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Claude Skills by arjun988
github.com/arjun98894 skills96 installs698 views
- Isometric StyleIsometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.Votes: 0GitHub stars: 146
- LightingCinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.Votes: 0GitHub stars: 146
- Liminal Space StyleLiminal space and Backrooms art direction for Blender with empty transitional architecture, wrong familiarity, and endless repetition.Votes: 0GitHub stars: 146
- Lod PipelineDedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.Votes: 0GitHub stars: 146
- LookdevLook development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.Votes: 0GitHub stars: 146
- Manga StyleManga-inspired art direction for Blender emphasizing monochrome value design, speed lines, screentone feel, and manga panel staging.Votes: 0GitHub stars: 146
- Mascot Puppet HorrorMascot and puppet horror art direction for Blender with cheerful brand characters made wrong, felt/foam materials, and uncanny performance.Votes: 0GitHub stars: 146
- MaterialsBlender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.Votes: 0GitHub stars: 146
- Minimalist StyleMinimalist and abstract-leaning art direction for Blender with reduced forms, limited palettes, and negative space.Votes: 0GitHub stars: 146
- Neon RetrofuturismNeon, vaporwave, synthwave, and retrofuturistic mood/art direction for Blender with grid horizons, chrome, and dusk palettes.Votes: 0GitHub stars: 146
- Noir StyleNoir art direction for Blender with high-contrast lighting, wet streets, silhouettes, and monochrome or limited-color grading.Votes: 0GitHub stars: 146
- Painterly StylePainterly art direction spanning watercolor and oil-painting looks for Blender using soft edges, pigment texture, and illustrative lighting.Votes: 0GitHub stars: 146
- Physics SimRigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.Votes: 0GitHub stars: 146
- Pixel Art StylePixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.Votes: 0GitHub stars: 146
- Procedural ModelingProcedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.Votes: 0GitHub stars: 146
- Prop ArtistEveryday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.Votes: 0GitHub stars: 146
- Qa ReviewProduction QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.Votes: 0GitHub stars: 146
- Realistic StylePhotorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.Votes: 0GitHub stars: 146
- RenderingBlender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.Votes: 0GitHub stars: 146
- RetopologyProduction retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.Votes: 0GitHub stars: 146
- Retro 16bit StyleRetro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.Votes: 0GitHub stars: 146
- Retro 8bit StyleRetro 8-bit art direction for Blender-assisted pixel/low-res aesthetics inspired by NES-era constraints.Votes: 0GitHub stars: 146
- RiggingProduction rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.Votes: 0GitHub stars: 146
- Scene AssemblyLarge scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.Votes: 0GitHub stars: 146
- Sci Fi Punk WorldsSci-fi and punk world art direction for Blender including hard sci-fi, space, cyberpunk, steampunk, dieselpunk, atompunk, solarpunk, biopunk, and clockpunk.Votes: 0GitHub stars: 146
- SculptingBlender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. Use when high-frequency surface detail is needed before retopology in Blender via MCP.Votes: 0GitHub stars: 146
- Set DressingSet dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.Votes: 0GitHub stars: 146
- Stop Motion Craft StyleStop-motion and craft aesthetics for Blender including claymation, paper craft, and handmade physical-material cues.Votes: 0GitHub stars: 146
- Stylized StyleStylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.Votes: 0GitHub stars: 146
- Texture WorkflowProduction texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.Votes: 0GitHub stars: 146
- Unity ExportUnity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.Votes: 0GitHub stars: 146
- Unreal ExportUnreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.Votes: 0GitHub stars: 146
- Uv WorkflowProduction UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.Votes: 0GitHub stars: 146
- Vector StyleVector-clean art direction for Blender with flat fills, sharp silhouettes, and UI-like graphic clarity.Votes: 0GitHub stars: 146
- Vegetation ArtistVegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.Votes: 0GitHub stars: 146
- Vehicle ArtistDedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.Votes: 0GitHub stars: 146
- Vfx FxCinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.Votes: 0GitHub stars: 146
- Visual Console ErasVisual era art direction for Blender covering PS1–PS5 stylistic cues, retro arcade, DOS, CRT, VHS, and film-grain presentation.Votes: 0GitHub stars: 146
- Voxel StyleVoxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.Votes: 0GitHub stars: 146
- ArchvizArchitectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.Votes: 0GitHub stars: 146
- Blender ModelerCore Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.Votes: 0GitHub stars: 146
- Chibi StyleChibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.Votes: 0GitHub stars: 146
- Lowpoly StyleLow-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.Votes: 0GitHub stars: 146
- Psx Horror StylePS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.Votes: 0GitHub stars: 146