Cosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.
Scanned 9/6/2026
Install to Claude Code
npx -y skills add arjun988/blender-skills --skill cosmic-eldritch-horror --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: cosmic-eldritch-horror
description: Cosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.
license: MIT
metadata:
author: https://github.com/arjun988
version: "1.0.0"
domain: blender
role: specialist
triggers: cosmic horror, eldritch, Lovecraftian, Lovecraft, non-Euclidean, unknowable, void horror
related-skills: horror-style, creature-artist, lighting, vfx-fx, compositing
---
# Cosmic / Eldritch Horror
Incomprehensible scale. Wrong geometry. Void pressure.
## Tenets
1. Scale mismatch (tiny human vs vast form)
2. Suggestive detail — never fully explain the monster
3. Non-Euclidean architecture cues
4. Color: abyssal blues, sickly golds, void blacks
5. Sound-design-friendly spaces (long falls, vast chambers)
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Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra, wenyan-lite, wenyan-full, wenyan-ultra. Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens", "be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.