, CNetChan::ProcessMessages
Agent fallback for CNetChan_vtable (auto-generated, category: func). Locate CNetChan_vtable in the CS2 networksystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetChan_vtable, CNetChan_vtable
Agent fallback for CNetSupportImpl_Connect (auto-generated, category: func). Locate CNetSupportImpl_Connect in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetSupportImpl_Connect, CNetSupportImpl_Connect
Agent fallback for CNetSupportImpl_vtable (auto-generated, category: func). Locate CNetSupportImpl_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetSupportImpl_vtable, CNetSupportImpl_vtable
Agent fallback for CNetworkClientService_AddClientPrerequisites (auto-generated, category: vfunc). Locate CNetworkClientService::AddClientPrerequisites in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_AddClientPrerequisites, CNetworkClientService::AddClientPrerequisites
Agent fallback for CNetworkClientService_AllocateRemoteConnectionClient (auto-generated, category: vfunc). Locate CNetworkClientService::AllocateRemoteConnectionClient in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_AllocateRemoteConnectionClient, CNetworkClientService::AllocateRemoteConnectionClient
Agent fallback for CNetworkClientService_ClockDriftAdjustFrameTime (auto-generated, category: vfunc). Locate CNetworkClientService::ClockDriftAdjustFrameTime in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_ClockDriftAdjustFrameTime, CNetworkClientService::ClockDriftAdjustFrameTime
Agent fallback for CNetworkClientService_DisconnectGameNow (auto-generated, category: vfunc). Locate CNetworkClientService::DisconnectGameNow in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_DisconnectGameNow, CNetworkClientService::DisconnectGameNow
Agent fallback for CNetworkClientService_FinishChangeLevel (auto-generated, category: vfunc). Locate CNetworkClientService::FinishChangeLevel in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_FinishChangeLevel, CNetworkClientService::FinishChangeLevel
Agent fallback for CNetworkClientService_GetDisconnectReason (auto-generated, category: vfunc). Locate CNetworkClientService::GetDisconnectReason in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_GetDisconnectReason, CNetworkClientService::GetDisconnectReason
Agent fallback for CNetworkClientService_Init (auto-generated, category: vfunc). Locate CNetworkClientService::Init in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_Init, CNetworkClientService::Init
Agent fallback for CNetworkClientService_IsActive (auto-generated, category: vfunc). Locate CNetworkClientService::IsActive in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_IsActive, CNetworkClientService::IsActive
Agent fallback for CNetworkClientService_IsConnected (auto-generated, category: vfunc). Locate CNetworkClientService::IsConnected in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_IsConnected, CNetworkClientService::IsConnected
Agent fallback for CNetworkClientService_IsConnecting (auto-generated, category: func). Locate CNetworkClientService_IsConnecting in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_IsConnecting, CNetworkClientService_IsConnecting
Agent fallback for CNetworkClientService_IsPutInServer (auto-generated, category: func). Locate CNetworkClientService_IsPutInServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_IsPutInServer, CNetworkClientService_IsPutInServer
Agent fallback for CNetworkClientService_OnClientProcessGameInput-decompiles (auto-generated, category: func). Locate CNetworkClientService::OnClientProcessGameInput in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_OnClientProcessGameInput-decompiles, CNetworkClientService::OnClientProcessGameInput
Agent fallback for CNetworkClientService_OnClientProcessGameInput (auto-generated, category: func). Locate CNetworkClientService::OnClientProcessGameInput in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_OnClientProcessGameInput, CNetworkClientService::OnClientProcessGameInput
Agent fallback for CNetworkClientService_OnEventMapCallbacks-engine (auto-generated, category: func). Locate CNetworkClientService_OnEventMapCallbacks in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_OnEventMapCallbacks-engine, CNetworkClientService_OnEventMapCallbacks
Agent fallback for CNetworkClientService_OnSimpleLoopFrameUpdate-decompiles (auto-generated, category: func). Locate CNetworkClientService::OnSimpleLoopFrameUpdate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_OnSimpleLoopFrameUpdate-decompiles, CNetworkClientService::OnSimpleLoopFrameUpdate
Agent fallback for CNetworkClientService_OnSimpleLoopFrameUpdate (auto-generated, category: func). Locate CNetworkClientService::OnSimpleLoopFrameUpdate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_OnSimpleLoopFrameUpdate, CNetworkClientService::OnSimpleLoopFrameUpdate
Agent fallback for CNetworkClientService_OnStatus (auto-generated, category: func). Locate CNetworkClientService::OnStatus in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_OnStatus, CNetworkClientService::OnStatus
Agent fallback for CNetworkClientService_PrintConnectionStatus (auto-generated, category: vfunc). Locate CNetworkClientService::PrintConnectionStatus in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_PrintConnectionStatus, CNetworkClientService::PrintConnectionStatus
Agent fallback for CNetworkClientService_PrintSpawnGroupStatus (auto-generated, category: vfunc). Locate CNetworkClientService::PrintSpawnGroupStatus in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CNetworkClientService_PrintSpawnGroupStatus, CNetworkClientService::PrintSpawnGroupStatus