All categories
DevOps & Cloud
Deployment, cloud, containers, CI/CD, monitoring, and infrastructure
- 19,591
- 817
Security grades appear on each card once the skill has been scanned. Newly imported skills may briefly show without a grade until the backfill job runs.
Open in full browserBrowse devops & cloud skills
Showing 2,833–2,856 of 19,591 skills
- Find CLoopModeGame LoopInitAgent fallback for CLoopModeGame_LoopInit (auto-generated, category: vfunc). Locate CLoopModeGame::LoopInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_LoopInit, CLoopModeGame::LoopInitVotes: 0GitHub stars: 3
- Find CLoopModeGame LoopInit DecompilesAgent fallback for CLoopModeGame_LoopInit-decompiles (auto-generated, category: vfunc). Locate CLoopModeGame::LoopInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_LoopInit-decompiles, CLoopModeGame::LoopInitVotes: 0GitHub stars: 3
- Find CLoopModeGame AddViewsToSceneSystemAgent fallback for CLoopModeGame_AddViewsToSceneSystem (auto-generated, category: vfunc). Locate CLoopModeGame::AddViewsToSceneSystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeGame_AddViewsToSceneSystem, CLoopModeGame::AddViewsToSceneSystemVotes: 0GitHub stars: 3
- Find CLoopModeFactory CLoopModeGame InitAgent fallback for CLoopModeFactory_CLoopModeGame_Init (auto-generated, category: vfunc). Locate CLoopModeFactory<CLoopModeGame>::Init in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeFactory_CLoopModeGame_Init, CLoopModeFactory<CLoopModeGame>::InitVotes: 0GitHub stars: 3
- Find CLoopModeFactory CLoopModeGame CreateLoopMode NoinlineAgent fallback for CLoopModeFactory_CLoopModeGame_CreateLoopMode-noinline (auto-generated, category: vfunc). Locate CLoopModeFactory<CLoopModeGame>::CreateLoopMode in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeFactory_CLoopModeGame_CreateLoopMode-noinline, CLoopModeFactory<CLoopModeGame>::CreateLoopModeVotes: 0GitHub stars: 3
- Find CLoopModeFactory CLoopModeGame CreateLoopMode InlinedAgent fallback for CLoopModeFactory_CLoopModeGame_CreateLoopMode-inlined (auto-generated, category: vfunc). Locate CLoopModeFactory<CLoopModeGame>::CreateLoopMode in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoopModeFactory_CLoopModeGame_CreateLoopMode-inlined, CLoopModeFactory<CLoopModeGame>::CreateLoopModeVotes: 0GitHub stars: 3
- Find CLoadingSpawnGroup CreateEntityToSpawnAgent fallback for CLoadingSpawnGroup_CreateEntityToSpawn (auto-generated, category: vfunc). Locate CLoadingSpawnGroup::CreateEntityToSpawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CLoadingSpawnGroup_CreateEntityToSpawn, CLoadingSpawnGroup::CreateEntityToSpawnVotes: 0GitHub stars: 3
- Find CInferno InfernoThinkAgent fallback for CInferno_InfernoThink (auto-generated, category: func). Locate CInferno::InfernoThink in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CInferno_InfernoThink, CInferno::InfernoThinkVotes: 0GitHub stars: 3
- Find CHEGrenadeProjectile CreateFind and identify the CHEGrenadeProjectile_Create factory in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the HE-grenade projectile spawn factory. It is a non-virtual, direct-call static factory found via the entity classname string "hegrenade_projectile" it references (excluding the RTTI class string "CHEGrenadeProjectile"). Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CHEGrenadeProjectile_C...Votes: 0GitHub stars: 3
- Find CGameSystemReallocatingFactory CSpawnGroupMgrGameSystem DestroyGameSystemAgent fallback for CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem (auto-generated, category: vfunc). Locate CGameSystemReallocatingFactory<CSpawnGroupMgrGameSystem>::Deallocate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem, CGameSystemRea...Votes: 0GitHub stars: 3
- Find CGameSystemReallocatingFactory CSpawnGroupMgrGameSystem DestroyGameSystem LinuxAgent fallback for CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem-linux (auto-generated, category: vfunc). Locate CGameSystemReallocatingFactory<CSpawnGroupMgrGameSystem>::Deallocate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSystemReallocatingFactory_CSpawnGroupMgrGameSystem_DestroyGameSystem-linux, CG...Votes: 0GitHub stars: 3
- Find CGameSystemReallocatingFactory CSource2EntitySystem InitAgent fallback for CGameSystemReallocatingFactory_CSource2EntitySystem_Init (auto-generated, category: vfunc). Locate CGameSystemReallocatingFactory<CSource2EntitySystem>::Init in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSystemReallocatingFactory_CSource2EntitySystem_Init, CGameSystemReallocatingFactory<CSource2EntitySystem>::InitVotes: 0GitHub stars: 3
- Find CGameSystemReallocatingFactory CSource2EntitySystem CreateGameSystem ServerAgent fallback for CGameSystemReallocatingFactory_CSource2EntitySystem_CreateGameSystem-server (auto-generated, category: vfunc). Locate CGameSystemReallocatingFactory<CSource2EntitySystem>::CreateGameSystem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSystemReallocatingFactory_CSource2EntitySystem_CreateGameSystem-server, CGameSys...Votes: 0GitHub stars: 3
- Find CGameSceneNode PreInstanceSpawnAgent fallback for CGameSceneNode_PreInstanceSpawn (auto-generated, category: vfunc). Locate CGameSceneNode::PreInstanceSpawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSceneNode_PreInstanceSpawn, CGameSceneNode::PreInstanceSpawnVotes: 0GitHub stars: 3
- Find CGameSceneNode PostSpawnKeyValuesAgent fallback for CGameSceneNode_PostSpawnKeyValues (auto-generated, category: vfunc). Locate CGameSceneNode::PostSpawnKeyValues in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSceneNode_PostSpawnKeyValues, CGameSceneNode::PostSpawnKeyValuesVotes: 0GitHub stars: 3
- Find CGameSceneNode PostDataUpdateAgent fallback for CGameSceneNode_PostDataUpdate (auto-generated, category: vfunc). Locate CGameSceneNode::PostDataUpdate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameSceneNode_PostDataUpdate, CGameSceneNode::PostDataUpdateVotes: 0GitHub stars: 3
- Find CGameRules SetGamePausedAgent fallback for CGameRules_SetGamePaused (auto-generated, category: vfunc). Locate CGameRules::SetGamePaused in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRules_SetGamePaused, CGameRules::SetGamePausedVotes: 0GitHub stars: 3
- Find CGameRules GetSaveGameCommentAgent fallback for CGameRules_GetSaveGameComment (auto-generated, category: vfunc). Locate CGameRules::GetSaveGameComment in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRules_GetSaveGameComment, CGameRules::GetSaveGameCommentVotes: 0GitHub stars: 3
- Find CGameRules GetChatPrefixAgent fallback for CGameRules_GetChatPrefix (auto-generated, category: vfunc). Locate CGameRules::GetChatPrefix in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRules_GetChatPrefix, CGameRules::GetChatPrefixVotes: 0GitHub stars: 3
- Find CGameRules ClientSettingsChangedAgent fallback for CGameRules_ClientSettingsChanged (auto-generated, category: vfunc). Locate CGameRules::ClientSettingsChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRules_ClientSettingsChanged, CGameRules::ClientSettingsChangedVotes: 0GitHub stars: 3
- Find CGameRulesGameSystem OnGameShutdownAgent fallback for CGameRulesGameSystem_OnGameShutdown (auto-generated, category: vfunc). Locate CGameRulesGameSystem::GameShutdown in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRulesGameSystem_OnGameShutdown, CGameRulesGameSystem::GameShutdownVotes: 0GitHub stars: 3
- Find CGameRulesGameSystem OnGameInitAgent fallback for CGameRulesGameSystem_OnGameInit (auto-generated, category: vfunc). Locate CGameRulesGameSystem::GameInit in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameRulesGameSystem_OnGameInit, CGameRulesGameSystem::GameInitVotes: 0GitHub stars: 3
- Find CGameResourceService M PEntitySystemLocate GameResourceServiceServer::m_pEntitySystem in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "GameResourceServiceServer::m_pEntitySystem" (symbol CGameResourceService_m_pEntitySystem). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the GameResourceServiceServer class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that der...Votes: 0GitHub stars: 3
- Find CGameMoney GetDataDescMapAgent fallback for CGameMoney_GetDataDescMap (auto-generated, category: vfunc). Locate CGameMoney::GetDataDescMap in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameMoney_GetDataDescMap, CGameMoney::GetDataDescMapVotes: 0GitHub stars: 3