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Claude Skills by SummerEngine
github.com/SummerEngine253 skills0 installs2 views
- Investigating BugsSystematic investigation of any bug, test failure, or unexpected behavior before proposing fixes.Votes: 0GitHub stars: 77
- Lumera Single Image Scene ReconstructionLumera-style single image to editable 3D scene — VLM-parsed object boxes and parametric lights, per-object meshes, HDR probe, .tscn assembly, refinement loop.Votes: 0GitHub stars: 77
- Make GameOrchestrate 'make me a game': brainstorm, plan, scaffold, mechanics, art, audio, polish, verify, ship.Votes: 0GitHub stars: 77
- Multiplayer MovementMovement in Summer multiplayer: owners move instantly, others glide, the authority checks each pose.Votes: 0GitHub stars: 77
- Multiplayer ProjectSet up a Summer multiplayer project: entry scenes, World and queue files, joining, a first Local Play.Votes: 0GitHub stars: 77
- Multiplayer PublishShip a hosted Summer multiplayer game: the bundle, server preset, pre-upload checks, a new Build.Votes: 0GitHub stars: 77
- Multiplayer StateAuthority-owned state in Summer multiplayer: shared and private State groups, Commands, Events.Votes: 0GitHub stars: 77
- Multiplayer TestingTest a Summer multiplayer game with Local Play: several players, bad network, bots, a passing run.Votes: 0GitHub stars: 77
- MultiplayerStart here for Summer multiplayer: how authority, clients, Worlds and Sessions fit, and what comes next.Votes: 0GitHub stars: 77
- Music TrackGenerate a music track: game loops of 30s or more with a loop point, or linear cinematic cues.Votes: 0GitHub stars: 77
- Navigate SummerOpen a Summer web page or editor surface for the user (billing, their games, a scene) with studio.open.Votes: 0GitHub stars: 77
- New ProjectCreate a blank Summer Engine project: ask for the project name and run summer create empty.Votes: 0GitHub stars: 77
- Organic ModelGenerate organic 3D shapes (trees, rocks, mushrooms, plants, crystals) where irregularity looks natural.Votes: 0GitHub stars: 77
- Pixel ArtGenerate pixel-art sprites, items, tiles and portraits at a set resolution with a limited palette.Votes: 0GitHub stars: 77
- PlayRun the project in Summer Engine, wait briefly, then report a clean run, errors or warnings.Votes: 0GitHub stars: 77
- Playtesting A FeatureBefore calling a gameplay feature done, run the game and walk through it. Static checks do not count.Votes: 0GitHub stars: 77
- Procedural AnimationRuntime bone changes on top of clips: head look-at, foot IK, hand grabs a prop, lean, recoil.Votes: 0GitHub stars: 77
- Prop ModelGenerate one static 3D prop (sword, barrel, chest, lantern, statue): one object, no rig, a MeshInstance3D.Votes: 0GitHub stars: 77
- Psx Retro RenderingPlayStation 1 rendering in Summer Engine — low-res output, RGB5 and exact dither, affine textures, vertex snapping, blend modes, fog; limits named.Votes: 0GitHub stars: 77
- Publish Your GamePublish a game on Summer Games through MCP: store page, art, build upload, submit, owner approval link.Votes: 0GitHub stars: 77
- Realtime Wet SurfacesReal-time wetness on existing materials without losing their values — value-copying wet shader, geometry-driven wet mask, instance-uniform wet amount.Votes: 0GitHub stars: 77
- Release ReadinessBefore releasing a Summer game version, prove players can play it: server, online join, progress, files.Votes: 0GitHub stars: 77
- Remote DeployRun or test the game on a real phone, tablet or computer with Remote Deploy and on-device debugging.Votes: 0GitHub stars: 77
- RetargetApply animation clips from one rigged character to another: one clip library, many models.Votes: 0GitHub stars: 77
- Running In The CloudRun Summer Engine on a Linux box with no display: install, launch headless, xvfb, sign in without a browser.Votes: 0GitHub stars: 77
- Save LoadSave and load game state: user:// paths, JSON progress vs ConfigFile settings, versioned saves, autosave.Votes: 0GitHub stars: 77
- Scene CompositionScene structure: node hierarchy, when to extract sub-scenes, reusable prefabs, instance vs add node.Votes: 0GitHub stars: 77
- Scene Hierarchy DesignStructure scenes by access pattern: asset vs live hierarchies, wrapper nodes, sub-scenes, path-agnostic code.Votes: 0GitHub stars: 77
- Scene ScriptingBuild scenes, levels, HUDs and wiring with one editor GDScript (summer_run_script) instead of call chains.Votes: 0GitHub stars: 77
- Scene To LevelTurn a reference image or concept art into a playable scene: concept, asset pack, terrain, assembly.Votes: 0GitHub stars: 77
- Skill CreateBootstrap a new Summer library skill (library/skills/<slug>/ with resource.yaml and SKILL.md), frontmatter, and stub sections.Votes: 0GitHub stars: 77
- Skill ImproveUpgrade an underperforming Summer skill — run it against a behavioral spec with and without changes via a parallel-eval harness; ship the winner.Votes: 0GitHub stars: 77
- Skill TestLint a Summer skill before commit, audit the whole library, or check a behavioral spec assertion — static structural rules plus behavioral specs.Votes: 0GitHub stars: 77
- Skintokens Auto RiggingOffline auto-rigging with skin-tokens.cpp (GGML SkinTokens/TokenRig port) — skeleton and skin weights from a static GLB mesh on CPU/Vulkan, into Summer Engine.Votes: 0GitHub stars: 77
- Skybox PanoramaGenerate a 360-degree sky panorama and wire it as a PanoramaSkyMaterial Sky resource on WorldEnvironment.Votes: 0GitHub stars: 77
- Sound EffectMake sound effects (swings, hits, whooshes, reloads, UI): three versions to pick from, then wire them.Votes: 0GitHub stars: 77
- Spatial PlacementPlace 3D objects and modular kit pieces from measured geometry: floors, walls, facades, pipes, alcoves.Votes: 0GitHub stars: 77
- Sprite SheetGenerate animated 2D character sprite sheets (walk, attack, idle, death) for AnimatedSprite2D.Votes: 0GitHub stars: 77
- Store ArtMake Summer Games store art per slot: key art, covers, icons, screenshots, trailer, size and text rules.Votes: 0GitHub stars: 77
- Store ListingWrite a Summer Games store page: title, tagline, descriptions, tags, per platform, and what never to write.Votes: 0GitHub stars: 77
- Summer AnalyticsSend game events to Summer analytics from the authority or client: fire-and-forget, never blocking gameplay.Votes: 0GitHub stars: 77
- Summer Apps DesignHow a Summer App should look: layout, Summer UI kit components, tables, charts, states, pre-ship check.Votes: 0GitHub stars: 77
- Summer AppsBuild a Summer App, a team tool inside Summer Studio (balance table, quest editor, tracker), data and tools.Votes: 0GitHub stars: 77
- Summer AssetsMake game assets with Summer, no Summer Engine: find, generate and download 3D models, images, audio and video for any engine or app.Votes: 0GitHub stars: 77
- Summer CliSummer as shell commands, no MCP: sign in, find and run operations, follow jobs, save files, drive the engine.Votes: 0GitHub stars: 77
- Summer FriendsSummer friends in a game: a consented friends list, profile and chat screens, direct messages. Hosted only.Votes: 0GitHub stars: 77
- Summer LeaderboardsLeaderboards in a Summer game: queue ratings from matches, and Game rankings your authority scores.Votes: 0GitHub stars: 77
- Summer Match ResultsEnd a Summer match: report each player's win, loss or draw, show results on clients, then close the World.Votes: 0GitHub stars: 77
- Summer MatchmakingGet players into matches with Summer matchmaking: queues, teams, accept prompts, join progress and failures.Votes: 0GitHub stars: 77
- Summer PartiesLet a Summer party play together: the leader presses Play, members follow into the same match. Hosted only.Votes: 0GitHub stars: 77