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Claude Skills by mrc4tt
github.com/mrc4tt1,425 skills0 installs1,073 views
- Find InitSteamLoginAgent fallback for InitSteamLogin (auto-generated, category: func). Locate InitSteamLogin in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: InitSteamLogin, InitSteamLoginVotes: 0GitHub stars: 4
- Find IsBackgroundMap DecompilesAgent fallback for IsBackgroundMap-decompiles (auto-generated, category: func). Locate IsBackgroundMap in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IsBackgroundMap-decompiles, IsBackgroundMapVotes: 0GitHub stars: 4
- Find IsBackgroundMapAgent fallback for IsBackgroundMap (auto-generated, category: func). Locate IsBackgroundMap in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IsBackgroundMap, IsBackgroundMapVotes: 0GitHub stars: 4
- Find IsCommandWhitelistedLocate IsCommandWhitelisted in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "IsCommandWhitelisted" (symbol IsCommandWhitelisted). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via...Votes: 0GitHub stars: 4
- Find IsMapValid LinuxAgent fallback for IsMapValid-linux (auto-generated, category: func). Locate IsMapValid in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IsMapValid-linux, IsMapValidVotes: 0GitHub stars: 4
- Find LegacyGameEventListenerAgent fallback for LegacyGameEventListener (auto-generated, category: func). Locate GetLegacyGameEventListener in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: LegacyGameEventListener, GetLegacyGameEventListenerVotes: 0GitHub stars: 4
- Find LoggingSystem LogDirectFind and identify the internal LoggingSystem_LogDirect worker function in CS2 tier0.dll / libtier0.so using IDA Pro MCP. Use this skill when reverse engineering CS2 tier0 to locate the single non-exported log worker that every exported LoggingSystem_LogDirect variadic wrapper forwards to (CleanerCS2 and similar console-filter plugins hook this worker). Resolved by intersecting the direct call targets of the exported LoggingSystem_LogDirect* wrappers: the dominant common callee is the worker. ...Votes: 0GitHub stars: 4
- Find MpHumanTeam ApplyRestrictionLocate MpHumanTeam_ApplyRestriction in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "MpHumanTeam_ApplyRestriction" (symbol MpHumanTeam_ApplyRestriction). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: MpHum...Votes: 0GitHub stars: 4
- Find NET ReloadGameEvents CommandHandlerAgent fallback for NET_ReloadGameEvents_CommandHandler (auto-generated, category: func). Locate NET_ReloadGameEvents_CommandHandler in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: NET_ReloadGameEvents_CommandHandler, NET_ReloadGameEvents_CommandHandlerVotes: 0GitHub stars: 4
- Find NetworkStateChangedFind and identify the bare NetworkStateChanged helper function (NOT CBaseEntity_NetworkStateChanged) in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate this schema-property "compare old/new value, mark dirty, notify" helper via its distinctive, globally unique function-head byte pattern, after ruling out the light_capsule/light_omni classname-detection function as an indirect (non-matching) lead. Trigger: NetworkStateCh...Votes: 0GitHub stars: 4
- Find OnRenderStart DecompilesAgent fallback for OnRenderStart-decompiles (auto-generated, category: func). Locate OnRenderStart in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: OnRenderStart-decompiles, OnRenderStartVotes: 0GitHub stars: 4
- Find OnRenderStartAgent fallback for OnRenderStart (auto-generated, category: func). Locate OnRenderStart in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: OnRenderStart, OnRenderStartVotes: 0GitHub stars: 4
- Find ParseNetadrListAgent fallback for ParseNetadrList (auto-generated, category: func). Locate ParseNetadrList in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ParseNetadrList, ParseNetadrListVotes: 0GitHub stars: 4
- Find ParticleTestStart CommandHandler DecompilesAgent fallback for ParticleTestStart_CommandHandler-decompiles (auto-generated, category: func). Locate ParticleTestStart_CommandHandler in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ParticleTestStart_CommandHandler-decompiles, ParticleTestStart_CommandHandlerVotes: 0GitHub stars: 4
- Find ParticleTestStart CommandHandlerAgent fallback for ParticleTestStart_CommandHandler (auto-generated, category: func). Locate ParticleTestStart_CommandHandler in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ParticleTestStart_CommandHandler, ParticleTestStart_CommandHandlerVotes: 0GitHub stars: 4
- Find PhysCollisionDustAgent fallback for PhysCollisionDust (auto-generated, category: func). Locate PhysCollisionDust in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: PhysCollisionDust, PhysCollisionDustVotes: 0GitHub stars: 4
- Find PhysEnableEntityCollisionsAgent fallback for PhysEnableEntityCollisions (auto-generated, category: func). Locate PhysEnableEntityCollisions in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: PhysEnableEntityCollisions, PhysEnableEntityCollisionsVotes: 0GitHub stars: 4
- Find PolymorphicHelper T SetPolymorphicPointer DecompilesAgent fallback for PolymorphicHelper_t__SetPolymorphicPointer-decompiles (auto-generated, category: func). Locate PolymorphicHelper_t::SetPolymorphicPointer in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: PolymorphicHelper_t__SetPolymorphicPointer-decompiles, PolymorphicHelper_t::SetPolymorphicPointerVotes: 0GitHub stars: 4
- Find PolymorphicHelper T SetPolymorphicPointerAgent fallback for PolymorphicHelper_t__SetPolymorphicPointer (auto-generated, category: func). Locate PolymorphicHelper_t::SetPolymorphicPointer in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: PolymorphicHelper_t__SetPolymorphicPointer, PolymorphicHelper_t::SetPolymorphicPointerVotes: 0GitHub stars: 4
- Find RegisterSchemaTypeOverride CEntityHandleAgent fallback for RegisterSchemaTypeOverride_CEntityHandle (auto-generated, category: func). Locate RegisterSchemaTypeOverride_CEntityHandle in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: RegisterSchemaTypeOverride_CEntityHandle, RegisterSchemaTypeOverride_CEntityHandleVotes: 0GitHub stars: 4
- Find SC DumpWorld CommandHandler DecompilesAgent fallback for SC_DumpWorld_CommandHandler-decompiles (auto-generated, category: func). Locate SC_DumpWorld_CommandHandler in the CS2 scenesystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SC_DumpWorld_CommandHandler-decompiles, SC_DumpWorld_CommandHandlerVotes: 0GitHub stars: 4
- Find SC DumpWorld CommandHandlerAgent fallback for SC_DumpWorld_CommandHandler (auto-generated, category: func). Locate SC_DumpWorld_CommandHandler in the CS2 scenesystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SC_DumpWorld_CommandHandler, SC_DumpWorld_CommandHandlerVotes: 0GitHub stars: 4
- Find SDL MouseWarpEmulationChanged DecompilesAgent fallback for SDL_MouseWarpEmulationChanged-decompiles (auto-generated, category: func). Locate SDL_MouseWarpEmulationChanged in the CS2 SDL3 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SDL_MouseWarpEmulationChanged-decompiles, SDL_MouseWarpEmulationChangedVotes: 0GitHub stars: 4
- Find SDL MouseWarpEmulationChangedAgent fallback for SDL_MouseWarpEmulationChanged (auto-generated, category: func). Locate SDL_MouseWarpEmulationChanged in the CS2 SDL3 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SDL_MouseWarpEmulationChanged, SDL_MouseWarpEmulationChangedVotes: 0GitHub stars: 4
- Find SDL PerformWarpMouseInWindow DecompilesAgent fallback for SDL_PerformWarpMouseInWindow-decompiles (auto-generated, category: func). Locate SDL_PerformWarpMouseInWindow in the CS2 SDL3 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SDL_PerformWarpMouseInWindow-decompiles, SDL_PerformWarpMouseInWindowVotes: 0GitHub stars: 4
- Find SDL PerformWarpMouseInWindowAgent fallback for SDL_PerformWarpMouseInWindow (auto-generated, category: func). Locate SDL_PerformWarpMouseInWindow in the CS2 SDL3 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SDL_PerformWarpMouseInWindow, SDL_PerformWarpMouseInWindowVotes: 0GitHub stars: 4
- Find SDL PreInitMouse DecompilesAgent fallback for SDL_PreInitMouse-decompiles (auto-generated, category: func). Locate SDL_PreInitMouse in the CS2 SDL3 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SDL_PreInitMouse-decompiles, SDL_PreInitMouseVotes: 0GitHub stars: 4
- Find SDL PreInitMouse WindowsAgent fallback for SDL_PreInitMouse-windows (auto-generated, category: func). Locate SDL_PreInitMouse in the CS2 SDL3 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SDL_PreInitMouse-windows, SDL_PreInitMouseVotes: 0GitHub stars: 4
- Find SDL PreInitMouseAgent fallback for SDL_PreInitMouse (auto-generated, category: func). Locate SDL_PreInitMouse in the CS2 SDL3 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SDL_PreInitMouse, SDL_PreInitMouseVotes: 0GitHub stars: 4
- Find SDL QuitMouse WindowsAgent fallback for SDL_QuitMouse-windows (auto-generated, category: func). Locate SDL_QuitMouse in the CS2 SDL3 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SDL_QuitMouse-windows, SDL_QuitMouseVotes: 0GitHub stars: 4
- Find SDL SetRelativeMouseMode DecompilesAgent fallback for SDL_SetRelativeMouseMode-decompiles (auto-generated, category: func). Locate SDL_SetRelativeMouseMode in the CS2 SDL3 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SDL_SetRelativeMouseMode-decompiles, SDL_SetRelativeMouseModeVotes: 0GitHub stars: 4
- Find SDL SetRelativeMouseModeAgent fallback for SDL_SetRelativeMouseMode (auto-generated, category: func). Locate SDL_SetRelativeMouseMode in the CS2 SDL3 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SDL_SetRelativeMouseMode, SDL_SetRelativeMouseModeVotes: 0GitHub stars: 4
- Find SV Kill SmokeGrenade CommandHandlerAgent fallback for SV_Kill_SmokeGrenade_CommandHandler (auto-generated, category: func). Locate SV_Kill_SmokeGrenade_CommandHandler in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SV_Kill_SmokeGrenade_CommandHandler, SV_Kill_SmokeGrenade_CommandHandlerVotes: 0GitHub stars: 4
- Find ScriptBinding CBaseModelEntity SetModelAgent fallback for ScriptBinding_CBaseModelEntity_SetModel (auto-generated, category: func). Locate CS_Script_SetModel in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ScriptBinding_CBaseModelEntity_SetModel, CS_Script_SetModelVotes: 0GitHub stars: 4
- Find ScriptBinding CSPlayerPawn DestroyWeaponAgent fallback for ScriptBinding_CSPlayerPawn_DestroyWeapon (auto-generated, category: func). Locate CSPlayerPawn::DestroyWeapon in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ScriptBinding_CSPlayerPawn_DestroyWeapon, CSPlayerPawn::DestroyWeaponVotes: 0GitHub stars: 4
- Find ScriptBinding Entity SetEntityNameAgent fallback for ScriptBinding_Entity_SetEntityName (auto-generated, category: func). Locate Entity::SetEntityName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ScriptBinding_Entity_SetEntityName, Entity::SetEntityNameVotes: 0GitHub stars: 4
- Find SendViolationReport DecompilesAgent fallback for SendViolationReport-decompiles (auto-generated, category: func). Locate SendViolationReport in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SendViolationReport-decompiles, SendViolationReportVotes: 0GitHub stars: 4
- Find SendViolationReport WindowsAgent fallback for SendViolationReport-windows (auto-generated, category: func). Locate SendViolationReport in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SendViolationReport-windows, SendViolationReportVotes: 0GitHub stars: 4
- Find SendViolationReportAgent fallback for SendViolationReport (auto-generated, category: func). Locate SendViolationReport in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SendViolationReport, SendViolationReportVotes: 0GitHub stars: 4
- Find SetBeamEndPosLocate SetBeamEndPos in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "SetBeamEndPos" (symbol SetBeamEndPos). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, di...Votes: 0GitHub stars: 4
- Find SetBeamOriginLocate SetBeamOrigin in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "SetBeamOrigin" (symbol SetBeamOrigin). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, di...Votes: 0GitHub stars: 4
- Find SetFrameTimeAmnestyAgent fallback for SetFrameTimeAmnesty (auto-generated, category: func). Locate SetFrameTimeAmnesty in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SetFrameTimeAmnesty, SetFrameTimeAmnestyVotes: 0GitHub stars: 4
- Find SetInfo CommandHandlerAgent fallback for SetInfo_CommandHandler (auto-generated, category: func). Locate SetInfo_CommandHandler in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SetInfo_CommandHandler, SetInfo_CommandHandlerVotes: 0GitHub stars: 4
- Find SetSchemaHammerUniqueIdLocate SetSchemaHammerUniqueId in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "SetSchemaHammerUniqueId" (symbol SetSchemaHammerUniqueId). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the None class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Do not switch output schema: emit the structmember ...Votes: 0GitHub stars: 4
- Find ShowFrameTimeReportAgent fallback for ShowFrameTimeReport (auto-generated, category: func). Locate ShowFrameTimeReport in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ShowFrameTimeReport, ShowFrameTimeReportVotes: 0GitHub stars: 4
- Find SmokeVolume BuildSmokeSimulation DecompilesAgent fallback for SmokeVolume_BuildSmokeSimulation-decompiles (auto-generated, category: func). Locate SmokeVolume::BuildSmokeSimulation in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SmokeVolume_BuildSmokeSimulation-decompiles, SmokeVolume::BuildSmokeSimulationVotes: 0GitHub stars: 4
- Find SmokeVolume BuildSmokeSimulation Initialize LinuxAgent fallback for SmokeVolume_BuildSmokeSimulation_Initialize-linux (auto-generated, category: func). Locate sub_1402310 in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SmokeVolume_BuildSmokeSimulation_Initialize-linux, sub_1402310Votes: 0GitHub stars: 4
- Find SmokeVolume GetSmokeDensityInLine Lambda1 Operator Call DecompilesAgent fallback for SmokeVolume_GetSmokeDensityInLine_Lambda1_operator_call-decompiles (auto-generated, category: func). Locate SmokeVolume::GetSmokeDensityInLine::<lambda_1>::operator() in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SmokeVolume_GetSmokeDensityInLine_Lambda1_operator_call-decompiles, SmokeVolume::GetSmokeDensityInLine::<la...Votes: 0GitHub stars: 4
- Find SmokeVolume GetSmokeDensityInLine Lambda1 Operator CallAgent fallback for SmokeVolume_GetSmokeDensityInLine_Lambda1_operator_call (auto-generated, category: func). Locate SmokeVolume::GetSmokeDensityInLine::<lambda_1>::operator() in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: SmokeVolume_GetSmokeDensityInLine_Lambda1_operator_call, SmokeVolume::GetSmokeDensityInLine::<lambda_1>::operator()Votes: 0GitHub stars: 4
- Find TraceAttack LinuxAgent fallback for TraceAttack-linux (auto-generated, category: func). Locate TraceAttack in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: TraceAttack-linux, TraceAttackVotes: 0GitHub stars: 4