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Deployment, cloud, containers, CI/CD, monitoring, and infrastructure
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Showing 649–672 of 17,661 skills
- Find SetSchemaHammerUniqueIdLocate SetSchemaHammerUniqueId in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "SetSchemaHammerUniqueId" (symbol SetSchemaHammerUniqueId). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the None class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Do not switch output schema: emit the structmember ...Votes: 0GitHub stars: 3
- Find SetBeamOriginLocate SetBeamOrigin in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "SetBeamOrigin" (symbol SetBeamOrigin). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, di...Votes: 0GitHub stars: 3
- Find SetBeamEndPosLocate SetBeamEndPos in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "SetBeamEndPos" (symbol SetBeamEndPos). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, di...Votes: 0GitHub stars: 3
- Find NetworkStateChangedFind and identify the bare NetworkStateChanged helper function (NOT CBaseEntity_NetworkStateChanged) in the CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate this schema-property "compare old/new value, mark dirty, notify" helper via its distinctive, globally unique function-head byte pattern, after ruling out the light_capsule/light_omni classname-detection function as an indirect (non-matching) lead. Trigger: NetworkStateCh...Votes: 0GitHub stars: 3
- Find MpHumanTeam ApplyRestrictionLocate MpHumanTeam_ApplyRestriction in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "MpHumanTeam_ApplyRestriction" (symbol MpHumanTeam_ApplyRestriction). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: MpHum...Votes: 0GitHub stars: 3
- Find LoggingSystem LogDirectFind and identify the internal LoggingSystem_LogDirect worker function in CS2 tier0.dll / libtier0.so using IDA Pro MCP. Use this skill when reverse engineering CS2 tier0 to locate the single non-exported log worker that every exported LoggingSystem_LogDirect variadic wrapper forwards to (CleanerCS2 and similar console-filter plugins hook this worker). Resolved by intersecting the direct call targets of the exported LoggingSystem_LogDirect* wrappers: the dominant common callee is the worker. ...Votes: 0GitHub stars: 3
- Find IsCommandWhitelistedLocate IsCommandWhitelisted in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "IsCommandWhitelisted" (symbol IsCommandWhitelisted). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via...Votes: 0GitHub stars: 3
- Find IVEngineServer2 GetPlayerNetInfoAgent fallback for IVEngineServer2_GetPlayerNetInfo (auto-generated, category: vfunc). Locate IVEngineServer2::GetPlayerNetInfo in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IVEngineServer2_GetPlayerNetInfo, IVEngineServer2::GetPlayerNetInfoVotes: 0GitHub stars: 3
- Find IVEngineServer2 GetAchievementMgrAgent fallback for IVEngineServer2_GetAchievementMgr (auto-generated, category: vfunc). Locate IVEngineServer2::GetAchievementMgr in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: IVEngineServer2_GetAchievementMgr, IVEngineServer2::GetAchievementMgrVotes: 0GitHub stars: 3
- Find ISource2Server UpdateWhenNotInGameAgent fallback for ISource2Server_UpdateWhenNotInGame (auto-generated, category: vfunc). Locate ISource2Server::UpdateWhenNotInGame in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ISource2Server_UpdateWhenNotInGame, ISource2Server::UpdateWhenNotInGameVotes: 0GitHub stars: 3
- Find ISource2Server PreWorldUpdateAgent fallback for ISource2Server_PreWorldUpdate (auto-generated, category: vfunc). Locate ISource2Server::PreWorldUpdate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ISource2Server_PreWorldUpdate, ISource2Server::PreWorldUpdateVotes: 0GitHub stars: 3
- Find ISource2Server GetAllServerClassesAgent fallback for ISource2Server_GetAllServerClasses (auto-generated, category: vfunc). Locate ISource2Server::GetAllServerClasses in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ISource2Server_GetAllServerClasses, ISource2Server::GetAllServerClassesVotes: 0GitHub stars: 3
- Find ISource2Server GetActiveWorldNameAgent fallback for ISource2Server_GetActiveWorldName (auto-generated, category: vfunc). Locate ISource2Server::GetActiveWorldName in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: ISource2Server_GetActiveWorldName, ISource2Server::GetActiveWorldNameVotes: 0GitHub stars: 3
- Find INetworkSystem ShutdownGameServerAgent fallback for INetworkSystem_ShutdownGameServer (auto-generated, category: vfunc). Locate INetworkSystem::ShutdownGameServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkSystem_ShutdownGameServer, INetworkSystem::ShutdownGameServerVotes: 0GitHub stars: 3
- Find INetworkServerService IsActiveInGameFinal-guarantee fallback for the find-INetworkServerService_IsActiveInGame preprocessor. Recovers INetworkServerService::IsActiveInGame (a virtual function of the CNetworkServerService vtable) in CS2 engine2.dll / libengine2.so by decompiling its known predecessor CSteam3ServerS1_InitGameServer and identifying the virtual call on g_pNetworkServerService. Use this skill only when the deterministic/LLM preprocessor (ida_preprocessor_scripts/find-INetworkServerService_IsActiveInGame.py) could no...Votes: 0GitHub stars: 3
- Find INetworkMessages SetIsForServerAgent fallback for INetworkMessages_SetIsForServer (auto-generated, category: vfunc). Locate INetworkMessages::SetIsForServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_SetIsForServer, INetworkMessages::SetIsForServerVotes: 0GitHub stars: 3
- Find INetworkMessages RegisterSchemaTypeOverrideAgent fallback for INetworkMessages_RegisterSchemaTypeOverride (auto-generated, category: vfunc). Locate INetworkMessages::RegisterSchemaTypeOverride in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_RegisterSchemaTypeOverride, INetworkMessages::RegisterSchemaTypeOverrideVotes: 0GitHub stars: 3
- Find INetworkMessages GetLoggingChannel WindowsAgent fallback for INetworkMessages_GetLoggingChannel-windows (auto-generated, category: vfunc). Locate INetworkMessages::GetLoggingChannel in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_GetLoggingChannel-windows, INetworkMessages::GetLoggingChannelVotes: 0GitHub stars: 3
- Find INetworkMessages GetLoggingChannel LinuxAgent fallback for INetworkMessages_GetLoggingChannel-linux (auto-generated, category: vfunc). Locate INetworkMessages::GetLoggingChannel in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkMessages_GetLoggingChannel-linux, INetworkMessages::GetLoggingChannelVotes: 0GitHub stars: 3
- Find INetworkGameServer ServerProcessNetworkingAgent fallback for INetworkGameServer_ServerProcessNetworking (auto-generated, category: vfunc). Locate INetworkGameServer::ServerProcessNetworking in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_ServerProcessNetworking, INetworkGameServer::ServerProcessNetworkingVotes: 0GitHub stars: 3
- Find INetworkGameServer ServerPostSimulateAgent fallback for INetworkGameServer_ServerPostSimulate (auto-generated, category: vfunc). Locate INetworkGameServer::ServerPostSimulate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_ServerPostSimulate, INetworkGameServer::ServerPostSimulateVotes: 0GitHub stars: 3
- Find INetworkGameServer ServerEndSimulateAgent fallback for INetworkGameServer_ServerEndSimulate (auto-generated, category: vfunc). Locate INetworkGameServer::ServerEndSimulate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_ServerEndSimulate, INetworkGameServer::ServerEndSimulateVotes: 0GitHub stars: 3
- Find INetworkGameServer ServerAdvanceTickAgent fallback for INetworkGameServer_ServerAdvanceTick (auto-generated, category: vfunc). Locate INetworkGameServer::ServerAdvanceTick in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_ServerAdvanceTick, INetworkGameServer::ServerAdvanceTickVotes: 0GitHub stars: 3
- Find INetworkGameServer PreWorldUpdateAgent fallback for INetworkGameServer_PreWorldUpdate (auto-generated, category: vfunc). Locate INetworkGameServer::PreWorldUpdate in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: INetworkGameServer_PreWorldUpdate, INetworkGameServer::PreWorldUpdateVotes: 0GitHub stars: 3