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Claude Skills by mrc4tt
github.com/mrc4tt1,425 skills0 installs1,073 views
- Find CCSPlayer MovementServices AirMoveLocate CCSPlayer_MovementServices_AirMove in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices_AirMove" (symbol CCSPlayer_MovementServices_AirMove). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read it...Votes: 0GitHub stars: 4
- Find CCSPlayer MovementServices CanUnduckLocate CCSPlayer_MovementServices_CanUnduck in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices_CanUnduck" (symbol CCSPlayer_MovementServices_CanUnduck). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, r...Votes: 0GitHub stars: 4
- Find CCSPlayer MovementServices CategorizePositionLocate CCSPlayer_MovementServices_CategorizePosition in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices_CategorizePosition" (symbol CCSPlayer_MovementServices_CategorizePosition). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine ...Votes: 0GitHub stars: 4
- Find CCSPlayer MovementServices CheckFallingLocate CCSPlayer_MovementServices_CheckFalling in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices_CheckFalling" (symbol CCSPlayer_MovementServices_CheckFalling). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once...Votes: 0GitHub stars: 4
- Find CCSPlayer MovementServices CheckJumpButtonLegacyLocate CCSPlayer_MovementServices_CheckJumpButtonLegacy in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices_CheckJumpButtonLegacy" (symbol CCSPlayer_MovementServices_CheckJumpButtonLegacy). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) i...Votes: 0GitHub stars: 4
- Find CCSPlayer MovementServices CheckJumpButtonModernLocate CCSPlayer_MovementServices_CheckJumpButtonModern in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices_CheckJumpButtonModern" (symbol CCSPlayer_MovementServices_CheckJumpButtonModern). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) i...Votes: 0GitHub stars: 4
- Find CCSPlayer MovementServices CheckParametersLocate CCSPlayer_MovementServices_CheckParameters in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices_CheckParameters" (symbol CCSPlayer_MovementServices_CheckParameters). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy,...Votes: 0GitHub stars: 4
- Find CCSPlayer MovementServices CheckWaterLocate CCSPlayer_MovementServices_CheckWater in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices_CheckWater" (symbol CCSPlayer_MovementServices_CheckWater). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found...Votes: 0GitHub stars: 4
- Find CCSPlayer MovementServices DuckLocate CCSPlayer_MovementServices_Duck in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices_Duck" (symbol CCSPlayer_MovementServices_Duck). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head by...Votes: 0GitHub stars: 4
- Find CCSPlayer MovementServices FrictionLocate CCSPlayer_MovementServices_Friction in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices_Friction" (symbol CCSPlayer_MovementServices_Friction). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read...Votes: 0GitHub stars: 4
- Find CCSPlayer MovementServices GroundAccelerateLocate CCSPlayer_MovementServices_GroundAccelerate in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices_GroundAccelerate" (symbol CCSPlayer_MovementServices_GroundAccelerate). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strate...Votes: 0GitHub stars: 4
- Find CCSPlayer MovementServices LadderMoveLocate CCSPlayer_MovementServices_LadderMove in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices_LadderMove" (symbol CCSPlayer_MovementServices_LadderMove). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found...Votes: 0GitHub stars: 4
- Find CCSPlayer MovementServices MoveInitLocate CCSPlayer_MovementServices_MoveInit in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices_MoveInit" (symbol CCSPlayer_MovementServices_MoveInit). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read...Votes: 0GitHub stars: 4
- Find CCSPlayer MovementServices OnJumpModernLocate CCSPlayer_MovementServices_OnJumpModern in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices_OnJumpModern" (symbol CCSPlayer_MovementServices_OnJumpModern). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once...Votes: 0GitHub stars: 4
- Find CCSPlayer MovementServices PlayerMoveLocate CCSPlayer_MovementServices_PlayerMove in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices_PlayerMove" (symbol CCSPlayer_MovementServices_PlayerMove). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found...Votes: 0GitHub stars: 4
- Find CCSPlayer MovementServices SetupMoveLocate CCSPlayer_MovementServices_SetupMove in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices_SetupMove" (symbol CCSPlayer_MovementServices_SetupMove). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, r...Votes: 0GitHub stars: 4
- Find CCSPlayer MovementServices TryPlayerMoveLocate CCSPlayer_MovementServices_TryPlayerMove in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices_TryPlayerMove" (symbol CCSPlayer_MovementServices_TryPlayerMove). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but o...Votes: 0GitHub stars: 4
- Find CCvar DispatchConCommandLocate CCvar_DispatchConCommand in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCvar_DispatchConCommand" (symbol CCvar_DispatchConCommand). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD...Votes: 0GitHub stars: 4
- Find CCvar VtableAgent fallback for CCvar_vtable (auto-generated, category: func). Locate CCvar_vtable in the CS2 tier0 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCvar_vtable, CCvar_vtableVotes: 0GitHub stars: 4
- Find CEngineServer SetClientListeningLocate CEngineServer_SetClientListening in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CEngineServer_SetClientListening" (symbol CEngineServer_SetClientListening). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtabl...Votes: 0GitHub stars: 4
- Find CFileSystem Stdio VtableAgent fallback for CFileSystem_Stdio_vtable (auto-generated, category: func). Locate CFileSystem_Stdio_vtable in the CS2 filesystem_stdio module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CFileSystem_Stdio_vtable, CFileSystem_Stdio_vtableVotes: 0GitHub stars: 4
- Find CFlashbangProjectile CreateLocate CFlashbangProjectile_Create in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CFlashbangProjectile_Create" (symbol CFlashbangProjectile_Create). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit...Votes: 0GitHub stars: 4
- Find CGameEventManager FireEventLocate CGameEventManager_FireEvent in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CGameEventManager_FireEvent" (symbol CGameEventManager_FireEvent). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-...Votes: 0GitHub stars: 4
- Find CGameEventSystem PostEventAbstractLocate CGameEventSystem_PostEventAbstract in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CGameEventSystem_PostEventAbstract" (symbol CGameEventSystem_PostEventAbstract). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI...Votes: 0GitHub stars: 4
- Find CGameEventSystem VtableAgent fallback for CGameEventSystem_vtable (auto-generated, category: func). Locate CGameEventSystem_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEventSystem_vtable, CGameEventSystem_vtableVotes: 0GitHub stars: 4
- Find CHostStateMgr StartNewRequestLocate CHostStateMgr::StartNewRequest in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CHostStateMgr::StartNewRequest" (symbol CHostStateMgr_StartNewRequest). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes ...Votes: 0GitHub stars: 4
- Find CLoggingSystem LogDirectAgent fallback for CLoggingSystem_LogDirect (auto-generated, category: func). Locate LogDirect in the CS2 tier0 module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoggingSystem_LogDirect, LogDirectVotes: 0GitHub stars: 4
- Find CNavPhysicsInterface TraceShapeLocate CNavPhysicsInterface_TraceShape in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNavPhysicsInterface_TraceShape" (symbol CNavPhysicsInterface_TraceShape). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; ...Votes: 0GitHub stars: 4
- Find CNavPhysicsInterface Vtable RefLocate CNavPhysicsInterface_vtable_ref in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNavPhysicsInterface_vtable_ref" (symbol CNavPhysicsInterface_vtable_ref). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the None class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Do not switch output schema...Votes: 0GitHub stars: 4
- Find CNetChan CanPacketLocate CNetChan_CanPacket in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_CanPacket" (symbol CNetChan_CanPacket). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD structs like BotP...Votes: 0GitHub stars: 4
- Find CNetChan GetAddressLocate CNetChan_GetAddress in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetAddress" (symbol CNetChan_GetAddress). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD structs like B...Votes: 0GitHub stars: 4
- Find CNetChan GetAvgChokeLocate CNetChan_GetAvgChoke in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetAvgChoke" (symbol CNetChan_GetAvgChoke). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD structs lik...Votes: 0GitHub stars: 4
- Find CNetChan GetAvgDataLocate CNetChan_GetAvgData in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetAvgData" (symbol CNetChan_GetAvgData). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD structs like B...Votes: 0GitHub stars: 4
- Find CNetChan GetAvgLatencyLocate CNetChan_GetAvgLatency in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetAvgLatency" (symbol CNetChan_GetAvgLatency). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD struc...Votes: 0GitHub stars: 4
- Find CNetChan GetAvgLossLocate CNetChan_GetAvgLoss in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetAvgLoss" (symbol CNetChan_GetAvgLoss). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD structs like B...Votes: 0GitHub stars: 4
- Find CNetChan GetAvgPacketsLocate CNetChan_GetAvgPackets in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetAvgPackets" (symbol CNetChan_GetAvgPackets). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD struc...Votes: 0GitHub stars: 4
- Find CNetChan GetDataRateLocate CNetChan_GetDataRate in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetDataRate" (symbol CNetChan_GetDataRate). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD structs lik...Votes: 0GitHub stars: 4
- Find CNetChan GetEngineLatencyLocate CNetChan_GetEngineLatency in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetEngineLatency" (symbol CNetChan_GetEngineLatency). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style ...Votes: 0GitHub stars: 4
- Find CNetChan GetNameLocate CNetChan_GetName in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetName" (symbol CNetChan_GetName). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD structs like BotProfile...Votes: 0GitHub stars: 4
- Find CNetChan GetRemoteAddressLocate CNetChan_GetRemoteAddress in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetRemoteAddress" (symbol CNetChan_GetRemoteAddress). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style ...Votes: 0GitHub stars: 4
- Find CNetChan GetRemoteFramerateLocate CNetChan_GetRemoteFramerate in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetRemoteFramerate" (symbol CNetChan_GetRemoteFramerate). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-...Votes: 0GitHub stars: 4
- Find CNetChan GetSequenceNrLocate CNetChan_GetSequenceNr in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetSequenceNr" (symbol CNetChan_GetSequenceNr). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD struc...Votes: 0GitHub stars: 4
- Find CNetChan GetTimeLocate CNetChan_GetTime in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetTime" (symbol CNetChan_GetTime). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD structs like BotProfile...Votes: 0GitHub stars: 4
- Find CNetChan GetTimeConnectedLocate CNetChan_GetTimeConnected in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetTimeConnected" (symbol CNetChan_GetTimeConnected). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style ...Votes: 0GitHub stars: 4
- Find CNetChan GetTimeSinceLastReceivedLocate CNetChan_GetTimeSinceLastReceived in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetTimeSinceLastReceived" (symbol CNetChan_GetTimeSinceLastReceived). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vt...Votes: 0GitHub stars: 4
- Find CNetChan GetTimeUntilTimeoutLocate CNetChan_GetTimeUntilTimeout in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetTimeUntilTimeout" (symbol CNetChan_GetTimeUntilTimeout). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. conf...Votes: 0GitHub stars: 4
- Find CNetChan GetTimeoutSecondsLocate CNetChan_GetTimeoutSeconds in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetTimeoutSeconds" (symbol CNetChan_GetTimeoutSeconds). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-sty...Votes: 0GitHub stars: 4
- Find CNetChan GetTotalDataLocate CNetChan_GetTotalData in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetTotalData" (symbol CNetChan_GetTotalData). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD structs ...Votes: 0GitHub stars: 4
- Find CNetChan GetTotalPacketsLocate CNetChan_GetTotalPackets in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_GetTotalPackets" (symbol CNetChan_GetTotalPackets). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; e.g. config-style POD...Votes: 0GitHub stars: 4
- Find CNetChan HasPendingReliableDataLocate CNetChan_HasPendingReliableData in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CNetChan_HasPendingReliableData" (symbol CNetChan_HasPendingReliableData). This gamedata entry is stored as an OFFSET. Determine TRUTHFULLY which of the two it is: (a) a vtable slot of a POLYMORPHIC class (RTTI/vtable present) -> emit the vfunc schema, or (b) a plain struct member of a NON-POLYMORPHIC class (no RTTI/vtable; ...Votes: 0GitHub stars: 4