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Claude Skills by siddu1004
github.com/siddu1004345 skills29 installs1,248 views
- Blend MaterialsBlender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.Votes: 0GitHub stars: 3
- Blend Minimalist StyleMinimalist and abstract-leaning art direction for Blender with reduced forms, limited palettes, and negative space.Votes: 0GitHub stars: 3
- Blend Neon RetrofuturismNeon, vaporwave, synthwave, and retrofuturistic mood/art direction for Blender with grid horizons, chrome, and dusk palettes.Votes: 0GitHub stars: 3
- Blend Noir StyleNoir art direction for Blender with high-contrast lighting, wet streets, silhouettes, and monochrome or limited-color grading.Votes: 0GitHub stars: 3
- Blend Painterly StylePainterly art direction spanning watercolor and oil-painting looks for Blender using soft edges, pigment texture, and illustrative lighting.Votes: 0GitHub stars: 3
- Blend Physics SimRigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.Votes: 0GitHub stars: 3
- Blend Pixel Art StylePixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.Votes: 0GitHub stars: 3
- Blend Procedural ModelingProcedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.Votes: 0GitHub stars: 3
- Blend Prop ArtistEveryday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.Votes: 0GitHub stars: 3
- Blend Psx Horror StylePS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.Votes: 0GitHub stars: 3
- Blend Qa ReviewProduction QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.Votes: 0GitHub stars: 3
- Blend Realistic StylePhotorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.Votes: 0GitHub stars: 3
- Blend RenderingBlender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.Votes: 0GitHub stars: 3
- Blend RetopologyProduction retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.Votes: 0GitHub stars: 3
- Blend Retro 16bit StyleRetro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.Votes: 0GitHub stars: 3
- Blend Retro 8bit StyleRetro 8-bit art direction for Blender-assisted pixel/low-res aesthetics inspired by NES-era constraints.Votes: 0GitHub stars: 3
- Blend RiggingProduction rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.Votes: 0GitHub stars: 3
- Blend Scene AssemblyLarge scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.Votes: 0GitHub stars: 3
- Blend Sci Fi Punk WorldsSci-fi and punk world art direction for Blender including hard sci-fi, space, cyberpunk, steampunk, dieselpunk, atompunk, solarpunk, biopunk, and clockpunk.Votes: 0GitHub stars: 3
- Blend SculptingBlender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. Use when high-frequency surface detail is needed before retopology in Blender via MCP.Votes: 0GitHub stars: 3
- Blend Set DressingSet dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.Votes: 0GitHub stars: 3
- Blend Stop Motion Craft StyleStop-motion and craft aesthetics for Blender including claymation, paper craft, and handmade physical-material cues.Votes: 0GitHub stars: 3
- Blend Stylized StyleStylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.Votes: 0GitHub stars: 3
- Blend Texture WorkflowProduction texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.Votes: 0GitHub stars: 3
- Blend Unity ExportUnity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.Votes: 0GitHub stars: 3
- Blend Unreal ExportUnreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.Votes: 0GitHub stars: 3
- Blend Uv WorkflowProduction UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.Votes: 0GitHub stars: 3
- Blend Vector StyleVector-clean art direction for Blender with flat fills, sharp silhouettes, and UI-like graphic clarity.Votes: 0GitHub stars: 3
- Blend Vegetation ArtistVegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.Votes: 0GitHub stars: 3
- Blend Vehicle ArtistDedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.Votes: 0GitHub stars: 3
- Blend Vfx FxCinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.Votes: 0GitHub stars: 3
- Blend Visual Console ErasVisual era art direction for Blender covering PS1–PS5 stylistic cues, retro arcade, DOS, CRT, VHS, and film-grain presentation.Votes: 0GitHub stars: 3
- Blend Voxel StyleVoxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.Votes: 0GitHub stars: 3
- Blender Product PolishImport a 3D model (GLB/GLTF) into Blender and apply a sleek, glossy product-shot finish with studio lighting. Trigger when asked to polish a 3D model, make a Meshy AI model look shiny, apply product lighting in Blender, or prepare a 3D asset for product shots.Votes: 0GitHub stars: 3
- Blender Threejs ExportExport the current Blender scene as a GLB and generate a ready-to-use Three.js HTML viewer with orbit controls, lighting, and auto-rotation. Trigger when asked to export for web, create a Three.js viewer, make a 3D model interactive for a website, or export from Blender for the web.Votes: 0GitHub stars: 3
- Blender ToolkitAutomate Blender tasks like creating 3D shapes, managing materials, and retargeting Mixamo animations with real-time control.Votes: 0GitHub stars: 3
- Image To 3dConvert a photo into a 3D model using Meshy API and import it into Blender via MCP.Votes: 0GitHub stars: 3
- Multi Image To 3dConvert multiple photos (1-4 angles) of the same object into a high-accuracy 3D model using Meshy API and import into Blender.Votes: 0GitHub stars: 3
- Polyhaven Hdri ShowcaseRender the same product across multiple HDRI environments and output a comparison grid. Trigger when asked to compare lighting setups, test different environments, show product in multiple settings, or create an HDRI comparison.Votes: 0GitHub stars: 3
- Polyhaven Material SwapCycle through multiple PolyHaven materials on a product and render each variant. Great for showing color/finish options. Trigger when asked to show material variants, swap textures, create color options, show finish comparisons, or render product in different materials.Votes: 0GitHub stars: 3
- Polyhaven Scene BuilderBuild complete product scenes using PolyHaven assets — HDRI environment, textured ground/pedestal, and optional props from the 3D model library. Trigger when asked to build a product scene, create a showcase setup, add a pedestal, or compose a product shot.Votes: 0GitHub stars: 3
- Polyhaven Studio SetupSet up a professional product photography studio in Blender using PolyHaven HDRIs and PBR ground materials. Trigger when asked to create a studio setup, add HDRI lighting, set up product photography, or create a showroom scene.Votes: 0GitHub stars: 3
- Polyhaven Texture ApplyApply realistic PBR textures from PolyHaven to any Blender object. Supports metals, wood, concrete, fabric, and more. Trigger when asked to texture an object, apply a material from PolyHaven, make something look like metal/wood/marble, or change object surface.Votes: 0GitHub stars: 3
- Api Security TestingSecurity-test a REST, GraphQL, or gRPC API with Strix — autonomous agents that enumerate endpoints from an OpenAPI/GraphQL schema (or by crawling), then actually exploit the API-specific vulnerability classes in the OWASP API Security Top 10 (2023) — broken object-level authorization (BOLA/IDOR), broken object property level authorization (excessive data exposure and mass assignment), broken function-level authorization, unrestricted resource consumption, SSRF, injection, and auth/token flaws...Votes: 0GitHub stars: 3
- Application Security TestingApplication security testing (AppSec) across a whole product with Strix — decide which asset needs which test (source code, running web app, API, CI pipeline), run it, and turn the results into a ranked remediation plan. Autonomous agents exploit and prove each issue instead of emitting static-analysis alerts, so the plan is ordered by what is actually reachable. Use when the user asks for an application security review or audit, an appsec assessment, vulnerability scanning across their stack...Votes: 0GitHub stars: 3
- Ci Security Scanning With StrixAdd security scanning to CI/CD with Strix — GitHub Actions, GitLab CI, or any pipeline — so every pull request gets a diff-scoped AI pentest that blocks vulnerable code before it merges, with results as PR comments and SARIF uploaded to code scanning. Covers both the self-hosted open-source CLI (runs in your runner) and the managed app.strix.ai platform (GitHub/GitLab app or API, no runner infra). Use when the user asks to add security scanning, SAST/DAST, pentesting, vulnerability checks, or...Votes: 0GitHub stars: 3
- Find Security Vulnerabilities In CodeFind security vulnerabilities in a codebase or repository with Strix — a white-box AI security review that reads your source, reasons about the actual data flow and authorization model, then exploits what it finds in a live sandbox so every reported issue has a working proof-of-concept instead of a noisy static-analysis alert. Covers injection, XSS, SSRF, broken access control and IDOR, insecure deserialization, secrets in code, unsafe dependencies, and business-logic flaws. Use when the user...Votes: 0GitHub stars: 3
- Fix Security Vulnerabilities With StrixFix security vulnerabilities found by a Strix pentest (open-source CLI or app.strix.ai cloud) — triage by severity, patch the root cause rather than the symptom, and re-run Strix to prove each fix actually closes the exploit. Handles injection, XSS, SSRF, broken access control, IDOR, and other validated findings. Use after a Strix scan reports findings, or when the user asks to remediate, patch, or fix security issues from a strix_runs report, vulnerabilities.json, findings.sarif, or a cloud ...Votes: 0GitHub stars: 3
- Laravel SecurityLaravel security best practices — authentication, authorization, Eloquent safety, CSRF, XSS prevention, API security, and secure deployment configurations. Use when reviewing Laravel auth, Eloquent safety, CSRF, XSS, API security, or deployment configuration.Votes: 0GitHub stars: 3
- Managed Pentesting With StrixRun a managed pentest of a web app, API, repository, or local workspace on the app.strix.ai platform with the `strix cloud` CLI or REST API — no local Docker or LLM key needed. Safely review and upload local source, register assets, launch and poll scans, triage vulnerabilities, export SARIF, download compliance reports, start PR reviews, buy credits, and set up schedules or webhooks. Use for managed, continuous, scheduled, team-tracked, or sandboxed-agent security testing.Votes: 0GitHub stars: 3