All authors

Claude Skills by SummerEngine
github.com/SummerEngine253 skills0 installs2 views
- Summer Player DataSave a player's progress so it follows them to every match: authority load and commit, autosave, safe retries.Votes: 0GitHub stars: 77
- Summer StoreSell Summer items for Sparks in a multiplayer game: shop, checkout, owned items, authority entitlement checks.Votes: 0GitHub stars: 77
- Summer World ChatAdd match chat to a Summer game: one World channel shared by everyone in the match. Hosted only.Votes: 0GitHub stars: 77
- Summer World SavesKeep a persistent Summer World between restarts: checkpoint saves, restore before join, the final save.Votes: 0GitHub stars: 77
- Text To MotionMake custom 2-second animation clips from text on the user's own rigged models: people, animals, props.Votes: 0GitHub stars: 77
- Tileable TextureGenerate a seamless tileable texture for walls, floors or terrain, wired as a StandardMaterial3D albedo.Votes: 0GitHub stars: 77
- Trailer ShotGenerate trailer footage: slow-mo combat, establishing shots, hero beats, splash screens, 5-10 seconds.Votes: 0GitHub stars: 77
- Tune PerformanceProfile a slow game, find rendering, physics or script hotspots, and propose fixes with expected gains.Votes: 0GitHub stars: 77
- Ui BasicsBuild UI: HUDs, menus, health bars, dialogue boxes, Control trees, anchors, containers and themes.Votes: 0GitHub stars: 77
- Ui GraphicsGenerate game UI art (icons, buttons, panels, frames, HUD widgets) flat, on a transparent background.Votes: 0GitHub stars: 77
- Use Widget AssetWire a widget slice from an asset pack (panel, button, bar, toggle) into NinePatchRect or TextureRect.Votes: 0GitHub stars: 77
- Using SummerSession bootstrap: how to find and use Summer skills and the summer-engine MCP before any response.Votes: 0GitHub stars: 77
- Vehicle ModelGenerate a hard-surface vehicle (car, spaceship, mech, boat, tank) as a static or VehicleBody3D mesh.Votes: 0GitHub stars: 77
- Verification Before CompletionRun verification and read its output before claiming work done, fixed or passing: evidence first.Votes: 0GitHub stars: 77
- Verifying ScenesProve scene work landed: snapshot, diff, screenshots, runtime reads, 3D audits, shot sheets and zooms.Votes: 0GitHub stars: 77
- Vfx DissolveDissolve effect: a mesh burns away with a glowing edge, from a noise-threshold ShaderMaterial.Votes: 0GitHub stars: 77
- Vfx FireFire effect: animated flames from GPUParticles3D, a particle shader and a noise color ramp.Votes: 0GitHub stars: 77
- Vfx Hit SparkHit-spark effect: a one-shot burst of additive particles oriented to the surface, fired on impact.Votes: 0GitHub stars: 77
- Vfx LightningLightning bolt effect: a jagged procedural path with a glow shader, end sparks and screen shake.Votes: 0GitHub stars: 77
- Vfx Magic GlowMagic-glow effect: a pulsing OmniLight3D, drifting additive motes and an optional emission shader.Votes: 0GitHub stars: 77
- Vfx Muzzle FlashMuzzle-flash effect: a one-shot ~80 ms burst at a gun barrel, from particles or a star-burst quad.Votes: 0GitHub stars: 77
- Vfx SmokeSmoke effect: a rising column or puff of soft particles with a noise and density falloff shader.Votes: 0GitHub stars: 77
- Vfx Water RippleWater-ripple effect: animated normal-distortion ripples on a water plane or Decal, set off by impacts.Votes: 0GitHub stars: 77
- Voice LineGenerate voice lines (NPC barks, narrator, dialogue) with a character-to-voice choice and multi-line support.Votes: 0GitHub stars: 77
- Web And Touch InputBrowser and phone input: the first-click rule for sound and mouse capture, focus, touch buttons, a stick.Votes: 0GitHub stars: 77
- Web Compatibility LookMake a browser game look high-end in the Compatibility renderer (WebGL 2): what works, recipes, speed.Votes: 0GitHub stars: 77
- World Building 3dCompose, ground and space 3D scenes with Summer's four spatial tools, one geometric decision at a time.Votes: 0GitHub stars: 77
- Writing PlansTurn a spec or requirements for a multi-step task into a written implementation plan before touching code.Votes: 0GitHub stars: 77
- Writing SkillsCreate, edit, and verify agent skills — format, structure, testing with subagents, and best practices.Votes: 0GitHub stars: 77
- 3d LightingLight a 3D scene: sun, omni and spot lights, WorldEnvironment, sky, shadows and ambient.Votes: 0GitHub stars: 77
- Adaptive MusicWire music stems to game state: combat, explore, boss and tension crossfades on a shared bus.Votes: 0GitHub stars: 77
- Agent PlaytestingPlaytest by driving the live game: deterministic launch, frame-stamped probes, scripted or recorded input.Votes: 0GitHub stars: 77
- Ai Characters In GamesSafe AI characters in published games: no keys in the build, Summer's player AI gateway, moderation, caps.Votes: 0GitHub stars: 77
- Ambient BedGenerate a long looping location ambience (forest, dungeon, city, cave) on the Ambient bus.Votes: 0GitHub stars: 77
- Animated LoopGenerate a short seamless video loop: splash background, animated logo backdrop, idle title screen.Votes: 0GitHub stars: 77
- Animation TreeWire AnimationTree state machines and blend trees: locomotion blends, attack interrupts, hit reactions.Votes: 0GitHub stars: 77
- Art DirectionDefine the game's visual style (palette, mood, lighting, post) as an art bible in .summer/art-bible.md.Votes: 0GitHub stars: 77
- Asset StrategyRoute any 'I need a [thing]' asset request to the right skill: 2D, 3D, audio, video, VFX or animation.Votes: 0GitHub stars: 77
- Audio DirectionDefine the game's sound (music style, SFX vocabulary, dynamic music) as .summer/audio-bible.md.Votes: 0GitHub stars: 77
- Auto Fire TargetingFix auto-fire targeting (survivors, ARPG, tower defense) with pending damage to stop overkill.Votes: 0GitHub stars: 77
- Brainstorm GameTurn a vague game idea into a 1-page brief (genre, scope, core loop, mechanics) in .summer/GameSoul.md.Votes: 0GitHub stars: 77
- Browse TemplatesList Summer Engine project templates, present the choices, and create a project from the chosen one.Votes: 0GitHub stars: 77
- Camera RigsCamera rigs: Camera2D follow with limits, first-person head, SpringArm3D third-person, top-down, FOV.Votes: 0GitHub stars: 77
- Character Animation WiringWire a rigged character end to end: real clips and bones, locomotion states, method tracks, root motion.Votes: 0GitHub stars: 77
- Character ModelGenerate a rigged humanoid (player, NPC, enemy, boss) from a T-pose reference, previewed before rigging.Votes: 0GitHub stars: 77
- Character MovementPlayer controllers for 2D and 3D, plus the standard third-person controller for Summer humanoids.Votes: 0GitHub stars: 77
- Character PortraitGenerate one polished character bust for dialogue UI, character select, lore cards or codex entries.Votes: 0GitHub stars: 77
- Cinematic CutsceneGenerate a non-interactive cutscene: a reference-locked 5-10s video shot with optional voiced dialogue.Votes: 0GitHub stars: 77
- Combat BasicsDamage: hitbox and hurtbox Areas, a reusable Health component, damage signals, knockback, projectiles.Votes: 0GitHub stars: 77
- Compatibility Renderer TrapsMake a Forward+ game look right on the Compatibility renderer: instance uniforms, MultiMesh, vertex colors.Votes: 0GitHub stars: 77