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Blender Grease Pencil

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Create editable Blender Grease Pencil layers, materials, frame drawings, and mixed 2D/3D scenes with structured stroke data.

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  • Added October 19, 2026
ai-agentsgo

Works with

  • cli

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A100/100

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Scanned October 19, 2026

npx -y skills add full-aigc-plugins/blender-design-plugin --skill blender-grease-pencil --agent claude-code

Installs into .claude/skills of the current project.

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SKILL.md
---
name: blender-grease-pencil
description: Create editable Blender Grease Pencil layers, materials, frame drawings, and mixed 2D/3D scenes with structured stroke data.
---

# Grease Pencil

Create named layers and Grease Pencil materials before strokes. Add points in object-local 3D coordinates with explicit radius, opacity, frame and cyclic state. Keep line art, guides and fills on separate layers when they have different editing or animation needs.

Inspect frame/stroke/point counts and material indices, then review the drawing from the delivery camera and at edit-friendly views. Save and reopen to prove the strokes remain editable. The current interface creates stroke frames and materials; advanced modifiers and hand-drawn brush dynamics require a later explicit capability or manual takeover.

## 什么时候使用(When to Use)

需要可编辑的 Grease Pencil 图层、分镜线稿、注释、逐帧绘制或 2D/3D 混合元素时使用。

## 输入与前置条件(Prerequisites)

- 明确坐标空间、图层、帧号、材质、点序列、半径、透明度和闭合状态。
- 区分线稿、辅助线与填充;确认交付相机和时间线范围。

## 执行流程(Workflow)

Step 1. 创建命名对象、图层与材质,并固定对象变换。
Step 2. 按帧写入结构化 stroke 和点,不把屏幕坐标冒充局部 3D 坐标。
Step 3. 检查材质索引、点序和闭合状态,再从编辑视图修正几何。
Step 4. 从交付相机审阅遮挡与线宽,保存重开验证可编辑性。

## 验证与交付证据(Validation)

报告图层、帧、stroke、点和材质索引计数,提供交付相机预览以及保存重开后的同项检查。

## Rules 与能力边界(不适用场景)

不声称支持高级 modifier、手绘笔刷动力学或完整传统动画工具链;缺少能力时交由人工接管。

## Gotchas(常见问题与恢复)

- 笔画不可见:检查帧号、图层可见性、材质和相机裁剪。
- 线条跳跃:复核点顺序与坐标空间。
- 重开丢失:停止交付并保留原始 stroke 数据用于重建。

Files in this skill

  • SKILL.md2.1 KB
  • examples/recovery.md508 B
  • examples/request.md459 B
  • examples/validation.md366 B
  • references/acceptance-checklist.md604 B

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