Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
Scanned 9/6/2026
Install to Claude Code
npx -y skills add arjun988/blender-skills --skill cartoon-style --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: cartoon-style
description: Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
license: MIT
metadata:
author: https://github.com/arjun988
version: "1.0.0"
domain: blender
role: specialist
triggers: cartoon, toon, rubber hose, Saturday morning, bold cartoon, graphic cartoon
related-skills: stylized-style, anime-style, materials, rendering, character-artist
---
# Cartoon Style
Bold shapes. Graphic color. Readability over realism.
## When to Use
- Cartoon games / animated props and characters
- Exaggerated silhouettes and expressions
- When anime cel language is too specific
## Tenets
1. Silhouette first
2. Exaggerated proportions
3. Limited palette, bold accents
4. Soft or graphic shading (project choice)
5. Detail in shapes, not micro-PBR
## Handoff
`character-artist` / `prop-artist` → `materials` → `lookdev`
## Reference Guide
| Topic | Reference |
|-------|-----------|
| Shape language | `references/cartoon-shape-language.md` |
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Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra, wenyan-lite, wenyan-full, wenyan-ultra. Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens", "be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.