Mascot and puppet horror art direction for Blender with cheerful brand characters made wrong, felt/foam materials, and uncanny performance.
Scanned 9/6/2026
Install to Claude Code
npx -y skills add arjun988/blender-skills --skill mascot-puppet-horror --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: mascot-puppet-horror
description: Mascot and puppet horror art direction for Blender with cheerful brand characters made wrong, felt/foam materials, and uncanny performance.
license: MIT
metadata:
author: https://github.com/arjun988
version: "1.0.0"
domain: blender
role: specialist
triggers: mascot horror, puppet horror, felt horror, costume horror, Happy Tree wrongness, puppet combo adjacent
related-skills: horror-style, stop-motion-craft-style, character-artist, psx-horror-style, materials
---
# Mascot / Puppet Horror
Cute brand language corrupted. Felt, foam, plastic eyes. Performance uncanny.
## Tenets
1. Friendly shapes + dead/wrong eyes
2. Craft materials (felt, plush, plastic)
3. Stage/set like children’s show gone wrong
4. Bright palette with one sick shift
5. Often pairs with PSX or analog crunch
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Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra, wenyan-lite, wenyan-full, wenyan-ultra. Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens", "be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.