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Blender Retopology

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Set up, project, transfer data layers for, and validate editable retopology surfaces against source meshes using registered retopo commands.

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  • Added October 19, 2026
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Scanned October 19, 2026

npx -y skills add full-aigc-plugins/blender-design-plugin --skill blender-retopology --agent claude-code

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SKILL.md
---
name: blender-retopology
description: Set up, project, transfer data layers for, and validate editable retopology surfaces against source meshes using registered retopo commands.
---

# Editable retopology

Use `retopo.setup_surface` to create a real, editable mesh surface from a source object. The result is ordinary mesh data with no modifier stack dependency — vertex and face data can be edited directly in Blender's standard mesh tools.

Use `retopo.project` to snap retopo vertices onto the source mesh surface via nearest-point projection. The projection writes directly to vertex coordinates; no Shrinkwrap modifier is applied. Use `retopo.transfer_layers` to copy vertex groups and color attributes from source to target by nearest-vertex mapping.

Use `retopo.validate` to check topology quality against `maxDeviation` and `maxPoleValence` thresholds. When thresholds are exceeded, the result enters a 'handover' state with an explicit `handover: true` flag and descriptive issues — this means human editing is required, not that the automatic result is acceptable.

**Honesty about automatic results.** Voxel remesh and Quadriflow produce automatic topology. These are not professional hand-retopology and must not be described or presented as such. Any result from `retopo.setup_surface` + `retopo.project` is a starting point that requires human review and editing for production use.

**Save/reopen preservation.** Mesh data created by retopo commands is standard Blender mesh data. It survives save/reopen cycles including vertex groups, color attributes, and vertex positions. Validate after reopening to confirm data integrity.

## 什么时候使用(When to Use)

高密度源网格需要可编辑低模起点、表面投射、数据层传递与阈值验收时使用。

## 输入与前置条件(Prerequisites)

- 指定源网格、目标面数或密度、最大偏差、最大极点 valence 和需传递的数据层。
- 明确自动结果只是起点,生产角色拓扑仍需人工编辑与审核。

## 执行流程(Workflow)

Step 1. 检查源网格变换、法线与拓扑,创建独立可编辑目标表面。
Step 2. 投射目标顶点到源表面并记录实际偏差。
Step 3. 按最近顶点传递已声明顶点组和颜色属性。
Step 4. 运行阈值验证;超限时设置 handover,而不是伪造通过。
Step 5. 保存重开并复核顶点、面、数据层和位置完整性。

## 验证与交付证据(Validation)

报告源/目标对象、顶点面数、最大/平均偏差、极点统计、传递层、handover 状态和重开结果。

## Rules 与能力边界(不适用场景)

Voxel Remesh 与 Quadriflow 不是专业手工 retopo;投射结果不自动满足变形流线、UV 或生产质量。

## Gotchas(常见问题与恢复)

- 偏差超限:定位区域并交由人工编辑,不反复自动重拓扑碰运气。
- 数据层缺失:核对源层名称与映射范围。
- 重开不一致:停止交付并从保存前快照复查序列。

Files in this skill

  • SKILL.md3 KB
  • examples/recovery.md505 B
  • examples/request.md453 B
  • examples/validation.md360 B
  • references/acceptance-checklist.md601 B

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