Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).
Scanned 9/6/2026
Install to Claude Code
npx -y skills add arjun988/blender-skills --skill character-archetypes --agent claude-codeInstalls into .claude/skills of the current project.
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---
name: character-archetypes
description: Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).
license: MIT
metadata:
author: https://github.com/arjun988
version: "1.0.0"
domain: blender
role: specialist
triggers: archetype, elf, dwarf, orc, goblin, vampire, werewolf, zombie, alien, mecha, android, knight, assassin, superhero, villain, witch, wizard, cowboy, soldier
related-skills: character-artist, creature-artist, anime-style, realistic-style, materials
---
# Character Archetypes
Use this skill to lock silhouette, materials, and proportion language for a role/race before modeling.
## Load refs for family
Fantasy ancestries · Horror undead/monsters · Sci-fi bodytypes · Role kits (knight, ninja, detective, etc.)
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Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra, wenyan-lite, wenyan-full, wenyan-ultra. Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens", "be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.