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Claude Skills by mrc4tt
github.com/mrc4tt1,425 skills0 installs1,073 views
- Find CNetChan IsLocalHostLocate CNetChan_IsLocalHost in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_IsLocalHost" (symbol CNetChan_IsLocalHost). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD structs lik...Votes: 0GitHub stars: 4
- Find CNetChan IsLoopbackLocate CNetChan_IsLoopback in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_IsLoopback" (symbol CNetChan_IsLoopback). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD structs like B...Votes: 0GitHub stars: 4
- Find CNetChan IsOverflowedLocate CNetChan_IsOverflowed in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_IsOverflowed" (symbol CNetChan_IsOverflowed). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD structs ...Votes: 0GitHub stars: 4
- Find CNetChan IsPlaybackLocate CNetChan_IsPlayback in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_IsPlayback" (symbol CNetChan_IsPlayback). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD structs like B...Votes: 0GitHub stars: 4
- Find CNetChan IsSuppressingTransmitLocate CNetChan_IsSuppressingTransmit in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_IsSuppressingTransmit" (symbol CNetChan_IsSuppressingTransmit). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g...Votes: 0GitHub stars: 4
- Find CNetChan IsTimedOutLocate CNetChan_IsTimedOut in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_IsTimedOut" (symbol CNetChan_IsTimedOut). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD structs like B...Votes: 0GitHub stars: 4
- Find CNetChan IsTimingOutLocate CNetChan_IsTimingOut in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_IsTimingOut" (symbol CNetChan_IsTimingOut). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD structs lik...Votes: 0GitHub stars: 4
- Find CNetChan SetInterpolationAmountLocate CNetChan_SetInterpolationAmount in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_SetInterpolationAmount" (symbol CNetChan_SetInterpolationAmount). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; ...Votes: 0GitHub stars: 4
- Find CNetChan SetMaxDataRateLocate CNetChan_SetMaxDataRate in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_SetMaxDataRate" (symbol CNetChan_SetMaxDataRate). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD st...Votes: 0GitHub stars: 4
- Find CNetChan SetMinDataRateLocate CNetChan_SetMinDataRate in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_SetMinDataRate" (symbol CNetChan_SetMinDataRate). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD st...Votes: 0GitHub stars: 4
- Find CNetChan SetNumPredictionErrorsLocate CNetChan_SetNumPredictionErrors in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_SetNumPredictionErrors" (symbol CNetChan_SetNumPredictionErrors). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; ...Votes: 0GitHub stars: 4
- Find CNetChan SetShowNetMessagesLocate CNetChan_SetShowNetMessages in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_SetShowNetMessages" (symbol CNetChan_SetShowNetMessages). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-...Votes: 0GitHub stars: 4
- Find CNetChan SetTimeoutLocate CNetChan_SetTimeout in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_SetTimeout" (symbol CNetChan_SetTimeout). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD structs like B...Votes: 0GitHub stars: 4
- Find CNetChan SuppressTransmitLocate CNetChan_SuppressTransmit in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_SuppressTransmit" (symbol CNetChan_SuppressTransmit). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style ...Votes: 0GitHub stars: 4
- Find CNetworkGameServerBase ReplyConnectionLocate CNetworkGameServer::ReplyConnection in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetworkGameServer::ReplyConnection" (symbol CNetworkGameServerBase_ReplyConnection). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, r...Votes: 0GitHub stars: 4
- Find CNetworkGameServer ServerAddonsLocate CNetworkGameServer_ServerAddons in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetworkGameServer_ServerAddons" (symbol CNetworkGameServer_ServerAddons). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CNetworkGameServer class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Do not switch...Votes: 0GitHub stars: 4
- Find CNetworkSystem GetPublicAdrLocate INetworkSystem_GetPublicAdr in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "INetworkSystem_GetPublicAdr" (symbol CNetworkSystem_GetPublicAdr). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-...Votes: 0GitHub stars: 4
- Find CPlayer ObserverServices IsValidObserverTargetLocate CPlayer_ObserverServices::IsValidObserverTarget in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CPlayer_ObserverServices::IsValidObserverTarget" (symbol CPlayer_ObserverServices_IsValidObserverTarget). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a ...Votes: 0GitHub stars: 4
- Find CSchemaSystem VtableAgent fallback for CSchemaSystem_vtable (auto-generated, category: func). Locate CSchemaSystem_vtable in the CS2 schemasystem module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CSchemaSystem_vtable, CSchemaSystem_vtableVotes: 0GitHub stars: 4
- Find CServerSideClientBase FreeBaselinesLocate CServerSideClientBase_FreeBaselines in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_FreeBaselines" (symbol CServerSideClientBase_FreeBaselines). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no R...Votes: 0GitHub stars: 4
- Find CServerSideClientBase GetRateLocate CServerSideClientBase_GetRate in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_GetRate" (symbol CServerSideClientBase_GetRate). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. c...Votes: 0GitHub stars: 4
- Find CServerSideClientBase MarkToKickLocate CServerSideClientBase_MarkToKick in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_MarkToKick" (symbol CServerSideClientBase_MarkToKick). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtabl...Votes: 0GitHub stars: 4
- Find CServerSideClientBase ReconnectLocate CServerSideClientBase_Reconnect in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_Reconnect" (symbol CServerSideClientBase_Reconnect). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; ...Votes: 0GitHub stars: 4
- Find CServerSideClientBase SetRateLocate CServerSideClientBase_SetRate in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_SetRate" (symbol CServerSideClientBase_SetRate). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. c...Votes: 0GitHub stars: 4
- Find CServerSideClientBase SetUpdateRateLocate CServerSideClientBase_SetUpdateRate in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_SetUpdateRate" (symbol CServerSideClientBase_SetUpdateRate). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no R...Votes: 0GitHub stars: 4
- Find CServerSideClientBase ShouldSendMessagesLocate CServerSideClientBase_ShouldSendMessages in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_ShouldSendMessages" (symbol CServerSideClientBase_ShouldSendMessages). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORP...Votes: 0GitHub stars: 4
- Find CServerSideClientBase UnmarkToKickLocate CServerSideClientBase_UnmarkToKick in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_UnmarkToKick" (symbol CServerSideClientBase_UnmarkToKick). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI...Votes: 0GitHub stars: 4
- Find CServerSideClientBase UpdateRateFromUserInfoLocate CServerSideClientBase_UpdateRateFromUserInfo in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_UpdateRateFromUserInfo" (symbol CServerSideClientBase_UpdateRateFromUserInfo). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a ...Votes: 0GitHub stars: 4
- Find CServerSideClientBase UpdateSendStateLocate CServerSideClientBase_UpdateSendState in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_UpdateSendState" (symbol CServerSideClientBase_UpdateSendState). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class...Votes: 0GitHub stars: 4
- Find CServerSideClientBase UpdateUserSettingsLocate CServerSideClientBase_UpdateUserSettings in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_UpdateUserSettings" (symbol CServerSideClientBase_UpdateUserSettings). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORP...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M AuthTicketSteamIDLocate CServerSideClientBase_m_AuthTicketSteamID in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_AuthTicketSteamID" (symbol CServerSideClientBase_m_AuthTicketSteamID). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dere...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M BaselinesSentLocate CServerSideClientBase_m_BaselinesSent in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_BaselinesSent" (symbol CServerSideClientBase_m_BaselinesSent). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the ...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M ConVarsLocate CServerSideClientBase_m_ConVars in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_ConVars" (symbol CServerSideClientBase_m_ConVars). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Do not swi...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M TraceLocate CServerSideClientBase_m_Trace in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_Trace" (symbol CServerSideClientBase_m_Trace). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Do not switch ou...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M BConVarsChangedLocate CServerSideClientBase_m_bConVarsChanged in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_bConVarsChanged" (symbol CServerSideClientBase_m_bConVarsChanged). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereferenc...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M BFullyAuthenticatedLocate CServerSideClientBase_m_bFullyAuthenticated in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_bFullyAuthenticated" (symbol CServerSideClientBase_m_bFullyAuthenticated). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions tha...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M BLowViolenceLocate CServerSideClientBase_m_bLowViolence in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_bLowViolence" (symbol CServerSideClientBase_m_bLowViolence). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the mem...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M BMarkedToKickLocate CServerSideClientBase_m_bMarkedToKick in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_bMarkedToKick" (symbol CServerSideClientBase_m_bMarkedToKick). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the ...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M BReceivedPacketLocate CServerSideClientBase_m_bReceivedPacket in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_bReceivedPacket" (symbol CServerSideClientBase_m_bReceivedPacket). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereferenc...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M BSendingSnapshotLocate CServerSideClientBase_m_bSendingSnapshot in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_bSendingSnapshot" (symbol CServerSideClientBase_m_bSendingSnapshot). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that derefer...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M FAuthenticatedTimeLocate CServerSideClientBase_m_fAuthenticatedTime in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_fAuthenticatedTime" (symbol CServerSideClientBase_m_fAuthenticatedTime). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that d...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M FNextMessageTimeLocate CServerSideClientBase_m_fNextMessageTime in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_fNextMessageTime" (symbol CServerSideClientBase_m_fNextMessageTime). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that derefer...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M FSnapshotIntervalLocate CServerSideClientBase_m_fSnapshotInterval in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_fSnapshotInterval" (symbol CServerSideClientBase_m_fSnapshotInterval). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dere...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M LastExecutedCommandLocate CServerSideClientBase_m_lastExecutedCommand in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_lastExecutedCommand" (symbol CServerSideClientBase_m_lastExecutedCommand). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions tha...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M NAddrLocate CServerSideClientBase_m_nAddr in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_nAddr" (symbol CServerSideClientBase_m_nAddr). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Do not switch ou...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M NAsyncDisconnectFlagsLocate CServerSideClientBase_m_nAsyncDisconnectFlags in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_nAsyncDisconnectFlags" (symbol CServerSideClientBase_m_nAsyncDisconnectFlags). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functio...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M NBaselineUpdateTickLocate CServerSideClientBase_m_nBaselineUpdateTick in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_nBaselineUpdateTick" (symbol CServerSideClientBase_m_nBaselineUpdateTick). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions tha...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M NBaselineUsedLocate CServerSideClientBase_m_nBaselineUsed in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_nBaselineUsed" (symbol CServerSideClientBase_m_nBaselineUsed). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the ...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M NDeltaTickLocate CServerSideClientBase_m_nDeltaTick in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_nDeltaTick" (symbol CServerSideClientBase_m_nDeltaTick). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. D...Votes: 0GitHub stars: 4
- Find CServerSideClientBase M NForceWaitForTickLocate CServerSideClientBase_m_nForceWaitForTick in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CServerSideClientBase_m_nForceWaitForTick" (symbol CServerSideClientBase_m_nForceWaitForTick). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CServerSideClientBase class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dere...Votes: 0GitHub stars: 4