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Claude Skills by SummerEngine
github.com/SummerEngine253 skills0 installs2 views
- CommandsCapture what this game-development session taught as a reusable skill (project, user or Summer library) so the next agent starts where you ended.Votes: 0GitHub stars: 77
- 3d LightingLight a 3D scene: sun, omni and spot lights, WorldEnvironment, sky, shadows and ambient.Votes: 0GitHub stars: 77
- Adaptive MusicWire music stems to game state: combat, explore, boss and tension crossfades on a shared bus.Votes: 0GitHub stars: 77
- Agent PlaytestingPlaytest by driving the live game: deterministic launch, frame-stamped probes, scripted or recorded input.Votes: 0GitHub stars: 77
- Ai Characters In GamesSafe AI characters in published games: no keys in the build, Summer's player AI gateway, moderation, caps.Votes: 0GitHub stars: 77
- Ambient BedGenerate a long looping location ambience (forest, dungeon, city, cave) on the Ambient bus.Votes: 0GitHub stars: 77
- Animated LoopGenerate a short seamless video loop: splash background, animated logo backdrop, idle title screen.Votes: 0GitHub stars: 77
- Animation TreeWire AnimationTree state machines and blend trees: locomotion blends, attack interrupts, hit reactions.Votes: 0GitHub stars: 77
- Art DirectionDefine the game's visual style (palette, mood, lighting, post) as an art bible in .summer/art-bible.md.Votes: 0GitHub stars: 77
- Asset StrategyRoute any 'I need a [thing]' asset request to the right skill: 2D, 3D, audio, video, VFX or animation.Votes: 0GitHub stars: 77
- Audio DirectionDefine the game's sound (music style, SFX vocabulary, dynamic music) as .summer/audio-bible.md.Votes: 0GitHub stars: 77
- Auto Fire TargetingFix auto-fire targeting (survivors, ARPG, tower defense) with pending damage to stop overkill.Votes: 0GitHub stars: 77
- Bounded Engine RunsRun Summer headless or offscreen safely: time limits, one engine per project, import passes, crash checks.Votes: 0GitHub stars: 77
- Brainstorm GameTurn a vague game idea into a 1-page brief (genre, scope, core loop, mechanics) in .summer/GameSoul.md.Votes: 0GitHub stars: 77
- BrainstormingExplore user intent, requirements and design before any creative work: features, mechanics, behavior.Votes: 0GitHub stars: 77
- Browse TemplatesList Summer Engine project templates, present the choices, and create a project from the chosen one.Votes: 0GitHub stars: 77
- Camera RigsCamera rigs: Camera2D follow with limits, first-person head, SpringArm3D third-person, top-down, FOV.Votes: 0GitHub stars: 77
- Celeste Momentum PlatformingCeleste-style 2D precision platformer movement — momentum running, coyote time, variable jumps, dash, wall jump/slide, climb stamina, pixel corner correction.Votes: 0GitHub stars: 77
- Character Animation WiringWire a rigged character end to end: real clips and bones, locomotion states, method tracks, root motion.Votes: 0GitHub stars: 77
- Character ModelGenerate a rigged humanoid (player, NPC, enemy, boss) from a T-pose reference, previewed before rigging.Votes: 0GitHub stars: 77
- Character MovementPlayer controllers for 2D and 3D, plus the standard third-person controller for Summer humanoids.Votes: 0GitHub stars: 77
- Character PortraitGenerate one polished character bust for dialogue UI, character select, lore cards or codex entries.Votes: 0GitHub stars: 77
- Cinematic CutsceneGenerate a non-interactive cutscene: a reference-locked 5-10s video shot with optional voiced dialogue.Votes: 0GitHub stars: 77
- Combat BasicsDamage: hitbox and hurtbox Areas, a reusable Health component, damage signals, knockback, projectiles.Votes: 0GitHub stars: 77
- Compatibility Renderer TrapsMake a Forward+ game look right on the Compatibility renderer: instance uniforms, MultiMesh, vertex colors.Votes: 0GitHub stars: 77
- Concept ArtExplore art direction with 3-4 rough concept variants of a character, environment or prop.Votes: 0GitHub stars: 77
- Concept To LevelTake a 3D map from concept art to a shippable level: questions for the user, owned lanes, render checks, collision kept in step.Votes: 0GitHub stars: 77
- Create Asset SheetGenerate a pack of 2D assets from one prompt (tile sheet, UI kit, character pack, biome), sliced.Votes: 0GitHub stars: 77
- DebugDisciplined bug, crash and error loop: script errors, console, debugger, hypothesis, fix, verify.Votes: 0GitHub stars: 77
- Debugging Game FeelDebug features that work but feel wrong: floaty jumps, mushy combat, sluggish camera.Votes: 0GitHub stars: 77
- Design LevelDesign one level (layout, pacing, encounters, secrets) as a design doc plus a node-tree skeleton.Votes: 0GitHub stars: 77
- Design MechanicDesign one mechanic in detail (input, feedback, failure modes, tunables) as a doc plus a script stub.Votes: 0GitHub stars: 77
- Design NpcDesign enemy, NPC, boss or companion behavior: perception, state machine, telegraphs, script stub.Votes: 0GitHub stars: 77
- Diagnosing Perf RegressionsFind why frame rate, frame time or load time got worse since a known-good state.Votes: 0GitHub stars: 77
- Dispatching Parallel AgentsWork 2+ independent tasks in parallel when they share no state and have no sequential dependencies.Votes: 0GitHub stars: 77
- Driving The Editor UiDrive the editor UI by name: run actions, clear blocking dialogs, switch screens, read a dock.Votes: 0GitHub stars: 77
- Environment KitGenerate a modular environment kit: walls, floor tiles, pillars, doors, arches in one visual style.Votes: 0GitHub stars: 77
- Export And ShipPrepare a game export: check templates and targets, validate release assets, build after approval.Votes: 0GitHub stars: 77
- Fabricating AssetsFabricate meshes with a Blender script (summer_fabricate_3d): exact-size kits, VFX meshes, post-processing.Votes: 0GitHub stars: 77
- Facial And LipsyncMake a character's mouth move with a voice-over: phonemes, viseme blendshapes, facial expressions.Votes: 0GitHub stars: 77
- Fps ControllerFirst-person controller: WASD, mouse look, jump, coyote time, jump buffering, air control.Votes: 0GitHub stars: 77
- Game FeelAdd juice: hit-flash, trauma camera shake and audio ducking, one hit fires all three.Votes: 0GitHub stars: 77
- GameskillCapture what a game-dev session learned as a reusable skill (project, user or Summer library) for next time.Votes: 0GitHub stars: 77
- Gdscript PatternsGDScript conventions: type hints, signals, exports, onready, lifecycle methods, node paths, naming.Votes: 0GitHub stars: 77
- Generate MotionAttach a library animation clip (idle, walk, run, attack) to a rigged character via AnimationPlayer.Votes: 0GitHub stars: 77
- Godogen Visual Proof Game GenerationGodogen-style game generation with a visual QC loop — capture frames from the running game, self-verify against the brief, bounded fix rounds, proof clip.Votes: 0GitHub stars: 77
- Grow AnalyticsRead a creator's Summer Grow numbers (page views, launches, sessions, play time), compare windows.Votes: 0GitHub stars: 77
- Headless ScriptingRun a GDScript file against Summer Engine from the shell for what no MCP tool does: navmesh, TileSets.Votes: 0GitHub stars: 77
- In Game PurchasesSell items for Sparks via the Summer purchase sheet: checkout, not enough Sparks, unlocks, grants.Votes: 0GitHub stars: 77
- Instantiate Asset PackLay out a whole create-asset-sheet pack in the scene: composites, paint order, Sprite2D and NinePatch.Votes: 0GitHub stars: 77