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Deployment, cloud, containers, CI/CD, monitoring, and infrastructure
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- 使用Docker Compose部署Nextcloud及Frp内网穿透指导用户使用Docker Compose部署Nextcloud(含MariaDB数据库)及FRP服务端/客户端,配置TOML格式的FRP配置文件,利用Docker内部网络进行服务代理,并解决Nextcloud信任域名及文件权限问题。Votes: 0GitHub stars: 2
- Hugging Face空间Dockerfile部署优化顾问扮演Hugging Face空间部署顾问,专注于修改Dockerfile内容以解决部署问题。严格遵守不提供示例、不发散思维、不假设文件名、仅基于现有Dockerfile内容进行优化的约束。Votes: 0GitHub stars: 2
- Caddy反向代理配置Nexus仓库配置Caddy作为反向代理,将不同路径的请求转发到宿主机上的Nexus服务,支持HTTP/HTTPS切换及路径前缀处理。Votes: 0GitHub stars: 2
- Azure Pipelines Net 6 Maui Ios 打包配置生成生成用于构建和发布 .NET 6 MAUI iOS 项目的 Azure Pipelines YAML 配置,包含 DotNetCoreCLI 任务配置、RuntimeIdentifier 设置及 IPA 文件重命名功能。Votes: 0GitHub stars: 2
- сериализация классов Bukkit в Json с Gson и PdcНавык для реализации сохранения и загрузки игровых сущностей (например, поселений) в формате JSON с использованием библиотеки Gson и PersistentDataContainer (PDC) мира Bukkit.Votes: 0GitHub stars: 2
- разработка Telegram бота для мониторинга поставок WildberriesЛогика обработки данных API Wildberries для отображения доступных поставок с фильтрацией коэффициентов, форматированием дат и автоматическим мониторингом при отсутствии мест.Votes: 0GitHub stars: 2
- настройка Jenkins Pipeline для Gradle с разделением сборки и тесСоздание Jenkinsfile для Java-проекта на Gradle, который разделяет этапы сборки и тестирования. Основное требование — избежать двойного запуска тестов, используя флаг исключения в команде сборки, и поддерживать динамический выбор ветки для PR.Votes: 0GitHub stars: 2
- Transitioning Field Learnings Into Product FeaturesDecide which field-built solutions deserve to become product features, make the case with evidence, and hand them to the product team.Votes: 0GitHub stars: 2
- Shipping Production Systems Inside Client InfrastructureHow forward deployed engineers ship production systems inside client infrastructure, working within its stack, security rules and change process.Votes: 0GitHub stars: 2
- Setting Up Posthog Feature Flags For ExperimentsPostHog experiment variant configuration: set up the multivariate feature flag behind an A/B test, with keys, split, targeting and exposure code.Votes: 0GitHub stars: 2
- Mapping Input Metrics To North StarMapping input metrics in the North Star Framework: name the inputs, then trace each one down through opportunities to the work that moves it.Votes: 0GitHub stars: 2
- Designing Kanban BoardsKanban board design: structure columns, swimlanes and cards so the board shows how work really flows from commitment to delivery.Votes: 0GitHub stars: 2
- Connecting North Star To Product RoadmapBuild a North Star metric roadmap: link every roadmap item to an input metric, prioritize by expected impact, and check afterwards whether it moved.Votes: 0GitHub stars: 2
- Comparing Posthog Experiments With Alternative PlatformsCompare Eppo vs PostHog Experiments, plus Statsig, LaunchDarkly and GrowthBook, on data architecture, statistics and workflow to choose a platform.Votes: 0GitHub stars: 2
- Categorizing Requirements Into Moscow BucketsHow to categorize requirements into the MoSCoW categories with the DSDM tests, including where the Must have vs Should have line falls.Votes: 0GitHub stars: 2
- RivetkitRivetKit backend and Rivet Actor runtime guidance. Use for building, modifying, debugging, or testing Rivet Actors, registries, serverless/runner modes, deployment, or actor-based workflows.Votes: 0GitHub stars: 2
- Posthog Ab TestingGuides users through designing, launching, and reading A/B tests via PostHog from Hamster. Covers experiment setup, feature flag wiring, metrics, cohorts, and results analysis.Votes: 0GitHub stars: 2
- Horde K8s ProvisionerHorde provisioner patterns for Helm SDK rendering, multi-tenant K8s deployment, per-org isolation, and Skaffold integrationVotes: 0GitHub stars: 2
- Glass BoxPython evaluation framework for Hamster Studio. Use when working in packages/glass-box/ — running replay experiments, monitoring Sentry data, training classifiers, or writing tests for any glass-box module.Votes: 0GitHub stars: 2
- Blast RadiusCheck who else depends on an artifact before changing it. Use when upgrading, downgrading, pinning, unpinning, replacing or removing a Docker base image, Terraform module, GitHub Action, Helm chart or npm package — and when asked which dependencies are unpinned, drifting, or carrying known vulnerabilities across repositories.Votes: 0GitHub stars: 4
- Find Vtidx PlayerRunCommandLocate vtidx::PlayerRunCommand in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "vtidx::PlayerRunCommand" (symbol vtidx_PlayerRunCommand). This is a VIRTUAL function - resolve the vtidx::PlayerRunCommand vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: vtidx_PlayerRunComma...Votes: 0GitHub stars: 3
- Find Vtidx FinishMoveLocate vtidx::FinishMove in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "vtidx::FinishMove" (symbol vtidx_FinishMove). This is a VIRTUAL function - resolve the vtidx::FinishMove vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: vtidx_FinishMove, vtidx::FinishMoveVotes: 0GitHub stars: 3
- Find UpdateItemViewFind and identify the UpdateItemView function in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the CEconItemView cache-rebuild routine that must run after an econ item's definition or attributes change for the change to take visual effect (e.g. after weaponpaints mutates an item's attributes). Resolved by shortlisting the handful of functions that reference the internal "kill eater" econ-attribute literal and matching the...Votes: 0GitHub stars: 3
- Find UTIL RemoveLocate UTIL_Remove in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "UTIL_Remove" (symbol UTIL_Remove). This is a non-virtual function - emit a byte signature (func_sig), not an offset. Locate it via cross-references, distinctive constants/strings in its body, or callers of related symbols; verify by decompilation before committing to a candidate. Trigger: UTIL_Remove, UTIL_RemoveVotes: 0GitHub stars: 3