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Claude Skills by SummerEngine
github.com/SummerEngine253 skills0 installs2 views
- Concept ArtExplore art direction with 3-4 rough concept variants of a character, environment or prop.Votes: 0GitHub stars: 77
- Concept To LevelTake a 3D map from concept art to a shippable level: questions for the user, owned lanes, render checks, collision kept in step.Votes: 0GitHub stars: 77
- Create Asset SheetGenerate a pack of 2D assets from one prompt (tile sheet, UI kit, character pack, biome), sliced.Votes: 0GitHub stars: 77
- DebugDisciplined bug, crash and error loop: script errors, console, debugger, hypothesis, fix, verify.Votes: 0GitHub stars: 77
- Debugging Game FeelDebug features that work but feel wrong: floaty jumps, mushy combat, sluggish camera.Votes: 0GitHub stars: 77
- Design LevelDesign one level (layout, pacing, encounters, secrets) as a design doc plus a node-tree skeleton.Votes: 0GitHub stars: 77
- Design MechanicDesign one mechanic in detail (input, feedback, failure modes, tunables) as a doc plus a script stub.Votes: 0GitHub stars: 77
- Design NpcDesign enemy, NPC, boss or companion behavior: perception, state machine, telegraphs, script stub.Votes: 0GitHub stars: 77
- Diagnosing Perf RegressionsFind why frame rate, frame time or load time got worse since a known-good state.Votes: 0GitHub stars: 77
- Driving The Editor UiDrive the editor UI by name: run actions, clear blocking dialogs, switch screens, read a dock.Votes: 0GitHub stars: 77
- Environment KitGenerate a modular environment kit: walls, floor tiles, pillars, doors, arches in one visual style.Votes: 0GitHub stars: 77
- Export And ShipPrepare a game export: check templates and targets, validate release assets, build after approval.Votes: 0GitHub stars: 77
- Fabricating AssetsFabricate meshes with a Blender script (summer_fabricate_3d): exact-size kits, VFX meshes, post-processing.Votes: 0GitHub stars: 77
- Facial And LipsyncMake a character's mouth move with a voice-over: phonemes, viseme blendshapes, facial expressions.Votes: 0GitHub stars: 77
- Fps ControllerFirst-person controller: WASD, mouse look, jump, coyote time, jump buffering, air control.Votes: 0GitHub stars: 77
- Game FeelAdd juice: hit-flash, trauma camera shake and audio ducking, one hit fires all three.Votes: 0GitHub stars: 77
- GameskillCapture what a game-dev session learned as a reusable skill (project, user or Summer library) for next time.Votes: 0GitHub stars: 77
- Gdscript PatternsGDScript conventions: type hints, signals, exports, onready, lifecycle methods, node paths, naming.Votes: 0GitHub stars: 77
- Generate MotionAttach a library animation clip (idle, walk, run, attack) to a rigged character via AnimationPlayer.Votes: 0GitHub stars: 77
- Grow AnalyticsRead a creator's Summer Grow numbers (page views, launches, sessions, play time), compare windows.Votes: 0GitHub stars: 77
- Headless ScriptingRun a GDScript file against Summer Engine from the shell for what no MCP tool does: navmesh, TileSets.Votes: 0GitHub stars: 77
- In Game PurchasesSell items for Sparks via the Summer purchase sheet: checkout, not enough Sparks, unlocks, grants.Votes: 0GitHub stars: 77
- Instantiate Asset PackLay out a whole create-asset-sheet pack in the scene: composites, paint order, Sprite2D and NinePatch.Votes: 0GitHub stars: 77
- Make GameOrchestrate 'make me a game': brainstorm, plan, scaffold, mechanics, art, audio, polish, verify, ship.Votes: 0GitHub stars: 77
- Multiplayer MovementMovement in Summer multiplayer: owners move instantly, others glide, the authority checks each pose.Votes: 0GitHub stars: 77
- Multiplayer ProjectSet up a Summer multiplayer project: entry scenes, World and queue files, joining, a first Local Play.Votes: 0GitHub stars: 77
- Multiplayer PublishShip a hosted Summer multiplayer game: the bundle, server preset, pre-upload checks, a new Build.Votes: 0GitHub stars: 77
- Multiplayer StateAuthority-owned state in Summer multiplayer: shared and private State groups, Commands, Events.Votes: 0GitHub stars: 77
- Multiplayer TestingTest a Summer multiplayer game with Local Play: several players, bad network, bots, a passing run.Votes: 0GitHub stars: 77
- MultiplayerStart here for Summer multiplayer: how authority, clients, Worlds and Sessions fit, and what comes next.Votes: 0GitHub stars: 77
- Music TrackGenerate a music track: game loops of 30s or more with a loop point, or linear cinematic cues.Votes: 0GitHub stars: 77
- Navigate SummerOpen a Summer web page or editor surface for the user (billing, their games, a scene) with studio.open.Votes: 0GitHub stars: 77
- New ProjectCreate a blank Summer Engine project: ask for the project name and run summer create empty.Votes: 0GitHub stars: 77
- Organic ModelGenerate organic 3D shapes (trees, rocks, mushrooms, plants, crystals) where irregularity looks natural.Votes: 0GitHub stars: 77
- Pixel ArtGenerate pixel-art sprites, items, tiles and portraits at a set resolution with a limited palette.Votes: 0GitHub stars: 77
- PlayRun the project in Summer Engine, wait briefly, then report a clean run, errors or warnings.Votes: 0GitHub stars: 77
- Playtesting A FeatureBefore calling a gameplay feature done, run the game and walk through it. Static checks do not count.Votes: 0GitHub stars: 77
- Procedural AnimationRuntime bone changes on top of clips: head look-at, foot IK, hand grabs a prop, lean, recoil.Votes: 0GitHub stars: 77
- Prop ModelGenerate one static 3D prop (sword, barrel, chest, lantern, statue): one object, no rig, a MeshInstance3D.Votes: 0GitHub stars: 77
- Publish Your GamePublish a game on Summer Games through MCP: store page, art, build upload, submit, owner approval link.Votes: 0GitHub stars: 77
- Release ReadinessBefore releasing a Summer game version, prove players can play it: server, online join, progress, files.Votes: 0GitHub stars: 77
- Remote DeployRun or test the game on a real phone, tablet or computer with Remote Deploy and on-device debugging.Votes: 0GitHub stars: 77
- RetargetApply animation clips from one rigged character to another: one clip library, many models.Votes: 0GitHub stars: 77
- Running In The CloudRun Summer Engine on a Linux box with no display: install, launch headless, xvfb, sign in without a browser.Votes: 0GitHub stars: 77
- Save LoadSave and load game state: user:// paths, JSON progress vs ConfigFile settings, versioned saves, autosave.Votes: 0GitHub stars: 77
- Scene CompositionScene structure: node hierarchy, when to extract sub-scenes, reusable prefabs, instance vs add node.Votes: 0GitHub stars: 77
- Scene Hierarchy DesignStructure scenes by access pattern: asset vs live hierarchies, wrapper nodes, sub-scenes, path-agnostic code.Votes: 0GitHub stars: 77
- Scene ScriptingBuild scenes, levels, HUDs and wiring with one editor GDScript (summer_run_script) instead of call chains.Votes: 0GitHub stars: 77
- Scene To LevelTurn a reference image or concept art into a playable scene: concept, asset pack, terrain, assembly.Votes: 0GitHub stars: 77
- Skybox PanoramaGenerate a 360-degree sky panorama and wire it as a PanoramaSkyMaterial Sky resource on WorldEnvironment.Votes: 0GitHub stars: 77