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Claude Skills by full-aigc-plugins
github.com/full-aigc-plugins56 skills0 installs1 views
- Openspec Apply ChangeImplement tasks from an OpenSpec change. Use when the user wants to start implementing, continue implementation, or work through tasks.Votes: 0GitHub stars: 2
- Openspec Archive ChangeArchive a completed change in the experimental workflow. Use when the user wants to finalize and archive a change after implementation is complete.Votes: 0GitHub stars: 2
- Openspec ExploreEnter explore mode - a thinking partner for exploring ideas, investigating problems, and clarifying requirements. Use when the user wants to think through something before or during a change.Votes: 0GitHub stars: 2
- Openspec ProposePropose a new change with all artifacts generated in one step. Use when the user wants to quickly describe what they want to build and get a complete proposal with design, specs, and tasks ready for implementation.Votes: 0GitHub stars: 2
- Openspec Sync SpecsSync delta specs from a change to main specs. Use when the user wants to update main specs with changes from a delta spec, without archiving the change.Votes: 0GitHub stars: 2
- Openspec Update ChangeUpdate an OpenSpec change by revising its existing planning artifacts and keeping them coherent with one another. Use when the user wants to revise a change's plan, fold new decisions into it, or reconcile its artifacts after an edit. Never edits code.Votes: 0GitHub stars: 2
- Openspec Apply ChangeImplement tasks from an OpenSpec change. Use when the user wants to start implementing, continue implementation, or work through tasks.Votes: 0GitHub stars: 2
- Openspec Archive ChangeArchive a completed change in the experimental workflow. Use when the user wants to finalize and archive a change after implementation is complete.Votes: 0GitHub stars: 2
- Openspec ExploreEnter explore mode - a thinking partner for exploring ideas, investigating problems, and clarifying requirements. Use when the user wants to think through something before or during a change.Votes: 0GitHub stars: 2
- Openspec ProposePropose a new change with all artifacts generated in one step. Use when the user wants to quickly describe what they want to build and get a complete proposal with design, specs, and tasks ready for implementation.Votes: 0GitHub stars: 2
- Openspec Sync SpecsSync delta specs from a change to main specs. Use when the user wants to update main specs with changes from a delta spec, without archiving the change.Votes: 0GitHub stars: 2
- Openspec Update ChangeUpdate an OpenSpec change by revising its existing planning artifacts and keeping them coherent with one another. Use when the user wants to revise a change's plan, fold new decisions into it, or reconcile its artifacts after an edit. Never edits code.Votes: 0GitHub stars: 2
- Openspec Apply ChangeImplement tasks from an OpenSpec change. Use when the user wants to start implementing, continue implementation, or work through tasks.Votes: 0GitHub stars: 2
- Openspec Archive ChangeArchive a completed change in the experimental workflow. Use when the user wants to finalize and archive a change after implementation is complete.Votes: 0GitHub stars: 2
- Openspec ExploreEnter explore mode - a thinking partner for exploring ideas, investigating problems, and clarifying requirements. Use when the user wants to think through something before or during a change.Votes: 0GitHub stars: 2
- Openspec ProposePropose a new change with all artifacts generated in one step. Use when the user wants to quickly describe what they want to build and get a complete proposal with design, specs, and tasks ready for implementation.Votes: 0GitHub stars: 2
- Openspec Sync SpecsSync delta specs from a change to main specs. Use when the user wants to update main specs with changes from a delta spec, without archiving the change.Votes: 0GitHub stars: 2
- Openspec Update ChangeUpdate an OpenSpec change by revising its existing planning artifacts and keeping them coherent with one another. Use when the user wants to revise a change's plan, fold new decisions into it, or reconcile its artifacts after an edit. Never edits code.Votes: 0GitHub stars: 2
- Blender Ai ReplicationReplicate a reference image (ancient Chinese painting, concept art, film frame) as a 3D Blender scene through LLM-driven iteration on top of a Blender MCP bridge. Covers dream-loop orchestration, VLM critic integration, transaction-batched scene edits, and the first-version → iterate → render → export pipeline. Use when the user has a target image and wants iterative AI-driven Blender modeling (e.g., recreating 《清明上河图》 as a 3D micro-scene from a screenshot).Votes: 0GitHub stars: 2
- Blender Asset Library从 PolyHaven 等 CC0 资产库为 Blender 场景取材:搜索资产、按体积纪律经 asset.fetch_url 下载、应用 HDRI 环境与 PBR 材质;用户要 HDRI、环境贴图、贴图材质、低模道具或提到 PolyHaven 时使用。Votes: 0GitHub stars: 2
- Blender Background JobsRun snapshot-isolated Blender exports, durable animation frame sequences, explicit frame recovery, verified video composition, still renders, and simulation baking without blocking the foreground scene.Votes: 0GitHub stars: 2
- Blender Character AnimationAnimate a registered Blender character rig and a single interactive prop with editable timing, IK controls, constraints, and continuity checks.Votes: 0GitHub stars: 2
- Blender Character RiggingBuild and inspect editable Blender armatures, skin weights, IK controls, pole targets, joint limits, and prop constraints for character work.Votes: 0GitHub stars: 2
- Blender CinematographyDesign and validate Blender cameras, lenses, subject aiming, path motion, focus, framing, and controlled handheld response.Votes: 0GitHub stars: 2
- Blender ConnectorConnect Codex to an already-open Blender window through the pinned PartMe Blender MCP Add-on.Votes: 0GitHub stars: 2
- Blender CurvesBuild editable Blender paths, profiles, cables, rails, or curve-driven props using registered curve commands.Votes: 0GitHub stars: 2
- Blender Design LoopBuild a Blender scene that matches a target image via a closed dream → build → screenshot → critique → iterate loop. Use when the user says "dream loop", "iterate until it matches", "match this screenshot", "visual quality loop", or asks to refine a Blender scene against an in-engine target render. Combines scene.screenshot for capture, blender-harness JSON commands for build, and a fresh-context vision-rubric judge subagent for critique. Sourced from achimala/dream-loop (MIT, © 2026 Anshu Ch...Votes: 0GitHub stars: 2
- Blender DesignTurn a user's idea into a Blender scene through milestone-based modeling, materials, lighting, camera, and animation commands.Votes: 0GitHub stars: 2
- Blender ExportExport an approved Blender snapshot to verified model, image, video, EXR, USD, or Alembic artifacts using compatible receipt contracts.Votes: 0GitHub stars: 2
- Blender Grease PencilCreate editable Blender Grease Pencil layers, materials, frame drawings, and mixed 2D/3D scenes with structured stroke data.Votes: 0GitHub stars: 2
- Blender HairCreate and inspect native Blender Hair Curves from explicit surface-local strand points, radii, and bound source surfaces.Votes: 0GitHub stars: 2
- Blender Hard SurfaceCreate editable hard-surface, product, mechanical, or prop geometry with registered Blender mesh, modifier, collection, and recipe commands.Votes: 0GitHub stars: 2
- Blender Harness DrivingDrive the Blender Design Harness from a shell client: launch a session, dispatch the closed request contract, keep the sceneRevision chain coherent, sign action-bound authorizations for gated commands, and verify exported artifacts independently.Votes: 0GitHub stars: 2
- Blender HarnessLaunch a managed Blender harness session and dispatch structured JSON commands through harness_cli.py. Covers session bootstrap, the closed request envelope (protocolVersion/sessionId/requestId/transactionId/command/arguments/expectedSceneRevision), receipt verification, error codes, capability maturity levels and background jobs. Use this skill for ANY task that needs to create, modify, inspect or export Blender content.Votes: 0GitHub stars: 2
- Blender InspectInspect an active Blender scene read-only before Codex designs, modifies, previews, or exports it.Votes: 0GitHub stars: 2
- Blender ManagedStart a non-invasive Blender design session from Codex without installing a Blender Add-on. Use for new projects or when the user wants Codex to launch Blender.Votes: 0GitHub stars: 2
- Blender Mcp SetupSet up or diagnose the plugin-owned Blender MCP connection when Blender is missing, the Add-on is disabled, Start MCP Server has not been clicked, or no guarded Harness session is discoverable.Votes: 0GitHub stars: 2
- Blender PreviewCapture fresh camera, front, side, and top Blender previews for milestone review or visual diagnosis.Votes: 0GitHub stars: 2
- Blender PrevisUse when turning a story or shot list into a color-coded white-model previs video in Blender, producing placeholder blocking, exact cut timing, and a machine-readable geometry-to-role map for downstream Seedance video generation.Votes: 0GitHub stars: 2
- Blender Procedural ModelingBuild or update reusable Blender Geometry Nodes systems and parameterized environments with version-probed node and socket semantics.Votes: 0GitHub stars: 2
- Blender Quality ValidationMeasure Blender geometry, character, prop, collision, motion, and camera acceptance criteria against explicit objects, frames, proxies, and tolerances.Votes: 0GitHub stars: 2
- Blender RecoverRollback a failed Blender milestone or resume from the latest confirmed checkpoint without replaying uncommitted commands.Votes: 0GitHub stars: 2
- Blender Render CompositingConfigure Blender Eevee or Cycles, render passes, color management, material baking, dependency packing, compositor nodes, and verified extended exports.Votes: 0GitHub stars: 2
- Blender RetopologySet up, project, transfer data layers for, and validate editable retopology surfaces against source meshes using registered retopo commands.Votes: 0GitHub stars: 2
- Blender Scene AssemblyOrganize Blender scenes, collections, object identity, transforms, visibility, and authorized reusable assets without losing editability or provenance.Votes: 0GitHub stars: 2
- Blender Sculpt SurfaceCreate and refine Blender surface detail with topology-bound masks, displacement, foreground sculpt strokes, voxel remesh, Multires, and cleanup modifiers.Votes: 0GitHub stars: 2
- Blender Seedance PipelineDrive a Blender preview through the validated Dreamina 3D pipeline. Use when the user has a Blender scene and wants a Seedance 2.5 render from it.Votes: 0GitHub stars: 2
- Blender Sequence EditingAssemble editable Blender VSE timelines from images, image sequences, scenes, movies, text, and sound, including timing, speed, transitions, audio fades, compositor modifiers, and verified local output.Votes: 0GitHub stars: 2
- Blender SimulationConfigure and validate Blender rigid-body, collision, cloth, soft-body, smoke, point-cache, and fluid-cache workflows.Votes: 0GitHub stars: 2
- Blender To DreaminaUse an already enabled official Jimeng Blender uploader to render or select a local video and create a Jimeng Web handoff link.Votes: 0GitHub stars: 2