Skip to content
Back to skills

Blend Set Dressing

ASecurity

Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.

  • 3 stars
  • 0 votes
  • 0 copies
  • 4 views
  • Added October 25, 2026
ai-agentsbashgit

Works with

  • mcp

Security analysis

A100/100

Pro scans all 3 files and shows the line behind each finding

Scanned October 25, 2026

npx -y skills add siddu1004/SFP --skill blend-set-dressing --agent claude-code

Installs into .claude/skills of the current project.

Are you the author of Blend Set Dressing?

Add the live security badge to your README. It updates with every re-scan.

Security grade badge for Blend Set Dressing
[![Security: A — Skills Directory](https://www.skillsdirectory.com/api/skills/siddu1004-blend-set-dressing/badge)](https://www.skillsdirectory.com/skills/siddu1004-blend-set-dressing)

More formats (shields.io, HTML) on the badges page. Keep it an A: scan every change in CI with Pro.

Download with Pro
SKILL.md
---
name: blend-set-dressing
description: Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: set dressing, dressing, storytelling props, interior dressing, clutter, narrative placement, set decals
  related-skills: prop-artist, scene-assembly, environment-artist, horror-style, qa-review
---

# Set Dressing

Story through placement. Controlled clutter. Readable clusters.

## When to Use

- Interior/exterior dressing passes
- Narrative prop clusters
- Avoiding empty or overstuffed spaces
- After modular layout is locked

## Workflow

```
Layout locked → Hero narrative props → Secondary clusters
  → Background filler → Decals/wear → Lighting check → QA
```

## Density Rules

| Zone | Density |
|------|---------|
| Hero interact zone | High intent, low noise |
| Midground | Supporting story clusters |
| Background | Sparse; silhouette only |
| Traversal path | Clearance for player/camera |

## Cluster Method

1. Pick a story beat (meal abandoned, workbench used, escape rushed)
2. Place 3–7 props that sell the beat
3. Add 1–2 wear/decal cues
4. Stop — do not fill every surface

## Prop Sources

- `prop-artist` for unique pieces
- Kitbash / modular libraries for filler
- Instance repeats; vary rotation/scale slightly

## Horror / Sparse Styles

- Fewer props, more meaning
- Negative space intentional
- Coordinate with `horror-style` / `psx-horror-style`

## Constraints

### MUST DO
- Dress after greybox navigation works
- Keep player/camera paths clear
- Instance repeated meshes

### MUST NOT DO
- Uniform clutter wallpaper
- Block doors/windows without story reason

## Reference Guide

| Topic | Reference | Load When |
|-------|-----------|----------|
| Story Clusters | `references/story-clusters.md` | When needed |
| Density Map | `references/density-map.md` | When needed |

Files in this skill

  • SKILL.md2 KB
  • references/density-map.md98 B
  • references/story-clusters.md193 B

Attribution

Is this your skill, or is something wrong with this listing? Request removal or report an issue. Author removals are honored within 72 hours.

View all in ai-agents →

Comments

Loading comments…

Newsletter

Get the weekly list of safe new skills, and the ones we pulled.