Measure Blender geometry, character, prop, collision, motion, and camera acceptance criteria against explicit objects, frames, proxies, and tolerances.
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---
name: blender-quality-validation
description: Measure Blender geometry, character, prop, collision, motion, and camera acceptance criteria against explicit objects, frames, proxies, and tolerances.
---
# Blender quality validation
Use only explicit targets and intent supplied by the task: objects, armature bones, frame intervals, contact points, collision proxies and numeric limits. Do not infer every performance intention from scene geometry.
Run the relevant `validation.*` checks and return the measured value, affected object or bone, frame range, limit and pass/fail result. Character work commonly combines limb length, planted-foot drift, prop handoff and floor penetration; camera work adds visibility and motion-discontinuity checks.
Technical thresholds are necessary but do not replace visual review. After numeric checks, inspect silhouette, balance, contact readability and composition. If a check lacks a required proxy or frame interval, identify that exact missing input; do not silently broaden the target set.
## 什么时候使用(When to Use)
任务给出几何、角色、道具、碰撞、运动或相机的可测验收标准,需要形成通过/失败证据时使用。
## 输入与前置条件(Prerequisites)
- 显式目标对象、骨骼、帧区间、接触点、代理体、单位和容差。
- 验收标准必须来自任务或批准 brief;缺少意图时不得自行推导阈值。
## 执行流程(Workflow)
Step 1. 将每条标准映射到具体 `validation.*` 检查及输入。
Step 2. 固定场景修订和帧区间,运行检查并保存原始测量值。
Step 3. 对失败项定位对象、骨骼和帧,不扩大目标集合。
Step 4. 数值检查后补充轮廓、平衡、接触和构图的视觉审阅。
Step 5. 输出逐项 PASS、FAIL 或 UNVERIFIED,并说明缺失输入。
## 验证与交付证据(Validation)
每项包含检查名、目标、修订、帧区间、测量值、单位、阈值、容差、状态和预览引用。
## Rules 与能力边界(不适用场景)
技术阈值不能替代审美接受;无代理体或帧区间时必须标记 UNVERIFIED,不得默认通过。
## Gotchas(常见问题与恢复)
- 单位错误:回到场景单位和对象 scale 后重测。
- 目标不存在:停止该项并报告准确名称。
- 边界帧漏检:扩充明确采样点,但不得超出批准帧区间。