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Claude Skills by arjun988
github.com/arjun98894 skills96 installs698 views
- Analog Found Footage HorrorAnalog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.Votes: 0GitHub stars: 146
- AnimationGame-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.Votes: 0GitHub stars: 146
- Anime StyleAnime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.Votes: 0GitHub stars: 146
- Apocalypse WorldsApocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.Votes: 0GitHub stars: 146
- Asset OptimizationValidates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.Votes: 0GitHub stars: 146
- Biome WorldsBiome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.Votes: 0GitHub stars: 146
- Blender DirectorUse when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.Votes: 0GitHub stars: 146
- Body Horror StyleBody horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.Votes: 0GitHub stars: 146
- Brutalist MoodBrutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition.Votes: 0GitHub stars: 146
- Camera CinematographyCinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.Votes: 0GitHub stars: 146
- Cartoon StyleCartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.Votes: 0GitHub stars: 146
- Character ArchetypesCharacter archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).Votes: 0GitHub stars: 146
- Character ArtistAAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.Votes: 0GitHub stars: 146
- Cloth SimGarment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.Votes: 0GitHub stars: 146
- Collision ProxyCollision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.Votes: 0GitHub stars: 146
- Comic Book StyleComic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing.Votes: 0GitHub stars: 146
- CompositingBlender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.Votes: 0GitHub stars: 146
- Cosmic Eldritch HorrorCosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.Votes: 0GitHub stars: 146
- Cozy Wholesome MoodCozy, cute, wholesome, relaxing, and peaceful mood direction for Blender assets and scenes.Votes: 0GitHub stars: 146
- Creature ArtistAAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.Votes: 0GitHub stars: 146
- Dark Gritty MoodDark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.Votes: 0GitHub stars: 146
- Dream Surreal MoodDreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes.Votes: 0GitHub stars: 146
- Dream Weirdcore StyleDreamcore, weirdcore, and traumacore-inspired art direction for Blender with nostalgic wrongness, liminal nostalgia, and surreal childhood spaces.Votes: 0GitHub stars: 146
- Environment ArtistAAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.Votes: 0GitHub stars: 146
- Export PipelineProduction export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.Votes: 0GitHub stars: 146
- Fantasy WorldsFantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.Votes: 0GitHub stars: 146
- Folk Horror StyleFolk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.Votes: 0GitHub stars: 146
- Frutiger Aero StyleFrutiger Aero art direction for Blender with glossy skeuomorphism, aqua UI cues, nature-tech optimism, and mid-2000s futurism.Votes: 0GitHub stars: 146
- Genre Action CombatArt direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.Votes: 0GitHub stars: 146
- Genre Card Party IdleArt direction for card games, deck builders, party games, idle/incremental, educational, and rhythm game presentational spaces in Blender.Votes: 0GitHub stars: 146
- Genre Metroidvania RoguelikeArt direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.Votes: 0GitHub stars: 146
- Genre Narrative VnArt direction for visual novel, interactive movie, walking simulator, and story-driven presentation spaces in Blender.Votes: 0GitHub stars: 146
- Genre Open World SandboxArt direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props.Votes: 0GitHub stars: 146
- Genre Puzzle PlatformerArt direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.Votes: 0GitHub stars: 146
- Genre Racing SportsArt direction for racing and sports games in Blender with track landmarks, stadium kits, and high-speed readability.Votes: 0GitHub stars: 146
- Genre RpgArt direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.Votes: 0GitHub stars: 146
- Genre ShooterArt direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.Votes: 0GitHub stars: 146
- Genre SoulslikeArt direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.Votes: 0GitHub stars: 146
- Genre StealthArt direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.Votes: 0GitHub stars: 146
- Genre Strategy SimArt direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender.Votes: 0GitHub stars: 146
- Genre SurvivalArt direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.Votes: 0GitHub stars: 146
- Geometry NodesBlender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.Votes: 0GitHub stars: 146
- Godot ExportGodot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.Votes: 0GitHub stars: 146
- Hair GroomHair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.Votes: 0GitHub stars: 146
- Hand Painted StyleHand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.Votes: 0GitHub stars: 146
- Hard SurfaceAAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.Votes: 0GitHub stars: 146
- Hd 2d StyleHD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.Votes: 0GitHub stars: 146
- Historical WorldsHistorical and period world art direction for Blender including Western, pirate, samurai/ninja, Viking, ancient Egypt/Greece/Rome, Victorian, modern, and military eras.Votes: 0GitHub stars: 146
- Horror StylePsychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.Votes: 0GitHub stars: 146
- Indie Horror AestheticsIndie horror aesthetic pack for Blender covering Silent Hill, Fear to Fathom, Puppet Combo, corporate horror, cabin/forest/hospital horror, and related looks.Votes: 0GitHub stars: 146