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Deployment, cloud, containers, CI/CD, monitoring, and infrastructure
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Showing 2,857–2,880 of 19,591 skills
- Find CGameEntitySystem M SpawnGroupEntityFilters WindowsAgent fallback for CGameEntitySystem_m_spawnGroupEntityFilters-windows (auto-generated, category: structmember). Locate CGameEntitySystem::m_spawnGroupEntityFilters in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_m_spawnGroupEntityFilters-windows, CGameEntitySystem::m_spawnGroupEntityFiltersVotes: 0GitHub stars: 3
- Find CGameEntitySystem M PEntity2Networkables LinuxAgent fallback for CGameEntitySystem_m_pEntity2Networkables-linux (auto-generated, category: structmember). Locate CGameEntitySystem::m_pEntity2Networkables in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_m_pEntity2Networkables-linux, CGameEntitySystem::m_pEntity2NetworkablesVotes: 0GitHub stars: 3
- Find CGameEntitySystem SpawnAgent fallback for CGameEntitySystem_Spawn (auto-generated, category: vfunc). Locate CGameEntitySystem::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_Spawn, CGameEntitySystem::SpawnVotes: 0GitHub stars: 3
- Find CGameEntitySystem Spawn DecompilesAgent fallback for CGameEntitySystem_Spawn-decompiles (auto-generated, category: vfunc). Locate CGameEntitySystem::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_Spawn-decompiles, CGameEntitySystem::SpawnVotes: 0GitHub stars: 3
- Find CGameEntitySystem SortEntitiesAgent fallback for CGameEntitySystem_SortEntities (auto-generated, category: vfunc). Locate CGameEntitySystem::SortEntities in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_SortEntities, CGameEntitySystem::SortEntitiesVotes: 0GitHub stars: 3
- Find CGameEntitySystem OnAddEntityAgent fallback for CGameEntitySystem_OnAddEntity (auto-generated, category: vfunc). Locate CGameEntitySystem::OnAddEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_OnAddEntity, CGameEntitySystem::OnAddEntityVotes: 0GitHub stars: 3
- Find CGameEntitySystem OnAddEntity DecompilesAgent fallback for CGameEntitySystem_OnAddEntity-decompiles (auto-generated, category: vfunc). Locate CGameEntitySystem::OnAddEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_OnAddEntity-decompiles, CGameEntitySystem::OnAddEntityVotes: 0GitHub stars: 3
- Find CGameEntitySystem FindEntityProceduralAgent fallback for CGameEntitySystem_FindEntityProcedural (auto-generated, category: vfunc). Locate CGameEntitySystem::FindEntityProcedural in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_FindEntityProcedural, CGameEntitySystem::FindEntityProceduralVotes: 0GitHub stars: 3
- Find CGameEntitySystem BuildResourceManifest ManifestNameOrGroupNameAgent fallback for CGameEntitySystem_BuildResourceManifest_ManifestNameOrGroupName (auto-generated, category: vfunc). Locate CGameEntitySystem::BuildResourceManifest_ManifestNameOrGroupName in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_BuildResourceManifest_ManifestNameOrGroupName, CGameEntitySystem::BuildResourceManife...Votes: 0GitHub stars: 3
- Find CGameEntitySystem BuildResourceManifest KeyValuesVectorsAgent fallback for CGameEntitySystem_BuildResourceManifest_KeyValuesVectors (auto-generated, category: vfunc). Locate CGameEntitySystem::BuildResourceManifest_KeyValuesVectors in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CGameEntitySystem_BuildResourceManifest_KeyValuesVectors, CGameEntitySystem::BuildResourceManifest_KeyValuesVectorsVotes: 0GitHub stars: 3
- Find CGCClientSharedObjectCache M OwnerLocate CGCClientSharedObjectCache::m_Owner in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CGCClientSharedObjectCache::m_Owner" (symbol CGCClientSharedObjectCache_m_Owner). This is a STRUCT MEMBER OFFSET (schema netvar). Resolve the CGCClientSharedObjectCache class layout; m_Owner holds the owning SteamID64 (CSteamID) of the cache. Cross-check: constructors of CGCClientSharedObjectCache store the owner ...Votes: 0GitHub stars: 3
- Find CFlashbangProjectile SpawnAgent fallback for CFlashbangProjectile_Spawn (auto-generated, category: vfunc). Locate CFlashbangProjectile::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CFlashbangProjectile_Spawn, CFlashbangProjectile::SpawnVotes: 0GitHub stars: 3
- Find CFlashbangProjectile DetonateAgent fallback for CFlashbangProjectile_Detonate (auto-generated, category: vfunc). Locate CFlashbangProjectile::Detonate in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CFlashbangProjectile_Detonate, CFlashbangProjectile::DetonateVotes: 0GitHub stars: 3
- Find CEnvShake SpawnAgent fallback for CEnvShake_Spawn (auto-generated, category: vfunc). Locate CEnvShake::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEnvShake_Spawn, CEnvShake::SpawnVotes: 0GitHub stars: 3
- Find CEnvEntityIgniter PrecacheAgent fallback for CEnvEntityIgniter_Precache (auto-generated, category: vfunc). Locate CEnvEntityIgniter::Precache in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEnvEntityIgniter_Precache, CEnvEntityIgniter::PrecacheVotes: 0GitHub stars: 3
- Find CEntitySystem M VSpawnOriginOffsetAgent fallback for CEntitySystem_m_vSpawnOriginOffset (auto-generated, category: structmember). Locate CEntitySystem::m_vSpawnOriginOffset in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_vSpawnOriginOffset, CEntitySystem::m_vSpawnOriginOffsetVotes: 0GitHub stars: 3
- Find CEntitySystem M QueuedDormancyChangesAgent fallback for CEntitySystem_m_queuedDormancyChanges (auto-generated, category: structmember). Locate CEntitySystem::m_queuedDormancyChanges in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_queuedDormancyChanges, CEntitySystem::m_queuedDormancyChangesVotes: 0GitHub stars: 3
- Find CEntitySystem M PCurrentManifestAgent fallback for CEntitySystem_m_pCurrentManifest (auto-generated, category: structmember). Locate CEntitySystem::m_pCurrentManifest in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_pCurrentManifest, CEntitySystem::m_pCurrentManifestVotes: 0GitHub stars: 3
- Find CEntitySystem M NExecuteQueuedDeletionDepthAgent fallback for CEntitySystem_m_nExecuteQueuedDeletionDepth (auto-generated, category: structmember). Locate CEntitySystem::m_nExecuteQueuedDeletionDepth in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_nExecuteQueuedDeletionDepth, CEntitySystem::m_nExecuteQueuedDeletionDepthVotes: 0GitHub stars: 3
- Find CEntitySystem M NEntityKeyValuesAllocatorRefCountAgent fallback for CEntitySystem_m_nEntityKeyValuesAllocatorRefCount (auto-generated, category: structmember). Locate CEntitySystem::m_nEntityKeyValuesAllocatorRefCount in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_nEntityKeyValuesAllocatorRefCount, CEntitySystem::m_nEntityKeyValuesAllocatorRefCountVotes: 0GitHub stars: 3
- Find CEntitySystem M EntityNamesFinal-guarantee fallback for the find-CEntitySystem_m_entityNames preprocessor. Recovers CEntitySystem::m_entityNames in CS2 server.dll / libserver.so by decompiling CEntitySystem_AddEntityToNameMap and recognizing its ordered-map/RB-tree lookup whether the lookup helper is emitted as a separate function or inlined into the predecessor. Use when ida_preprocessor_scripts/find-CEntitySystem_m_entityNames.py cannot resolve the member because the LLM_DECOMPILE reference shape moved across the inl...Votes: 0GitHub stars: 3
- Find CEntitySystem M EventQueueAgent fallback for CEntitySystem_m_EventQueue (auto-generated, category: structmember). Locate CEntitySystem::m_EventQueue in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_EventQueue, CEntitySystem::m_EventQueueVotes: 0GitHub stars: 3
- Find CEntitySystem M EntityPostSpawnCallbackAgent fallback for CEntitySystem_m_EntityPostSpawnCallback (auto-generated, category: structmember). Locate CEntitySystem::m_EntityPostSpawnCallback in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_EntityPostSpawnCallback, CEntitySystem::m_EntityPostSpawnCallbackVotes: 0GitHub stars: 3
- Find CEntitySystem M EntityMaterialAttributesAgent fallback for CEntitySystem_m_EntityMaterialAttributes (auto-generated, category: structmember). Locate CEntitySystem::m_EntityMaterialAttributes in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEntitySystem_m_EntityMaterialAttributes, CEntitySystem::m_EntityMaterialAttributesVotes: 0GitHub stars: 3