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Claude Skills by arjun988

github.com/arjun988
188 skillsA× 186B× 20 installs45 views
Analog Found Footage HorrorA

Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.

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146
AnimationA

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

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146
Anime StyleA

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.

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146
Apocalypse WorldsA

Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.

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146
ArchvizA

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.

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Asset OptimizationA

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.

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Biome WorldsA

Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.

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Blender DirectorA

Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.

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Blender ModelerA

Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.

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146
Body Horror StyleA

Body horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.

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146
Brutalist MoodA

Brutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition.

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146
Camera CinematographyA

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

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Cartoon StyleA

Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.

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Character ArchetypesA

Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).

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146
Character ArtistA

AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.

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146
Chibi StyleA

Chibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.

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146
Cloth SimA

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

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Collision ProxyA

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

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Comic Book StyleA

Comic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing.

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CompositingA

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

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146
Cosmic Eldritch HorrorA

Cosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.

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146
Cozy Wholesome MoodA

Cozy, cute, wholesome, relaxing, and peaceful mood direction for Blender assets and scenes.

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Creature ArtistA

AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.

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146
Dark Gritty MoodA

Dark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.

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Dream Surreal MoodA

Dreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes.

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Dream Weirdcore StyleA

Dreamcore, weirdcore, and traumacore-inspired art direction for Blender with nostalgic wrongness, liminal nostalgia, and surreal childhood spaces.

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Environment ArtistA

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.

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Export PipelineA

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

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Fantasy WorldsA

Fantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.

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Folk Horror StyleA

Folk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.

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146
Frutiger Aero StyleA

Frutiger Aero art direction for Blender with glossy skeuomorphism, aqua UI cues, nature-tech optimism, and mid-2000s futurism.

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146
Genre Action CombatA

Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.

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Genre Card Party IdleA

Art direction for card games, deck builders, party games, idle/incremental, educational, and rhythm game presentational spaces in Blender.

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Genre Metroidvania RoguelikeA

Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.

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146
Genre Narrative VnA

Art direction for visual novel, interactive movie, walking simulator, and story-driven presentation spaces in Blender.

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Genre Open World SandboxA

Art direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props.

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Genre Puzzle PlatformerA

Art direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.

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Genre Racing SportsA

Art direction for racing and sports games in Blender with track landmarks, stadium kits, and high-speed readability.

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Genre RpgA

Art direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.

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Genre ShooterA

Art direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.

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Genre SoulslikeA

Art direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.

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Genre StealthA

Art direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.

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Genre Strategy SimA

Art direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender.

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Genre SurvivalA

Art direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.

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Geometry NodesB

Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.

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Godot ExportA

Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.

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Hair GroomA

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.

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Hand Painted StyleA

Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.

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Hard SurfaceA

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.

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Hd 2d StyleA

HD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.

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