Fantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.
Scanned 9/6/2026
Install to Claude Code
npx -y skills add arjun988/blender-skills --skill fantasy-worlds --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: fantasy-worlds
description: Fantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.
license: MIT
metadata:
author: https://github.com/arjun988
version: "1.0.0"
domain: blender
role: specialist
triggers: fantasy, medieval, high fantasy, dark fantasy, urban fantasy, castle, magic world
related-skills: environment-artist, prop-artist, materials, vegetation-artist, creature-artist
---
# Fantasy Worlds
Pick fantasy subgenre and keep material language consistent.
## Subgenres
Medieval low-magic · High fantasy · Dark fantasy · Urban fantasy
## Tenets
1. Material honesty (wood/stone/leather/magic emissive rules)
2. Silhouette heraldry readable
3. Magic FX gated by `vfx-fx`
4. Architecture matches tech level
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Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra, wenyan-lite, wenyan-full, wenyan-ultra. Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens", "be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.